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-rw-r--r--src/crepe/system/RenderSystem.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index ba804d4..bf5dade 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -1,7 +1,6 @@
#include <algorithm>
#include <cassert>
#include <functional>
-#include <iostream>
#include <vector>
#include "../ComponentManager.h"
@@ -48,18 +47,10 @@ void RenderSystem::render_sprites() {
ComponentManager & mgr = this->component_manager;
auto sprites = mgr.get_components_by_type<Sprite>();
-
- for (const Sprite & s : sprites) {
- std::cout << s.game_object_id << " " << unsigned(s.sorting_in_layer) << " "
- << unsigned(s.order_in_layer) << std::endl;
- }
-
auto sorted_sprites = this->sort(sprites);
SDLContext & render = SDLContext::get_instance();
for (const Sprite & sprite : sorted_sprites) {
- std::cout << sprite.game_object_id << " " << unsigned(sprite.sorting_in_layer) << " "
- << unsigned(sprite.order_in_layer) << std::endl;
auto transforms = mgr.get_components_by_id<Transform>(sprite.game_object_id);
render.draw(sprite, transforms[0], *curr_cam);
}