diff options
Diffstat (limited to 'src')
74 files changed, 775 insertions, 589 deletions
| diff --git a/src/crepe/Particle.cpp b/src/crepe/Particle.cpp index b340826..27fa97f 100644 --- a/src/crepe/Particle.cpp +++ b/src/crepe/Particle.cpp @@ -2,8 +2,9 @@  using namespace crepe; -void Particle::reset(unsigned int lifespan, const vec2 & position, const vec2 & velocity, -					 float angle) { +void Particle::reset( +	unsigned int lifespan, const vec2 & position, const vec2 & velocity, float angle +) {  	// Initialize the particle state  	this->time_in_life = 0;  	this->lifespan = lifespan; diff --git a/src/crepe/Particle.h b/src/crepe/Particle.h index ee0cd66..c013de5 100644 --- a/src/crepe/Particle.h +++ b/src/crepe/Particle.h @@ -41,8 +41,8 @@ public:  	 * \param velocity  The initial velocity of the particle.  	 * \param angle     The angle of the particle's trajectory or orientation.  	 */ -	void reset(unsigned int lifespan, const vec2 & position, const vec2 & velocity, -			   float angle); +	void +	reset(unsigned int lifespan, const vec2 & position, const vec2 & velocity, float angle);  	/**  	 * \brief Updates the particle's state.  	 * diff --git a/src/crepe/api/AI.cpp b/src/crepe/api/AI.cpp index 2195249..2fedaf4 100644 --- a/src/crepe/api/AI.cpp +++ b/src/crepe/api/AI.cpp @@ -8,8 +8,9 @@ namespace crepe {  AI::AI(game_object_id_t id, float max_force) : Component(id), max_force(max_force) {} -void AI::make_circle_path(float radius, const vec2 & center, float start_angle, -						  bool clockwise) { +void AI::make_circle_path( +	float radius, const vec2 & center, float start_angle, bool clockwise +) {  	if (radius <= 0) {  		throw std::runtime_error("Radius must be greater than 0");  	} @@ -25,19 +26,25 @@ void AI::make_circle_path(float radius, const vec2 & center, float start_angle,  	if (clockwise) {  		for (float i = start_angle; i < 2 * M_PI + start_angle; i += step) { -			path.push_back(vec2{static_cast<float>(center.x + radius * cos(i)), -								static_cast<float>(center.y + radius * sin(i))}); +			path.push_back(vec2 { +				static_cast<float>(center.x + radius * cos(i)), +				static_cast<float>(center.y + radius * sin(i)) +			});  		}  	} else {  		for (float i = start_angle; i > start_angle - 2 * M_PI; i -= step) { -			path.push_back(vec2{static_cast<float>(center.x + radius * cos(i)), -								static_cast<float>(center.y + radius * sin(i))}); +			path.push_back(vec2 { +				static_cast<float>(center.x + radius * cos(i)), +				static_cast<float>(center.y + radius * sin(i)) +			});  		}  	}  } -void AI::make_oval_path(float radius_x, float radius_y, const vec2 & center, float start_angle, -						bool clockwise, float rotation) { +void AI::make_oval_path( +	float radius_x, float radius_y, const vec2 & center, float start_angle, bool clockwise, +	float rotation +) {  	if (radius_x <= 0 && radius_y <= 0) {  		throw std::runtime_error("Radius must be greater than 0");  	} @@ -73,14 +80,16 @@ void AI::make_oval_path(float radius_x, float radius_y, const vec2 & center, flo  	if (clockwise) {  		for (float i = start_angle; i < 2 * M_PI + start_angle; i += step) { -			vec2 point = {static_cast<float>(center.x + radius_x * cos(i)), -						  static_cast<float>(center.y + radius_y * sin(i))}; +			vec2 point +				= {static_cast<float>(center.x + radius_x * cos(i)), +				   static_cast<float>(center.y + radius_y * sin(i))};  			path.push_back(rotate_point(point, center));  		}  	} else {  		for (float i = start_angle; i > start_angle - 2 * M_PI; i -= step) { -			vec2 point = {static_cast<float>(center.x + radius_x * cos(i)), -						  static_cast<float>(center.y + radius_y * sin(i))}; +			vec2 point +				= {static_cast<float>(center.x + radius_x * cos(i)), +				   static_cast<float>(center.y + radius_y * sin(i))};  			path.push_back(rotate_point(point, center));  		}  	} diff --git a/src/crepe/api/AI.h b/src/crepe/api/AI.h index c780a91..bee11b3 100644 --- a/src/crepe/api/AI.h +++ b/src/crepe/api/AI.h @@ -70,8 +70,10 @@ public:  	 * \param start_angle The start angle of the circle (in radians)  	 * \param clockwise The direction of the circle  	 */ -	void make_circle_path(float radius, const vec2 & center = {0, 0}, float start_angle = 0, -						  bool clockwise = true); +	void make_circle_path( +		float radius, const vec2 & center = {0, 0}, float start_angle = 0, +		bool clockwise = true +	);  	/**  	 * \brief Make an oval path (for the path following behavior)  	 * @@ -84,8 +86,10 @@ public:  	 * \param clockwise The direction of the oval  	 * \param rotation The rotation of the oval (in radians)  	 */ -	void make_oval_path(float radius_x, float radius_y, const vec2 & center = {0, 0}, -						float start_angle = 0, bool clockwise = true, float rotation = 0); +	void make_oval_path( +		float radius_x, float radius_y, const vec2 & center = {0, 0}, float start_angle = 0, +		bool clockwise = true, float rotation = 0 +	);  public:  	//! The maximum force that can be applied to the entity (higher values will make the entity adjust faster) diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp index b7eefb8..c558d86 100644 --- a/src/crepe/api/Animator.cpp +++ b/src/crepe/api/Animator.cpp @@ -7,8 +7,10 @@  using namespace crepe; -Animator::Animator(game_object_id_t id, Sprite & spritesheet, const ivec2 & single_frame_size, -				   const uvec2 & grid_size, const Animator::Data & data) +Animator::Animator( +	game_object_id_t id, Sprite & spritesheet, const ivec2 & single_frame_size, +	const uvec2 & grid_size, const Animator::Data & data +)  	: Component(id),  	  spritesheet(spritesheet),  	  grid_size(grid_size), diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index 5918800..102894d 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -83,8 +83,10 @@ public:  	 * This constructor sets up the Animator with the given parameters, and initializes the  	 * animation system.  	 */ -	Animator(game_object_id_t id, Sprite & spritesheet, const ivec2 & single_frame_size, -			 const uvec2 & grid_size, const Animator::Data & data); +	Animator( +		game_object_id_t id, Sprite & spritesheet, const ivec2 & single_frame_size, +		const uvec2 & grid_size, const Animator::Data & data +	);  	~Animator(); // dbg_trace  public: diff --git a/src/crepe/api/Asset.cpp b/src/crepe/api/Asset.cpp index e148367..bab82e7 100644 --- a/src/crepe/api/Asset.cpp +++ b/src/crepe/api/Asset.cpp @@ -50,5 +50,5 @@ string Asset::whereami() const noexcept {  bool Asset::operator==(const Asset & other) const noexcept { return this->src == other.src; }  size_t std::hash<const Asset>::operator()(const Asset & asset) const noexcept { -	return std::hash<string>{}(asset.get_path()); +	return std::hash<string> {}(asset.get_path());  }; diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h index b20e490..eaa56e8 100644 --- a/src/crepe/api/AudioSource.h +++ b/src/crepe/api/AudioSource.h @@ -68,7 +68,7 @@ private:  	typeof(loop) last_loop = loop;  	//! \}  	//! This source's voice handle -	SoundHandle voice{}; +	SoundHandle voice {};  };  } // namespace crepe diff --git a/src/crepe/api/BoxCollider.cpp b/src/crepe/api/BoxCollider.cpp index a893d41..f6b358d 100644 --- a/src/crepe/api/BoxCollider.cpp +++ b/src/crepe/api/BoxCollider.cpp @@ -4,7 +4,8 @@  using namespace crepe; -BoxCollider::BoxCollider(game_object_id_t game_object_id, const vec2 & dimensions, -						 const vec2 & offset) +BoxCollider::BoxCollider( +	game_object_id_t game_object_id, const vec2 & dimensions, const vec2 & offset +)  	: Collider(game_object_id, offset),  	  dimensions(dimensions) {} diff --git a/src/crepe/api/BoxCollider.h b/src/crepe/api/BoxCollider.h index d643e7f..229b90f 100644 --- a/src/crepe/api/BoxCollider.h +++ b/src/crepe/api/BoxCollider.h @@ -13,8 +13,9 @@ namespace crepe {   */  class BoxCollider : public Collider {  public: -	BoxCollider(game_object_id_t game_object_id, const vec2 & dimensions, -				const vec2 & offset = {0, 0}); +	BoxCollider( +		game_object_id_t game_object_id, const vec2 & dimensions, const vec2 & offset = {0, 0} +	);  	//! Width and height of the box collider  	vec2 dimensions; diff --git a/src/crepe/api/Camera.cpp b/src/crepe/api/Camera.cpp index 19a3296..b1466b5 100644 --- a/src/crepe/api/Camera.cpp +++ b/src/crepe/api/Camera.cpp @@ -6,8 +6,9 @@  using namespace crepe; -Camera::Camera(game_object_id_t id, const ivec2 & screen, const vec2 & viewport_size, -			   const Data & data) +Camera::Camera( +	game_object_id_t id, const ivec2 & screen, const vec2 & viewport_size, const Data & data +)  	: Component(id),  	  screen(screen),  	  viewport_size(viewport_size), diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h index 54d9a73..3191b04 100644 --- a/src/crepe/api/Camera.h +++ b/src/crepe/api/Camera.h @@ -44,8 +44,10 @@ public:  	 * \param viewport_size is the view of the world in game units  	 * \param data the camera component data  	 */ -	Camera(game_object_id_t id, const ivec2 & screen, const vec2 & viewport_size, -		   const Camera::Data & data); +	Camera( +		game_object_id_t id, const ivec2 & screen, const vec2 & viewport_size, +		const Camera::Data & data +	);  	~Camera(); // dbg_trace only  public: diff --git a/src/crepe/api/CircleCollider.cpp b/src/crepe/api/CircleCollider.cpp index 90ab5e7..e72800c 100644 --- a/src/crepe/api/CircleCollider.cpp +++ b/src/crepe/api/CircleCollider.cpp @@ -2,7 +2,8 @@  using namespace crepe; -CircleCollider::CircleCollider(game_object_id_t game_object_id, float radius, -							   const vec2 & offset) +CircleCollider::CircleCollider( +	game_object_id_t game_object_id, float radius, const vec2 & offset +)  	: Collider(game_object_id, offset),  	  radius(radius) {} diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h index 22da836..e6ad4fa 100644 --- a/src/crepe/api/CircleCollider.h +++ b/src/crepe/api/CircleCollider.h @@ -13,8 +13,9 @@ namespace crepe {   */  class CircleCollider : public Collider {  public: -	CircleCollider(game_object_id_t game_object_id, float radius, -				   const vec2 & offset = {0, 0}); +	CircleCollider( +		game_object_id_t game_object_id, float radius, const vec2 & offset = {0, 0} +	);  	//! Radius of the circle collider.  	float radius; diff --git a/src/crepe/api/Color.cpp b/src/crepe/api/Color.cpp index 29bd77a..6858aa8 100644 --- a/src/crepe/api/Color.cpp +++ b/src/crepe/api/Color.cpp @@ -2,11 +2,11 @@  using namespace crepe; -const Color Color::WHITE{0xff, 0xff, 0xff}; -const Color Color::RED{0xff, 0x00, 0x00}; -const Color Color::GREEN{0x00, 0xff, 0x00}; -const Color Color::BLUE{0x00, 0x00, 0xff}; -const Color Color::BLACK{0x00, 0x00, 0x00}; -const Color Color::CYAN{0x00, 0xff, 0xff}; -const Color Color::YELLOW{0xff, 0xff, 0x00}; -const Color Color::MAGENTA{0xff, 0x00, 0xff}; +const Color Color::WHITE {0xff, 0xff, 0xff}; +const Color Color::RED {0xff, 0x00, 0x00}; +const Color Color::GREEN {0x00, 0xff, 0x00}; +const Color Color::BLUE {0x00, 0x00, 0xff}; +const Color Color::BLACK {0x00, 0x00, 0x00}; +const Color Color::CYAN {0x00, 0xff, 0xff}; +const Color Color::YELLOW {0xff, 0xff, 0x00}; +const Color Color::MAGENTA {0xff, 0x00, 0xff}; diff --git a/src/crepe/api/Engine.cpp b/src/crepe/api/Engine.cpp index 2e9d35a..cd9786b 100644 --- a/src/crepe/api/Engine.cpp +++ b/src/crepe/api/Engine.cpp @@ -46,8 +46,10 @@ void Engine::loop() {  			try {  				systems.fixed_update();  			} catch (const exception & e) { -				Log::logf(Log::Level::WARNING, -						  "Uncaught exception in fixed update function: {}\n", e.what()); +				Log::logf( +					Log::Level::WARNING, "Uncaught exception in fixed update function: {}\n", +					e.what() +				);  			}  			timer.advance_fixed_elapsed_time();  		} @@ -55,8 +57,10 @@ void Engine::loop() {  		try {  			systems.frame_update();  		} catch (const exception & e) { -			Log::logf(Log::Level::WARNING, "Uncaught exception in frame update function: {}\n", -					  e.what()); +			Log::logf( +				Log::Level::WARNING, "Uncaught exception in frame update function: {}\n", +				e.what() +			);  		}  		timer.enforce_frame_rate();  	} diff --git a/src/crepe/api/Engine.h b/src/crepe/api/Engine.h index 700a0cd..452a856 100644 --- a/src/crepe/api/Engine.h +++ b/src/crepe/api/Engine.h @@ -54,26 +54,26 @@ private:  	Mediator mediator;  	//! SystemManager -	SystemManager system_manager{mediator}; +	SystemManager system_manager {mediator};  	//! SDLContext instance -	SDLContext sdl_context{mediator}; +	SDLContext sdl_context {mediator};  	//! Resource manager instance -	ResourceManager resource_manager{mediator}; +	ResourceManager resource_manager {mediator};  	//! Component manager instance -	ComponentManager component_manager{mediator}; +	ComponentManager component_manager {mediator};  	//! Scene manager instance -	SceneManager scene_manager{mediator}; +	SceneManager scene_manager {mediator};  	//! LoopTimerManager instance -	LoopTimerManager loop_timer{mediator}; +	LoopTimerManager loop_timer {mediator};  	//! EventManager instance -	EventManager event_manager{mediator}; +	EventManager event_manager {mediator};  	//! Save manager instance -	SaveManager save_manager{mediator}; +	SaveManager save_manager {mediator};  	//! ReplayManager instance -	ReplayManager replay_manager{mediator}; +	ReplayManager replay_manager {mediator};  };  } // namespace crepe diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp index 9b94cad..100e210 100644 --- a/src/crepe/api/GameObject.cpp +++ b/src/crepe/api/GameObject.cpp @@ -7,13 +7,15 @@  using namespace crepe;  using namespace std; -GameObject::GameObject(Mediator & mediator, game_object_id_t id, const std::string & name, -					   const std::string & tag, const vec2 & position, double rotation, -					   double scale) +GameObject::GameObject( +	Mediator & mediator, game_object_id_t id, const std::string & name, +	const std::string & tag, const vec2 & position, double rotation, double scale +)  	: id(id),  	  mediator(mediator), -	  transform(mediator.component_manager->add_component<Transform>(this->id, position, -																	 rotation, scale)), +	  transform(mediator.component_manager->add_component<Transform>( +		  this->id, position, rotation, scale +	  )),  	  metadata(mediator.component_manager->add_component<Metadata>(this->id, name, tag)) {}  void GameObject::set_parent(const GameObject & parent) { diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index 572ce3a..043913a 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -30,8 +30,10 @@ private:  	 * \param rotation The rotation of the GameObject  	 * \param scale The scale of the GameObject  	 */ -	GameObject(Mediator & mediator, game_object_id_t id, const std::string & name, -			   const std::string & tag, const vec2 & position, double rotation, double scale); +	GameObject( +		Mediator & mediator, game_object_id_t id, const std::string & name, +		const std::string & tag, const vec2 & position, double rotation, double scale +	);  	//! ComponentManager instances GameObject  	friend class ComponentManager; diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp index 9a70334..341c1e2 100644 --- a/src/crepe/api/ParticleEmitter.cpp +++ b/src/crepe/api/ParticleEmitter.cpp @@ -4,8 +4,9 @@  using namespace crepe;  using namespace std; -ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id, const Sprite & sprite, -								 const Data & data) +ParticleEmitter::ParticleEmitter( +	game_object_id_t game_object_id, const Sprite & sprite, const Data & data +)  	: Component(game_object_id),  	  sprite(sprite),  	  data(data) { @@ -15,7 +16,7 @@ ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id, const Sprite &  }  unique_ptr<Component> ParticleEmitter::save() const { -	return unique_ptr<Component>{new ParticleEmitter(*this)}; +	return unique_ptr<Component> {new ParticleEmitter(*this)};  }  void ParticleEmitter::restore(const Component & snapshot) { diff --git a/src/crepe/api/Scene.cpp b/src/crepe/api/Scene.cpp index ad729d2..84da7e8 100644 --- a/src/crepe/api/Scene.cpp +++ b/src/crepe/api/Scene.cpp @@ -4,8 +4,10 @@ using namespace crepe;  SaveManager & Scene::get_save_manager() const { return mediator->save_manager; } -GameObject Scene::new_object(const std::string & name, const std::string & tag, -							 const vec2 & position, double rotation, double scale) { +GameObject Scene::new_object( +	const std::string & name, const std::string & tag, const vec2 & position, double rotation, +	double scale +) {  	// Forward the call to ComponentManager's new_object method  	return mediator->component_manager->new_object(name, tag, position, rotation, scale);  } diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h index d552a43..b50a0fc 100644 --- a/src/crepe/api/Scene.h +++ b/src/crepe/api/Scene.h @@ -69,9 +69,10 @@ public:  	SaveManager & get_save_manager() const;  	//! \copydoc ComponentManager::new_object -	GameObject new_object(const std::string & name, const std::string & tag = "", -						  const vec2 & position = {0, 0}, double rotation = 0, -						  double scale = 1); +	GameObject new_object( +		const std::string & name, const std::string & tag = "", const vec2 & position = {0, 0}, +		double rotation = 0, double scale = 1 +	);  	//! \copydoc ResourceManager::set_persistent  	void set_persistent(const Asset & asset, bool persistent); diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index bbee920..b000d9d 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -129,12 +129,14 @@ protected:  	void subscribe(const EventHandler<EventType> & callback);  	//! \copydoc EventManager::trigger_event  	template <typename EventType> -	void trigger_event(const EventType & event = {}, -					   event_channel_t channel = EventManager::CHANNEL_ALL); +	void trigger_event( +		const EventType & event = {}, event_channel_t channel = EventManager::CHANNEL_ALL +	);  	//! \copydoc EventManager::queue_event  	template <typename EventType> -	void queue_event(const EventType & event = {}, -					 event_channel_t channel = EventManager::CHANNEL_ALL); +	void queue_event( +		const EventType & event = {}, event_channel_t channel = EventManager::CHANNEL_ALL +	);  	//! \}  	/** @@ -179,7 +181,7 @@ protected:  		OptionalRef<Mediator> & mediator;  		replay(OptionalRef<Mediator> & mediator) : mediator(mediator) {}  		friend class Script; -	} replay{mediator}; +	} replay {mediator};  	/**  	 * \brief Utility function to retrieve the keyboard state diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp index 4462a41..c7fa6ff 100644 --- a/src/crepe/api/Script.hpp +++ b/src/crepe/api/Script.hpp @@ -14,7 +14,8 @@ T & Script::get_component() const {  	RefVector<T> all_components = this->get_components<T>();  	if (all_components.size() < 1)  		throw runtime_error( -			format("Script: no component found with type = {}", typeid(T).name())); +			format("Script: no component found with type = {}", typeid(T).name()) +		);  	return all_components.back().get();  } @@ -35,8 +36,9 @@ void Script::logf(std::format_string<Args...> fmt, Args &&... args) {  }  template <typename EventType> -void Script::subscribe_internal(const EventHandler<EventType> & callback, -								event_channel_t channel) { +void Script::subscribe_internal( +	const EventHandler<EventType> & callback, event_channel_t channel +) {  	EventManager & mgr = this->mediator->event_manager;  	subscription_t listener = mgr.subscribe<EventType>(  		[this, callback](const EventType & data) -> bool { @@ -54,7 +56,8 @@ void Script::subscribe_internal(const EventHandler<EventType> & callback,  			// call user-provided callback  			return callback(data);  		}, -		channel); +		channel +	);  	this->listeners.push_back(listener);  } diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp index 4a94180..b24f0ac 100644 --- a/src/crepe/api/Text.cpp +++ b/src/crepe/api/Text.cpp @@ -2,8 +2,10 @@  using namespace crepe; -Text::Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, -		   const std::string & font_family, const Data & data, const std::string & text) +Text::Text( +	game_object_id_t id, const vec2 & dimensions, const vec2 & offset, +	const std::string & font_family, const Data & data, const std::string & text +)  	: UIObject(id, dimensions, offset),  	  text(text),  	  data(data), diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h index da40141..0289b85 100644 --- a/src/crepe/api/Text.h +++ b/src/crepe/api/Text.h @@ -48,8 +48,10 @@ public:  	 * \param data Data struct containing extra text parameters.  	 * \param font Optional font asset that can be passed or left empty.  	 */ -	Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, -		 const std::string & font_family, const Data & data, const std::string & text = ""); +	Text( +		game_object_id_t id, const vec2 & dimensions, const vec2 & offset, +		const std::string & font_family, const Data & data, const std::string & text = "" +	);  	//! Label text.  	std::string text = ""; diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp index fcfce14..b70174c 100644 --- a/src/crepe/api/Transform.cpp +++ b/src/crepe/api/Transform.cpp @@ -14,7 +14,7 @@ Transform::Transform(game_object_id_t id, const vec2 & point, double rotation, d  }  unique_ptr<Component> Transform::save() const { -	return unique_ptr<Component>{new Transform(*this)}; +	return unique_ptr<Component> {new Transform(*this)};  }  void Transform::restore(const Component & snapshot) { diff --git a/src/crepe/facade/FontFacade.cpp b/src/crepe/facade/FontFacade.cpp index 87f95ab..e284f5a 100644 --- a/src/crepe/facade/FontFacade.cpp +++ b/src/crepe/facade/FontFacade.cpp @@ -20,8 +20,9 @@ Asset FontFacade::get_font_asset(const string & font_family) {  		= FcNameParse(reinterpret_cast<const FcChar8 *>(font_family.c_str()));  	if (raw_pattern == NULL) throw runtime_error("Failed to create font pattern."); -	unique_ptr<FcPattern, function<void(FcPattern *)>> pattern{ -		raw_pattern, [](FcPattern * p) { FcPatternDestroy(p); }}; +	unique_ptr<FcPattern, function<void(FcPattern *)>> pattern { +		raw_pattern, [](FcPattern * p) { FcPatternDestroy(p); } +	};  	FcConfig * config = FcConfigGetCurrent();  	if (config == NULL) throw runtime_error("Failed to get current Fontconfig configuration."); diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 64c1fe2..859f966 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -41,9 +41,10 @@ SDLContext::SDLContext(Mediator & mediator) {  	}  	auto & cfg = Config::get_instance().window_settings; -	SDL_Window * tmp_window -		= SDL_CreateWindow(cfg.window_title.c_str(), SDL_WINDOWPOS_CENTERED, -						   SDL_WINDOWPOS_CENTERED, cfg.default_size.x, cfg.default_size.y, 0); +	SDL_Window * tmp_window = SDL_CreateWindow( +		cfg.window_title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, +		cfg.default_size.x, cfg.default_size.y, 0 +	);  	if (!tmp_window) {  		throw runtime_error(format("SDLContext: SDL_Window error: {}", SDL_GetError()));  	} @@ -52,8 +53,8 @@ SDLContext::SDLContext(Mediator & mediator) {  	SDL_Renderer * tmp_renderer  		= SDL_CreateRenderer(this->game_window.get(), -1, SDL_RENDERER_ACCELERATED);  	if (!tmp_renderer) { -		throw runtime_error( -			format("SDLContext: SDL_CreateRenderer error: {}", SDL_GetError())); +		throw runtime_error(format("SDLContext: SDL_CreateRenderer error: {}", SDL_GetError()) +		);  	}  	this->game_renderer @@ -108,7 +109,7 @@ const keyboard_state_t & SDLContext::get_keyboard_state() {  MouseButton SDLContext::sdl_to_mousebutton(Uint8 sdl_button) {  	static const std::array<MouseButton, 5> MOUSE_BUTTON_LOOKUP_TABLE = [] { -		std::array<MouseButton, 5> table{}; +		std::array<MouseButton, 5> table {};  		table.fill(MouseButton::NONE);  		table[SDL_BUTTON_LEFT] = MouseButton::LEFT_MOUSE; @@ -164,7 +165,7 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const {  			  - size / 2 + cam_aux_data.bar_size;  	} -	return SDL_FRect{ +	return SDL_FRect {  		.x = screen_pos.x,  		.y = screen_pos.y,  		.w = size.x, @@ -188,7 +189,7 @@ void SDLContext::draw(const RenderContext & ctx) {  		srcrect_ptr = &srcrect;  	} -	SDL_FRect dstrect = this->get_dst_rect(SDLContext::DestinationRectangleData{ +	SDL_FRect dstrect = this->get_dst_rect(SDLContext::DestinationRectangleData {  		.sprite = ctx.sprite,  		.texture = ctx.texture,  		.pos = ctx.pos, @@ -198,8 +199,10 @@ void SDLContext::draw(const RenderContext & ctx) {  	double angle = ctx.angle + data.angle_offset;  	this->set_color_texture(ctx.texture, ctx.sprite.data.color); -	SDL_RenderCopyExF(this->game_renderer.get(), ctx.texture.get_img(), srcrect_ptr, &dstrect, -					  angle, NULL, render_flip); +	SDL_RenderCopyExF( +		this->game_renderer.get(), ctx.texture.get_img(), srcrect_ptr, &dstrect, angle, NULL, +		render_flip +	);  }  void SDLContext::draw_text(const RenderText & data) { @@ -210,7 +213,7 @@ void SDLContext::draw_text(const RenderText & data) {  	std::unique_ptr<SDL_Surface, std::function<void(SDL_Surface *)>> font_surface;  	std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> font_texture; -	SDL_Color color{ +	SDL_Color color {  		.r = text.data.text_color.r,  		.g = text.data.text_color.g,  		.b = text.data.text_color.b, @@ -232,20 +235,21 @@ void SDLContext::draw_text(const RenderText & data) {  		= {tmp_font_texture, [](SDL_Texture * texture) { SDL_DestroyTexture(texture); }};  	vec2 size = text.dimensions * cam_aux_data.render_scale * data.transform.scale; -	vec2 screen_pos -		= (absoluut_pos - cam_aux_data.cam_pos + (cam_aux_data.zoomed_viewport) / 2) -			  * cam_aux_data.render_scale -		  - size / 2 + cam_aux_data.bar_size; +	vec2 screen_pos = (absoluut_pos - cam_aux_data.cam_pos + (cam_aux_data.zoomed_viewport) / 2 +					  ) * cam_aux_data.render_scale +					  - size / 2 + cam_aux_data.bar_size; -	SDL_FRect dstrect{ +	SDL_FRect dstrect {  		.x = screen_pos.x,  		.y = screen_pos.y,  		.w = size.x,  		.h = size.y,  	}; -	SDL_RenderCopyExF(this->game_renderer.get(), font_texture.get(), NULL, &dstrect, -					  data.transform.rotation, NULL, SDL_FLIP_NONE); +	SDL_RenderCopyExF( +		this->game_renderer.get(), font_texture.get(), NULL, &dstrect, data.transform.rotation, +		NULL, SDL_FLIP_NONE +	);  }  void SDLContext::update_camera_view(const Camera & cam, const vec2 & new_pos) { @@ -291,8 +295,10 @@ void SDLContext::update_camera_view(const Camera & cam, const vec2 & new_pos) {  		render_scale.x = render_scale.y = scale;  	} -	SDL_SetRenderDrawColor(this->game_renderer.get(), cam_data.bg_color.r, cam_data.bg_color.g, -						   cam_data.bg_color.b, cam_data.bg_color.a); +	SDL_SetRenderDrawColor( +		this->game_renderer.get(), cam_data.bg_color.r, cam_data.bg_color.g, +		cam_data.bg_color.b, cam_data.bg_color.a +	);  	SDL_Rect bg = {  		.x = 0, @@ -427,11 +433,12 @@ std::vector<EventData> SDLContext::get_events() {  	return event_list;  } -void SDLContext::handle_window_event(const SDL_WindowEvent & window_event, -									 std::vector<EventData> & event_list) { +void SDLContext::handle_window_event( +	const SDL_WindowEvent & window_event, std::vector<EventData> & event_list +) {  	switch (window_event.event) {  		case SDL_WINDOWEVENT_EXPOSED: -			event_list.push_back(EventData{EventType::WINDOW_EXPOSE}); +			event_list.push_back(EventData {EventType::WINDOW_EXPOSE});  			break;  		case SDL_WINDOWEVENT_RESIZED:  			event_list.push_back(EventData{ @@ -455,16 +462,16 @@ void SDLContext::handle_window_event(const SDL_WindowEvent & window_event,  			break;  		case SDL_WINDOWEVENT_MINIMIZED: -			event_list.push_back(EventData{EventType::WINDOW_MINIMIZE}); +			event_list.push_back(EventData {EventType::WINDOW_MINIMIZE});  			break;  		case SDL_WINDOWEVENT_MAXIMIZED: -			event_list.push_back(EventData{EventType::WINDOW_MAXIMIZE}); +			event_list.push_back(EventData {EventType::WINDOW_MAXIMIZE});  			break;  		case SDL_WINDOWEVENT_FOCUS_GAINED: -			event_list.push_back(EventData{EventType::WINDOW_FOCUS_GAIN}); +			event_list.push_back(EventData {EventType::WINDOW_FOCUS_GAIN});  			break;  		case SDL_WINDOWEVENT_FOCUS_LOST: -			event_list.push_back(EventData{EventType::WINDOW_FOCUS_LOST}); +			event_list.push_back(EventData {EventType::WINDOW_FOCUS_LOST});  			break;  	}  } diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index e570073..bc118f9 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -116,8 +116,9 @@ public:  	 * This method checks if any window events are triggered and adds them to the event_list.  	 *  	 */ -	void handle_window_event(const SDL_WindowEvent & window_event, -							 std::vector<EventData> & event_list); +	void handle_window_event( +		const SDL_WindowEvent & window_event, std::vector<EventData> & event_list +	);  	/**  	 * \brief Converts an SDL scan code to the custom Keycode type.  	 * @@ -254,7 +255,7 @@ private:  private:  	//! instance of the font_facade -	FontFacade font_facade{}; +	FontFacade font_facade {};  public:  	/** diff --git a/src/crepe/manager/ComponentManager.cpp b/src/crepe/manager/ComponentManager.cpp index 745ddae..245419d 100644 --- a/src/crepe/manager/ComponentManager.cpp +++ b/src/crepe/manager/ComponentManager.cpp @@ -46,14 +46,16 @@ void ComponentManager::delete_all_components() {  	this->next_id = 0;  } -GameObject ComponentManager::new_object(const string & name, const string & tag, -										const vec2 & position, double rotation, double scale) { +GameObject ComponentManager::new_object( +	const string & name, const string & tag, const vec2 & position, double rotation, +	double scale +) {  	// Find the first available id (taking persistent objects into account)  	while (this->persistent[this->next_id]) {  		this->next_id++;  	} -	GameObject object{this->mediator, this->next_id, name, tag, position, rotation, scale}; +	GameObject object {this->mediator, this->next_id, name, tag, position, rotation, scale};  	this->next_id++;  	return object; @@ -64,23 +66,25 @@ void ComponentManager::set_persistent(game_object_id_t id, bool persistent) {  }  set<game_object_id_t> ComponentManager::get_objects_by_name(const string & name) const { -	return this->get_objects_by_predicate<Metadata>( -		[name](const Metadata & data) { return data.name == name; }); +	return this->get_objects_by_predicate<Metadata>([name](const Metadata & data) { +		return data.name == name; +	});  }  set<game_object_id_t> ComponentManager::get_objects_by_tag(const string & tag) const { -	return this->get_objects_by_predicate<Metadata>( -		[tag](const Metadata & data) { return data.tag == tag; }); +	return this->get_objects_by_predicate<Metadata>([tag](const Metadata & data) { +		return data.tag == tag; +	});  }  ComponentManager::Snapshot ComponentManager::save() { -	Snapshot snapshot{}; +	Snapshot snapshot {};  	for (const auto & [type, by_id_index] : this->components) {  		for (game_object_id_t id = 0; id < by_id_index.size(); id++) {  			const auto & components = by_id_index[id];  			for (size_t index = 0; index < components.size(); index++) {  				const Component & component = *components[index]; -				snapshot.components.push_back(SnapshotComponent{ +				snapshot.components.push_back(SnapshotComponent {  					.type = type,  					.id = id,  					.index = index, diff --git a/src/crepe/manager/ComponentManager.h b/src/crepe/manager/ComponentManager.h index c3a5b4a..2eb1f7e 100644 --- a/src/crepe/manager/ComponentManager.h +++ b/src/crepe/manager/ComponentManager.h @@ -38,9 +38,10 @@ public:  	 *  	 * \note This method automatically assigns a new entity ID  	 */ -	GameObject new_object(const std::string & name, const std::string & tag = "", -						  const vec2 & position = {0, 0}, double rotation = 0, -						  double scale = 1); +	GameObject new_object( +		const std::string & name, const std::string & tag = "", const vec2 & position = {0, 0}, +		double rotation = 0, double scale = 1 +	);  public:  	/** diff --git a/src/crepe/manager/ComponentManager.hpp b/src/crepe/manager/ComponentManager.hpp index 9e70865..6d32edb 100644 --- a/src/crepe/manager/ComponentManager.hpp +++ b/src/crepe/manager/ComponentManager.hpp @@ -11,8 +11,10 @@ template <class T, typename... Args>  T & ComponentManager::add_component(game_object_id_t id, Args &&... args) {  	using namespace std; -	static_assert(is_base_of<Component, T>::value, -				  "add_component must recieve a derivative class of Component"); +	static_assert( +		is_base_of<Component, T>::value, +		"add_component must recieve a derivative class of Component" +	);  	// Determine the type of T (this is used as the key of the unordered_map<>)  	type_index type = typeid(T); @@ -40,8 +42,8 @@ T & ComponentManager::add_component(game_object_id_t id, Args &&... args) {  	// Check if the vector size is not greater than get_instances_max  	int max_instances = instance->get_instances_max();  	if (max_instances != -1 && components[type][id].size() >= max_instances) { -		throw std::runtime_error( -			"Exceeded maximum number of instances for this component type"); +		throw std::runtime_error("Exceeded maximum number of instances for this component type" +		);  	}  	// store its unique_ptr in the vector<> @@ -95,8 +97,10 @@ template <typename T>  RefVector<T> ComponentManager::get_components_by_id(game_object_id_t id) const {  	using namespace std; -	static_assert(is_base_of<Component, T>::value, -				  "get_components_by_id must recieve a derivative class of Component"); +	static_assert( +		is_base_of<Component, T>::value, +		"get_components_by_id must recieve a derivative class of Component" +	);  	type_index type = typeid(T);  	if (!this->components.contains(type)) return {}; @@ -170,8 +174,8 @@ ComponentManager::get_objects_by_predicate(const std::function<bool(const T &)>  }  template <typename T> -RefVector<T> -ComponentManager::get_components_by_ids(const std::set<game_object_id_t> & ids) const { +RefVector<T> ComponentManager::get_components_by_ids(const std::set<game_object_id_t> & ids +) const {  	using namespace std;  	RefVector<T> out = {}; diff --git a/src/crepe/manager/EventManager.h b/src/crepe/manager/EventManager.h index 0a57fb1..5766a0c 100644 --- a/src/crepe/manager/EventManager.h +++ b/src/crepe/manager/EventManager.h @@ -49,8 +49,8 @@ public:  	 * \return A unique subscription ID associated with the registered callback.  	 */  	template <typename EventType> -	subscription_t subscribe(const EventHandler<EventType> & callback, -							 event_channel_t channel = CHANNEL_ALL); +	subscription_t +	subscribe(const EventHandler<EventType> & callback, event_channel_t channel = CHANNEL_ALL);  	/**  	 * \brief Unsubscribe a previously registered callback. diff --git a/src/crepe/manager/EventManager.hpp b/src/crepe/manager/EventManager.hpp index b2090d0..1f44943 100644 --- a/src/crepe/manager/EventManager.hpp +++ b/src/crepe/manager/EventManager.hpp @@ -5,22 +5,24 @@  namespace crepe {  template <typename EventType> -subscription_t EventManager::subscribe(const EventHandler<EventType> & callback, -									   event_channel_t channel) { +subscription_t +EventManager::subscribe(const EventHandler<EventType> & callback, event_channel_t channel) {  	subscription_counter++;  	std::type_index event_type = typeid(EventType);  	std::unique_ptr<EventHandlerWrapper<EventType>> handler  		= std::make_unique<EventHandlerWrapper<EventType>>(callback);  	std::vector<CallbackEntry> & handlers = this->subscribers[event_type]; -	handlers.emplace_back(CallbackEntry{ -		.callback = std::move(handler), .channel = channel, .id = subscription_counter}); +	handlers.emplace_back(CallbackEntry { +		.callback = std::move(handler), .channel = channel, .id = subscription_counter +	});  	return subscription_counter;  }  template <typename EventType>  void EventManager::queue_event(const EventType & event, event_channel_t channel) { -	static_assert(std::is_base_of<Event, EventType>::value, -				  "EventType must derive from Event"); +	static_assert( +		std::is_base_of<Event, EventType>::value, "EventType must derive from Event" +	);  	this->events_queue.push_back(QueueEntry{  		// unique_ptr w/ custom destructor implementation is used because the base Event interface  		// can't be polymorphic (= have default virtual destructor) diff --git a/src/crepe/manager/LoopTimerManager.cpp b/src/crepe/manager/LoopTimerManager.cpp index e78f92f..b4cd07f 100644 --- a/src/crepe/manager/LoopTimerManager.cpp +++ b/src/crepe/manager/LoopTimerManager.cpp @@ -17,9 +17,9 @@ LoopTimerManager::LoopTimerManager(Mediator & mediator) : Manager(mediator) {  void LoopTimerManager::start() {  	this->last_frame_time = std::chrono::steady_clock::now(); -	this->elapsed_time = elapsed_time_t{0}; -	this->elapsed_fixed_time = elapsed_time_t{0}; -	this->delta_time = duration_t{0}; +	this->elapsed_time = elapsed_time_t {0}; +	this->elapsed_fixed_time = elapsed_time_t {0}; +	this->delta_time = duration_t {0};  }  void LoopTimerManager::update() { diff --git a/src/crepe/manager/LoopTimerManager.h b/src/crepe/manager/LoopTimerManager.h index 2f1e6b6..279d6b2 100644 --- a/src/crepe/manager/LoopTimerManager.h +++ b/src/crepe/manager/LoopTimerManager.h @@ -157,17 +157,17 @@ private:  	//! Time scale for speeding up or slowing down the game (0 = pause, < 1 = slow down, 1 = normal speed, > 1 = speed up).  	float time_scale = 1;  	//! Maximum delta time in seconds to avoid large jumps. -	duration_t maximum_delta_time{0.25}; +	duration_t maximum_delta_time {0.25};  	//! Delta time for the current frame in seconds. -	duration_t delta_time{0.0}; +	duration_t delta_time {0.0};  	//! Target time per frame in seconds -	duration_t frame_target_time{1.0 / target_fps}; +	duration_t frame_target_time {1.0 / target_fps};  	//! Fixed delta time for fixed updates in seconds. -	duration_t fixed_delta_time{1.0 / 50.0}; +	duration_t fixed_delta_time {1.0 / 50.0};  	//! Total elapsed game time in microseconds. -	elapsed_time_t elapsed_time{0}; +	elapsed_time_t elapsed_time {0};  	//! Total elapsed time for fixed updates in microseconds. -	elapsed_time_t elapsed_fixed_time{0}; +	elapsed_time_t elapsed_fixed_time {0};  	typedef std::chrono::steady_clock::time_point time_point_t;  	//! Time of the last frame. diff --git a/src/crepe/manager/ResourceManager.hpp b/src/crepe/manager/ResourceManager.hpp index cf5c949..4ca6be0 100644 --- a/src/crepe/manager/ResourceManager.hpp +++ b/src/crepe/manager/ResourceManager.hpp @@ -9,17 +9,20 @@ namespace crepe {  template <typename T>  T & ResourceManager::get(const Asset & asset) {  	using namespace std; -	static_assert(is_base_of<Resource, T>::value, -				  "cache must recieve a derivative class of Resource"); +	static_assert( +		is_base_of<Resource, T>::value, "cache must recieve a derivative class of Resource" +	);  	CacheEntry & entry = this->get_entry(asset);  	if (entry.resource == nullptr) entry.resource = make_unique<T>(asset, this->mediator);  	T * concrete_resource = dynamic_cast<T *>(entry.resource.get());  	if (concrete_resource == nullptr) -		throw runtime_error(format("ResourceManager: mismatch between requested type and " -								   "actual type of resource ({})", -								   asset.get_path())); +		throw runtime_error(format( +			"ResourceManager: mismatch between requested type and " +			"actual type of resource ({})", +			asset.get_path() +		));  	return *concrete_resource;  } diff --git a/src/crepe/manager/SceneManager.cpp b/src/crepe/manager/SceneManager.cpp index d4ca90b..e6f92db 100644 --- a/src/crepe/manager/SceneManager.cpp +++ b/src/crepe/manager/SceneManager.cpp @@ -17,10 +17,12 @@ void SceneManager::load_next_scene() {  	// next scene not set  	if (this->next_scene.empty()) return; -	auto it = find_if(this->scenes.begin(), this->scenes.end(), -					  [&next_scene = this->next_scene](unique_ptr<Scene> & scene) { -						  return scene.get()->get_name() == next_scene; -					  }); +	auto it = find_if( +		this->scenes.begin(), this->scenes.end(), +		[&next_scene = this->next_scene](unique_ptr<Scene> & scene) { +			return scene.get()->get_name() == next_scene; +		} +	);  	// next scene not found  	if (it == this->scenes.end()) return; diff --git a/src/crepe/manager/SystemManager.hpp b/src/crepe/manager/SystemManager.hpp index 8d06eb1..addd274 100644 --- a/src/crepe/manager/SystemManager.hpp +++ b/src/crepe/manager/SystemManager.hpp @@ -11,8 +11,9 @@ namespace crepe {  template <class T>  T & SystemManager::get_system() {  	using namespace std; -	static_assert(is_base_of<System, T>::value, -				  "get_system must recieve a derivative class of System"); +	static_assert( +		is_base_of<System, T>::value, "get_system must recieve a derivative class of System" +	);  	const type_info & type = typeid(T);  	if (!this->systems.contains(type)) @@ -28,8 +29,9 @@ T & SystemManager::get_system() {  template <class T>  void SystemManager::load_system() {  	using namespace std; -	static_assert(is_base_of<System, T>::value, -				  "load_system must recieve a derivative class of System"); +	static_assert( +		is_base_of<System, T>::value, "load_system must recieve a derivative class of System" +	);  	const type_info & type = typeid(T);  	if (this->systems.contains(type)) diff --git a/src/crepe/system/AISystem.cpp b/src/crepe/system/AISystem.cpp index 0f35010..94445c7 100644 --- a/src/crepe/system/AISystem.cpp +++ b/src/crepe/system/AISystem.cpp @@ -28,7 +28,8 @@ void AISystem::fixed_update() {  			= mgr.get_components_by_id<Rigidbody>(ai.game_object_id);  		if (rigidbodies.empty()) {  			throw std::runtime_error( -				"AI component must be attached to a GameObject with a Rigidbody component"); +				"AI component must be attached to a GameObject with a Rigidbody component" +			);  		}  		Rigidbody & rigidbody = rigidbodies.front().get();  		if (!rigidbody.active) { @@ -110,8 +111,8 @@ bool AISystem::accumulate_force(const AI & ai, vec2 & running_total, vec2 & forc  	return true;  } -vec2 AISystem::seek(const AI & ai, const Rigidbody & rigidbody, -					const Transform & transform) const { +vec2 AISystem::seek(const AI & ai, const Rigidbody & rigidbody, const Transform & transform) +	const {  	// Calculate the desired velocity  	vec2 desired_velocity = ai.seek_target - transform.position;  	desired_velocity.normalize(); @@ -120,12 +121,12 @@ vec2 AISystem::seek(const AI & ai, const Rigidbody & rigidbody,  	return desired_velocity - rigidbody.data.linear_velocity;  } -vec2 AISystem::flee(const AI & ai, const Rigidbody & rigidbody, -					const Transform & transform) const { +vec2 AISystem::flee(const AI & ai, const Rigidbody & rigidbody, const Transform & transform) +	const {  	// Calculate the desired velocity if the entity is within the panic distance  	vec2 desired_velocity = transform.position - ai.flee_target;  	if (desired_velocity.length_squared() > ai.square_flee_panic_distance) { -		return vec2{0, 0}; +		return vec2 {0, 0};  	}  	desired_velocity.normalize();  	desired_velocity *= rigidbody.data.max_linear_velocity; @@ -133,8 +134,8 @@ vec2 AISystem::flee(const AI & ai, const Rigidbody & rigidbody,  	return desired_velocity - rigidbody.data.linear_velocity;  } -vec2 AISystem::arrive(const AI & ai, const Rigidbody & rigidbody, -					  const Transform & transform) const { +vec2 AISystem::arrive(const AI & ai, const Rigidbody & rigidbody, const Transform & transform) +	const {  	// Calculate the desired velocity (taking into account the deceleration rate)  	vec2 to_target = ai.arrive_target - transform.position;  	float distance = to_target.length(); @@ -150,12 +151,12 @@ vec2 AISystem::arrive(const AI & ai, const Rigidbody & rigidbody,  		return desired_velocity - rigidbody.data.linear_velocity;  	} -	return vec2{0, 0}; +	return vec2 {0, 0};  }  vec2 AISystem::path_follow(AI & ai, const Rigidbody & rigidbody, const Transform & transform) {  	if (ai.path.empty()) { -		return vec2{0, 0}; +		return vec2 {0, 0};  	}  	// Get the target node diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index 654d4c6..571ac70 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -50,9 +50,11 @@ void CollisionSystem::fixed_update() {  		for (BoxCollider & boxcollider : boxcolliders) {  			if (boxcollider.game_object_id != id) continue;  			if (!boxcollider.active) continue; -			all_colliders.push_back({.id = id, -									 .collider = collider_variant{boxcollider}, -									 .info = {transform, rigidbody, metadata}}); +			all_colliders.push_back( +				{.id = id, +				 .collider = collider_variant {boxcollider}, +				 .info = {transform, rigidbody, metadata}} +			);  		}  		// Check if the circlecollider is active and has the same id as the rigidbody.  		