diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/crepe/api/Text.cpp | 2 | ||||
-rw-r--r-- | src/crepe/api/Text.h | 2 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 59 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 21 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 55 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.h | 16 | ||||
-rw-r--r-- | src/crepe/util/AbsoluutPosition.cpp | 20 | ||||
-rw-r--r-- | src/crepe/util/AbsoluutPosition.h | 14 | ||||
-rw-r--r-- | src/crepe/util/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/example/rendering_particle.cpp | 29 |
10 files changed, 165 insertions, 55 deletions
diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp index 54a4370..4a94180 100644 --- a/src/crepe/api/Text.cpp +++ b/src/crepe/api/Text.cpp @@ -1,5 +1,3 @@ -#include "../facade/FontFacade.h" - #include "Text.h" using namespace crepe; diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h index c30dc80..da40141 100644 --- a/src/crepe/api/Text.h +++ b/src/crepe/api/Text.h @@ -3,8 +3,6 @@ #include <optional> #include <string> -#include "../Component.h" - #include "Asset.h" #include "Color.h" #include "UIObject.h" diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 0d5eb01..642aef8 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -20,20 +20,21 @@ #include "../api/Config.h" #include "../api/Sprite.h" #include "../util/Log.h" +#include "api/Text.h" +#include "api/Transform.h" +#include "facade/Font.h" #include "manager/Mediator.h" #include "SDLContext.h" #include "Texture.h" #include "types.h" +#include "util/AbsoluutPosition.h" using namespace crepe; using namespace std; SDLContext::SDLContext(Mediator & mediator) { dbg_trace(); - if (TTF_Init() == -1) { - throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError())); - } if (SDL_Init(SDL_INIT_VIDEO) != 0) { throw runtime_error(format("SDLContext: SDL_Init error: {}", SDL_GetError())); } @@ -62,6 +63,10 @@ SDLContext::SDLContext(Mediator & mediator) { throw runtime_error("SDLContext: SDL_image could not initialize!"); } + if (TTF_Init() == -1) { + throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError())); + } + mediator.sdl_context = *this; } @@ -74,8 +79,8 @@ SDLContext::~SDLContext() { // TODO: how are we going to ensure that these are called from the same // thread that SDL_Init() was called on? This has caused problems for me // before. - IMG_Quit(); TTF_Quit(); + IMG_Quit(); SDL_Quit(); } @@ -195,6 +200,52 @@ void SDLContext::draw(const RenderContext & ctx) { angle, NULL, render_flip); } +void SDLContext::draw_text(const RenderText & data) { + + const Text & text = data.text; + const Font & font = data.font; + vec2 absoluut_pos = AbsoluutPosition::get_position(data.transform, data.text.offset); + std::unique_ptr<SDL_Surface, std::function<void(SDL_Surface *)>> font_surface; + std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> font_texture; + + SDL_Color color{ + .r = text.data.text_color.r, + .g = text.data.text_color.g, + .b = text.data.text_color.b, + .a = text.data.text_color.a, + }; + SDL_Surface * tmp_font_surface + = TTF_RenderText_Solid(font.get_font(), text.text.c_str(), color); + if (tmp_font_surface == NULL) { + throw runtime_error(format("draw_text: font surface error: {}", SDL_GetError())); + } + font_surface = {tmp_font_surface, [](SDL_Surface * surface) { SDL_FreeSurface(surface); }}; + + SDL_Texture * tmp_font_texture + = SDL_CreateTextureFromSurface(this->game_renderer.get(), font_surface.get()); + if (tmp_font_texture == NULL) { + throw runtime_error(format("draw_text: font texture error: {}", SDL_GetError())); + } + font_texture + = {tmp_font_texture, [](SDL_Texture * texture) { SDL_DestroyTexture(texture); }}; + + vec2 size = text.dimensions * cam_aux_data.render_scale * data.transform.scale; + vec2 screen_pos = (absoluut_pos + text.offset - cam_aux_data.cam_pos + + (cam_aux_data.zoomed_viewport) / 2) + * cam_aux_data.render_scale + - size / 2 + cam_aux_data.bar_size; + + SDL_FRect dstrect{ + .x = screen_pos.x, + .y = screen_pos.y, + .w = size.x, + .h = size.y, + }; + + SDL_RenderCopyExF(this->game_renderer.get(), font_texture.get(), NULL, &dstrect, + data.transform.rotation, NULL, SDL_FLIP_NONE); +} + void SDLContext::update_camera_view(const Camera & cam, const vec2 & new_pos) { const Camera::Data & cam_data = cam.data; diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index