diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/example/scene_manager.cpp | 9 | 
1 files changed, 4 insertions, 5 deletions
| diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp index 9d832eb..2fcdbec 100644 --- a/src/example/scene_manager.cpp +++ b/src/example/scene_manager.cpp @@ -39,9 +39,8 @@ int main() {  	scene_mgr.add_scene<concreteScene1>("scene1");  	scene_mgr.add_scene<concreteScene2>("scene2"); -	// Load scene1 to the queue -	scene_mgr.set_next_scene("scene1"); -	// Empty the queue (now scene1 is loaded) +	// There is no need to call set_next_scene() at the beginnen, because the first scene will be automatically set as the next scene +	// Load scene1 (the first scene added)  	scene_mgr.load_next_scene();  	// Get the Metadata components of each GameObject of Scene1 @@ -56,9 +55,9 @@ int main() {  			 << " Tag: " << m.get().tag << endl;  	} -	// Load scene2 to the queue +	// Set scene2 as the next scene  	scene_mgr.set_next_scene("scene2"); -	// Empty the queue (now scene2 is loaded) +	// Load scene2  	scene_mgr.load_next_scene();  	// Get the Metadata components of each GameObject of Scene2 |