RefVector<CircleCollider> circlecolliders @@ -60,9 +62,11 @@ void CollisionSystem::fixed_update() {  		for (CircleCollider & circlecollider : circlecolliders) {  			if (circlecollider.game_object_id != id) continue;  			if (!circlecollider.active) continue; -			all_colliders.push_back({.id = id, -									 .collider = collider_variant{circlecollider}, -									 .info = {transform, rigidbody, metadata}}); +			all_colliders.push_back( +				{.id = id, +				 .collider = collider_variant {circlecollider}, +				 .info = {transform, rigidbody, metadata}} +			);  		}  	} @@ -110,8 +114,9 @@ CollisionSystem::gather_collisions(std::vector<CollisionInternal> & colliders) {  	return collisions_ret;  } -bool CollisionSystem::should_collide(const CollisionInternal & self, -									 const CollisionInternal & other) const { +bool CollisionSystem::should_collide( +	const CollisionInternal & self, const CollisionInternal & other +) const {  	const Rigidbody::Data & self_rigidbody = self.info.rigidbody.data;  	const Rigidbody::Data & other_rigidbody = other.info.rigidbody.data; @@ -133,9 +138,9 @@ bool CollisionSystem::should_collide(const CollisionInternal & self,  	return false;  } -CollisionSystem::CollisionInternalType -CollisionSystem::get_collider_type(const collider_variant & collider1, -								   const collider_variant & collider2) const { +CollisionSystem::CollisionInternalType CollisionSystem::get_collider_type( +	const collider_variant & collider1, const collider_variant & collider2 +) const {  	if (std::holds_alternative<std::reference_wrapper<CircleCollider>>(collider1)) {  		if (std::holds_alternative<std::reference_wrapper<CircleCollider>>(collider2)) {  			return CollisionInternalType::CIRCLE_CIRCLE; @@ -151,8 +156,9 @@ CollisionSystem::get_collider_type(const collider_variant & collider1,  	}  } -bool CollisionSystem::detect_collision(CollisionInternal & self, CollisionInternal & other, -									   const CollisionInternalType & type) { +bool CollisionSystem::detect_collision( +	CollisionInternal & self, CollisionInternal & other, const CollisionInternalType & type +) {  	vec2 resolution;  	switch (type) {  		case CollisionInternalType::BOX_BOX: { @@ -177,10 +183,11 @@ bool CollisionSystem::detect_collision(CollisionInternal & self, CollisionIntern  				= {.collider = std::get<std::reference_wrapper<BoxCollider>>(self.collider),  				   .transform = self.info.transform,  				   .rigidbody = self.info.rigidbody}; -			const CircleColliderInternal CIRCLE2 = { -				.collider = std::get<std::reference_wrapper<CircleCollider>>(other.collider), -				.transform = other.info.transform, -				.rigidbody = other.info.rigidbody}; +			const CircleColliderInternal CIRCLE2 +				= {.collider +				   = std::get<std::reference_wrapper<CircleCollider>>(other.collider), +				   .transform = other.info.transform, +				   .rigidbody = other.info.rigidbody};  			// Get resolution vector from box-circle collision detection  			resolution = this->get_box_circle_detection(BOX1, CIRCLE2);  			// If no collision (NaN values), return false @@ -195,10 +202,11 @@ bool CollisionSystem::detect_collision(CollisionInternal & self, CollisionIntern  				= {.collider = std::get<std::reference_wrapper<CircleCollider>>(self.collider),  				   .transform = self.info.transform,  				   .rigidbody = self.info.rigidbody}; -			const CircleColliderInternal CIRCLE2 = { -				.collider = std::get<std::reference_wrapper<CircleCollider>>(other.collider), -				.transform = other.info.transform, -				.rigidbody = other.info.rigidbody}; +			const CircleColliderInternal CIRCLE2 +				= {.collider +				   = std::get<std::reference_wrapper<CircleCollider>>(other.collider), +				   .transform = other.info.transform, +				   .rigidbody = other.info.rigidbody};  			// Get resolution vector from circle-circle collision detection  			resolution = this->get_circle_circle_detection(CIRCLE1, CIRCLE2);  			// If no collision (NaN values), return false @@ -239,9 +247,10 @@ bool CollisionSystem::detect_collision(CollisionInternal & self, CollisionIntern  	return true;  } -vec2 CollisionSystem::get_box_box_detection(const BoxColliderInternal & box1, -											const BoxColliderInternal & box2) const { -	vec2 resolution{NAN, NAN}; +vec2 CollisionSystem::get_box_box_detection( +	const BoxColliderInternal & box1, const BoxColliderInternal & box2 +) const { +	vec2 resolution {NAN, NAN};  	// Get current positions of colliders  	vec2 pos1 = AbsolutePosition::get_position(box1.transform, box1.collider.offset);  	vec2 pos2 = AbsolutePosition::get_position(box2.transform, box2.collider.offset); @@ -282,8 +291,9 @@ vec2 CollisionSystem::get_box_box_detection(const BoxColliderInternal & box1,  	return resolution;  } -vec2 CollisionSystem::get_box_circle_detection(const BoxColliderInternal & box, -											   const CircleColliderInternal & circle) const { +vec2 CollisionSystem::get_box_circle_detection( +	const BoxColliderInternal & box, const CircleColliderInternal & circle +) const {  	/// Get current positions of colliders  	vec2 box_pos = AbsolutePosition::get_position(box.transform, box.collider.offset);  	vec2 circle_pos = AbsolutePosition::get_position(circle.transform, circle.collider.offset); @@ -324,14 +334,15 @@ vec2 CollisionSystem::get_box_circle_detection(const BoxColliderInternal & box,  		float penetration_depth = scaled_circle_radius - distance;  		// Compute the resolution vector -		return vec2{collision_normal * penetration_depth}; +		return vec2 {collision_normal * penetration_depth};  	}  	// No collision -	return vec2{NAN, NAN}; +	return vec2 {NAN, NAN};  }  vec2 CollisionSystem::get_circle_circle_detection( -	const CircleColliderInternal & circle1, const CircleColliderInternal & circle2) const { +	const CircleColliderInternal & circle1, const CircleColliderInternal & circle2 +) const {  	// Get current positions of colliders  	vec2 final_position1  		= AbsolutePosition::get_position(circle1.transform, circle1.collider.offset); @@ -371,7 +382,7 @@ vec2 CollisionSystem::get_circle_circle_detection(  		return resolution;  	}  	// No collision -	return vec2{NAN, NAN}; +	return vec2 {NAN, NAN};  	;  } @@ -402,17 +413,17 @@ CollisionSystem::resolution_correction(vec2 & resolution, const Rigidbody::Data  	return resolution_direction;  } -CollisionSystem::CollisionInfo -CollisionSystem::get_collision_info(const CollisionInternal & in_self, -									const CollisionInternal & in_other) const { +CollisionSystem::CollisionInfo CollisionSystem::get_collision_info( +	const CollisionInternal & in_self, const CollisionInternal & in_other +) const { -	crepe::CollisionSystem::ColliderInfo self{ +	crepe::CollisionSystem::ColliderInfo self {  		.transform = in_self.info.transform,  		.rigidbody = in_self.info.rigidbody,  		.metadata = in_self.info.metadata,  	}; -	crepe::CollisionSystem::ColliderInfo other{ +	crepe::CollisionSystem::ColliderInfo other {  		.transform = in_other.info.transform,  		.rigidbody = in_other.info.rigidbody,  		.metadata = in_other.info.metadata, diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h index 3fb9723..ff2d35f 100644 --- a/src/crepe/system/CollisionSystem.h +++ b/src/crepe/system/CollisionSystem.h @@ -60,8 +60,8 @@ public:  private:  	//! A variant type that can hold either a BoxCollider or a CircleCollider. -	using collider_variant = std::variant<std::reference_wrapper<BoxCollider>, -										  std::reference_wrapper<CircleCollider>>; +	using collider_variant = std::variant< +		std::reference_wrapper<BoxCollider>, std::reference_wrapper<CircleCollider>>;  	//! Enum representing the types of collider pairs for collision detection.  	enum class CollisionInternalType { @@ -114,8 +114,9 @@ private:  		* \param collider2 Second collider variant (BoxCollider or CircleCollider).  		* \return The combined type of the two colliders.  		*/ -	CollisionInternalType get_collider_type(const collider_variant & collider1, -											const collider_variant & collider2) const; +	CollisionInternalType get_collider_type( +		const collider_variant & collider1, const collider_variant & collider2 +	) const;  private:  	/** @@ -128,8 +129,8 @@ private:  		* \param data1 Collision data for the first collider.  		* \param data2 Collision data for the second collider.  		*/ -	CollisionInfo get_collision_info(const CollisionInternal & data1, -									 const CollisionInternal & data2) const; +	CollisionInfo +	get_collision_info(const CollisionInternal & data1, const CollisionInternal & data2) const;  	/**  		* \brief Corrects the collision resolution vector and determines its direction. @@ -221,8 +222,10 @@ private:  	 * \param other_metadata Rigidbody of second object  	 * \return Returns true if there is at least one comparison found.  	 */ -	bool should_collide(const CollisionInternal & self, -						const CollisionInternal & other) const; //done +	bool should_collide( +		const CollisionInternal & self, +		const CollisionInternal & other +	) const; //done  	/**  		* \brief Checks for collision between two colliders. @@ -236,8 +239,10 @@ private:  		* \param type The type of collider pair.  		* \return True if a collision is detected, otherwise false.  		*/ -	bool detect_collision(CollisionInternal & first_info, CollisionInternal & second_info, -						  const CollisionInternalType & type); +	bool detect_collision( +		CollisionInternal & first_info, CollisionInternal & second_info, +		const CollisionInternalType & type +	);  	/**  		* \brief Detects collisions between two BoxColliders. @@ -250,8 +255,9 @@ private:  		* \param box2 Information about the second BoxCollider.  		* \return If colliding, returns the resolution vector; otherwise, returns {NaN, NaN}.  		*/ -	vec2 get_box_box_detection(const BoxColliderInternal & box1, -							   const BoxColliderInternal & box2) const; +	vec2 get_box_box_detection( +		const BoxColliderInternal & box1, const BoxColliderInternal & box2 +	) const;  	/**  	 * \brief Check collision for box on circle collider @@ -264,8 +270,9 @@ private:  	 * \param circle2 Information about the circleCollider.  	 * \return If colliding, returns the resolution vector; otherwise, returns {NaN, NaN}.  	 */ -	vec2 get_box_circle_detection(const BoxColliderInternal & box1, -								  const CircleColliderInternal & circle2) const; +	vec2 get_box_circle_detection( +		const BoxColliderInternal & box1, const CircleColliderInternal & circle2 +	) const;  	/**  	 * \brief Check collision for circle on circle collider @@ -278,8 +285,9 @@ private:  	 * \param circle2 Information about the second circleCollider.  	 * \return If colliding, returns the resolution vector; otherwise, returns {NaN, NaN}.  	 */ -	vec2 get_circle_circle_detection(const CircleColliderInternal & circle1, -									 const CircleColliderInternal & circle2) const; +	vec2 get_circle_circle_detection( +		const CircleColliderInternal & circle1, const CircleColliderInternal & circle2 +	) const;  };  /** diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp index 8e9f763..b4a0633 100644 --- a/src/crepe/system/InputSystem.cpp +++ b/src/crepe/system/InputSystem.cpp @@ -44,8 +44,9 @@ void InputSystem::fixed_update() {  	}  } -void InputSystem::handle_mouse_event(const EventData & event, const vec2 & camera_origin, -									 const Camera & current_cam) { +void InputSystem::handle_mouse_event( +	const EventData & event, const vec2 & camera_origin, const Camera & current_cam +) {  	EventManager & event_mgr = this->mediator.event_manager;  	vec2 adjusted_mouse;  	adjusted_mouse.x = event.data.mouse_data.mouse_position.x + camera_origin.x; @@ -82,8 +83,9 @@ void InputSystem::handle_mouse_event(const EventData & event, const vec2 & camer  					.mouse_pos = adjusted_mouse,  					.button = event.data.mouse_data.mouse_button,  				}); -				this->handle_click(event.data.mouse_data.mouse_button, adjusted_mouse, -								   current_cam); +				this->handle_click( +					event.data.mouse_data.mouse_button, adjusted_mouse, current_cam +				);  			}  			break;  		} @@ -115,7 +117,8 @@ void InputSystem::handle_non_mouse_event(const EventData & event) {  		case EventType::KEY_DOWN:  			event_mgr.queue_event<KeyPressEvent>( -				{.repeat = event.data.key_data.key_repeat, .key = event.data.key_data.key}); +				{.repeat = event.data.key_data.key_repeat, .key = event.data.key_data.key} +			);  			break;  		case EventType::KEY_UP:  			event_mgr.queue_event<KeyReleaseEvent>({.key = event.data.key_data.key}); @@ -128,11 +131,13 @@ void InputSystem::handle_non_mouse_event(const EventData & event) {  			break;  		case EventType::WINDOW_RESIZE:  			event_mgr.queue_event<WindowResizeEvent>( -				WindowResizeEvent{.dimensions = event.data.window_data.resize_dimension}); +				WindowResizeEvent {.dimensions = event.data.window_data.resize_dimension} +			);  			break;  		case EventType::WINDOW_MOVE:  			event_mgr.queue_event<WindowMoveEvent>( -				{.delta_move = event.data.window_data.move_delta}); +				{.delta_move = event.data.window_data.move_delta} +			);  			break;  		case EventType::WINDOW_MINIMIZE:  			event_mgr.queue_event<WindowMinimizeEvent>({}); @@ -151,8 +156,9 @@ void InputSystem::handle_non_mouse_event(const EventData & event) {  	}  } -void InputSystem::handle_move(const EventData & event_data, const vec2 & mouse_pos, -							  const Camera & current_cam) { +void InputSystem::handle_move( +	const EventData & event_data, const vec2 & mouse_pos, const Camera & current_cam +) {  	ComponentManager & mgr = this->mediator.component_manager;  	EventManager & event_mgr = this->mediator.event_manager;  	const RefVector<Button> buttons = mgr.get_components_by_type<Button>(); @@ -182,8 +188,9 @@ void InputSystem::handle_move(const EventData & event_data, const vec2 & mouse_p  	}  } -void InputSystem::handle_click(const MouseButton & mouse_button, const vec2 & mouse_pos, -							   const Camera & current_cam) { +void InputSystem::handle_click( +	const MouseButton & mouse_button, const vec2 & mouse_pos, const Camera & current_cam +) {  	ComponentManager & mgr = this->mediator.component_manager;  	EventManager & event_mgr = this->mediator.event_manager;  	const RefVector<Button> buttons = mgr.get_components_by_type<Button>(); @@ -201,9 +208,10 @@ void InputSystem::handle_click(const MouseButton & mouse_button, const vec2 & mo  	}  } -bool InputSystem::is_mouse_inside_button(const vec2 & mouse_pos, const Button & button, -										 const Transform & transform, -										 const Transform & cam_transform) { +bool InputSystem::is_mouse_inside_button( +	const vec2 & mouse_pos, const Button & button, const Transform & transform, +	const Transform & cam_transform +) {  	vec2 actual_pos = transform.position + button.offset;  	if (!button.world_space) {  		actual_pos += cam_transform.position; diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h index 45b238b..37311cc 100644 --- a/src/crepe/system/InputSystem.h +++ b/src/crepe/system/InputSystem.h @@ -79,8 +79,9 @@ private:  	 * This method processes mouse events, adjusts the mouse position to world coordinates,  	 * and triggers the appropriate mouse-specific event handling logic.  	 */ -	void handle_mouse_event(const EventData & event, const vec2 & camera_origin, -							const Camera & current_cam); +	void handle_mouse_event( +		const EventData & event, const vec2 & camera_origin, const Camera & current_cam +	);  	/**  	 * \brief Handles non-mouse-related events.  	 * \param event The event data for the non-mouse event. @@ -98,8 +99,9 @@ private:  	*  	* This method processes the mouse click event and triggers the corresponding button action.  	*/ -	void handle_click(const MouseButton & mouse_button, const vec2 & mouse_pos, -					  const Camera & current_cam); +	void handle_click( +		const MouseButton & mouse_button, const vec2 & mouse_pos, const Camera & current_cam +	);  	/**  	* \brief Handles the mouse movement event. @@ -110,8 +112,9 @@ private:  	*  	* This method processes the mouse movement event and updates the button hover state.  	