diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/crepe/api/Text.cpp | 1 | ||||
-rw-r--r-- | src/crepe/facade/Font.cpp | 2 | ||||
-rw-r--r-- | src/crepe/facade/Font.h | 2 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 58 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 21 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 48 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.h | 13 | ||||
-rw-r--r-- | src/example/rendering_particle.cpp | 30 |
8 files changed, 114 insertions, 61 deletions
diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp index 54a4370..9d57abd 100644 --- a/src/crepe/api/Text.cpp +++ b/src/crepe/api/Text.cpp @@ -1,4 +1,5 @@ #include "../facade/FontFacade.h" +#include "util/Log.h" #include "Text.h" diff --git a/src/crepe/facade/Font.cpp b/src/crepe/facade/Font.cpp index 771002f..0c670c1 100644 --- a/src/crepe/facade/Font.cpp +++ b/src/crepe/facade/Font.cpp @@ -2,6 +2,7 @@ #include "../api/Asset.h" #include "../api/Config.h" +#include <string> #include "Font.h" @@ -11,6 +12,7 @@ using namespace crepe; Font::Font(const Asset & src, Mediator & mediator) : Resource(src, mediator) { const Config & config = Config::get_instance(); const std::string FONT_PATH = src.get_path(); + TTF_Font * loaded_font = TTF_OpenFont(FONT_PATH.c_str(), config.font.size); if (loaded_font == NULL) { throw runtime_error(format("Font: {} (path: {})", TTF_GetError(), FONT_PATH)); diff --git a/src/crepe/facade/Font.h b/src/crepe/facade/Font.h index b208d96..b08366d 100644 --- a/src/crepe/facade/Font.h +++ b/src/crepe/facade/Font.h @@ -1,10 +1,10 @@ #pragma once #include <SDL2/SDL_ttf.h> +#include <functional> #include <memory> #include "../Resource.h" -#include "../api/Config.h" namespace crepe { diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index fffbe34..ea3b71c 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -21,6 +21,9 @@ #include "../api/Config.h" #include "../api/Sprite.h" #include "../util/Log.h" +#include "api/Text.h" +#include "api/Transform.h" +#include "facade/Font.h" #include "manager/Mediator.h" #include "SDLContext.h" @@ -32,9 +35,6 @@ using namespace std; SDLContext::SDLContext(Mediator & mediator) { dbg_trace(); - if (TTF_Init() == -1) { - throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError())); - } if (SDL_Init(SDL_INIT_VIDEO) != 0) { throw runtime_error(format("SDLContext: SDL_Init error: {}", SDL_GetError())); } @@ -63,6 +63,10 @@ SDLContext::SDLContext(Mediator & mediator) { throw runtime_error("SDLContext: SDL_image could not initialize!"); } + if (TTF_Init() == -1) { + throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError())); + } + mediator.sdl_context = *this; } @@ -75,8 +79,8 @@ SDLContext::~SDLContext() { // TODO: how are we going to ensure that these are called from the same // thread that SDL_Init() was called on? This has caused problems for me // before. - IMG_Quit(); TTF_Quit(); + IMG_Quit(); SDL_Quit(); } @@ -188,6 +192,52 @@ void SDLContext::draw(const RenderContext & ctx) { angle, NULL, render_flip); } +void SDLContext::draw_text(const RenderText & data) { + + const Text & text = data.text; + const Font & font = data.font; + const Transform & transform = data.transform; + std::unique_ptr<SDL_Surface, std::function<void(SDL_Surface *)>> font_surface; + std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> font_texture; + + SDL_Color color{ + .r = text.data.text_color.r, + .g = text.data.text_color.g, + .b = text.data.text_color.b, + .a = text.data.text_color.a, + }; + SDL_Surface * tmp_font_surface + = TTF_RenderText_Solid(font.get_font(), text.text.c_str(), color); + if (!tmp_font_surface) { + throw runtime_error(format("draw_text: font surface error: {}", SDL_GetError())); + } + font_surface = {tmp_font_surface, [](SDL_Surface * surface) { SDL_FreeSurface(surface); }}; + + SDL_Texture * tmp_font_texture + = SDL_CreateTextureFromSurface(this->game_renderer.get(), font_surface.get()); + if (!tmp_font_texture) { + throw runtime_error(format("draw_text: font texture error: {}", SDL_GetError())); + } + font_texture + = {tmp_font_texture, [](SDL_Texture * texture) { SDL_DestroyTexture(texture); }}; + + vec2 size = text.dimensions * cam_aux_data.render_scale; + vec2 screen_pos = (transform.position + text.offset - cam_aux_data.cam_pos + + (cam_aux_data.zoomed_viewport) / 2) + * cam_aux_data.render_scale + - size / 2 + cam_aux_data.bar_size; + + SDL_FRect dstrect{ + .x = screen_pos.x, + .y = screen_pos.y, + .w = size.x, + .h = size.y, + }; + + SDL_RenderCopyExF(this->game_renderer.get(), font_texture.get(), NULL, &dstrect, 0, NULL, + SDL_FLIP_NONE); +} + void SDLContext::update_camera_view(const Camera & cam, const vec2 & new_pos) { const Camera::Data & cam_data = cam.data; diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index b687f87..1dada74 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -12,6 +12,7 @@ #include <unordered_map> #include "../types.h" +#include "EventData.h" #include "api/Camera.h" #include "api/Color.h" #include "api/KeyCodes.h" @@ -24,6 +25,8 @@ namespace crepe { class Texture; +class Text; +class Font; class Mediator; /** @@ -71,12 +74,11 @@ public: const double & scale; }; -public: - /** - * \brief Gets the singleton instance of SDLContext. - * \return Reference to the SDLContext instance. - */ - static SDLContext & get_instance(); + struct RenderText { + const Text & text; + const Font & font; + const Transform & transform; + }; public: SDLContext(const SDLContext &) = delete; @@ -186,6 +188,13 @@ public: */ void draw(const RenderContext & ctx); + /** + * \brief draws a text to the screen + * + * \param data