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-rw-r--r--src/crepe/Particle.cpp3
-rw-r--r--src/crepe/Particle.h5
-rw-r--r--src/crepe/api/ParticleEmitter.cpp12
-rw-r--r--src/crepe/api/ParticleEmitter.h13
-rw-r--r--src/crepe/system/ParticleSystem.cpp72
-rw-r--r--src/crepe/system/ParticleSystem.h4
-rw-r--r--src/example/particles.cpp17
-rw-r--r--src/makefile2
-rw-r--r--src/test/ParticleTest.cpp103
9 files changed, 129 insertions, 102 deletions
diff --git a/src/crepe/Particle.cpp b/src/crepe/Particle.cpp
index 3777db0..ab55f37 100644
--- a/src/crepe/Particle.cpp
+++ b/src/crepe/Particle.cpp
@@ -2,7 +2,8 @@
using namespace crepe;
-void Particle::reset(uint32_t lifespan, Vector2 position, Vector2 velocity, double angle) {
+void Particle::reset(uint32_t lifespan, Vector2 position, Vector2 velocity,
+ double angle) {
// Initialize the particle state
this->time_in_life = 0;
this->lifespan = lifespan;
diff --git a/src/crepe/Particle.h b/src/crepe/Particle.h
index 88a015d..06431bb 100644
--- a/src/crepe/Particle.h
+++ b/src/crepe/Particle.h
@@ -15,6 +15,7 @@ namespace crepe {
*/
class Particle {
// TODO: add friend particleSsytem and rendersystem. Unit test will fail.
+
public:
//! Position of the particle in 2D space.
Vector2 position;
@@ -43,7 +44,8 @@ public:
* \param velocity The initial velocity of the particle.
* \param angle The angle of the particle's trajectory or orientation.
*/
- void reset(uint32_t lifespan, Vector2 position, Vector2 velocity, double angle);
+ void reset(uint32_t lifespan, Vector2 position, Vector2 velocity,
+ double angle);
/**
* \brief Updates the particle's state.
*
@@ -58,7 +60,6 @@ public:
* movement.
*/
void stop_movement();
-
};
} // namespace crepe
diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp
index 1703026..e7f298c 100644
--- a/src/crepe/api/ParticleEmitter.cpp
+++ b/src/crepe/api/ParticleEmitter.cpp
@@ -1,20 +1,18 @@
#include "ParticleEmitter.h"
#include "Particle.h"
-
using namespace crepe;
-ParticleEmitter::ParticleEmitter(uint32_t game_object_id, const Data& data) : Component(game_object_id),data(data) {
- for (size_t i = 0; i < this->data.max_particles; i++) {
- this->data.particles.emplace_back();
- }
+ParticleEmitter::ParticleEmitter(uint32_t game_object_id, const Data & data)
+ : Component(game_object_id), data(data) {
+ for (size_t i = 0; i < this->data.max_particles; i++) {
+ this->data.particles.emplace_back();
+ }
}
-
ParticleEmitter::~ParticleEmitter() {
std::vector<Particle>::iterator it = this->data.particles.begin();
while (it != this->data.particles.end()) {
it = this->data.particles.erase(it);
}
}
-
diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h
index 037effe..83a1588 100644
--- a/src/crepe/api/ParticleEmitter.h
+++ b/src/crepe/api/ParticleEmitter.h
@@ -12,7 +12,6 @@
namespace crepe {
-
/**
* \brief Data holder for particle emission parameters.
*
@@ -28,7 +27,7 @@ public:
* This structure specifies the boundary's size and offset, as well as the
* behavior of particles upon reaching the boundary limits.
*/
- struct Boundary{
+ struct Boundary {
//! boundary width (midpoint is emitter location)
double width = 0.0;
//! boundary height (midpoint is emitter location)
@@ -45,7 +44,7 @@ public:
* Contains settings for the emitter’s position, particle speed, angle, lifespan,
* boundary, and the sprite used for rendering particles.
*/
- struct Data{
+ struct Data {
//! position of the emitter
Vector2 position;
//! maximum number of particles
@@ -71,8 +70,9 @@ public:
//! collection of particles
std::vector<Particle> particles;
//! sprite reference
- const Sprite& sprite;
- };
+ const Sprite & sprite;
+ };
+
public:
/**
* \brief Constructs a ParticleEmitter data holder with specified settings.
