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-rw-r--r--src/crepe/facade/CMakeLists.txt2
-rw-r--r--src/crepe/facade/SDLApp.cpp71
-rw-r--r--src/crepe/facade/SDLApp.h26
-rw-r--r--src/example/physics.cpp1
4 files changed, 1 insertions, 99 deletions
diff --git a/src/crepe/facade/CMakeLists.txt b/src/crepe/facade/CMakeLists.txt
index dbddcc6..c79e16f 100644
--- a/src/crepe/facade/CMakeLists.txt
+++ b/src/crepe/facade/CMakeLists.txt
@@ -1,7 +1,6 @@
target_sources(crepe PUBLIC
Sound.cpp
SoundContext.cpp
- SDLApp.cpp
SDLContext.cpp
)
@@ -9,6 +8,5 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Sound.h
SoundContext.h
SDLContext.h
- SDLContext.h
)
diff --git a/src/crepe/facade/SDLApp.cpp b/src/crepe/facade/SDLApp.cpp
deleted file mode 100644
index c6ddeaa..0000000
--- a/src/crepe/facade/SDLApp.cpp
+++ /dev/null
@@ -1,71 +0,0 @@
-#include <iostream>
-
-#include "SDLApp.h"
-
-SDLApp::SDLApp(int window_width, int window_height)
- : window_width(window_width), window_height(window_height), window(nullptr),
- renderer(nullptr) {}
-
-// FIXME: why is there clean_up and ~SDLApp?
-SDLApp::~SDLApp() { clean_up(); }
-
-bool SDLApp::initialize() {
- if (SDL_Init(SDL_INIT_VIDEO) != 0) {
- // FIXME: throw exception
- std::cerr << "SDL Initialization Error: " << SDL_GetError()
- << std::endl;
- return false;
- }
-
- window = SDL_CreateWindow("Particle System", SDL_WINDOWPOS_CENTERED,
- SDL_WINDOWPOS_CENTERED, window_width,
- window_height, SDL_WINDOW_SHOWN);
- if (!window) {
- // FIXME: throw exception
- std::cerr << "Window Creation Error: " << SDL_GetError() << std::endl;
- return false;
- }
-
- renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
- if (!renderer) {
- // FIXME: throw exception
- std::cerr << "Renderer Creation Error: " << SDL_GetError() << std::endl;
- return false;
- }
-
- return true;
-}
-
-void SDLApp::handle_events(bool & running) {
- SDL_Event event;
- while (SDL_PollEvent(&event)) {
- if (event.type == SDL_QUIT) {
- running = false;
- }
- }
-}
-
-void SDLApp::clear_screen() {
- SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
- SDL_RenderClear(renderer);
-}
-
-void SDLApp::present_screen() { SDL_RenderPresent(renderer); }
-
-void SDLApp::draw_square(int x, int y, int size) {
- SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
- SDL_Rect rect = {x, y, size, size};
- SDL_RenderFillRect(renderer, &rect);
-}
-
-SDL_Texture * square_texture = nullptr; // Load this with an image or create it
-
-void SDLApp::clean_up() {
- if (renderer) {
- SDL_DestroyRenderer(renderer);
- }
- if (window) {
- SDL_DestroyWindow(window);
- }
- SDL_Quit();
-}
diff --git a/src/crepe/facade/SDLApp.h b/src/crepe/facade/SDLApp.h
deleted file mode 100644
index 6d8f3f4..0000000
--- a/src/crepe/facade/SDLApp.h
+++ /dev/null
@@ -1,26 +0,0 @@
-#pragma once
-
-#include <SDL2/SDL.h>
-
-#include "../api/ParticleEmitter.h"
-
-class SDLApp {
-public:
- SDLApp(int window_width, int window_height);
- ~SDLApp();
-
- bool initialize();
- void handle_events(bool & running);
- void clear_screen();
- void present_screen();
- void draw_square(int x, int y, int size);
- void clean_up();
- void draw_particles(const std::vector<crepe::ParticleEmitter> & emitters);
- void draw_multiple_squares(const std::vector<SDL_Rect> & squares);
-
-private:
- int window_width;
- int window_height;
- SDL_Window * window;
- SDL_Renderer * renderer;
-};
diff --git a/src/example/physics.cpp b/src/example/physics.cpp
index fd15c79..9a5e5f9 100644
--- a/src/example/physics.cpp
+++ b/src/example/physics.cpp
@@ -19,5 +19,6 @@ int main(int argc, char * argv[]) {
.use_gravity = true,
.bounce = false,
});
+ delete game_object;
return 0;
}