*/ -	void handle_move(const EventData & event_data, const vec2 & mouse_pos, -					 const Camera & current_cam); +	void handle_move( +		const EventData & event_data, const vec2 & mouse_pos, const Camera & current_cam +	);  	/**  	* \brief Checks if the mouse position is inside the bounds of the button. @@ -122,8 +125,10 @@ private:  	* \param cam_transform the transform of the current active camera  	* \return True if the mouse is inside the button, false otherwise.  	*/ -	bool is_mouse_inside_button(const vec2 & mouse_pos, const Button & button, -								const Transform & transform, const Transform & cam_transform); +	bool is_mouse_inside_button( +		const vec2 & mouse_pos, const Button & button, const Transform & transform, +		const Transform & cam_transform +	);  	/**  	* \brief Handles the button press event, calling the on_click callback if necessary. diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp index 5e575e4..f026390 100644 --- a/src/crepe/system/ParticleSystem.cpp +++ b/src/crepe/system/ParticleSystem.cpp @@ -50,9 +50,10 @@ void ParticleSystem::emit_particle(ParticleEmitter & emitter, const Transform &  	constexpr float DEG_TO_RAD = M_PI / 180.0;  	vec2 initial_position = AbsolutePosition::get_position(transform, emitter.data.offset); -	float random_angle -		= this->generate_random_angle(emitter.data.min_angle + transform.rotation, -									  emitter.data.max_angle + transform.rotation); +	float random_angle = this->generate_random_angle( +		emitter.data.min_angle + transform.rotation, +		emitter.data.max_angle + transform.rotation +	);  	float random_speed  		= this->generate_random_speed(emitter.data.min_speed, emitter.data.max_speed); @@ -63,8 +64,9 @@ void ParticleSystem::emit_particle(ParticleEmitter & emitter, const Transform &  	for (Particle & particle : emitter.particles) {  		if (!particle.active) { -			particle.reset(emitter.data.end_lifespan, initial_position, velocity, -						   random_angle); +			particle.reset( +				emitter.data.end_lifespan, initial_position, velocity, random_angle +			);  			break;  		}  	} @@ -82,8 +84,9 @@ void ParticleSystem::check_bounds(ParticleEmitter & emitter, const Transform & t  	for (Particle & particle : emitter.particles) {  		const vec2 & position = particle.position; -		bool within_bounds = (position.x >= left && position.x <= right && position.y >= top -							  && position.y <= bottom); +		bool within_bounds +			= (position.x >= left && position.x <= right && position.y >= top +			   && position.y <= bottom);  		//if not within bounds do a reset or stop velocity  		if (!within_bounds) {  			if (emitter.data.boundary.reset_on_exit) { diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 698301e..30bb422 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -92,7 +92,7 @@ void RenderSystem::render_text() {  		const Font & font = resource_manager.get<Font>(text.font.value());  		const auto & transform  			= mgr.get_components_by_id<Transform>(text.game_object_id).front().get(); -		ctx.draw_text(SDLContext::RenderText{ +		ctx.draw_text(SDLContext::RenderText {  			.text = text,  			.font = font,  			.transform = transform, @@ -120,7 +120,7 @@ bool RenderSystem::render_particle(const Sprite & sprite, const Transform & tran  			if (!p.active) continue;  			if (p.time_in_life < em.data.begin_lifespan) continue; -			ctx.draw(SDLContext::RenderContext{ +			ctx.draw(SDLContext::RenderContext {  				.sprite = sprite,  				.texture = res,  				.pos = p.position, @@ -136,7 +136,7 @@ void RenderSystem::render_normal(const Sprite & sprite, const Transform & transf  	ResourceManager & resource_manager = this->mediator.resource_manager;  	const Texture & res = resource_manager.get<Texture>(sprite.source);  	vec2 pos = AbsolutePosition::get_position(transform, sprite.data.position_offset); -	ctx.draw(SDLContext::RenderContext{ +	ctx.draw(SDLContext::RenderContext {  		.sprite = sprite,  		.texture = res,  		.pos = pos, diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp index 93b4853..ed0c7cc 100644 --- a/src/crepe/system/ScriptSystem.cpp +++ b/src/crepe/system/ScriptSystem.cpp @@ -19,8 +19,9 @@ void ScriptSystem::frame_update() {  	this->update(&Script::frame_update, delta_time);  } -void ScriptSystem::update(void (Script::*update_function)(duration_t), -						  const duration_t & delta_time) { +void ScriptSystem::update( +	void (Script::*update_function)(duration_t), const duration_t & delta_time +) {  	ComponentManager & mgr = this->mediator.component_manager;  	RefVector<BehaviorScript> behavior_scripts = mgr.get_components_by_type<BehaviorScript>(); diff --git a/src/crepe/util/dbg.h b/src/crepe/util/dbg.h index c7283ee..e448070 100644 --- a/src/crepe/util/dbg.h +++ b/src/crepe/util/dbg.h @@ -5,10 +5,13 @@  // utility macros  #define _crepe_logf_here(level, fmt, ...) \ -	crepe::Log::logf(level, "{}" fmt, \ -					 crepe::LogColor().fg_white(false).str(std::format( \ -						 "{} ({}:{})", __PRETTY_FUNCTION__, __FILE_NAME__, __LINE__)), \ -					 __VA_ARGS__) +	crepe::Log::logf( \ +		level, "{}" fmt, \ +		crepe::LogColor().fg_white(false).str( \ +			std::format("{} ({}:{})", __PRETTY_FUNCTION__, __FILE_NAME__, __LINE__) \ +		), \ +		__VA_ARGS__ \ +	)  // very illegal global function-style macros  // NOLINTBEGIN diff --git a/src/example/AITest.cpp b/src/example/AITest.cpp index 93ba500..4c4e25e 100644 --- a/src/example/AITest.cpp +++ b/src/example/AITest.cpp @@ -30,10 +30,12 @@ class Script1 : public Script {  	}  	void init() { -		subscribe<ShutDownEvent>( -			[this](const ShutDownEvent & ev) -> bool { return this->shutdown(ev); }); -		subscribe<MouseMoveEvent>( -			[this](const MouseMoveEvent & ev) -> bool { return this->mousemove(ev); }); +		subscribe<ShutDownEvent>([this](const ShutDownEvent & ev) -> bool { +			return this->shutdown(ev); +		}); +		subscribe<MouseMoveEvent>([this](const MouseMoveEvent & ev) -> bool { +			return this->mousemove(ev); +		});  	}  }; @@ -43,21 +45,23 @@ public:  		Mediator & mediator = this->mediator;  		ComponentManager & mgr = mediator.component_manager; -		GameObject game_object1 = mgr.new_object("", "", vec2{0, 0}, 0, 1); -		GameObject game_object2 = mgr.new_object("", "", vec2{0, 0}, 0, 1); +		GameObject game_object1 = mgr.new_object("", "", vec2 {0, 0}, 0, 1); +		GameObject game_object2 = mgr.new_object("", "", vec2 {0, 0}, 0, 1); -		Asset img{"asset/texture/test_ap43.png"}; +		Asset img {"asset/texture/test_ap43.png"};  		Sprite & test_sprite = game_object1.add_component<Sprite>( -			img, Sprite::Data{ -					 .color = Color::MAGENTA, -					 .flip = Sprite::FlipSettings{false, false}, -					 .sorting_in_layer = 2, -					 .order_in_layer = 2, -					 .size = {0, 100}, -					 .angle_offset = 0, -					 .position_offset = {0, 0}, -				 }); +			img, +			Sprite::Data { +				.color = Color::MAGENTA, +				.flip = Sprite::FlipSettings {false, false}, +				.sorting_in_layer = 2, +				.order_in_layer = 2, +				.size = {0, 100}, +				.angle_offset = 0, +				.position_offset = {0, 0}, +			} +		);  		AI & ai = game_object1.add_component<AI>(3000);  		// ai.arrive_on(); @@ -65,17 +69,19 @@ public:  		ai.path_follow_on();  		ai.make_oval_path(500, 1000, {0, -1000}, 1.5708, true);  		ai.make_oval_path(1000, 500, {0, 500}, 4.7124, false); -		game_object1.add_component<Rigidbody>(Rigidbody::Data{ +		game_object1.add_component<Rigidbody>(Rigidbody::Data {  			.mass = 0.1f,  			.max_linear_velocity = 40,  		});  		game_object1.add_component<BehaviorScript>().set_script<Script1>(); -		game_object2.add_component<Camera>(ivec2{1080, 720}, vec2{5000, 5000}, -										   Camera::Data{ -											   .bg_color = Color::WHITE, -											   .zoom = 1, -										   }); +		game_object2.add_component<Camera>( +			ivec2 {1080, 720}, vec2 {5000, 5000}, +			Camera::Data { +				.bg_color = Color::WHITE, +				.zoom = 1, +			} +		);  	}  	string get_name() const override { return "Scene1"; } diff --git a/src/example/button.cpp b/src/example/button.cpp index 4220588..ea7f528 100644 --- a/src/example/button.cpp +++ b/src/example/button.cpp @@ -21,14 +21,16 @@ using namespace std;  int main(int argc, char * argv[]) {  	Mediator mediator; -	ComponentManager mgr{mediator}; -	RenderSystem sys{mediator}; -	EventManager event_mgr{mediator}; -	InputSystem input_sys{mediator}; -	SDLContext sdl_context{mediator}; -	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); +	ComponentManager mgr {mediator}; +	RenderSystem sys {mediator}; +	EventManager event_mgr {mediator}; +	InputSystem input_sys {mediator}; +	SDLContext sdl_context {mediator}; +	GameObject obj = mgr.new_object("camera", "camera", vec2 {0, 0}, 0, 1);  	auto & camera = obj.add_component<Camera>( -		ivec2{500, 500}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); +		ivec2 {500, 500}, vec2 {500, 500}, +		Camera::Data {.bg_color = Color::WHITE, .zoom = 1.0f} +	);  	auto start = std::chrono::steady_clock::now();  	while (true) {  		const keyboard_state_t & keyboard_state = sdl_context.get_keyboard_state(); diff --git a/src/example/loadfont.cpp b/src/example/loadfont.cpp index e459332..dd7caff 100644 --- a/src/example/loadfont.cpp +++ b/src/example/loadfont.cpp @@ -15,19 +15,21 @@ int main() {  	// SDLFontContext font_facade;  	Mediator mediator; -	FontFacade font_facade{}; -	SDLContext sdl_context{mediator}; +	FontFacade font_facade {}; +	SDLContext sdl_context {mediator};  	// ComponentManager component_manager{mediator}; -	ResourceManager resource_manager{mediator}; +	ResourceManager resource_manager {mediator};  	try {  		// Correct way to create a unique pointer for Text  		std::unique_ptr<Text> label = std::make_unique<Text>( -			1, vec2(100, 100), vec2(0, 0), "OpenSymbol", Text::Data{}, "test text"); +			1, vec2(100, 100), vec2(0, 0), "OpenSymbol", Text::Data {}, "test text" +		);  		// std::cout << "Path: " << label->font.get_path() << std::endl;  		Asset asset1 = font_facade.get_font_asset("OpenSymbol");  		std::cout << asset1.get_path() << std::endl;  		std::unique_ptr<Text> label2 = std::make_unique<Text>( -			1, vec2(100, 100), vec2(0, 0), "fsaafdafsdafsdafsdasfdds", Text::Data{}); +			1, vec2(100, 100), vec2(0, 0), "fsaafdafsdafsdafsdasfdds", Text::Data {} +		);  		Asset asset = Asset("test test");  		label->font.emplace(asset);  		std::cout << label->font.value().get_path() << std::endl; diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 5440fdd..7942fce 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -23,38 +23,44 @@ using namespace std;  class TestScene : public Scene {  public:  	void load_scene() { -		GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1); +		GameObject game_object = new_object("", "", vec2 {0, 0}, 0, 1);  		Color color(255, 255, 255, 255); -		Asset img{"asset/texture/square.png"}; +		Asset img {"asset/texture/square.png"};  		Sprite & test_sprite = game_object.add_component<Sprite>( -			img, Sprite::Data{ -					 .color = color, -					 .flip = Sprite::FlipSettings{false, false}, -					 .sorting_in_layer = 2, -					 .order_in_layer = 2, -					 .size = {1, 1}, -					 .angle_offset = 0, -					 .position_offset = {0, 1}, -					 .world_space = false, -				 }); +			img, +			Sprite::Data { +				.color = color, +				.flip = Sprite::FlipSettings {false, false}, +				.sorting_in_layer = 2, +				.order_in_layer = 2, +				.size = {1, 1}, +				.angle_offset = 0, +				.position_offset = {0, 1}, +				.world_space = false, +			} +		);  		//auto & emitter			= game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{}); -		Sprite & test_sprite1 -			= game_object.add_component<Sprite>(img, Sprite::Data{ -														 .color = color, -														 .size = {1, 1}, -														 .position_offset = {0, -1}, -														 .world_space = false, -													 }); +		Sprite & test_sprite1 = game_object.add_component<Sprite>( +			img, +			Sprite::Data { +				.color = color, +				.size = {1, 1}, +				.position_offset = {0, -1}, +				.world_space = false, +			} +		); -		auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{5, 5}, -													   Camera::Data{ -														   .bg_color = Color::WHITE, -														   .postion_offset = {1000, 1000}, -													   }); +		auto & cam = game_object.add_component<Camera>( +			ivec2 {1280, 720}, vec2 {5, 5}, +			Camera::Data { +				.bg_color = Color::WHITE, +				.postion_offset = {1000, 1000}, +			} +		);  		/*  		game_object.add_component<Text>(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS", diff --git a/src/example/replay.cpp b/src/example/replay.cpp index 82fd478..00a6502 100644 --- a/src/example/replay.cpp +++ b/src/example/replay.cpp @@ -55,15 +55,20 @@ public:  		ComponentManager & mgr = mediator.component_manager;  		GameObject cam = mgr.new_object("cam"); -		cam.add_component<Camera>(ivec2{640, 480}, vec2{3, 3}, -								  Camera::Data{ -									  .bg_color = Color::WHITE, -								  }); +		cam.add_component<Camera>( +			ivec2 {640, 480}, vec2 {3, 3}, +			Camera::Data { +				.bg_color = Color::WHITE, +			} +		);  		GameObject square = mgr.new_object("square"); -		square.add_component<Sprite>(Asset{"asset/texture/square.png"}, Sprite::Data{ -																			.size = {0.5, 0.5}, -																		}); +		square.add_component<Sprite>( +			Asset {"asset/texture/square.png"}, +			Sprite::Data { +				.size = {0.5, 0.5}, +			} +		);  		square.add_component<BehaviorScript>().set_script<AnimationScript>();  		GameObject scapegoat = mgr.new_object(""); diff --git a/src/test/AssetTest.cpp b/src/test/AssetTest.cpp index 93fd6a9..f41e9de 100644 --- a/src/test/AssetTest.cpp +++ b/src/test/AssetTest.cpp @@ -7,15 +7,15 @@ using namespace std;  using namespace crepe;  using namespace testing; -TEST(AssetTest, Existant) { ASSERT_NO_THROW(Asset{"asset/texture/img.png"}); } +TEST(AssetTest, Existant) { ASSERT_NO_THROW(Asset {"asset/texture/img.png"}); } -TEST(AssetTest, Nonexistant) { ASSERT_ANY_THROW(Asset{"asset/nonexistant"}); } +TEST(AssetTest, Nonexistant) { ASSERT_ANY_THROW(Asset {"asset/nonexistant"}); }  TEST(AssetTest, Rootless) {  	Config & cfg = Config::get_instance();  	cfg.asset.root_pattern.clear();  	string arbitrary = "\\/this is / /../passed through as-is"; -	Asset asset{arbitrary}; +	Asset asset {arbitrary};  	ASSERT_EQ(arbitrary, asset.get_path());  } diff --git a/src/test/AudioTest.cpp b/src/test/AudioTest.cpp index 415a12e..3844c73 100644 --- a/src/test/AudioTest.cpp +++ b/src/test/AudioTest.cpp @@ -31,11 +31,11 @@ private:  private:  	Mediator mediator; -	ComponentManager component_manager{mediator}; -	ResourceManager resource_manager{mediator}; +	ComponentManager component_manager {mediator}; +	ResourceManager resource_manager {mediator};  public: -	TestAudioSystem system{mediator}; +	TestAudioSystem system {mediator};  	TestSoundContext & context = system.context;  private: diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index c8d804c..c571c1a 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -39,8 +39,9 @@ public:  	}  	void init() { -		subscribe<CollisionEvent>( -			[this](const CollisionEvent & ev) -> bool { return this->on_collision(ev); }); +		subscribe<CollisionEvent>([this](const CollisionEvent & ev) -> bool { +			return this->on_collision(ev); +		});  	}  	void update() {  		// Retrieve component from the same GameObject this script is on @@ -50,11 +51,11 @@ public:  class CollisionTest : public Test {  public:  	Mediator m; -	EventManager event_mgr{m}; -	ComponentManager mgr{m}; -	CollisionSystem collision_sys{m}; -	ScriptSystem script_sys{m}; -	LoopTimerManager loop_timer{m}; +	EventManager event_mgr {m}; +	ComponentManager mgr {m}; +	CollisionSystem collision_sys {m}; +	ScriptSystem script_sys {m}; +	LoopTimerManager loop_timer {m};  	GameObject world = mgr.new_object("world", "", {50, 50});  	GameObject game_object1 = mgr.new_object("object1", "", {50, 50}); @@ -64,17 +65,17 @@ public:  	CollisionHandler * script_object2_ref = nullptr;  	void SetUp() override { -		world.add_component<Rigidbody>(Rigidbody::Data{ +		world.add_component<Rigidbody>(Rigidbody::Data {  			// TODO: remove unrelated properties:  			.body_type = Rigidbody::BodyType::STATIC,  		});  		// Create a box with an inner size of 10x10 units -		world.add_component<BoxCollider>(vec2{100, 100}, vec2{0, -100}); // Top -		world.add_component<BoxCollider>(vec2{100, 100}, vec2{0, 100}); // Bottom -		world.add_component<BoxCollider>(vec2{100, 100}, vec2{-100, 0}); // Left -		world.add_component<BoxCollider>(vec2{100, 100}, vec2{100, 0}); // right +		world.add_component<BoxCollider>(vec2 {100, 100}, vec2 {0, -100}); // Top +		world.add_component<BoxCollider>(vec2 {100, 100}, vec2 {0, 100}); // Bottom +		world.add_component<BoxCollider>(vec2 {100, 100}, vec2 {-100, 0}); // Left +		world.add_component<BoxCollider>(vec2 {100, 100}, vec2 {100, 0}); // right -		game_object1.add_component<Rigidbody>(Rigidbody::Data{ +		game_object1.add_component<Rigidbody>(Rigidbody::Data {  			.mass = 1,  			.gravity_scale = 0.01,  			.body_type = Rigidbody::BodyType::DYNAMIC, @@ -83,13 +84,13 @@ public:  			.elasticity_coefficient = 1,  			.collision_layers = {0},  		}); -		game_object1.