diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/crepe/system/CollisionSystem.cpp | 30 | ||||
| -rw-r--r-- | src/example/game.cpp | 12 | 
2 files changed, 22 insertions, 20 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index 5c49983..ab9b1aa 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -193,13 +193,15 @@ CollisionSystem::collision_handler(CollisionInternal & data1, CollisionInternal  	} else if (resolution.x != 0) {  		resolution_direction = Direction::X_DIRECTION;  		//checks if the other velocity has a value and if this object moved -		if (data1.rigidbody.data.linear_velocity.y != 0 && data1.rigidbody.data.linear_velocity.x != 0) +		if (data1.rigidbody.data.linear_velocity.y != 0 +			&& data1.rigidbody.data.linear_velocity.x != 0)  			resolution.y = -data1.rigidbody.data.linear_velocity.y  						   * (resolution.x / data1.rigidbody.data.linear_velocity.x);  	} else if (resolution.y != 0) {  		resolution_direction = Direction::Y_DIRECTION;  		//checks if the other velocity has a value and if this object moved -		if (data1.rigidbody.data.linear_velocity.x != 0 && data1.rigidbody.data.linear_velocity.y != 0) +		if (data1.rigidbody.data.linear_velocity.x != 0 +			&& data1.rigidbody.data.linear_velocity.y != 0)  			resolution.x = -data1.rigidbody.data.linear_velocity.x  						   * (resolution.y / data1.rigidbody.data.linear_velocity.y);  	} @@ -319,13 +321,13 @@ void CollisionSystem::static_collision_handler(CollisionInfo & info) {  	switch (info.resolution_direction) {  		case Direction::BOTH:  			//bounce -			if(info.this_rigidbody.data.elastisity_coefficient > 0){ +			if (info.this_rigidbody.data.elastisity_coefficient > 0) {  				info.this_rigidbody.data.linear_velocity.y -				= -info.this_rigidbody.data.linear_velocity.y -				  * info.this_rigidbody.data.elastisity_coefficient; -			info.this_rigidbody.data.linear_velocity.x -				= -info.this_rigidbody.data.linear_velocity.x -				  * info.this_rigidbody.data.elastisity_coefficient; +					= -info.this_rigidbody.data.linear_velocity.y +					  * info.this_rigidbody.data.elastisity_coefficient; +				info.this_rigidbody.data.linear_velocity.x +					= -info.this_rigidbody.data.linear_velocity.x +					  * info.this_rigidbody.data.elastisity_coefficient;  			}  			//stop movement  			else { @@ -336,11 +338,11 @@ void CollisionSystem::static_collision_handler(CollisionInfo & info) {  			// Bounce  			if (info.this_rigidbody.data.elastisity_coefficient > 0) {  				info.this_rigidbody.data.linear_velocity.y -				= -info.this_rigidbody.data.linear_velocity.y -				  * info.this_rigidbody.data.elastisity_coefficient; +					= -info.this_rigidbody.data.linear_velocity.y +					  * info.this_rigidbody.data.elastisity_coefficient;  			}  			// Stop movement -			else{ +			else {  				info.this_rigidbody.data.linear_velocity.y = 0;  				info.this_transform.position.x -= info.resolution.x;  			} @@ -349,11 +351,11 @@ void CollisionSystem::static_collision_handler(CollisionInfo & info) {  			// Bounce  			if (info.this_rigidbody.data.elastisity_coefficient > 0) {  				info.this_rigidbody.data.linear_velocity.x -				= -info.this_rigidbody.data.linear_velocity.x -				  * info.this_rigidbody.data.elastisity_coefficient; +					= -info.this_rigidbody.data.linear_velocity.x +					  * info.this_rigidbody.data.elastisity_coefficient;  			}  			// Stop movement -			else{ +			else {  				info.this_rigidbody.data.linear_velocity.x = 0;  				info.this_transform.position.y -= info.resolution.y;  			} diff --git a/src/example/game.cpp b/src/example/game.cpp index af87647..dd5b968 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -30,22 +30,22 @@ class MyScript1 : public Script {  		switch (test.key) {  			case Keycode::A: {  				Rigidbody & tf = this->get_component<Rigidbody>(); -				tf.data.linear_velocity.x -= 1 ; +				tf.data.linear_velocity.x -= 1;  				break;  			}  			case Keycode::W: {  				Rigidbody & tf = this->get_component<Rigidbody>(); -				tf.data.linear_velocity.y -= 1 ; +				tf.data.linear_velocity.y -= 1;  				break;  			}  			case Keycode::S: {  				Rigidbody & tf = this->get_component<Rigidbody>(); -				tf.data.linear_velocity.y += 1 ; +				tf.data.linear_velocity.y += 1;  				break;  			}  			case Keycode::D: {  				Rigidbody & tf = this->get_component<Rigidbody>(); -				tf.data.linear_velocity.x += 1 ; +				tf.data.linear_velocity.x += 1;  				break;  			}  			case Keycode::E: { @@ -81,8 +81,8 @@ class MyScript1 : public Script {  	}  	void update() {  		Rigidbody & tf = this->get_component<Rigidbody>(); -		Log::logf("linear_velocity.x {}",tf.data.linear_velocity.x); -		Log::logf("linear_velocity.y {}",tf.data.linear_velocity.y); +		Log::logf("linear_velocity.x {}", tf.data.linear_velocity.x); +		Log::logf("linear_velocity.y {}", tf.data.linear_velocity.y);  		// tf.data.linear_velocity = {0,0};  	}  };  |