diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/crepe/api/Animator.cpp | 13 | ||||
-rw-r--r-- | src/crepe/api/Animator.h | 6 | ||||
-rw-r--r-- | src/crepe/api/Sprite.cpp | 6 | ||||
-rw-r--r-- | src/crepe/api/Sprite.h | 14 | ||||
-rw-r--r-- | src/crepe/api/Texture.cpp | 18 | ||||
-rw-r--r-- | src/crepe/api/Texture.h | 34 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 38 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 19 | ||||
-rw-r--r-- | src/example/rendering_particle.cpp | 21 |
9 files changed, 91 insertions, 78 deletions
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp index b8a91dc..ad1778d 100644 --- a/src/crepe/api/Animator.cpp +++ b/src/crepe/api/Animator.cpp @@ -7,8 +7,9 @@ using namespace crepe; -Animator::Animator(game_object_id_t id, Sprite & spritesheet, unsigned int max_row, - unsigned int max_col, const Animator::Data & data) +Animator::Animator(game_object_id_t id, Sprite & spritesheet, unsigned int pixel_frame_x, + unsigned int pixel_frame_y, unsigned int max_row, unsigned int max_col, + const Animator::Data & data) : Component(id), spritesheet(spritesheet), max_rows(max_row), @@ -16,14 +17,10 @@ Animator::Animator(game_object_id_t id, Sprite & spritesheet, unsigned int max_r data(data) { dbg_trace(); - this->spritesheet.mask.h /= this->max_columns; - this->spritesheet.mask.w /= this->max_rows; + this->spritesheet.mask.h = this->max_columns * pixel_frame_y; + this->spritesheet.mask.w /= this->max_rows * pixel_frame_x; this->spritesheet.mask.x = this->data.row * this->spritesheet.mask.w; this->spritesheet.mask.y = this->data.col * this->spritesheet.mask.h; - - // need to do this for to get the aspect ratio for a single clipping in the spritesheet - this->spritesheet.aspect_ratio - = static_cast<double>(this->spritesheet.mask.w) / this->spritesheet.mask.h; } Animator::~Animator() { dbg_trace(); } diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index 7c850b8..8ceddad 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -82,8 +82,9 @@ public: * This constructor sets up the Animator with the given parameters, and initializes the * animation system. */ - Animator(game_object_id_t id, Sprite & spritesheet, unsigned int max_row, - unsigned int max_col, const Animator::Data & data); + Animator(game_object_id_t id, Sprite & spritesheet, unsigned int pixel_frame_x, + unsigned int pixel_frame_y, unsigned int max_row, unsigned int max_col, + const Animator::Data & data); ~Animator(); // dbg_trace public: @@ -96,6 +97,7 @@ public: private: //! A reference to the Sprite sheet containing. Sprite & spritesheet; + //! Uses the spritesheet friend AnimatorSystem; }; diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp index 4cf214c..ba684ba 100644 --- a/src/crepe/api/Sprite.cpp +++ b/src/crepe/api/Sprite.cpp @@ -10,16 +10,12 @@ using namespace std; using namespace crepe; -Sprite::Sprite(game_object_id_t id, const Asset & texture, const ivec2 & size, const Sprite::Data & data) +Sprite::Sprite(game_object_id_t id, const Asset & texture, const Sprite::Data & data) : Component(id), source(texture), data(data) { dbg_trace(); - - this->mask.w = size.x; - this->mask.h = size.y; - this->aspect_ratio = static_cast<double>(this->mask.w) / this->mask.h; } Sprite::~Sprite() { dbg_trace(); } diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index 9ef9f03..7e9812d 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -1,10 +1,9 @@ #pragma once #include "../Component.h" +#include "api/Asset.h" #include "Color.h" -#include "Texture.h" -#include "api/Asset.h" #include "types.h" namespace crepe { @@ -75,7 +74,7 @@ public: * \param texture asset of the image * \param ctx all the sprite data */ - Sprite(game_object_id_t id, const Asset & texture, const ivec2 & size, const Data & data); + Sprite(game_object_id_t id, const Asset & texture, const Data & data); ~Sprite(); //! Texture used for the sprite @@ -84,15 +83,6 @@ public: Data data; private: - /** - * \brief ratio of the img - * - * - This will multiply one of \c size variable if it is 0. - * - Will be adjusted if \c Animator component is added to an GameObject that is why this - * value cannot be const. - */ - float aspect_ratio; - //! Reads the mask of sprite friend class SDLContext; diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp index 2ac8606..b0863cb 100644 --- a/src/crepe/api/Texture.cpp +++ b/src/crepe/api/Texture.cpp @@ -1,23 +1,35 @@ #include "../util/Log.h" +#include "manager/Mediator.h" +#include "facade/SDLContext.h" #include "Asset.h" #include "Resource.h" #include "Texture.h" -#include "facade/SDLContext.h" -#include "manager/Mediator.h" #include "types.h" using namespace crepe; using namespace std; -Texture::Texture(const Asset & src, Mediator & mediator) : Resource(src, mediator) { +Texture::Texture(const Asset & src, Mediator & mediator) : Resource(src, mediator){ dbg_trace(); SDLContext & ctx = mediator.sdl_context; this->texture = ctx.texture_from_path(src.get_path()); this->size = ctx.get_size(*this); + this->aspect_ratio = static_cast<float>(this->size.x) / this->size.y; } Texture::~Texture() { dbg_trace(); this->texture.reset(); } + +const ivec2 & Texture::get_size() const noexcept{ + return this->size; +} +const float & Texture::get_ratio() const noexcept{ + return this->aspect_ratio; +} + +SDL_Texture * Texture::get_img() const noexcept{ + return this->texture.get(); +} diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h index 4eb1058..c33d9e5 100644 --- a/src/crepe/api/Texture.h +++ b/src/crepe/api/Texture.h @@ -4,7 +4,6 @@ // headers won't be bundled with crepe. Why is this facade in the API namespace? #include <SDL2/SDL_render.h> -#include <functional> #include <memory> #include "Asset.h" @@ -13,8 +12,6 @@ namespace crepe { -class SDLContext; -class Animator; class Mediator; /** @@ -30,14 +27,36 @@ public: /** * \brief Constructs a Texture from an Asset resource. * \param src Asset with texture data to load. + * \param mediator use the SDLContext reference to load the image */ Texture(const Asset & src, Mediator & mediator); /** - * \brief Destroys the Texture instance, freeing associated resources. + * \brief Destroys the Texture instance */ ~Texture(); + /** + * \brief get width and height of image in pixels + * \return pixel size width and height + * + */ + const ivec2 & get_size() const noexcept; + + /** + * \brief aspect_ratio of image + * \return ratio + * + */ + const float & get_ratio() const noexcept; + + /** + * \brief get the image texture + * \return SDL_Texture + * + */ + SDL_Texture * get_img() const noexcept; + private: //! The texture of the class from the library std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> texture; @@ -45,11 +64,8 @@ private: // texture size in pixel ivec2 size; - //! Grants SDLContext access to private members. - friend class SDLContext; - - //! Grants Animator access to private members. - friend class Animator; + //! ratio of image + float aspect_ratio; }; } // namespace crepe diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 82c8c50..ac21d15 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -21,10 +21,10 @@ #include "../api/Sprite.h" #include "../api/Texture.h" #include "../util/Log.h" - -#include "SDLContext.h" #include "manager/Manager.h" #include "manager/Mediator.h" + +#include "SDLContext.h" #include "types.h" using namespace crepe; @@ -219,25 +219,26 @@ void SDLContext::present_screen() { SDL_RenderPresent(this->game_renderer.get()); } -SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const { - return SDL_Rect{ - .x = sprite.mask.x, - .y = sprite.mask.y, - .w = sprite.mask.w, - .h = sprite.mask.h, - }; +SDL_Rect * SDLContext::get_src_rect(const Sprite & sprite) { + if (sprite.mask.w == 0 && sprite.mask.h == 0) return NULL; + + this->mask.x = sprite.mask.x; + this->mask.y = sprite.mask.y; + this->mask.w = sprite.mask.w; + this->mask.h = sprite.mask.h; + return &this->mask; } SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const { const Sprite::Data & data = ctx.sprite.data; - vec2 size = {data.size.x , data.size.y}; + vec2 size = {data.size.x, data.size.y}; if (data.size.x == 0 && data.size.y != 0) { - size.x = data.size.y * ctx.sprite.aspect_ratio; + size.x = data.size.y * ctx.texture.get_ratio(); } if (data.size.y == 0 && data.size.x != 0) { - size.y = data.size.x / ctx.sprite.aspect_ratio; + size.y = data.size.x / ctx.texture.get_ratio(); } const CameraValues & cam = ctx.cam; @@ -263,9 +264,10 @@ void SDLContext::draw(const RenderContext & ctx) { = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * data.flip.flip_x) | (SDL_FLIP_VERTICAL * data.flip.flip_y)); - SDL_Rect srcrect = this->get_src_rect(ctx.sprite); + SDL_Rect * srcrect = this->get_src_rect(ctx.sprite); SDL_FRect dstrect = this->get_dst_rect(SDLContext::DestinationRectangleData{ .sprite = ctx.sprite, + .texture = ctx.texture, .cam = ctx.cam, .pos = ctx.pos, .img_scale = ctx.scale, @@ -275,8 +277,8 @@ void SDLContext::draw(const RenderContext & ctx) { double angle = ctx.angle + data.angle_offset; this->set_color_texture(ctx.texture, ctx.sprite.data.color); - int error = SDL_RenderCopyExF(this->game_renderer.get(), ctx.texture.texture.get(), - &srcrect, &dstrect, angle, NULL, render_flip); + SDL_RenderCopyExF(this->game_renderer.get(), ctx.texture.get_img(), srcrect, &dstrect, + angle, NULL, render_flip); } SDLContext::CameraValues SDLContext::set_camera(const Camera & cam) { @@ -366,7 +368,7 @@ SDLContext::texture_from_path(const std::string & path) { ivec2 SDLContext::get_size(const Texture & ctx) { ivec2 size; - SDL_QueryTexture(ctx.texture.get(), NULL, NULL, &size.x, &size.y); + SDL_QueryTexture(ctx.get_img(), NULL, NULL, &size.x, &size.y); return size; } @@ -433,6 +435,6 @@ std::vector<SDLContext::EventData> SDLContext::get_events() { return event_list; } void SDLContext::set_color_texture(const Texture & texture, const Color & color) { - SDL_SetTextureColorMod(texture.texture.get(), color.r, color.g, color.b); - SDL_SetTextureAlphaMod(texture.texture.get(), color.a); + SDL_SetTextureColorMod(texture.get_img(), color.r, color.g, color.b); + SDL_SetTextureAlphaMod(texture.get_img(), color.a); } diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 9676940..36e6e97 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -15,14 +15,14 @@ #include "api/KeyCodes.h" #include "api/Sprite.h" #include "api/Transform.h" - #include "manager/Manager.h" -#include "manager/Mediator.h" + #include "types.h" namespace crepe { class Texture; +class Mediator; /** * \class SDLContext @@ -165,7 +165,6 @@ public: */ void delay(int ms) const; - public: /** * \brief Loads a texture from a file path. @@ -177,7 +176,7 @@ public: /** * \brief Gets the size of a texture. * \param texture Reference to the Texture object. - * \return Width and height of the texture as an integer. + * \return Width and height of the texture as an integer in pixels. */ ivec2 get_size(const Texture & ctx); @@ -197,6 +196,7 @@ public: /** * \brief sets the background of the camera (will be adjusted in future PR) * \param camera Reference to the Camera object. + * \return camera data the component cannot store */ CameraValues set_camera(const Camera & camera); @@ -204,6 +204,7 @@ public: //! the data needed to construct a sdl dst rectangle struct DestinationRectangleData { const Sprite & sprite; + const Texture & texture; const CameraValues & cam; const vec2 & pos; const double & img_scale; @@ -214,16 +215,12 @@ public: * \param sprite Reference to the sprite to calculate the rectangle * \return sdl rectangle to draw a src image */ - SDL_Rect get_src_rect(const Sprite & sprite) const; + SDL_Rect * get_src_rect(const Sprite & sprite); /** * \brief calculates the sqaure size of the image for destination * - * \param sprite Reference to the sprite to calculate rectangle - * \param pos the pos in world units - * \param cam the camera of the current scene - * \param cam_pos the current postion of the camera - * \param img_scale the image multiplier for increasing img size + * \param data needed to calculate a destination rectangle * \return sdl rectangle to draw a dst image to draw on the screen */ SDL_FRect get_dst_rect(const DestinationRectangleData & data) const; @@ -242,6 +239,8 @@ private: //! renderer for the crepe engine std::unique_ptr<SDL_Renderer, std::function<void(SDL_Renderer *)>> game_renderer; + SDL_Rect mask = {}; + //! black bars rectangle to draw SDL_FRect black_bars[2] = {}; }; diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 87a6eb9..cfc5a84 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -54,17 +54,16 @@ public: Asset img{"asset/texture/test_ap43.png"}; - Sprite & test_sprite - = game_object.add_component<Sprite>(img, ivec2{259, 195}, - Sprite::Data{ - .color = color, - .flip = Sprite::FlipSettings{false, false}, - .sorting_in_layer = 2, - .order_in_layer = 2, - .size = {0, 100}, - .angle_offset = 0, - .position_offset = {0, 0}, - }); + Sprite & test_sprite = game_object.add_component<Sprite>( + img, Sprite::Data{ + .color = color, + .flip = Sprite::FlipSettings{false, false}, + .sorting_in_layer = 2, + .order_in_layer = 2, + .size = {0, 100}, + .angle_offset = 0, + .position_offset = {0, 0}, + }); /* |