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0}); +		game_object1.add_component<BoxCollider>(vec2 {10, 10}, vec2 {0, 0});  		BehaviorScript & script_object1  			= game_object1.add_component<BehaviorScript>().set_script<CollisionHandler>(1);  		script_object1_ref = static_cast<CollisionHandler *>(script_object1.script.get());  		ASSERT_NE(script_object1_ref, nullptr); -		game_object2.add_component<Rigidbody>(Rigidbody::Data{ +		game_object2.add_component<Rigidbody>(Rigidbody::Data {  			.mass = 1,  			.gravity_scale = 0.01,  			.body_type = Rigidbody::BodyType::DYNAMIC, @@ -98,7 +99,7 @@ public:  			.elasticity_coefficient = 1,  			.collision_layers = {0},  		}); -		game_object2.add_component<BoxCollider>(vec2{10, 10}, vec2{0, 0}); +		game_object2.add_component<BoxCollider>(vec2 {10, 10}, vec2 {0, 0});  		BehaviorScript & script_object2  			= game_object2.add_component<BehaviorScript>().set_script<CollisionHandler>(2);  		script_object2_ref = static_cast<CollisionHandler *>(script_object2.script.get()); @@ -154,16 +155,18 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction_no_velocity) {  		EXPECT_EQ(ev.info.self.transform.game_object_id, 1);  		EXPECT_EQ(ev.info.resolution.x, -5);  		EXPECT_EQ(ev.info.resolution.y, 0); -		EXPECT_EQ(ev.info.resolution_direction, -				  crepe::CollisionSystem::Direction::X_DIRECTION); +		EXPECT_EQ( +			ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION +		);  	};  	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true;  		EXPECT_EQ(ev.info.self.transform.game_object_id, 2);  		EXPECT_EQ(ev.info.resolution.x, 5);  		EXPECT_EQ(ev.info.resolution.y, 0); -		EXPECT_EQ(ev.info.resolution_direction, -				  crepe::CollisionSystem::Direction::X_DIRECTION); +		EXPECT_EQ( +			ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION +		);  	};  	EXPECT_FALSE(collision_happend);  	Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); @@ -179,16 +182,18 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction_no_velocity) {  		EXPECT_EQ(ev.info.self.transform.game_object_id, 1);  		EXPECT_EQ(ev.info.resolution.x, 0);  		EXPECT_EQ(ev.info.resolution.y, -5); -		EXPECT_EQ(ev.info.resolution_direction, -				  crepe::CollisionSystem::Direction::Y_DIRECTION); +		EXPECT_EQ( +			ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION +		);  	};  	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true;  		EXPECT_EQ(ev.info.self.transform.game_object_id, 2);  		EXPECT_EQ(ev.info.resolution.x, 0);  		EXPECT_EQ(ev.info.resolution.y, 5); -		EXPECT_EQ(ev.info.resolution_direction, -				  crepe::CollisionSystem::Direction::Y_DIRECTION); +		EXPECT_EQ( +			ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION +		);  	};  	EXPECT_FALSE(collision_happend);  	Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); @@ -231,16 +236,18 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction) {  		EXPECT_EQ(ev.info.self.transform.game_object_id, 1);  		EXPECT_EQ(ev.info.resolution.x, -5);  		EXPECT_EQ(ev.info.resolution.y, 5); -		EXPECT_EQ(ev.info.resolution_direction, -				  crepe::CollisionSystem::Direction::X_DIRECTION); +		EXPECT_EQ( +			ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION +		);  	};  	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true;  		EXPECT_EQ(ev.info.self.transform.game_object_id, 2);  		EXPECT_EQ(ev.info.resolution.x, 5);  		EXPECT_EQ(ev.info.resolution.y, -5); -		EXPECT_EQ(ev.info.resolution_direction, -				  crepe::CollisionSystem::Direction::X_DIRECTION); +		EXPECT_EQ( +			ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION +		);  	};  	EXPECT_FALSE(collision_happend);  	Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); @@ -260,16 +267,18 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction) {  		EXPECT_EQ(ev.info.self.transform.game_object_id, 1);  		EXPECT_EQ(ev.info.resolution.x, 5);  		EXPECT_EQ(ev.info.resolution.y, -5); -		EXPECT_EQ(ev.info.resolution_direction, -				  crepe::CollisionSystem::Direction::Y_DIRECTION); +		EXPECT_EQ( +			ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION +		);  	};  	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		collision_happend = true;  		EXPECT_EQ(ev.info.self.transform.game_object_id, 2);  		EXPECT_EQ(ev.info.resolution.x, -5);  		EXPECT_EQ(ev.info.resolution.y, 5); -		EXPECT_EQ(ev.info.resolution_direction, -				  crepe::CollisionSystem::Direction::Y_DIRECTION); +		EXPECT_EQ( +			ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION +		);  	};  	EXPECT_FALSE(collision_happend);  	Transform & tf = this->mgr.get_components_by_id<Transform>(1).front().get(); @@ -309,8 +318,9 @@ TEST_F(CollisionTest, collision_box_box_static_x_direction) {  		EXPECT_EQ(ev.info.self.transform.game_object_id, 1);  		EXPECT_EQ(ev.info.resolution.x, -5);  		EXPECT_EQ(ev.info.resolution.y, 5); -		EXPECT_EQ(ev.info.resolution_direction, -				  crepe::CollisionSystem::Direction::X_DIRECTION); +		EXPECT_EQ( +			ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION +		);  	};  	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		// is static should not be called @@ -334,8 +344,9 @@ TEST_F(CollisionTest, collision_box_box_static_y_direction) {  		EXPECT_EQ(ev.info.self.transform.game_object_id, 1);  		EXPECT_EQ(ev.info.resolution.x, 5);  		EXPECT_EQ(ev.info.resolution.y, -5); -		EXPECT_EQ(ev.info.resolution_direction, -				  crepe::CollisionSystem::Direction::Y_DIRECTION); +		EXPECT_EQ( +			ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION +		);  	};  	script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) {  		// is static should not be called diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp index 8f86a91..92436a9 100644 --- a/src/test/ECSTest.cpp +++ b/src/test/ECSTest.cpp @@ -16,7 +16,7 @@ class ECSTest : public ::testing::Test {  	Mediator m;  public: -	ComponentManager mgr{m}; +	ComponentManager mgr {m};  	class TestComponent : public Component {  		using Component::Component; @@ -24,7 +24,7 @@ public:  };  TEST_F(ECSTest, createGameObject) { -	GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); +	GameObject obj = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1);  	vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();  	vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>(); @@ -44,8 +44,8 @@ TEST_F(ECSTest, createGameObject) {  }  TEST_F(ECSTest, deleteAllGameObjects) { -	GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); -	GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); +	GameObject obj0 = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1); +	GameObject obj1 = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1);  	mgr.delete_all_components(); @@ -55,7 +55,7 @@ TEST_F(ECSTest, deleteAllGameObjects) {  	EXPECT_EQ(metadata.size(), 0);  	EXPECT_EQ(transform.size(), 0); -	GameObject obj2 = mgr.new_object("body2", "person2", vec2{1, 0}, 5, 1); +	GameObject obj2 = mgr.new_object("body2", "person2", vec2 {1, 0}, 5, 1);  	metadata = mgr.get_components_by_type<Metadata>();  	transform = mgr.get_components_by_type<Transform>(); @@ -77,8 +77,8 @@ TEST_F(ECSTest, deleteAllGameObjects) {  }  TEST_F(ECSTest, deleteGameObject) { -	GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); -	GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); +	GameObject obj0 = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1); +	GameObject obj1 = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1);  	mgr.delete_all_components_of_id(0); @@ -103,7 +103,7 @@ TEST_F(ECSTest, deleteGameObject) {  TEST_F(ECSTest, manyGameObjects) {  	for (int i = 0; i < 5000; i++) { -		GameObject obj = mgr.new_object("body", "person", vec2{0, 0}, 0, i); +		GameObject obj = mgr.new_object("body", "person", vec2 {0, 0}, 0, i);  	}  	vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); @@ -135,7 +135,7 @@ TEST_F(ECSTest, manyGameObjects) {  	for (int i = 0; i < 10000 - 5000; i++) {  		string tag = "person" + to_string(i); -		GameObject obj = mgr.new_object("body", tag, vec2{0, 0}, i, 0); +		GameObject obj = mgr.new_object("body", tag, vec2 {0, 0}, i, 0);  	}  	metadata = mgr.get_components_by_type<Metadata>(); @@ -168,7 +168,7 @@ TEST_F(ECSTest, manyGameObjects) {  	for (int i = 0; i < 10000; i++) {  		string name = "body" + to_string(i); -		GameObject obj = mgr.new_object(name, "person", vec2{0, 0}, 0, 0); +		GameObject obj = mgr.new_object(name, "person", vec2 {0, 0}, 0, 0);  	}  	metadata = mgr.get_components_by_type<Metadata>(); @@ -193,8 +193,8 @@ TEST_F(ECSTest, manyGameObjects) {  }  TEST_F(ECSTest, getComponentsByID) { -	GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); -	GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); +	GameObject obj0 = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1); +	GameObject obj1 = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1);  	vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_id<Metadata>(0);  	vector<reference_wrapper<Transform>> transform = mgr.get_components_by_id<Transform>(1); @@ -217,19 +217,21 @@ TEST_F(ECSTest, getComponentsByID) {  TEST_F(ECSTest, tooMuchComponents) {  	try { -		GameObject obj0 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); -		obj0.add_component<Transform>(vec2{10, 10}, 0, 1); +		GameObject obj0 = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1); +		obj0.add_component<Transform>(vec2 {10, 10}, 0, 1);  	} catch (const exception & e) { -		EXPECT_EQ(e.what(), -				  string("Exceeded maximum number of instances for this component type")); +		EXPECT_EQ( +			e.what(), string("Exceeded maximum number of instances for this component type") +		);  	}  	try { -		GameObject obj1 = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); +		GameObject obj1 = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1);  		obj1.add_component<Metadata>("body", "person");  	} catch (const exception & e) { -		EXPECT_EQ(e.what(), -				  string("Exceeded maximum number of instances for this component type")); +		EXPECT_EQ( +			e.what(), string("Exceeded maximum number of instances for this component type") +		);  	}  	vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); @@ -241,11 +243,11 @@ TEST_F(ECSTest, tooMuchComponents) {  TEST_F(ECSTest, partentChild) {  	{ -		GameObject body = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); -		GameObject right_leg = mgr.new_object("rightLeg", "person", vec2{1, 1}, 0, 1); -		GameObject left_leg = mgr.new_object("leftLeg", "person", vec2{1, 1}, 0, 1); -		GameObject right_foot = mgr.new_object("rightFoot", "person", vec2{2, 2}, 0, 1); -		GameObject left_foot = mgr.new_object("leftFoot", "person", vec2{2, 2}, 0, 1); +		GameObject body = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1); +		GameObject right_leg = mgr.new_object("rightLeg", "person", vec2 {1, 1}, 0, 1); +		GameObject left_leg = mgr.new_object("leftLeg", "person", vec2 {1, 1}, 0, 1); +		GameObject right_foot = mgr.new_object("rightFoot", "person", vec2 {2, 2}, 0, 1); +		GameObject left_foot = mgr.new_object("leftFoot", "person", vec2 {2, 2}, 0, 1);  		// Set the parent of each GameObject  		right_foot.set_parent(right_leg); @@ -290,10 +292,10 @@ TEST_F(ECSTest, partentChild) {  }  TEST_F(ECSTest, persistent) { -	GameObject obj0 = mgr.new_object("obj0", "obj0", vec2{0, 0}, 0, 1); -	GameObject obj1 = mgr.new_object("obj1", "obj1", vec2{0, 0}, 0, 1); +	GameObject obj0 = mgr.new_object("obj0", "obj0", vec2 {0, 0}, 0, 1); +	GameObject obj1 = mgr.new_object("obj1", "obj1", vec2 {0, 0}, 0, 1);  	obj1.set_persistent(); -	GameObject obj2 = mgr.new_object("obj2", "obj2", vec2{0, 0}, 0, 1); +	GameObject obj2 = mgr.new_object("obj2", "obj2", vec2 {0, 0}, 0, 1);  	vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();  	vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>(); @@ -329,8 +331,8 @@ TEST_F(ECSTest, persistent) {  	EXPECT_EQ(transform[0].get().position.x, 0);  	EXPECT_EQ(transform[0].get().position.y, 0); -	GameObject obj3 = mgr.new_object("obj3", "obj3", vec2{0, 0}, 0, 5); -	GameObject obj4 = mgr.new_object("obj4", "obj4", vec2{0, 0}, 0, 5); +	GameObject obj3 = mgr.new_object("obj3", "obj3", vec2 {0, 0}, 0, 5); +	GameObject obj4 = mgr.new_object("obj4", "obj4", vec2 {0, 0}, 0, 5);  	metadata = mgr.get_components_by_type<Metadata>();  	transform = mgr.get_components_by_type<Transform>(); @@ -358,10 +360,10 @@ TEST_F(ECSTest, persistent) {  }  TEST_F(ECSTest, resetPersistent) { -	GameObject obj0 = mgr.new_object("obj0", "obj0", vec2{0, 0}, 0, 1); -	GameObject obj1 = mgr.new_object("obj1", "obj1", vec2{0, 0}, 0, 1); +	GameObject obj0 = mgr.new_object("obj0", "obj0", vec2 {0, 0}, 0, 1); +	GameObject obj1 = mgr.new_object("obj1", "obj1", vec2 {0, 0}, 0, 1);  	obj1.set_persistent(); -	GameObject obj2 = mgr.new_object("obj2", "obj2", vec2{0, 0}, 0, 1); +	GameObject obj2 = mgr.new_object("obj2", "obj2", vec2 {0, 0}, 0, 1);  	vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();  	vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>(); @@ -478,5 +480,5 @@ TEST_F(ECSTest, Snapshot) {  	mgr.restore(snapshot); -	EXPECT_EQ(foo.transform.position, (vec2{1, 1})); +	EXPECT_EQ(foo.transform.position, (vec2 {1, 1}));  } diff --git a/src/test/EventTest.cpp b/src/test/EventTest.cpp index f8be3fe..6105679 100644 --- a/src/test/EventTest.cpp +++ b/src/test/EventTest.cpp @@ -10,7 +10,7 @@ using namespace crepe;  class EventManagerTest : public ::testing::Test {  protected:  	Mediator mediator; -	EventManager event_mgr{mediator}; +	EventManager event_mgr {mediator};  	void SetUp() override {  		// Clear any existing subscriptions or events before each test  		event_mgr.clear(); @@ -30,18 +30,20 @@ TEST_F(EventManagerTest, EventSubscription) {  	// Verify subscription (not directly verifiable; test by triggering event)  	event_mgr.trigger_event<KeyPressEvent>( -		KeyPressEvent{ +		KeyPressEvent {  			.repeat = true,  			.key = Keycode::A,  		}, -		1); +		1 +	);  	event_mgr.trigger_event<KeyPressEvent>( -		KeyPressEvent{ +		KeyPressEvent {  			.repeat = true,  			.key = Keycode::A,  		}, -		EventManager::CHANNEL_ALL); +		EventManager::CHANNEL_ALL +	);  }  TEST_F(EventManagerTest, EventManagerTest_trigger_all_channels) {  	bool triggered = false; @@ -55,7 +57,7 @@ TEST_F(EventManagerTest, EventManagerTest_trigger_all_channels) {  	};  	event_mgr.subscribe<MouseClickEvent>(mouse_handler, EventManager::CHANNEL_ALL); -	MouseClickEvent click_event{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}; +	MouseClickEvent click_event {.