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-rw-r--r--src/crepe/system/CollisionSystem.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp
index ab9b1aa..7cafe82 100644
--- a/src/crepe/system/CollisionSystem.cpp
+++ b/src/crepe/system/CollisionSystem.cpp
@@ -188,20 +188,18 @@ CollisionSystem::collision_handler(CollisionInternal & data1, CollisionInternal
}
Direction resolution_direction = Direction::NONE;
- if (resolution.x != 0 && resolution.y != 0) {
+ if (resolution != vec2{0,0}) {
resolution_direction = Direction::BOTH;
} else if (resolution.x != 0) {
resolution_direction = Direction::X_DIRECTION;
//checks if the other velocity has a value and if this object moved
- if (data1.rigidbody.data.linear_velocity.y != 0
- && data1.rigidbody.data.linear_velocity.x != 0)
+ if (data1.rigidbody.data.linear_velocity != vec2{0,0})
resolution.y = -data1.rigidbody.data.linear_velocity.y
* (resolution.x / data1.rigidbody.data.linear_velocity.x);
} else if (resolution.y != 0) {
resolution_direction = Direction::Y_DIRECTION;
//checks if the other velocity has a value and if this object moved
- if (data1.rigidbody.data.linear_velocity.x != 0
- && data1.rigidbody.data.linear_velocity.y != 0)
+ if (data1.rigidbody.data.linear_velocity != vec2{0,0})
resolution.x = -data1.rigidbody.data.linear_velocity.x
* (resolution.y / data1.rigidbody.data.linear_velocity.y);
}