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-rw-r--r--src/crepe/api/LoopManager.h2
-rw-r--r--src/crepe/manager/SaveManager.cpp6
-rw-r--r--src/crepe/manager/SaveManager.h5
-rw-r--r--src/crepe/system/AudioSystem.cpp3
4 files changed, 7 insertions, 9 deletions
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index 33a61a3..700afe4 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -5,8 +5,8 @@
#include "../facade/SDLContext.h"
#include "../manager/ComponentManager.h"
#include "../manager/ResourceManager.h"
-#include "../manager/SceneManager.h"
#include "../manager/SaveManager.h"
+#include "../manager/SceneManager.h"
#include "../system/System.h"
#include "LoopTimer.h"
diff --git a/src/crepe/manager/SaveManager.cpp b/src/crepe/manager/SaveManager.cpp
index 39b92d4..691ea2f 100644
--- a/src/crepe/manager/SaveManager.cpp
+++ b/src/crepe/manager/SaveManager.cpp
@@ -14,10 +14,8 @@ SaveManager::SaveManager(Mediator & mediator) : Manager(mediator) {
DB & SaveManager::get_db() {
if (this->db == nullptr) {
Config & cfg = Config::get_instance();
- this->db = {
- new DB(cfg.savemgr.location),
- [](void * db){ delete static_cast<DB *>(db); }
- };
+ this->db
+ = {new DB(cfg.savemgr.location), [](void * db) { delete static_cast<DB *>(db); }};
}
return *static_cast<DB *>(this->db.get());
}
diff --git a/src/crepe/manager/SaveManager.h b/src/crepe/manager/SaveManager.h
index 27e625c..61a978d 100644
--- a/src/crepe/manager/SaveManager.h
+++ b/src/crepe/manager/SaveManager.h
@@ -1,7 +1,7 @@
#pragma once
-#include <memory>
#include <functional>
+#include <memory>
#include "../ValueBroker.h"
@@ -95,9 +95,10 @@ private:
protected:
//! Create or return DB
virtual DB & get_db();
+
private:
//! Database
- std::unique_ptr<void, std::function<void(void*)>> db = nullptr;
+ std::unique_ptr<void, std::function<void(void *)>> db = nullptr;
};
} // namespace crepe
diff --git a/src/crepe/system/AudioSystem.cpp b/src/crepe/system/AudioSystem.cpp
index ddba268..b1aa0f8 100644
--- a/src/crepe/system/AudioSystem.cpp
+++ b/src/crepe/system/AudioSystem.cpp
@@ -30,8 +30,7 @@ void AudioSystem::diff_update(AudioSource & component, Sound & resource) {
context.stop(component.voice);
return;
}
- if (component.play_on_awake)
- component.oneshot_play = true;
+ if (component.play_on_awake) component.oneshot_play = true;
}
if (!component.active) return;