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE};  	event_mgr.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);  	EXPECT_TRUE(triggered); @@ -72,7 +74,7 @@ TEST_F(EventManagerTest, EventManagerTest_trigger_one_channel) {  	};  	event_mgr.subscribe<MouseClickEvent>(mouse_handler, test_channel); -	MouseClickEvent click_event{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}; +	MouseClickEvent click_event {.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE};  	event_mgr.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL);  	EXPECT_FALSE(triggered); @@ -103,7 +105,7 @@ TEST_F(EventManagerTest, EventManagerTest_callback_propagation) {  	};  	// Test event -	MouseClickEvent click_event{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}; +	MouseClickEvent click_event {.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE};  	event_mgr.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL);  	event_mgr.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL); @@ -151,10 +153,12 @@ TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) {  	event_mgr.subscribe<MouseClickEvent>(mouse_handler2, test_channel);  	event_mgr.queue_event<MouseClickEvent>( -		MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}); +		MouseClickEvent {.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE} +	);  	event_mgr.queue_event<MouseClickEvent>( -		MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}, -		test_channel); +		MouseClickEvent {.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}, +		test_channel +	);  	event_mgr.dispatch_events();  	EXPECT_TRUE(triggered1);  	EXPECT_TRUE(triggered2); @@ -188,7 +192,8 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {  	// Queue events  	event_mgr.queue_event<MouseClickEvent>( -		MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}); +		MouseClickEvent {.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE} +	);  	// Dispatch events - both handlers should be triggered  	event_mgr.dispatch_events(); @@ -204,7 +209,8 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {  	// Queue the same event again  	event_mgr.queue_event<MouseClickEvent>( -		MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}); +		MouseClickEvent {.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE} +	);  	// Dispatch events - only handler 2 should be triggered, handler 1 should NOT  	event_mgr.dispatch_events(); @@ -219,7 +225,8 @@ TEST_F(EventManagerTest, EventManagerTest_unsubscribe) {  	// Queue the event again  	event_mgr.queue_event<MouseClickEvent>( -		MouseClickEvent{.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE}); +		MouseClickEvent {.mouse_pos = {100, 200}, .button = MouseButton::LEFT_MOUSE} +	);  	// Dispatch events - no handler should be triggered  	event_mgr.dispatch_events(); diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index 0243bd8..9a541a0 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -28,22 +28,23 @@ using namespace crepe;  class InputTest : public ::testing::Test {  public:  	Mediator mediator; -	ComponentManager mgr{mediator}; -	SDLContext sdl_context{mediator}; +	ComponentManager mgr {mediator}; +	SDLContext sdl_context {mediator}; -	InputSystem input_system{mediator}; -	ResourceManager resman{mediator}; -	RenderSystem render{mediator}; -	EventManager event_manager{mediator}; +	InputSystem input_system {mediator}; +	ResourceManager resman {mediator}; +	RenderSystem render {mediator}; +	EventManager event_manager {mediator};  	//GameObject camera;  	vec2 offset = {100, 200};  protected:  	void SetUp() override {  		GameObject obj = mgr.new_object("camera", "camera", offset, 0, 1); -		auto & camera -			= obj.add_component<Camera>(ivec2{500, 500}, vec2{500, 500}, -										Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); +		auto & camera = obj.add_component<Camera>( +			ivec2 {500, 500}, vec2 {500, 500}, +			Camera::Data {.bg_color = Color::WHITE, .zoom = 1.0f} +		);  		render.frame_update();  		//mediator.event_manager = event_manager;  		//mediator.component_manager = mgr; @@ -208,14 +209,14 @@ TEST_F(InputTest, MouseClick) {  }  TEST_F(InputTest, testButtonClick) { -	GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); +	GameObject button_obj = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1);  	bool button_clicked = false;  	event_manager.subscribe<ButtonPressEvent>([&](const ButtonPressEvent & event) {  		button_clicked = true;  		EXPECT_EQ(event.metadata.game_object_id, button_obj.id);  		return false;  	}); -	auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}); +	auto & button = button_obj.add_component<Button>(vec2 {100, 100}, vec2 {0, 0});  	bool hover = false;  	button.active = true; @@ -230,14 +231,14 @@ TEST_F(InputTest, testButtonClick) {  	EXPECT_TRUE(button_clicked);  }  TEST_F(InputTest, buttonPositionCamera) { -	GameObject button_obj = mgr.new_object("body", "person", vec2{50, 50}, 0, 1); +	GameObject button_obj = mgr.new_object("body", "person", vec2 {50, 50}, 0, 1);  	bool button_clicked = false;  	event_manager.subscribe<ButtonPressEvent>([&](const ButtonPressEvent & event) {  		button_clicked = true;  		EXPECT_EQ(event.metadata.game_object_id, button_obj.id);  		return false;  	}); -	auto & button = button_obj.add_component<Button>(vec2{10, 10}, vec2{0, 0}); +	auto & button = button_obj.add_component<Button>(vec2 {10, 10}, vec2 {0, 0});  	button.world_space = false;  	bool hover = false; @@ -253,14 +254,14 @@ TEST_F(InputTest, buttonPositionCamera) {  	EXPECT_TRUE(button_clicked);  }  TEST_F(InputTest, buttonPositionWorld) { -	GameObject button_obj = mgr.new_object("body", "person", vec2{50, 50}, 0, 1); +	GameObject button_obj = mgr.new_object("body", "person", vec2 {50, 50}, 0, 1);  	bool button_clicked = false;  	event_manager.subscribe<ButtonPressEvent>([&](const ButtonPressEvent & event) {  		button_clicked = true;  		EXPECT_EQ(event.metadata.game_object_id, button_obj.id);  		return false;  	}); -	auto & button = button_obj.add_component<Button>(vec2{10, 10}, vec2{0, 0}); +	auto & button = button_obj.add_component<Button>(vec2 {10, 10}, vec2 {0, 0});  	button.world_space = true;  	bool hover = false;  	button.active = true; @@ -275,7 +276,7 @@ TEST_F(InputTest, buttonPositionWorld) {  	EXPECT_FALSE(button_clicked);  }  TEST_F(InputTest, testButtonHover) { -	GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); +	GameObject button_obj = mgr.new_object("body", "person", vec2 {0, 0}, 0, 1);  	bool button_hover = false;  	event_manager.subscribe<ButtonEnterEvent>([&](const ButtonEnterEvent & event) {  		button_hover = true; @@ -287,7 +288,7 @@ TEST_F(InputTest, testButtonHover) {  		EXPECT_EQ(event.metadata.game_object_id, button_obj.id);  		return false;  	}); -	auto & button = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}); +	auto & button = button_obj.add_component<Button>(vec2 {100, 100}, vec2 {0, 0});  	button.active = true;  	// Mouse on button  	SDL_Event hover_event; diff --git a/src/test/LoopManagerTest.cpp b/src/test/LoopManagerTest.cpp index f6653fa..302d96c 100644 --- a/src/test/LoopManagerTest.cpp +++ b/src/test/LoopManagerTest.cpp @@ -72,7 +72,7 @@ TEST_F(DISABLED_LoopManagerTest, ShutDown) {  	// Start the loop in a separate thread  	std::thread loop_thread([&]() { test_loop.start(); });  	std::this_thread::sleep_for(std::chrono::milliseconds(1)); -	test_loop.event_manager.trigger_event<ShutDownEvent>(ShutDownEvent{}); +	test_loop.event_manager.trigger_event<ShutDownEvent>(ShutDownEvent {});  	// Wait for the loop thread to finish  	loop_thread.join();  } diff --git a/src/test/LoopTimerTest.cpp b/src/test/LoopTimerTest.cpp index 7bd6305..52e412e 100644 --- a/src/test/LoopTimerTest.cpp +++ b/src/test/LoopTimerTest.cpp @@ -14,7 +14,7 @@ using namespace crepe;  class LoopTimerTest : public ::testing::Test {  protected:  	Mediator mediator; -	LoopTimerManager loop_timer{mediator}; +	LoopTimerManager loop_timer {mediator};  	void SetUp() override { loop_timer.start(); }  }; diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp index 7a731a3..eee7a73 100644 --- a/src/test/ParticleTest.cpp +++ b/src/test/ParticleTest.cpp @@ -22,45 +22,49 @@ class ParticlesTest : public ::testing::Test {  	Mediator m;  public: -	ComponentManager component_manager{m}; -	ParticleSystem particle_system{m}; -	LoopTimerManager loop_timer{m}; +	ComponentManager component_manager {m}; +	ParticleSystem particle_system {m}; +	LoopTimerManager loop_timer {m};  	void SetUp() override {  		ComponentManager & mgr = this->component_manager;  		std::vector<std::reference_wrapper<Transform>> transforms  			= mgr.get_components_by_id<Transform>(0);  		if (transforms.empty()) { -			GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 0); +			GameObject game_object = mgr.new_object("", "", vec2 {0, 0}, 0, 0);  			Color color(0, 0, 0, 0);  			auto s1 = Asset("asset/texture/img.png");  			Sprite & test_sprite = game_object.add_component<Sprite>( -				s1, Sprite::Data{ -						.color = color, -						.flip = Sprite::FlipSettings{true, true}, -						.size = {10, 10}, -					}); +				s1, +				Sprite::Data { +					.color = color, +					.flip = Sprite::FlipSettings {true, true}, +					.size = {10, 10}, +				} +			); -			game_object.add_component<ParticleEmitter>(test_sprite, -													   ParticleEmitter::Data{ -														   .offset = {0, 0}, -														   .max_particles = 100, -														   .emission_rate = 0, -														   .min_speed = 0, -														   .max_speed = 0, -														   .min_angle = 0, -														   .max_angle = 0, -														   .begin_lifespan = 0, -														   .end_lifespan = 0, -														   .force_over_time = vec2{0, 0}, -														   .boundary{ -															   .width = 0, -															   .height = 0, -															   .offset = vec2{0, 0}, -															   .reset_on_exit = false, -														   }, -													   }); +			game_object.add_component<ParticleEmitter>( +				test_sprite, +				ParticleEmitter::Data { +					.offset = {0, 0}, +					.max_particles = 100, +					.emission_rate = 0, +					.min_speed = 0, +					.max_speed = 0, +					.min_angle = 0, +					.max_angle = 0, +					.begin_lifespan = 0, +					.end_lifespan = 0, +					.force_over_time = vec2 {0, 0}, +					.boundary { +						.width = 0, +						.height = 0, +						.offset = vec2 {0, 0}, +						.reset_on_exit = false, +					}, +				} +			);  		}  		transforms = mgr.get_components_by_id<Transform>(0);  		Transform & transform = transforms.front().get(); @@ -78,8 +82,8 @@ public:  		emitter.data.max_angle = 0;  		emitter.data.begin_lifespan = 0;  		emitter.data.end_lifespan = 0; -		emitter.data.force_over_time = vec2{0, 0}; -		emitter.data.boundary = {0, 0, vec2{0, 0}, false}; +		emitter.data.force_over_time = vec2 {0, 0}; +		emitter.data.boundary = {0, 0, vec2 {0, 0}, false};  		for (auto & particle : emitter.particles) {  			particle.active = false;  		} @@ -204,9 +208,13 @@ TEST_F(ParticlesTest, boundaryParticleStop) {  	EXPECT_NEAR(emitter.particles[0].velocity.x, 0, TOLERANCE);  	EXPECT_NEAR(emitter.particles[0].velocity.y, 0, TOLERANCE);  	if (emitter.particles[0].velocity.x != 0) -		EXPECT_NEAR(std::abs(emitter.particles[0].position.x), -					emitter.data.boundary.height / 2, TOLERANCE); +		EXPECT_NEAR( +			std::abs(emitter.particles[0].position.x), emitter.data.boundary.height / 2, +			TOLERANCE +		);  	if (emitter.particles[0].velocity.y != 0) -		EXPECT_NEAR(std::abs(emitter.particles[0].position.y), emitter.data.boundary.width / 2, -					TOLERANCE); +		EXPECT_NEAR( +			std::abs(emitter.particles[0].position.y), emitter.data.boundary.width / 2, +			TOLERANCE +		);  } diff --git a/src/test/PhysicsTest.cpp b/src/test/PhysicsTest.cpp index 79ed0b8..85eb6d5 100644 --- a/src/test/PhysicsTest.cpp +++ b/src/test/PhysicsTest.cpp @@ -16,17 +16,17 @@ class PhysicsTest : public ::testing::Test {  	Mediator m;  public: -	ComponentManager component_manager{m}; -	PhysicsSystem system{m}; -	LoopTimerManager loop_timer{m}; +	ComponentManager component_manager {m}; +	PhysicsSystem system {m}; +	LoopTimerManager loop_timer {m};  	void SetUp() override {  		ComponentManager & mgr = this->component_manager;  		vector<reference_wrapper<Transform>> transforms  			= mgr.get_components_by_id<Transform>(0);  		if (transforms.empty()) { -			auto entity = mgr.new_object("", "", vec2{0, 0}, 0, 0); -			entity.add_component<Rigidbody>(Rigidbody::Data{ +			auto entity = mgr.new_object("", "", vec2 {0, 0}, 0, 0); +			entity.add_component<Rigidbody>(Rigidbody::Data {  				.mass = 1,  				.gravity_scale = 1,  				.body_type = Rigidbody::BodyType::DYNAMIC, diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index d1da5a0..d8bd09d 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -36,8 +36,9 @@ class TestScript : public Script {  		return true;  	}  	void init() { -		subscribe<CollisionEvent>( -			[this](const CollisionEvent & ev) -> bool { return this->oncollision(ev); }); +		subscribe<CollisionEvent>([this](const CollisionEvent & ev) -> bool { +			return this->oncollision(ev); +		});  	}  	void fixed_update() {  		// Retrieve component from the same GameObject this script is on @@ -57,17 +58,17 @@ public:  	const std::chrono::microseconds duration = 16000us;  	Mediator m; -	SDLContext sdl_context{m}; -	ResourceManager resman{m}; -	ComponentManager mgr{m}; +	