diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/crepe/facade/SDLContext.cpp | 11 | 
1 files changed, 0 insertions, 11 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 6fb312b..35ea57f 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -12,7 +12,6 @@  #include <cmath>  #include <cstddef>  #include <functional> -#include <iostream>  #include <memory>  #include <stdexcept> @@ -162,14 +161,6 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const {  			  - size / 2 + cam_aux_data.bar_size;  	} -	cout << "HALLO" << endl; -	cout << screen_pos.x << " " << screen_pos.y << endl; -	cout << data.position_offset.x << " " << data.position_offset.y << endl; -	cout << ctx.pos.x << " " << ctx.pos.y << endl; -	cout << size.x << " " << size.y << endl; -	cout << cam_aux_data.render_scale.x << " " << cam_aux_data.render_scale.y << endl; -	cout << cam_aux_data.bar_size.x << " " << cam_aux_data.bar_size.y << endl; -  	return SDL_FRect{  		.x = screen_pos.x,  		.y = screen_pos.y, @@ -203,8 +194,6 @@ void SDLContext::draw(const RenderContext & ctx) {  	double angle = ctx.angle + data.angle_offset; -	cout << dstrect.x << " " << dstrect.y << " " << dstrect.w << " " << dstrect.h << endl; -  	this->set_color_texture(ctx.texture, ctx.sprite.data.color);  	SDL_RenderCopyExF(this->game_renderer.get(), ctx.texture.get_img(), srcrect_ptr, &dstrect,  					  angle, NULL, render_flip);  |