diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/crepe/Component.cpp | 2 | ||||
-rw-r--r-- | src/crepe/Component.h | 2 | ||||
-rw-r--r-- | src/crepe/api/Script.hpp | 2 | ||||
-rw-r--r-- | src/crepe/system/PhysicsSystem.cpp | 4 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 2 | ||||
-rw-r--r-- | src/example/ecs.cpp | 4 | ||||
-rw-r--r-- | src/example/scene_manager.cpp | 4 |
7 files changed, 10 insertions, 10 deletions
diff --git a/src/crepe/Component.cpp b/src/crepe/Component.cpp index 230bb70..cdbda67 100644 --- a/src/crepe/Component.cpp +++ b/src/crepe/Component.cpp @@ -2,4 +2,4 @@ using namespace crepe; -Component::Component(uint32_t id) : game_object_id(id) {} +Component::Component(uint32_t id) : GAME_OBJECT_ID(id) {} diff --git a/src/crepe/Component.h b/src/crepe/Component.h index 02a4e7e..41badc3 100644 --- a/src/crepe/Component.h +++ b/src/crepe/Component.h @@ -36,7 +36,7 @@ public: public: //! The id of the GameObject this component belongs to - uint32_t game_object_id; + const uint32_t GAME_OBJECT_ID; //! Whether the component is active bool active = true; }; diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp index d96c0e8..6d111af 100644 --- a/src/crepe/api/Script.hpp +++ b/src/crepe/api/Script.hpp @@ -19,7 +19,7 @@ T & Script::get_component() { template <typename T> std::vector<std::reference_wrapper<T>> Script::get_components() { ComponentManager & mgr = ComponentManager::get_instance(); - return mgr.get_components_by_id<T>(this->parent->game_object_id); + return mgr.get_components_by_id<T>(this->parent->GAME_OBJECT_ID); } } // namespace crepe diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp index cea8062..dd80312 100644 --- a/src/crepe/system/PhysicsSystem.cpp +++ b/src/crepe/system/PhysicsSystem.cpp @@ -23,12 +23,12 @@ void PhysicsSystem::update() { switch (rigidbody.body_type) { case BodyType::DYNAMIC: for (Transform & transform : transforms) { - if (transform.game_object_id == rigidbody.game_object_id) { + if (transform.GAME_OBJECT_ID == rigidbody.GAME_OBJECT_ID) { rigidbody.velocity_x = 0; rigidbody.velocity_y = 0; std::vector<std::reference_wrapper<Force>> forces = mgr.get_components_by_id<Force>( - rigidbody.game_object_id); + rigidbody.GAME_OBJECT_ID); rigidbody.velocity_y += rigidbody.gravity_scale * 1 * rigidbody.mass; diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 5a07cc2..2003eaf 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -32,7 +32,7 @@ void RenderSystem::update() { for (const Sprite & sprite : sprites) { std::vector<std::reference_wrapper<Transform>> transforms - = mgr.get_components_by_id<Transform>(sprite.game_object_id); + = mgr.get_components_by_id<Transform>(sprite.GAME_OBJECT_ID); for (const Transform & transform : transforms) { render.draw(sprite, transform); } diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp index 0c64373..dfd3595 100644 --- a/src/example/ecs.cpp +++ b/src/example/ecs.cpp @@ -38,7 +38,7 @@ int main() { // Print the Metadata and Transform components for (auto & m : metadata) { - cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name + cout << "Id: " << m.get().GAME_OBJECT_ID << " Name: " << m.get().name << " Tag: " << m.get().tag << " Parent: " << m.get().parent << " Children: "; for (auto & c : m.get().children) { @@ -47,7 +47,7 @@ int main() { cout << endl; } for (auto & t : transform) { - cout << "Id: " << t.get().game_object_id << " Position: [" + cout << "Id: " << t.get().GAME_OBJECT_ID << " Position: [" << t.get().position.x << ", " << t.get().position.y << "]" << endl; } diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp index efbf2c2..471c400 100644 --- a/src/example/scene_manager.cpp +++ b/src/example/scene_manager.cpp @@ -52,7 +52,7 @@ int main() { cout << "Metadata components of Scene1:" << endl; // Print the Metadata for (auto & m : metadata) { - cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name + cout << "Id: " << m.get().GAME_OBJECT_ID << " Name: " << m.get().name << " Tag: " << m.get().tag << endl; } @@ -67,7 +67,7 @@ int main() { cout << "Metadata components of Scene2:" << endl; // Print the Metadata for (auto & m : metadata) { - cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name + cout << "Id: " << m.get().GAME_OBJECT_ID << " Name: " << m.get().name << " Tag: " << m.get().tag << endl; } |