SDLContext sdl_context {m}; +	ResourceManager resman {m}; +	ComponentManager mgr {m};  	// Add system used for profling tests -	EventManager evmgr{m}; -	LoopTimerManager loopmgr{m}; -	CollisionSystem collision_sys{m}; -	PhysicsSystem physics_sys{m}; -	ParticleSystem particle_sys{m}; -	RenderSystem render_sys{m}; -	ScriptSystem script_sys{m}; +	EventManager evmgr {m}; +	LoopTimerManager loopmgr {m}; +	CollisionSystem collision_sys {m}; +	PhysicsSystem physics_sys {m}; +	ParticleSystem particle_sys {m}; +	RenderSystem render_sys {m}; +	ScriptSystem script_sys {m};  	// Test data  	std::map<std::string, std::chrono::microseconds> timings; @@ -77,11 +78,13 @@ public:  	void SetUp() override {  		GameObject do_not_use = mgr.new_object("DO_NOT_USE", "", {0, 0}); -		do_not_use.add_component<Camera>(ivec2{1080, 720}, vec2{2000, 2000}, -										 Camera::Data{ -											 .bg_color = Color::WHITE, -											 .zoom = 1.0f, -										 }); +		do_not_use.add_component<Camera>( +			ivec2 {1080, 720}, vec2 {2000, 2000}, +			Camera::Data { +				.bg_color = Color::WHITE, +				.zoom = 1.0f, +			} +		);  		// initialize systems here:  		//calls init  		script_sys.fixed_update(); @@ -168,23 +171,25 @@ TEST_F(DISABLED_ProfilingTest, Profiling_2) {  		{  			//define gameobject used for testing  			GameObject gameobject = mgr.new_object( -				"gameobject", "", {static_cast<float>(game_object_count * 2), 0}); -			gameobject.add_component<Rigidbody>(Rigidbody::Data{ +				"gameobject", "", {static_cast<float>(game_object_count * 2), 0} +			); +			gameobject.add_component<Rigidbody>(Rigidbody::Data {  				.gravity_scale = 0.0,  				.body_type = Rigidbody::BodyType::STATIC,  			}); -			gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1}); +			gameobject.add_component<BoxCollider>(vec2 {0, 0}, vec2 {1, 1});  			gameobject.add_component<BehaviorScript>().set_script<TestScript>();  			Sprite & test_sprite = gameobject.add_component<Sprite>( -				Asset{"asset/texture/square.png"}, -				Sprite::Data{ +				Asset {"asset/texture/square.png"}, +				Sprite::Data {  					.color = {0, 0, 0, 0},  					.flip = {.flip_x = false, .flip_y = false},  					.sorting_in_layer = 1,  					.order_in_layer = 1,  					.size = {.y = 500}, -				}); +				} +			);  		}  		this->game_object_count++; @@ -207,35 +212,39 @@ TEST_F(DISABLED_ProfilingTest, Profiling_3) {  		{  			//define gameobject used for testing  			GameObject gameobject = mgr.new_object( -				"gameobject", "", {static_cast<float>(game_object_count * 2), 0}); -			gameobject.add_component<Rigidbody>(Rigidbody::Data{ +				"gameobject", "", {static_cast<float>(game_object_count * 2), 0} +			); +			gameobject.add_component<Rigidbody>(Rigidbody::Data {  				.gravity_scale = 0,  				.body_type = Rigidbody::BodyType::STATIC,  			}); -			gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1}); +			gameobject.add_component<BoxCollider>(vec2 {0, 0}, vec2 {1, 1});  			gameobject.add_component<BehaviorScript>().set_script<TestScript>();  			Sprite & test_sprite = gameobject.add_component<Sprite>( -				Asset{"asset/texture/square.png"}, -				Sprite::Data{ +				Asset {"asset/texture/square.png"}, +				Sprite::Data {  					.color = {0, 0, 0, 0},  					.flip = {.flip_x = false, .flip_y = false},  					.sorting_in_layer = 1,  					.order_in_layer = 1,  					.size = {.y = 500}, -				}); +				} +			);  			auto & test = gameobject.add_component<ParticleEmitter>( -				test_sprite, ParticleEmitter::Data{ -								 .max_particles = 10, -								 .emission_rate = 100, -								 .end_lifespan = 100000, -								 .boundary{ -									 .width = 1000, -									 .height = 1000, -									 .offset = vec2{0, 0}, -									 .reset_on_exit = false, -								 }, - -							 }); +				test_sprite, +				ParticleEmitter::Data { +					.max_particles = 10, +					.emission_rate = 100, +					.end_lifespan = 100000, +					.boundary { +						.width = 1000, +						.height = 1000, +						.offset = vec2 {0, 0}, +						.reset_on_exit = false, +					}, + +				} +			);  		}  		render_sys.frame_update();  		this->game_object_count++; diff --git a/src/test/RenderSystemTest.cpp b/src/test/RenderSystemTest.cpp index 689a6d4..bdd87ee 100644 --- a/src/test/RenderSystemTest.cpp +++ b/src/test/RenderSystemTest.cpp @@ -26,10 +26,10 @@ class RenderSystemTest : public Test {  	Mediator m;  public: -	ComponentManager mgr{m}; -	SDLContext ctx{m}; -	ResourceManager resource_manager{m}; -	RenderSystem sys{m}; +	ComponentManager mgr {m}; +	SDLContext ctx {m}; +	ResourceManager resource_manager {m}; +	RenderSystem sys {m};  	GameObject entity1 = this->mgr.new_object("name");  	GameObject entity2 = this->mgr.new_object("name");  	GameObject entity3 = this->mgr.new_object("name"); @@ -40,44 +40,52 @@ public:  		auto s2 = Asset("asset/texture/img.png");  		auto s3 = Asset("asset/texture/img.png");  		auto s4 = Asset("asset/texture/img.png"); -		auto & sprite1 -			= entity1.add_component<Sprite>(s1, Sprite::Data{ -													.color = Color(0, 0, 0, 0), -													.flip = Sprite::FlipSettings{false, false}, -													.sorting_in_layer = 5, -													.order_in_layer = 5, -													.size = {10, 10}, -												}); +		auto & sprite1 = entity1.add_component<Sprite>( +			s1, +			Sprite::Data { +				.color = Color(0, 0, 0, 0), +				.flip = Sprite::FlipSettings {false, false}, +				.sorting_in_layer = 5, +				.order_in_layer = 5, +				.size = {10, 10}, +			} +		);  		EXPECT_EQ(sprite1.data.order_in_layer, 5);  		EXPECT_EQ(sprite1.data.sorting_in_layer, 5); -		auto & sprite2 -			= entity2.add_component<Sprite>(s2, Sprite::Data{ -													.color = Color(0, 0, 0, 0), -													.flip = Sprite::FlipSettings{false, false}, -													.sorting_in_layer = 2, -													.order_in_layer = 1, -												}); +		auto & sprite2 = entity2.add_component<Sprite>( +			s2, +			Sprite::Data { +				.color = Color(0, 0, 0, 0), +				.flip = Sprite::FlipSettings {false, false}, +				.sorting_in_layer = 2, +				.order_in_layer = 1, +			} +		);  		EXPECT_EQ(sprite2.data.sorting_in_layer, 2);  		EXPECT_EQ(sprite2.data.order_in_layer, 1); -		auto & sprite3 -			= entity3.add_component<Sprite>(s3, Sprite::Data{ -													.color = Color(0, 0, 0, 0), -													.flip = Sprite::FlipSettings{false, false}, -													.sorting_in_layer = 1, -													.order_in_layer = 2, -												}); +		auto & sprite3 = entity3.add_component<Sprite>( +			s3, +			Sprite::Data { +				.color = Color(0, 0, 0, 0), +				.flip = Sprite::FlipSettings {false, false}, +				.sorting_in_layer = 1, +				.order_in_layer = 2, +			} +		);  		EXPECT_EQ(sprite3.data.sorting_in_layer, 1);  		EXPECT_EQ(sprite3.data.order_in_layer, 2); -		auto & sprite4 -			= entity4.add_component<Sprite>(s4, Sprite::Data{ -													.color = Color(0, 0, 0, 0), -													.flip = Sprite::FlipSettings{false, false}, -													.sorting_in_layer = 1, -													.order_in_layer = 1, -												}); +		auto & sprite4 = entity4.add_component<Sprite>( +			s4, +			Sprite::Data { +				.color = Color(0, 0, 0, 0), +				.flip = Sprite::FlipSettings {false, false}, +				.sorting_in_layer = 1, +				.order_in_layer = 1, +			} +		);  		EXPECT_EQ(sprite4.data.sorting_in_layer, 1);  		EXPECT_EQ(sprite4.data.order_in_layer, 1);  	} @@ -128,8 +136,10 @@ TEST_F(RenderSystemTest, sorting_sprites) {  }  TEST_F(RenderSystemTest, Update) { -	entity1.add_component<Camera>(ivec2{100, 100}, vec2{100, 100}, -								  Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); +	entity1.add_component<Camera>( +		ivec2 {100, 100}, vec2 {100, 100}, +		Camera::Data {.bg_color = Color::WHITE, .zoom = 1.0f} +	);  	{  		vector<reference_wrapper<Sprite>> sprites = this->mgr.get_components_by_type<Sprite>();  		ASSERT_EQ(sprites.size(), 4); @@ -157,8 +167,10 @@ TEST_F(RenderSystemTest, Camera) {  		EXPECT_NE(cameras.size(), 1);  	}  	{ -		entity1.add_component<Camera>(ivec2{100, 100}, vec2{100, 100}, -									  Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); +		entity1.add_component<Camera>( +			ivec2 {100, 100}, vec2 {100, 100}, +			Camera::Data {.bg_color = Color::WHITE, .zoom = 1.0f} +		);  		auto cameras = this->mgr.get_components_by_type<Camera>();  		EXPECT_EQ(cameras.size(), 1); @@ -167,8 +179,10 @@ TEST_F(RenderSystemTest, Camera) {  	//TODO improve with newer version  }  TEST_F(RenderSystemTest, Color) { -	entity1.add_component<Camera>(ivec2{100, 100}, vec2{100, 100}, -								  Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); +	entity1.add_component<Camera>( +		ivec2 {100, 100}, vec2 {100, 100}, +		Camera::Data {.bg_color = Color::WHITE, .zoom = 1.0f} +	);  	auto & sprite = this->mgr.get_components_by_id<Sprite>(entity1.id).front().get();  	//ASSERT_NE(sprite.texture.texture.get(), nullptr); diff --git a/src/test/ReplayManagerTest.cpp b/src/test/ReplayManagerTest.cpp index 5ee4b40..b2619eb 100644 --- a/src/test/ReplayManagerTest.cpp +++ b/src/test/ReplayManagerTest.cpp @@ -14,9 +14,9 @@ class ReplayManagerTest : public Test {  	Mediator mediator;  public: -	ComponentManager component_manager{mediator}; -	ReplayManager replay_manager{mediator}; -	ReplaySystem replay_system{mediator}; +	ComponentManager component_manager {mediator}; +	ReplayManager replay_manager {mediator}; +	ReplaySystem replay_system {mediator};  	GameObject entity = component_manager.new_object("foo");  	Transform & entity_transform diff --git a/src/test/ResourceManagerTest.cpp b/src/test/ResourceManagerTest.cpp index 965eeab..e5a7fad 100644 --- a/src/test/ResourceManagerTest.cpp +++ b/src/test/ResourceManagerTest.cpp @@ -16,14 +16,14 @@ class ResourceManagerTest : public Test {  	Mediator mediator;  public: -	ResourceManager resource_manager{mediator}; +	ResourceManager resource_manager {mediator};  	class Unrelated : public Resource {  		using Resource::Resource;  	}; -	Asset asset_a{"asset/texture/img.png"}; -	Asset asset_b{"asset/texture/ERROR.png"}; +	Asset asset_a {"asset/texture/img.png"}; +	Asset asset_b {"asset/texture/ERROR.png"};  	class TestResource : public Resource {  	public: diff --git a/src/test/SaveManagerTest.cpp b/src/test/SaveManagerTest.cpp index 7609e69..fd53200 100644 --- a/src/test/SaveManagerTest.cpp +++ b/src/test/SaveManagerTest.cpp @@ -14,12 +14,12 @@ class SaveManagerTest : public Test {  		using SaveManager::SaveManager;  		// in-memory database for testing -		DB db{}; +		DB db {};  		virtual DB & get_db() override { return this->db; }  	};  public: -	TestSaveManager mgr{m}; +	TestSaveManager mgr {m};  };  TEST_F(SaveManagerTest, ReadWrite) { diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp index 480e07a..e58ce36 100644 --- a/src/test/SceneManagerTest.cpp +++ b/src/test/SceneManagerTest.cpp @@ -15,9 +15,9 @@ using namespace crepe;  class ConcreteScene1 : public Scene {  public:  	void load_scene() { -		GameObject object1 = new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1); -		GameObject object2 = new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1); -		GameObject object3 = new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1); +		GameObject object1 = new_object("scene_1", "tag_scene_1", vec2 {0, 0}, 0, 1); +		GameObject object2 = new_object("scene_1", "tag_scene_1", vec2 {1, 0}, 0, 1); +		GameObject object3 = new_object("scene_1", "tag_scene_1", vec2 {2, 0}, 0, 1);  	}  	string get_name() const { return "scene1"; } @@ -26,10 +26,10 @@ public:  class ConcreteScene2 : public Scene {  public:  	void load_scene() { -		GameObject object1 = new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1); -		GameObject object2 = new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1); -		GameObject object3 = new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1); -		GameObject object4 = new_object("scene_2", "tag_scene_2", vec2{0, 3}, 0, 1); +		GameObject object1 = new_object("scene_2", "tag_scene_2", vec2 {0, 0}, 0, 1); +		GameObject object2 = new_object("scene_2", "tag_scene_2", vec2 {0, 1}, 0, 1); +		GameObject object3 = new_object("scene_2", "tag_scene_2", vec2 {0, 2}, 0, 1); +		GameObject object4 = new_object("scene_2", "tag_scene_2", vec2 {0, 3}, 0, 1);  	}  	string get_name() const { return "scene2"; } @@ -40,7 +40,7 @@ public:  	ConcreteScene3(const string & name) : name(name) {}  	void load_scene() { -		GameObject object1 = new_object("scene_3", "tag_scene_3", vec2{0, 0}, 0, 1); +		GameObject object1 = new_object("scene_3", "tag_scene_3", vec2 {0, 0}, 0, 1);  	}  	string get_name() const { return name; } @@ -53,8 +53,8 @@ class SceneManagerTest : public ::testing::Test {  	Mediator m;  public: -	ComponentManager component_mgr{m}; -	SceneManager scene_mgr{m}; +	ComponentManager component_mgr {m}; +	SceneManager scene_mgr {m};  };  TEST_F(SceneManagerTest, loadScene) { diff --git a/src/test/ScriptSaveManagerTest.cpp b/src/test/ScriptSaveManagerTest.cpp index 64403c4..e2debae 100644 --- a/src/test/ScriptSaveManagerTest.cpp +++ b/src/test/ScriptSaveManagerTest.cpp @@ -19,11 +19,11 @@ public:  		using SaveManager::SaveManager;  		// in-memory database for testing -		DB db{}; +		DB db {};  		virtual DB & get_db() override { return this->db; }  	}; -	TestSaveManager save_mgr{mediator}; +	TestSaveManager save_mgr {mediator};  };  TEST_F(ScriptSaveManagerTest, GetSaveManager) { diff --git a/src/test/ScriptSceneTest.cpp b/src/test/ScriptSceneTest.cpp index 2568049..7d01f14 100644 --- a/src/test/ScriptSceneTest.cpp +++ b/src/test/ScriptSceneTest.cpp @@ -13,7 +13,7 @@ using namespace testing;  class ScriptSceneTest : public ScriptTest {  public: -	SceneManager scene_manager{mediator}; +	SceneManager scene_manager {mediator};  	class MyScene : public Scene {};  }; diff --git a/src/test/ScriptTest.h b/src/test/ScriptTest.h index 8637df0..f953aab 100644 --- a/src/test/ScriptTest.h +++ b/src/test/ScriptTest.h @@ -17,11 +17,11 @@ protected:  	static constexpr const char * OBJ_NAME = "foo";  public: -	crepe::ComponentManager component_manager{mediator}; -	crepe::ScriptSystem system{mediator}; -	crepe::EventManager event_mgr{mediator}; -	crepe::LoopTimerManager loop_timer{mediator}; -	crepe::SaveManager save_manager{mediator}; +	crepe::ComponentManager component_manager {mediator}; +	crepe::ScriptSystem system {mediator}; +	crepe::EventManager event_mgr {mediator}; +	crepe::LoopTimerManager loop_timer {mediator}; +	crepe::SaveManager save_manager {mediator};  	crepe::GameObject entity = component_manager.new_object(OBJ_NAME);  	class MyScript : public crepe::Script { diff --git a/src/test/ValueBrokerTest.cpp b/src/test/ValueBrokerTest.cpp index e6bb058..5928c37 100644 --- a/src/test/ValueBrokerTest.cpp +++ b/src/test/ValueBrokerTest.cpp @@ -13,7 +13,7 @@ public:  	int write_count = 0;  	int value = 0; -	ValueBroker<int> broker{ +	ValueBroker<int> broker {  		[this](const int & target) -> void {  			this->write_count++;  			this->value = target; @@ -23,7 +23,7 @@ public:  			return this->value;  		},  	}; -	Proxy<int> proxy{broker}; +	Proxy<int> proxy {broker};  	void SetUp() override {  		ASSERT_EQ(read_count, 0); |