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-rw-r--r--src/crepe/api/Config.h6
-rw-r--r--src/crepe/facade/SDLContext.cpp29
-rw-r--r--src/crepe/facade/SDLContext.h36
-rw-r--r--src/crepe/system/InputSystem.h5
-rw-r--r--src/example/button.cpp1
-rw-r--r--src/test/InputTest.cpp28
6 files changed, 71 insertions, 34 deletions
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h
index a9745c3..7b1a5ca 100644
--- a/src/crepe/api/Config.h
+++ b/src/crepe/api/Config.h
@@ -86,6 +86,12 @@ public:
*/
std::string root_pattern = ".crepe-root";
} asset;
+ //! Configuration for click tolerance.
+ struct {
+ //! The maximum number of pixels the mouse can move between MouseDown and MouseUp events to be considered a click.
+ int tolerance = 5;
+ } click_tolerance;
+
};
} // namespace crepe
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 722c165..1e8af41 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -78,8 +78,7 @@ SDLContext::~SDLContext() {
SDL_Quit();
}
-// Function that uses the shared table
-Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) {
+Keycode SDLContext::sdl_to_keycode(SDL_Scancode sdl_key) {
static const std::array<Keycode, SDL_NUM_SCANCODES> LOOKUP_TABLE = [] {
std::array<Keycode, SDL_NUM_SCANCODES> table{};
table.fill(Keycode::NONE);
@@ -192,19 +191,23 @@ Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) {
return LOOKUP_TABLE[sdl_key];
}
std::array<bool, Keycode::NUM_KEYCODES> SDLContext::get_keyboard_state() {
- // Array to hold the key states (true if pressed, false if not)
- std::array<bool, SDL_NUM_SCANCODES> keyState;
-
- const Uint8 * current_state = SDL_GetKeyboardState(nullptr);
-
- for (int i = 0; i < SDL_NUM_SCANCODES; ++i) {
- // Set true if the key is pressed, false if not
- keyState[i] = current_state[i] != 0;
- }
-
- return keyState;
+ // Array to hold the key states (true if pressed, false if not)
+ std::array<bool, Keycode::NUM_KEYCODES> keyState{};
+ SDL_PumpEvents();
+ const Uint8 *current_state = SDL_GetKeyboardState(nullptr);
+
+ for (int i = 0; i < SDL_NUM_SCANCODES; ++i) {
+ Keycode key = sdl_to_keycode(static_cast<SDL_Scancode>(i));
+
+ if (key != Keycode::NONE) {
+ keyState[key] = current_state[i] != 0;
+ }
+ }
+
+ return keyState;
}
+
MouseButton SDLContext::sdl_to_mousebutton(Uint8 sdl_button) {
static const std::array<MouseButton, 5> MOUSE_BUTTON_LOOKUP_TABLE = [] {
std::array<MouseButton, 5> table{};
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index b65ba9c..5182dca 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -110,7 +110,19 @@ public:
MouseData mouse_data;
WindowData window_data;
};
-
+ /**
+ * \brief Retrieves the current state of the keyboard.
+ *
+ * This method returns the state of all keys on the keyboard, represented as a
+ * `std::array` of boolean values. Each element of the array corresponds to a
+ * specific key defined in the `Keycode` enum, and the value indicates whether
+ * the key is currently pressed (true) or not pressed (false).
+ *
+ * \return A `std::array<bool, Keycode::NUM_KEYCODES>` representing the state of
+ * each key on the keyboard, where `true` means the key is pressed, and
+ * `false` means it is not pressed.
+ */
+ std::array<bool, Keycode::NUM_KEYCODES> get_keyboard_state();
/**
* \brief Gets the singleton instance of SDLContext.
* \return Reference to the SDLContext instance.
@@ -144,28 +156,16 @@ private:
void handle_window_event(const SDL_WindowEvent & window_event,
std::vector<SDLContext::EventData> & event_list);
/**
- * \brief Converts an SDL key code to the custom Keycode type.
+ * \brief Converts an SDL scan code to the custom Keycode type.
