diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/crepe/api/Scene.cpp | 4 | ||||
-rw-r--r-- | src/crepe/api/Scene.h | 9 | ||||
-rw-r--r-- | src/crepe/api/SceneManager.cpp | 2 | ||||
-rw-r--r-- | src/crepe/api/SceneManager.h | 2 | ||||
-rw-r--r-- | src/crepe/api/SceneManager.hpp | 6 | ||||
-rw-r--r-- | src/example/scene_manager.cpp | 8 |
6 files changed, 18 insertions, 13 deletions
diff --git a/src/crepe/api/Scene.cpp b/src/crepe/api/Scene.cpp index 88aa82d..849945e 100644 --- a/src/crepe/api/Scene.cpp +++ b/src/crepe/api/Scene.cpp @@ -2,6 +2,4 @@ using namespace crepe; -Scene::Scene(ComponentManager & mgr, const std::string & name) - : component_manager(mgr), - name(name) {} +Scene::Scene(ComponentManager & mgr) : component_manager(mgr) {} diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h index 6647135..45595c7 100644 --- a/src/crepe/api/Scene.h +++ b/src/crepe/api/Scene.h @@ -19,7 +19,7 @@ protected: * \param mgr Reference to the ComponentManager * \param name Name of the scene */ - Scene(ComponentManager & mgr, const std::string & name); + Scene(ComponentManager & mgr); //! SceneManager instances Scene friend class SceneManager; @@ -29,8 +29,11 @@ public: public: //! Load the scene virtual void load_scene() = 0; - //! The scene name - const std::string name; + /** + * \brief Get the scene's name + * \return The scene's name + */ + virtual std::string get_name() = 0; protected: //! Reference to the ComponentManager diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/api/SceneManager.cpp index 7fb5cb0..1f783ad 100644 --- a/src/crepe/api/SceneManager.cpp +++ b/src/crepe/api/SceneManager.cpp @@ -18,7 +18,7 @@ void SceneManager::load_next_scene() { auto it = find_if(this->scenes.begin(), this->scenes.end(), [&next_scene = this->next_scene](unique_ptr<Scene> & scene) { - return scene->name == next_scene; + return scene.get()->get_name() == next_scene; }); // next scene not found diff --git a/src/crepe/api/SceneManager.h b/src/crepe/api/SceneManager.h index 16d6004..ebf77e7 100644 --- a/src/crepe/api/SceneManager.h +++ b/src/crepe/api/SceneManager.h @@ -29,7 +29,7 @@ public: * \param name Name of new scene */ template <typename T> - void add_scene(const std::string & name); + void add_scene(); /** * \brief Set the next scene * diff --git a/src/crepe/api/SceneManager.hpp b/src/crepe/api/SceneManager.hpp index 714f690..94e5946 100644 --- a/src/crepe/api/SceneManager.hpp +++ b/src/crepe/api/SceneManager.hpp @@ -5,16 +5,16 @@ namespace crepe { template <typename T> -void SceneManager::add_scene(const std::string & name) { +void SceneManager::add_scene() { using namespace std; static_assert(is_base_of<Scene, T>::value, "T must be derived from Scene"); - Scene * scene = new T(this->component_manager, name); + Scene * scene = new T(this->component_manager); this->scenes.emplace_back(unique_ptr<Scene>(scene)); // The first scene added, is the one that will be loaded at the beginning if (next_scene.empty()) { - next_scene = name; + next_scene = scene->get_name(); } } diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp index accec7d..ac7f439 100644 --- a/src/example/scene_manager.cpp +++ b/src/example/scene_manager.cpp @@ -20,6 +20,8 @@ public: GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1); GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1); } + + string get_name() { return "scene1"; } }; class ConcreteScene2 : public Scene { @@ -33,6 +35,8 @@ public: GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1); GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1); } + + string get_name() { return "scene2"; } }; int main() { @@ -40,8 +44,8 @@ int main() { SceneManager scene_mgr{component_mgr}; // Add the scenes to the scene manager - scene_mgr.add_scene<ConcreteScene1>("scene1"); - scene_mgr.add_scene<ConcreteScene2>("scene2"); + scene_mgr.add_scene<ConcreteScene1>(); + scene_mgr.add_scene<ConcreteScene2>(); // There is no need to call set_next_scene() at the beginnen, because the first scene will be // automatically set as the next scene |