@@ -80,8 +80,9 @@ public:
* \param game_object_id Identifier for the game object using this emitter.
* \param data Configuration data defining particle properties.
*/
- ParticleEmitter(uint32_t game_object_id, const Data& data);
+ ParticleEmitter(uint32_t game_object_id, const Data & data);
~ParticleEmitter();
+
public:
//! Configuration data for particle emission settings.
Data data;
diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp
index ad6699b..4a25b47 100644
--- a/src/crepe/system/ParticleSystem.cpp
+++ b/src/crepe/system/ParticleSystem.cpp
@@ -1,10 +1,10 @@
#include <cmath>
-#include <ctime>
#include <cstdlib>
+#include <ctime>
#include "api/ParticleEmitter.h"
-#include "api/Vector2.h"
#include "api/Transform.h"
+#include "api/Vector2.h"
#include "ComponentManager.h"
#include "ParticleSystem.h"
@@ -16,20 +16,25 @@ ParticleSystem::ParticleSystem() {}
void ParticleSystem::update() {
// Get all emitters
ComponentManager & mgr = ComponentManager::get_instance();
- std::vector<std::reference_wrapper<ParticleEmitter>> emitters = mgr.get_components_by_type<ParticleEmitter>();
+ std::vector<std::reference_wrapper<ParticleEmitter>> emitters
+ = mgr.get_components_by_type<ParticleEmitter>();
for (ParticleEmitter & emitter : emitters) {
// Get transform linked to emitter
- const Transform& transform = mgr.get_components_by_id<Transform>(emitter.game_object_id).front().get();
+ const Transform & transform
+ = mgr.get_components_by_id<Transform>(emitter.game_object_id)
+ .front()
+ .get();
// Emit particles based on emission_rate
- int updates = calculate_update(this->update_count, emitter.data.emission_rate);
+ int updates
+ = calculate_update(this->update_count, emitter.data.emission_rate);
for (size_t i = 0; i < updates; i++) {
emit_particle(emitter, transform);
}
// Update all particles
- for (Particle& particle : emitter.data.particles) {
+ for (Particle & particle : emitter.data.particles) {
if (particle.active) {
particle.update();
}
@@ -42,23 +47,25 @@ void ParticleSystem::update() {
this->update_count = (this->update_count + 1) % this->MAX_UPDATE_COUNT;
}
-void ParticleSystem::emit_particle(ParticleEmitter & emitter, const Transform& transform) {
+void ParticleSystem::emit_particle(ParticleEmitter & emitter,
+ const Transform & transform) {
constexpr double DEG_TO_RAD = M_PI / 180.0;
Vector2 initial_position = emitter.data.position + transform.position;
- double random_angle = generate_random_angle(emitter.data.min_angle, emitter.data.max_angle);
+ double random_angle
+ = generate_random_angle(emitter.data.min_angle, emitter.data.max_angle);
- double random_speed = generate_random_speed(emitter.data.min_speed, emitter.data.max_speed);
+ double random_speed
+ = generate_random_speed(emitter.data.min_speed, emitter.data.max_speed);
double angle_radians = random_angle * DEG_TO_RAD;
- Vector2 velocity = {
- random_speed * std::cos(angle_radians),
- random_speed * std::sin(angle_radians)
- };
+ Vector2 velocity = {random_speed * std::cos(angle_radians),
+ random_speed * std::sin(angle_radians)};
- for (Particle& particle : emitter.data.particles) {
+ for (Particle & particle : emitter.data.particles) {
if (!particle.active) {
- particle.reset(emitter.data.end_lifespan, initial_position, velocity, random_angle);
+ particle.reset(emitter.data.end_lifespan, initial_position,
+ velocity, random_angle);
break;
}
}
@@ -69,15 +76,17 @@ int ParticleSystem::calculate_update(int count, double emission) const {
double fractional_part = emission - integer_part;
if (fractional_part > 0) {
- int denominator = static_cast<int>(1.0 / fractional_part);
- return (count % denominator == 0) ? 1 : 0;
