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-rw-r--r--src/crepe/facade/SDLContext.cpp5
-rw-r--r--src/example/rendering_particle.cpp4
2 files changed, 4 insertions, 5 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 9a122f5..f350250 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -11,7 +11,6 @@
#include <array>
#include <cmath>
#include <cstddef>
-#include <cstdint>
#include <functional>
#include <memory>
#include <stdexcept>
@@ -221,7 +220,7 @@ void SDLContext::draw_text(const RenderText & data) {
font_texture
= {tmp_font_texture, [](SDL_Texture * texture) { SDL_DestroyTexture(texture); }};
- vec2 size = text.dimensions * cam_aux_data.render_scale;
+ vec2 size = text.dimensions * cam_aux_data.render_scale * transform.scale;
vec2 screen_pos = (transform.position + text.offset - cam_aux_data.cam_pos
+ (cam_aux_data.zoomed_viewport) / 2)
* cam_aux_data.render_scale
@@ -234,7 +233,7 @@ void SDLContext::draw_text(const RenderText & data) {
.h = size.y,
};
- SDL_RenderCopyExF(this->game_renderer.get(), font_texture.get(), NULL, &dstrect, 0, NULL,
+ SDL_RenderCopyExF(this->game_renderer.get(), font_texture.get(), NULL, &dstrect, transform.rotation, NULL,
SDL_FLIP_NONE);
}
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index e8b3775..4430d75 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -40,11 +40,11 @@ public:
.position_offset = {0, 0},
});
- auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400},
+ auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{4000, 4000},
Camera::Data{
.bg_color = Color::WHITE,
});
- game_object.add_component<Text>(vec2{400, 400}, vec2{0, 0}, "ComicSansMS",
+ game_object.add_component<Text>(vec2{4000, 400}, vec2{0, 0}, "ComicSansMS",
Text::Data{.text_color = Color::RED}, "TEST test");
}