diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/crepe/api/Sprite.cpp | 13 | ||||
| -rw-r--r-- | src/crepe/api/Sprite.h | 10 | ||||
| -rw-r--r-- | src/test/AudioTest.cpp | 9 | 
3 files changed, 30 insertions, 2 deletions
| diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp index 0107c7b..3c77e2e 100644 --- a/src/crepe/api/Sprite.cpp +++ b/src/crepe/api/Sprite.cpp @@ -19,3 +19,16 @@ Sprite::Sprite(game_object_id_t id, const Asset & texture, const Sprite::Data &  }  Sprite::~Sprite() { dbg_trace(); } + +unique_ptr<Component> Sprite::save() const { return unique_ptr<Component>(new Sprite(*this)); } + +void Sprite::restore(const Component & snapshot) { +	*this = static_cast<const Sprite &>(snapshot); +} + +Sprite & Sprite::operator=(const Sprite & snapshot) { +	this->active = snapshot.active; +	this->data = snapshot.data; +	this->mask = snapshot.mask; +	return *this; +} diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index a3fc319..3565bed 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -42,10 +42,10 @@ public:  		FlipSettings flip;  		//! Layer sorting level of the sprite -		const int sorting_in_layer = 0; +		int sorting_in_layer = 0;  		//! Order within the sorting layer -		const int order_in_layer = 0; +		int order_in_layer = 0;  		/**  		 * \brief width and height of the sprite in game units @@ -119,6 +119,12 @@ private:  	//! Render area of the sprite this will also be adjusted by the AnimatorSystem if an Animator  	// object is present in GameObject. this is in sprite pixels  	Rect mask; + +protected: +	virtual std::unique_ptr<Component> save() const; +	Sprite(const Sprite &) = default; +	virtual void restore(const Component & snapshot); +	virtual Sprite & operator=(const Sprite &);  };  } // namespace crepe diff --git a/src/test/AudioTest.cpp b/src/test/AudioTest.cpp index 3844c73..e548221 100644 --- a/src/test/AudioTest.cpp +++ b/src/test/AudioTest.cpp @@ -60,6 +60,8 @@ TEST_F(AudioTest, Play) {  		InSequence seq;  		EXPECT_CALL(context, play(_)).Times(0); +		EXPECT_CALL(context, set_loop(_, _)).Times(0); +		EXPECT_CALL(context, set_volume(_, _)).Times(0);  		component.play();  	} @@ -67,6 +69,8 @@ TEST_F(AudioTest, Play) {  		InSequence seq;  		EXPECT_CALL(context, play(_)).Times(1); +		EXPECT_CALL(context, set_loop(_, _)).Times(1); +		EXPECT_CALL(context, set_volume(_, _)).Times(1);  		system.fixed_update();  	}  } @@ -146,6 +150,9 @@ TEST_F(AudioTest, PlayOnActive) {  		InSequence seq;  		EXPECT_CALL(context, play(_)).Times(1); +		EXPECT_CALL(context, set_loop(_, _)).Times(1); +		EXPECT_CALL(context, set_volume(_, _)).Times(1); +  		component.active = true;  		system.fixed_update();  	} @@ -156,6 +163,8 @@ TEST_F(AudioTest, PlayImmediately) {  	component.play();  	EXPECT_CALL(context, play(_)).Times(1); +	EXPECT_CALL(context, set_volume(_, _)).Times(1); +	EXPECT_CALL(context, set_loop(_, _)).Times(1);  	system.fixed_update();  } |