+ int denominator = static_cast<int>(1.0 / fractional_part);
+ return (count % denominator == 0) ? 1 : 0;
}
return static_cast<int>(emission);
}
-void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform& transform) {
- Vector2 offset = emitter.data.boundary.offset + transform.position + emitter.data.position;
+void ParticleSystem::check_bounds(ParticleEmitter & emitter,
+ const Transform & transform) {
+ Vector2 offset = emitter.data.boundary.offset + transform.position
+ + emitter.data.position;
double half_width = emitter.data.boundary.width / 2.0;
double half_height = emitter.data.boundary.height / 2.0;
@@ -86,9 +95,10 @@ void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform& tr
const double TOP = offset.y - half_height;
const double BOTTOM = offset.y + half_height;
- for (Particle& particle : emitter.data.particles) {
- const Vector2& position = particle.position;
- bool within_bounds = (position.x >= LEFT && position.x <= RIGHT && position.y >= TOP && position.y <= BOTTOM);
+ for (Particle & particle : emitter.data.particles) {
+ const Vector2 & position = particle.position;
+ bool within_bounds = (position.x >= LEFT && position.x <= RIGHT
+ && position.y >= TOP && position.y <= BOTTOM);
if (!within_bounds) {
if (emitter.data.boundary.reset_on_exit) {
@@ -104,22 +114,30 @@ void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform& tr
}
}
-double ParticleSystem::generate_random_angle(double min_angle, double max_angle) const {
+double ParticleSystem::generate_random_angle(double min_angle,
+ double max_angle) const {
if (min_angle == max_angle) {
return min_angle;
} else if (min_angle < max_angle) {
- return min_angle + static_cast<double>(std::rand() % static_cast<int>(max_angle - min_angle));
+ return min_angle
+ + static_cast<double>(std::rand()
+ % static_cast<int>(max_angle - min_angle));
} else {
double angle_offset = (360 - min_angle) + max_angle;
- double random_angle = min_angle + static_cast<double>(std::rand() % static_cast<int>(angle_offset));
+ double random_angle = min_angle
+ + static_cast<double>(
+ std::rand() % static_cast<int>(angle_offset));
return (random_angle >= 360) ? random_angle - 360 : random_angle;
}
}
-double ParticleSystem::generate_random_speed(double min_speed, double max_speed) const {
+double ParticleSystem::generate_random_speed(double min_speed,
+ double max_speed) const {
if (min_speed == max_speed) {
return min_speed;
} else {
- return min_speed + static_cast<double>(std::rand() % static_cast<int>(max_speed - min_speed));
+ return min_speed
+ + static_cast<double>(std::rand()
+ % static_cast<int>(max_speed - min_speed));
}
}
diff --git a/src/crepe/system/ParticleSystem.h b/src/crepe/system/ParticleSystem.h
index a74ea79..3155df1 100644
--- a/src/crepe/system/ParticleSystem.h
+++ b/src/crepe/system/ParticleSystem.h
@@ -27,7 +27,7 @@ private:
* \param emitter Reference to the ParticleEmitter.
* \param transform Const reference to the Transform component associated with the emitter.
*/
- void emit_particle(ParticleEmitter & emitter, const Transform& transform);
+ void emit_particle(ParticleEmitter & emitter, const Transform & transform);
/**
* \brief Calculates the number of times particles should be emitted based on emission rate and update count.
@@ -44,7 +44,7 @@ private:
* \param emitter Reference to the ParticleEmitter.
* \param transform Const reference to the Transform component associated with the emitter.
*/
- void check_bounds(ParticleEmitter & emitter, const Transform& transform);
+ void check_bounds(ParticleEmitter & emitter, const Transform & transform);
/**
* \brief Generates a random angle for particle emission within the specified range.