Reference to the rendering data needed to draw + */ + void draw_text(const RenderText & data); + //! Clears the screen, preparing for a new frame. void clear_screen(); diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 62d42ec..4082591 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -16,6 +16,8 @@ #include "../facade/Texture.h" #include "../manager/ComponentManager.h" #include "../manager/ResourceManager.h" +#include "api/Text.h" +#include "facade/Font.h" #include "RenderSystem.h" #include "types.h" @@ -70,9 +72,34 @@ RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) const { void RenderSystem::update() { this->clear_screen(); this->render(); + this->render_text(); this->present_screen(); } +void RenderSystem::render_text() { + SDLContext & ctx = this->mediator.sdl_context; + ComponentManager & mgr = this->mediator.component_manager; + ResourceManager & resource_manager = this->mediator.resource_manager; + + RefVector<Text> texts = mgr.get_components_by_type<Text>(); + + for (Text & text : texts) { + if (!text.active) continue; + if (!text.font.has_value()) + text.font.emplace(ctx.get_font_from_name(text.font_family)); + if (!text.font.has_value()) continue; + + const Font & font = resource_manager.get<Font>(text.font.value()); + const auto & transform + = mgr.get_components_by_id<Transform>(text.game_object_id).front().get(); + ctx.draw_text(SDLContext::RenderText{ + .text = text, + .font = font, + .transform = transform, + }); + } +} + bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) { ComponentManager & mgr = this->mediator.component_manager; @@ -126,11 +153,7 @@ void RenderSystem::render() { ResourceManager & resource_manager = this->mediator.resource_manager; RefVector<Sprite> sorted_sprites = this->sort(sprites); RefVector<Text> text_components = mgr.get_components_by_type<Text>(); - for (Text & text : text_components) { - const Transform & transform - = mgr.get_components_by_id<Transform>(text.game_object_id).front().get(); - this->render_text(text, transform); - } + for (const Sprite & sprite : sorted_sprites) { if (!sprite.active) continue; const Transform & transform @@ -143,18 +166,3 @@ void RenderSystem::render() { this->render_normal(sprite, transform); } } -void RenderSystem::render_text(Text & text, const Transform & tm) { - SDLContext & ctx = this->mediator.sdl_context; - - if (!text.font.has_value()) { - text.font.emplace(ctx.get_font_from_name(text.font_family)); - } - - ResourceManager & resource_manager = this->mediator.resource_manager; - - if (!text.font.has_value()) { - return; - } - const Asset & font_asset = text.font.value(); - const Font & res = resource_manager.get<Font>(font_asset); -} diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 56a0553..d5385eb 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -36,9 +36,13 @@ private: //! Updates the active camera used for rendering. void update_camera(); - //! Renders the whole screen + //! Renders all the sprites and particles void render(); + //! Renders all Text components + void render_text(); + +private: /** * \brief Renders all the particles on the screen from a given sprite. * @@ -51,13 +55,6 @@ private: */ bool render_particle(const Sprite & sprite, const double & scale); /** - * \brief Renders all Text components - * - * \param text The text component to be rendered. - * \param tm the Transform component that holds the position,rotation and scale - */ - void render_text(Text & text, const Transform & tm); - /** * \brief renders a sprite with a Transform component on the screen * * \param sprite the sprite component that holds all the data diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index add43f4..e8b3775 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -1,4 +1,7 @@ + + #include "api/Asset.h" +#include "api/Text.h" #include <crepe/Component.h> #include <crepe/api/Animator.h> #include <crepe/api/Button.h> @@ -13,7 +16,6 @@ #include <crepe/manager/ComponentManager.h> #include <crepe/manager/Mediator.h> #include <crepe/types.h> -#include <iostream> using namespace crepe; using namespace std; @@ -21,11 +23,7 @@ using namespace std; class TestScene : public Scene { public: void load_scene() { - - cout << "TestScene" << endl; - Mediator & mediator = this->mediator; - ComponentManager & mgr = mediator.component_manager; - GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1); + GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1); Color color(255, 255, 255, 255); @@ -37,29 +35,17 @@ public: .flip = Sprite::FlipSettings{false, false}, .sorting_in_layer = 2, .order_in_layer = 2, - .size = {0, 100}, + .size = {0, 0}, .angle_offset = 0, .position_offset = {0, 0}, }); - //auto & anim = game_object.add_component<Animator>(test_sprite,ivec2{32, 64}, uvec2{4,1}, Animator::Data{}); - //anim.set_anim(0); - - auto & cam = game_object.add_component<Camera>(ivec2{720, 1280}, vec2{400, 400}, + auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400}, Camera::Data{ .bg_color = Color::WHITE, }); - - function<void()> on_click = [&]() { cout << "button clicked" << std::endl; }; - function<void()> on_enter = [&]() { cout << "enter" << std::endl; }; - function<void()> on_exit = [&]() { cout << "exit" << std::endl; }; - - auto & button - = game_object.add_component<Button>(vec2{200, 200}, vec2{0, 0}, on_click, false); - button.on_mouse_enter = on_enter; - button.on_mouse_exit = on_exit; - button.is_toggle = true; - button.active = true; + game_object.add_component<Text>(vec2{400, 400}, vec2{0, 0}, "ComicSansMS", + Text::Data{.text_color = Color::RED}, "TEST test"); } string get_name() const { return "TestScene"; }; |