*
- * This method maps an SDL key code to the corresponding `Keycode` enum value,
+ * This method maps an SDL scan code to the corresponding `Keycode` enum value,
* which is used internally by the system to identify the keys.
*
- * \param sdl_key The SDL key code to convert.
+ * \param sdl_key The SDL scan code to convert.
* \return The corresponding `Keycode` value or `Keycode::NONE` if the key is unrecognized.
*/
- Keycode sdl_to_keycode(SDL_Keycode sdl_key);
- /**
- * \brief Retrieves the current state of the keyboard.
- *
- * This method returns the state of all keys on the keyboard, represented as a
- * `std::array` of boolean values. Each element of the array corresponds to a
- * specific key defined in the `Keycode` enum, and the value indicates whether
- * the key is currently pressed (true) or not pressed (false).
- *
- * \return A `std::array<bool, Keycode::NUM_KEYCODES>` representing the state of
- * each key on the keyboard, where `true` means the key is pressed, and
- * `false` means it is not pressed.
- */
- std::array<bool, Keycode::NUM_KEYCODES> get_keyboard_state();
+ Keycode sdl_to_keycode(SDL_Scancode sdl_key);
+
/**
* \brief Converts an SDL mouse button code to the custom MouseButton type.
*
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h
index 87e86f8..1d6e79c 100644
--- a/src/crepe/system/InputSystem.h
+++ b/src/crepe/system/InputSystem.h
@@ -3,6 +3,7 @@
#include "../facade/SDLContext.h"
#include "../types.h"
#include "../util/OptionalRef.h"
+#include "../api/Config.h"
#include "System.h"
@@ -37,8 +38,8 @@ private:
//! Stores the last mouse button pressed.
MouseButton last_mouse_button = MouseButton::NONE;
- //! The maximum allowable distance between mouse down and mouse up to register as a click.
- const int click_tolerance = 5;
+ //! The maximum allowable distance between mouse down and mouse up to register as a click. This can be changed using the Config.
+ int click_tolerance = Config::get_instance().click_tolerance.tolerance;
/**
* \brief Handles the mouse click event.
diff --git a/src/example/button.cpp b/src/example/button.cpp
index 00bdc28..f2e77f6 100644
--- a/src/example/button.cpp
+++ b/src/example/button.cpp
@@ -15,7 +15,6 @@
#include <crepe/system/InputSystem.h>
#include <crepe/system/RenderSystem.h>
#include <crepe/types.h>
-#include <iostream>
using namespace crepe;
using namespace std;
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp
index 94549a0..e9dc645 100644
--- a/src/test/InputTest.cpp
+++ b/src/test/InputTest.cpp
@@ -331,3 +331,31 @@ TEST_F(InputTest, WindowMoveTest) {
event_manager.dispatch_events();
EXPECT_TRUE(callback_triggered);
}
+TEST_F(InputTest, KeyboardStateTest) {
+ SDLContext& sdl_context = this->mediator.sdl_context;
+ // Simulate pressing a key
+ SDL_Event key_down_event;
+ SDL_zero(key_down_event);
+ key_down_event.type = SDL_KEYDOWN;
+ key_down_event.key.keysym.scancode = SDL_SCANCODE_A;
+ key_down_event.key.keysym.sym = SDL_SCANCODE_A;
+ SDL_PushEvent(&key_down_event);
+
+ // Check the keyboard state
+ auto keyboard_state = sdl_context.get_keyboard_state();
+
+ // Verify the state of the 'A' key
+ EXPECT_TRUE(keyboard_state[Keycode::A]);
+
+ // Simulate releasing a key
+ SDL_Event key_up_event;
+ SDL_zero(key_up_event);
+ key_up_event.type = SDL_KEYUP;
+ key_up_event.key.keysym.scancode = SDL_SCANCODE_A; // Simulate releasing 'A' key
+ SDL_PushEvent(&key_up_event);
+ // Check the keyboard state again
+ keyboard_state = sdl_context.get_keyboard_state();
+
+ // Verify the state of the 'A' key
+ EXPECT_FALSE(keyboard_state[Keycode::A]);
+}