diff --git a/src/example/particles.cpp b/src/example/particles.cpp
index 407df4e..6eab046 100644
--- a/src/example/particles.cpp
+++ b/src/example/particles.cpp
@@ -2,14 +2,13 @@
#include <crepe/api/AssetManager.h>
#include <crepe/Component.h>
+#include <crepe/api/Color.h>
#include <crepe/api/GameObject.h>
-#include <crepe/api/Rigidbody.h>
-#include <crepe/api/Transform.h>
#include <crepe/api/ParticleEmitter.h>
+#include <crepe/api/Rigidbody.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Texture.h>
-#include <crepe/api/Color.h>
-
+#include <crepe/api/Transform.h>
using namespace crepe;
using namespace std;
@@ -18,10 +17,10 @@ int main(int argc, char * argv[]) {
GameObject game_object(0, "", "", Vector2{0, 0}, 0, 0);
Color color(0, 0, 0, 0);
Sprite test_sprite = game_object.add_component<Sprite>(
- make_shared<Texture>("../asset/texture/img.png"), color,
- FlipSettings{true, true});
+ make_shared<Texture>("../asset/texture/img.png"), color,
+ FlipSettings{true, true});
game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
- .position = {0,0},
+ .position = {0, 0},
.max_particles = 100,
.emission_rate = 0,
.min_speed = 0,
@@ -30,11 +29,11 @@ int main(int argc, char * argv[]) {
.max_angle = 0,
.begin_lifespan = 0,
.end_lifespan = 0,
- .force_over_time = Vector2{0,0},
+ .force_over_time = Vector2{0, 0},
.boundary{
.width = 0,
.height = 0,
- .offset = Vector2{0,0},
+ .offset = Vector2{0, 0},
.reset_on_exit = false,
},
.sprite = test_sprite,
diff --git a/src/makefile b/src/makefile
index 59298fd..356179e 100644
--- a/src/makefile
+++ b/src/makefile
@@ -87,7 +87,7 @@ LOEK += example/audio_internal.cpp
TODO += example/components_internal.cpp
MAX += example/ecs.cpp
LOEK += example/log.cpp
-JARO += example/particle.cpp
+JARO += example/particles.cpp
JARO += example/physics.cpp
TODO += example/rendering.cpp
LOEK += example/script.cpp
diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp
index 7883eca..6fe3133 100644
--- a/src/test/ParticleTest.cpp
+++ b/src/test/ParticleTest.cpp
@@ -1,22 +1,20 @@
#include "api/Vector2.h"
-#include <math.h>
#include <crepe/ComponentManager.h>
+#include <crepe/Particle.h>
#include <crepe/api/Config.h>
#include <crepe/api/GameObject.h>
+#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Sprite.h>
#include <crepe/api/Transform.h>
-#include <crepe/api/ParticleEmitter.h>
-#include <crepe/Particle.h>
#include <crepe/system/ParticleSystem.h>
#include <gtest/gtest.h>
-#include <crepe/api/Sprite.h>
+#include <math.h>
using namespace std;
using namespace std::chrono_literals;
using namespace crepe;
-
-
class ParticlesTest : public ::testing::Test {
protected:
ParticleSystem particle_system;
@@ -25,17 +23,16 @@ protected:
std::vector<std::reference_wrapper<Transform>> transforms
= mgr.get_components_by_id<Transform>(0);
if (transforms.empty()) {
-
-
+
GameObject game_object(0, "", "", Vector2{0, 0}, 0, 0);
Color color(0, 0, 0, 0);
Sprite test_sprite = game_object.add_component<Sprite>(
- make_shared<Texture>("../asset/texture/img.png"), color,
- FlipSettings{true, true});
+ make_shared<Texture>("../asset/texture/img.png"), color,
+ FlipSettings{true, true});
game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
- .position = {0,0},
+ .position = {0, 0},
.max_particles = 100,
.emission_rate = 0,
.min_speed = 0,
@@ -44,11 +41,11 @@ protected:
.max_angle = 0,
.begin_lifespan = 0,
.end_lifespan = 0,
- .force_over_time = Vector2{0,0},
+ .force_over_time = Vector2{0, 0},
.boundary{
.width = 0,
.height = 0,
- .offset = Vector2{0,0},