b687f87..1dada74 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -12,6 +12,7 @@ #include <unordered_map> #include "../types.h" +#include "EventData.h" #include "api/Camera.h" #include "api/Color.h" #include "api/KeyCodes.h" @@ -24,6 +25,8 @@ namespace crepe { class Texture; +class Text; +class Font; class Mediator; /** @@ -71,12 +74,11 @@ public: const double & scale; }; -public: - /** - * \brief Gets the singleton instance of SDLContext. - * \return Reference to the SDLContext instance. - */ - static SDLContext & get_instance(); + struct RenderText { + const Text & text; + const Font & font; + const Transform & transform; + }; public: SDLContext(const SDLContext &) = delete; @@ -186,6 +188,13 @@ public: */ void draw(const RenderContext & ctx); + /** + * \brief draws a text to the screen + * + * \param data Reference to the rendering data needed to draw + */ + void draw_text(const RenderText & data); + //! Clears the screen, preparing for a new frame. void clear_screen(); diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 57d180f..3ec1922 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -16,9 +16,12 @@ #include "../facade/Texture.h" #include "../manager/ComponentManager.h" #include "../manager/ResourceManager.h" +#include "api/Text.h" +#include "facade/Font.h" #include "RenderSystem.h" #include "types.h" +#include "util/AbsoluutPosition.h" using namespace crepe; using namespace std; @@ -70,12 +73,34 @@ RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) const { void RenderSystem::update() { this->clear_screen(); this->render(); + this->render_text(); this->present_screen(); } -bool RenderSystem::render_particle(const Sprite & sprite, const float & transform_angle, - const float & scale) { +void RenderSystem::render_text() { + SDLContext & ctx = this->mediator.sdl_context; + ComponentManager & mgr = this->mediator.component_manager; + ResourceManager & resource_manager = this->mediator.resource_manager; + RefVector<Text> texts = mgr.get_components_by_type<Text>(); + + for (Text & text : texts) { + if (!text.active) continue; + if (!text.font.has_value()) + text.font.emplace(ctx.get_font_from_name(text.font_family)); + + const Font & font = resource_manager.get<Font>(text.font.value()); + const auto & transform + = mgr.get_components_by_id<Transform>(text.game_object_id).front().get(); + ctx.draw_text(SDLContext::RenderText{ + .text = text, + .font = font, + .transform = transform, + }); + } +} + +bool RenderSystem::render_particle(const Sprite & sprite, const Transform & tm){ ComponentManager & mgr = this->mediator.component_manager; SDLContext & ctx = this->mediator.sdl_context; ResourceManager & resource_manager = this->mediator.resource_manager; @@ -100,7 +125,7 @@ bool RenderSystem::render_particle(const Sprite & sprite, const float & transfor .texture = res, .pos = p.position, .angle = p.angle + transform_angle, - .scale = scale, + .scale = tm.scale, }); } } @@ -128,36 +153,16 @@ void RenderSystem::render() { ResourceManager & resource_manager = this->mediator.resource_manager; RefVector<Sprite> sorted_sprites = this->sort(sprites); RefVector<Text> text_components = mgr.get_components_by_type<Text>(); - for (Text & text : text_components) { - const Transform & transform - = mgr.get_components_by_id<Transform>(text.game_object_id).front().get(); - this->render_text(text, transform); - } + for (const Sprite & sprite : sorted_sprites) { if (!sprite.active) continue; const Transform & transform = mgr.get_components_by_id<Transform>(sprite.game_object_id).front().get(); - bool rendered_particles - = this->render_particle(sprite, transform.rotation, transform.scale); + bool rendered_particles = this->render_particle(sprite, transform); if (rendered_particles) continue; this->render_normal(sprite, transform); } } -void RenderSystem::render_text(Text & text, const Transform & tm) { - SDLContext & ctx = this->mediator.sdl_context; - - if (!text.font.has_value()) { - text.font.emplace(ctx.get_font_from_name(text.font_family)); - } - - ResourceManager & resource_manager = this->mediator.resource_manager; - - if (!text.font.has_value()) { - return; - } - const Asset & font_asset = text.font.value(); - const Font & res = resource_manager.get<Font>(font_asset); -} diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 76df0e0..762b11f 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -36,9 +36,13 @@ private: //! Updates