diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/crepe/api/Config.h | 4 | ||||
-rw-r--r-- | src/crepe/api/Text.cpp | 5 | ||||
-rw-r--r-- | src/crepe/facade/Font.cpp | 6 | ||||
-rw-r--r-- | src/crepe/facade/Font.h | 1 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 35 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 4 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 19 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.h | 2 | ||||
-rw-r--r-- | src/example/rendering_particle.cpp | 25 |
9 files changed, 72 insertions, 29 deletions
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index 47a81b7..b86faff 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -26,7 +26,7 @@ struct Config final { * * Only messages with equal or higher priority than this value will be logged. */ - Log::Level level = Log::Level::INFO; + Log::Level level = Log::Level::DEBUG; /** * \brief Colored log output * @@ -85,7 +85,7 @@ struct Config final { * This config option is the font size at which all fonts will be loaded initially. * */ - unsigned int size = 16; + unsigned int size = 32; } font; //! Audio system settings diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp index 5b2befe..07d1705 100644 --- a/src/crepe/api/Text.cpp +++ b/src/crepe/api/Text.cpp @@ -1,4 +1,5 @@ #include "../facade/FontFacade.h" +#include "util/Log.h" #include "Text.h" @@ -9,4 +10,6 @@ Text::Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, : UIObject(id, dimensions, offset), text(text), data(data), - font(FontFacade::get_font_asset(font_family)) {} + font(FontFacade::get_font_asset(font_family)) { + dbg_trace(); +} diff --git a/src/crepe/facade/Font.cpp b/src/crepe/facade/Font.cpp index d419974..8c16563 100644 --- a/src/crepe/facade/Font.cpp +++ b/src/crepe/facade/Font.cpp @@ -1,5 +1,7 @@ #include "../api/Asset.h" #include "../api/Config.h" +#include "util/Log.h" +#include <iostream> #include "Font.h" @@ -7,8 +9,8 @@ using namespace std; using namespace crepe; Font::Font(const Asset & src, Mediator & mediator) - : Resource(src, mediator), - font(nullptr, TTF_CloseFont) { + : Resource(src, mediator) { + dbg_trace(); Config & config = Config::get_instance(); const std::string FONT_PATH = src.get_path(); TTF_Font * loaded_font = TTF_OpenFont(FONT_PATH.c_str(), config.font.size); diff --git a/src/crepe/facade/Font.h b/src/crepe/facade/Font.h index 3ff156f..91c59c0 100644 --- a/src/crepe/facade/Font.h +++ b/src/crepe/facade/Font.h @@ -24,6 +24,7 @@ public: * \param mediator The Mediator object used for managing the SDL context or related systems. */ Font(const Asset & src, Mediator & mediator); + ~Font(); /** * \brief Gets the underlying TTF_Font resource. diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index d1d109c..a06940d 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -21,6 +21,8 @@ #include "../api/Config.h" #include "../api/Sprite.h" #include "../util/Log.h" +#include "api/Text.h" +#include "facade/Font.h" #include "manager/Mediator.h" #include "SDLContext.h" @@ -32,9 +34,6 @@ using namespace std; SDLContext::SDLContext(Mediator & mediator) { dbg_trace(); - if (TTF_Init() == -1) { - throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError())); - } if (SDL_Init(SDL_INIT_VIDEO) != 0) { throw runtime_error(format("SDLContext: SDL_Init error: {}", SDL_GetError())); } @@ -63,6 +62,10 @@ SDLContext::SDLContext(Mediator & mediator) { throw runtime_error("SDLContext: SDL_image could not initialize!"); } + if (TTF_Init() == -1) { + throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError())); + } + mediator.sdl_context = *this; } @@ -75,8 +78,8 @@ SDLContext::~SDLContext() { // TODO: how are we going to ensure that these are called from the same // thread that SDL_Init() was called on? This has caused problems for me // before. - IMG_Quit(); TTF_Quit(); + IMG_Quit(); SDL_Quit(); } @@ -283,6 +286,30 @@ void SDLContext::draw(const RenderContext & ctx) { angle, NULL, render_flip); } + +void SDLContext::draw_text(const Text & text, const Font & font){ + SDL_Color color { + .r = text.data.text_color.r, + .g = text.data.text_color.g, + .b = text.data.text_color.b, + .a = text.data.text_color.a, + }; + SDL_Surface * font_surface = TTF_RenderText_Solid(font.get_font(), text.text.c_str(), color); + SDL_Texture * font_texture = SDL_CreateTextureFromSurface(this->game_renderer.get(), font_surface); + SDL_FreeSurface(font_surface); + + SDL_Rect dstrect { + .x = (int)text.offset.x, + .y = (int)text.offset.y, + .w = (int)text.dimensions.x, + .h = (int)text.dimensions.y, + }; + + SDL_RenderCopy(this->game_renderer.get(), font_texture, NULL, NULL); + SDL_RenderCopyExF(this->game_renderer.get(), font_texture, NULL, NULL, 0 , NULL, SDL_FLIP_NONE); + SDL_DestroyTexture(font_texture); +} + void SDLContext::update_camera_view(const Camera & cam, const vec2 & new_pos) { const Camera::Data & cam_data = cam.data; diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index efdd6fe..3f9f9ee 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -20,6 +20,8 @@ namespace crepe { class Texture; +class Text; +class Font; class Mediator; /** @@ -183,6 +185,8 @@ public: */ void draw(const RenderContext & ctx); + void draw_text(const Text & text, const Font & font); + //! Clears the screen, preparing for a new frame. void clear_screen(); diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index afd9548..9611a9e 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -15,6 +15,8 @@ #include "../manager/ResourceManager.h" #include "RenderSystem.h" +#include "api/Text.h" +#include "facade/Font.h" #include "types.h" using namespace crepe; @@ -67,9 +69,26 @@ RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) const { void RenderSystem::update() { this->clear_screen(); this->render(); + this->render_text(); this->present_screen(); } + +void RenderSystem::render_text(){ + SDLContext & ctx = this->mediator.sdl_context; + ComponentManager & mgr = this->mediator.component_manager; + ResourceManager & resource_manager = this->mediator.resource_manager; + + RefVector<Text> texts = mgr.get_components_by_type<Text>(); + + for (const Text & text : texts) { + if (!text.active) continue; + const Font & res = resource_manager.get<Font>(text.font); + ctx.draw_text(text, res); + } + +} + bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) { ComponentManager & mgr = this->mediator.component_manager; diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index fc7b46e..ae55404 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -27,6 +27,8 @@ public: void update() override; private: + + void render_text(); //! Clears the screen in preparation for rendering. void clear_screen(); diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 13e625f..21ed7fc 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -1,4 +1,5 @@ #include "api/Asset.h" +#include "api/Text.h" #include <crepe/Component.h> #include <crepe/api/Animator.h> #include <crepe/api/Button.h> @@ -43,11 +44,7 @@ using namespace std; class TestScene : public Scene { public: void load_scene() { - - cout << "TestScene" << endl; - Mediator & mediator = this->mediator; - ComponentManager & mgr = mediator.component_manager; - GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1); + GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1); Color color(255, 255, 255, 255); @@ -59,29 +56,17 @@ public: .flip = Sprite::FlipSettings{false, false}, .sorting_in_layer = 2, .order_in_layer = 2, - .size = {0, 100}, + .size = {0, 0}, .angle_offset = 0, .position_offset = {0, 0}, }); - //auto & anim = game_object.add_component<Animator>(test_sprite,ivec2{32, 64}, uvec2{4,1}, Animator::Data{}); - //anim.set_anim(0); - - auto & cam = game_object.add_component<Camera>(ivec2{720, 1280}, vec2{400, 400}, + auto & cam = game_object.add_component<Camera>(ivec2{400, 400}, vec2{400, 400}, Camera::Data{ .bg_color = Color::WHITE, }); - function<void()> on_click = [&]() { cout << "button clicked" << std::endl; }; - function<void()> on_enter = [&]() { cout << "enter" << std::endl; }; - function<void()> on_exit = [&]() { cout << "exit" << std::endl; }; - - auto & button - = game_object.add_component<Button>(vec2{200, 200}, vec2{0, 0}, on_click, false); - button.on_mouse_enter = on_enter; - button.on_mouse_exit = on_exit; - button.is_toggle = true; - button.active = true; + game_object.add_component<Text>(vec2{200,200}, vec2{0,0}, "test test", "", Text::Data{}); } string get_name() const { return "TestScene"; }; |