+ .offset = Vector2{0, 0},
.reset_on_exit = false,
},
.sprite = test_sprite,
@@ -72,7 +69,7 @@ protected:
emitter.data.end_lifespan = 0;
emitter.data.force_over_time = Vector2{0, 0};
emitter.data.boundary = {0, 0, Vector2{0, 0}, false};
- for (auto& particle : emitter.data.particles) {
+ for (auto & particle : emitter.data.particles) {
particle.active = false;
}
}
@@ -81,7 +78,8 @@ protected:
TEST_F(ParticlesTest, spawnParticle) {
Config::get_instance().physics.gravity = 1;
ComponentManager & mgr = ComponentManager::get_instance();
- ParticleEmitter & emitter = mgr.get_components_by_id<ParticleEmitter>(0).front().get();
+ ParticleEmitter & emitter
+ = mgr.get_components_by_id<ParticleEmitter>(0).front().get();
emitter.data.end_lifespan = 5;
emitter.data.boundary.height = 100;
emitter.data.boundary.width = 100;
@@ -89,7 +87,7 @@ TEST_F(ParticlesTest, spawnParticle) {
emitter.data.max_angle = 0.1;
emitter.data.max_speed = 10;
emitter.data.max_angle = 10;
- particle_system.update();
+ particle_system.update();
//check if nothing happend
EXPECT_EQ(emitter.data.particles[0].active, false);
emitter.data.emission_rate = 1;
@@ -103,24 +101,30 @@ TEST_F(ParticlesTest, spawnParticle) {
particle_system.update();
EXPECT_EQ(emitter.data.particles[3].active, true);
- for (auto& particle : emitter.data.particles) {
- // Check velocity range
- EXPECT_GE(particle.velocity.x, emitter.data.min_speed); // Speed should be greater than or equal to min_speed
- EXPECT_LE(particle.velocity.x, emitter.data.max_speed); // Speed should be less than or equal to max_speed
- EXPECT_GE(particle.velocity.y, emitter.data.min_speed); // Speed should be greater than or equal to min_speed
- EXPECT_LE(particle.velocity.y, emitter.data.max_speed); // Speed should be less than or equal to max_speed
-
- // Check angle range
- EXPECT_GE(particle.angle, emitter.data.min_angle); // Angle should be greater than or equal to min_angle
- EXPECT_LE(particle.angle, emitter.data.max_angle); // Angle should be less than or equal to max_angle
- }
-
+ for (auto & particle : emitter.data.particles) {
+ // Check velocity range
+ EXPECT_GE(particle.velocity.x, emitter.data.min_speed);
+ // Speed should be greater than or equal to min_speed
+ EXPECT_LE(particle.velocity.x, emitter.data.max_speed);
+ // Speed should be less than or equal to max_speed
+ EXPECT_GE(particle.velocity.y, emitter.data.min_speed);
+ // Speed should be greater than or equal to min_speed
+ EXPECT_LE(particle.velocity.y, emitter.data.max_speed);
+ // Speed should be less than or equal to max_speed
+
+ // Check angle range
+ EXPECT_GE(particle.angle, emitter.data.min_angle);
+ // Angle should be greater than or equal to min_angle
+ EXPECT_LE(particle.angle, emitter.data.max_angle);
+ // Angle should be less than or equal to max_angle
+ }
}
TEST_F(ParticlesTest, moveParticleHorizontal) {
Config::get_instance().physics.gravity = 1;
ComponentManager & mgr = ComponentManager::get_instance();
- ParticleEmitter & emitter = mgr.get_components_by_id<ParticleEmitter>(0).front().get();
+ ParticleEmitter & emitter
+ = mgr.get_components_by_id<ParticleEmitter>(0).front().get();
emitter.data.end_lifespan = 100;
emitter.data.boundary.height = 100;
emitter.data.boundary.width = 100;
@@ -128,17 +132,17 @@ TEST_F(ParticlesTest, moveParticleHorizontal) {
emitter.data.max_speed = 1;
emitter.data.max_angle = 0;
emitter.data.emission_rate = 1;
- for (int a = 1; a < emitter.data.boundary.width/2; a++) {
- particle_system.update();