the active camera used for rendering. void update_camera(); - //! Renders the whole screen + //! Renders all the sprites and particles void render(); + //! Renders all Text components + void render_text(); + +private: /** * \brief Renders all the particles on the screen from a given sprite. * @@ -49,15 +53,7 @@ private: * constructor is now protected i cannot make tmp inside * \return true if particles have been rendered */ - bool render_particle(const Sprite & sprite, const float & transform_angle, - const float & scale); - /** - * \brief Renders all Text components - * - * \param text The text component to be rendered. - * \param tm the Transform component that holds the position,rotation and scale - */ - void render_text(Text & text, const Transform & tm); + bool render_particle(const Sprite & sprite, const Transform & tm); /** * \brief renders a sprite with a Transform component on the screen * diff --git a/src/crepe/util/AbsoluutPosition.cpp b/src/crepe/util/AbsoluutPosition.cpp new file mode 100644 index 0000000..296cc09 --- /dev/null +++ b/src/crepe/util/AbsoluutPosition.cpp @@ -0,0 +1,20 @@ +#include "AbsoluutPosition.h" + +using namespace crepe; + +vec2 AbsoluutPosition::get_position(const Transform & transform, const vec2 & offset) { + // Get the rotation in radians + float radians1 = transform.rotation * (M_PI / 180.0); + + // Calculate total offset with scale + vec2 total_offset = offset * transform.scale; + + // Rotate + float rotated_total_offset_x1 + = total_offset.x * cos(radians1) - total_offset.y * sin(radians1); + float rotated_total_offset_y1 + = total_offset.x * sin(radians1) + total_offset.y * cos(radians1); + + // Final positions considering scaling and rotation + return (transform.position + vec2(rotated_total_offset_x1, rotated_total_offset_y1)); +} diff --git a/src/crepe/util/AbsoluutPosition.h b/src/crepe/util/AbsoluutPosition.h new file mode 100644 index 0000000..30a7f93 --- /dev/null +++ b/src/crepe/util/AbsoluutPosition.h @@ -0,0 +1,14 @@ +#pragma once + +#include "api/Transform.h" + +#include "types.h" + +namespace crepe { + +class AbsoluutPosition { +public: + static vec2 get_position(const Transform & transform, const vec2 & offset); +}; + +} // namespace crepe diff --git a/src/crepe/util/CMakeLists.txt b/src/crepe/util/CMakeLists.txt index 94ed906..b4b9221 100644 --- a/src/crepe/util/CMakeLists.txt +++ b/src/crepe/util/CMakeLists.txt @@ -1,6 +1,7 @@ target_sources(crepe PUBLIC LogColor.cpp Log.cpp + AbsoluutPosition.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -11,5 +12,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES Proxy.hpp OptionalRef.h OptionalRef.hpp + AbsoluutPosition.h ) diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 0fe24df..07cfae2 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -1,4 +1,7 @@ + + #include "api/Asset.h" +#include "api/Text.h" #include <crepe/Component.h> #include <crepe/api/Animator.h> #include <crepe/api/Button.h> @@ -20,11 +23,11 @@ using namespace std; class TestScene : public Scene { public: void load_scene() { - GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1); + GameObject game_object = new_object("", "", vec2{0, 0}, 45, 1); Color color(255, 255, 255, 255); - Asset img{"asset/spritesheet/spritesheet_test.png"}; + Asset img{"asset/texture/square.png"}; Sprite & test_sprite = game_object.add_component<Sprite>( img, Sprite::Data{ @@ -32,18 +35,32 @@ public: .flip = Sprite::FlipSettings{false, false}, .sorting_in_layer = 2, .order_in_layer = 2, - .size = {0, 100}, + .size = {1, 1}, .angle_offset = 0, - .position_offset = {0, 0}, + .position_offset = {0, 1}, }); auto & emitter = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{}); - auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400}, + Sprite & test_sprite1 + = game_object.add_component<Sprite>(img, Sprite::Data{ + .color = color, + .size = {1, 1}, + .position_offset = {0, -1}, + }); + + auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{5, 5}, Camera::Data{ .bg_color = Color::WHITE, }); - cam.data.postion_offset = {1000, 1000}; + + /* + game_object.add_component<Text>(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS", + Text::Data{.text_color = Color::RED}, "test TEST"); + + game_object.add_component<Text>(vec2{1, 1}, vec2{0, 0.5}, "ComicSansMS", + Text::Data{.text_color = Color::BLACK}, "TEST test"); + */ } string get_name() const { return "TestScene"; }; |