- EXPECT_EQ(emitter.data.particles[0].position.x,a);
+ for (int a = 1; a < emitter.data.boundary.width / 2; a++) {
+ particle_system.update();
+ EXPECT_EQ(emitter.data.particles[0].position.x, a);
}
}
-
TEST_F(ParticlesTest, moveParticleVertical) {
Config::get_instance().physics.gravity = 1;
ComponentManager & mgr = ComponentManager::get_instance();
- ParticleEmitter & emitter = mgr.get_components_by_id<ParticleEmitter>(0).front().get();
+ ParticleEmitter & emitter
+ = mgr.get_components_by_id<ParticleEmitter>(0).front().get();
emitter.data.end_lifespan = 100;
emitter.data.boundary.height = 100;
emitter.data.boundary.width = 100;
@@ -147,16 +151,17 @@ TEST_F(ParticlesTest, moveParticleVertical) {
emitter.data.min_angle = 90;
emitter.data.max_angle = 90;
emitter.data.emission_rate = 1;
- for (int a = 1; a < emitter.data.boundary.width/2; a++) {
- particle_system.update();
- EXPECT_EQ(emitter.data.particles[0].position.y,a);
+ for (int a = 1; a < emitter.data.boundary.width / 2; a++) {
+ particle_system.update();
+ EXPECT_EQ(emitter.data.particles[0].position.y, a);
}
}
TEST_F(ParticlesTest, boundaryParticleReset) {
Config::get_instance().physics.gravity = 1;
ComponentManager & mgr = ComponentManager::get_instance();
- ParticleEmitter & emitter = mgr.get_components_by_id<ParticleEmitter>(0).front().get();
+ ParticleEmitter & emitter
+ = mgr.get_components_by_id<ParticleEmitter>(0).front().get();
emitter.data.end_lifespan = 100;
emitter.data.boundary.height = 10;
emitter.data.boundary.width = 10;
@@ -166,16 +171,17 @@ TEST_F(ParticlesTest, boundaryParticleReset) {
emitter.data.min_angle = 90;
emitter.data.max_angle = 90;
emitter.data.emission_rate = 1;
- for (int a = 0; a < emitter.data.boundary.width/2+1; a++) {
- particle_system.update();
+ for (int a = 0; a < emitter.data.boundary.width / 2 + 1; a++) {
+ particle_system.update();
}
- EXPECT_EQ(emitter.data.particles[0].active,false);
+ EXPECT_EQ(emitter.data.particles[0].active, false);
}
TEST_F(ParticlesTest, boundaryParticleStop) {
Config::get_instance().physics.gravity = 1;
ComponentManager & mgr = ComponentManager::get_instance();
- ParticleEmitter & emitter = mgr.get_components_by_id<ParticleEmitter>(0).front().get();
+ ParticleEmitter & emitter
+ = mgr.get_components_by_id<ParticleEmitter>(0).front().get();
emitter.data.end_lifespan = 100;
emitter.data.boundary.height = 10;
emitter.data.boundary.width = 10;
@@ -185,13 +191,16 @@ TEST_F(ParticlesTest, boundaryParticleStop) {
emitter.data.min_angle = 90;
emitter.data.max_angle = 90;
emitter.data.emission_rate = 1;
- for (int a = 0; a < emitter.data.boundary.width/2+1; a++) {
- particle_system.update();
+ for (int a = 0; a < emitter.data.boundary.width / 2 + 1; a++) {
+ particle_system.update();
}
const double TOLERANCE = 0.01;
EXPECT_NEAR(emitter.data.particles[0].velocity.x, 0, TOLERANCE);
EXPECT_NEAR(emitter.data.particles[0].velocity.y, 0, TOLERANCE);
- if(emitter.data.particles[0].velocity.x != 0) EXPECT_NEAR(std::abs(emitter.data.particles[0].position.x), emitter.data.boundary.height / 2, TOLERANCE);
- if(emitter.data.particles[0].velocity.y != 0) EXPECT_NEAR(std::abs(emitter.data.particles[0].position.y), emitter.data.boundary.width / 2, TOLERANCE);
+ if (emitter.data.particles[0].velocity.x != 0)
+ EXPECT_NEAR(std::abs(emitter.data.particles[0].position.x),
+ emitter.data.boundary.height / 2, TOLERANCE);
+ if (emitter.data.particles[0].velocity.y != 0)
+ EXPECT_NEAR(std::abs(emitter.data.particles[0].position.y),
+ emitter.data.boundary.width / 2, TOLERANCE);
}
-