diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/crepe/api/CMakeLists.txt | 5 | ||||
| -rw-r--r-- | src/crepe/api/Scene.cpp | 5 | ||||
| -rw-r--r-- | src/crepe/api/Scene.h | 17 | ||||
| -rw-r--r-- | src/crepe/api/SceneManager.cpp | 34 | ||||
| -rw-r--r-- | src/crepe/api/SceneManager.h | 36 | ||||
| -rw-r--r-- | src/crepe/api/SceneManager.hpp | 18 | ||||
| -rw-r--r-- | src/example/CMakeLists.txt | 1 | ||||
| -rw-r--r-- | src/example/scene_manager.cpp | 74 | 
8 files changed, 190 insertions, 0 deletions
| diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index 0bb1263..7fd8ffd 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -11,6 +11,8 @@ target_sources(crepe PUBLIC  	Texture.cpp  	AssetManager.cpp  	Sprite.cpp +	Scene.cpp +	SceneManager.cpp  )  target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -28,4 +30,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES  	Texture.h   	AssetManager.h   	AssetManager.hpp +	Scene.h +	SceneManager.h +	SceneManager.hpp  ) diff --git a/src/crepe/api/Scene.cpp b/src/crepe/api/Scene.cpp new file mode 100644 index 0000000..933edf4 --- /dev/null +++ b/src/crepe/api/Scene.cpp @@ -0,0 +1,5 @@ +#include "Scene.h" + +using namespace crepe; + +Scene::Scene(const std::string & name) : name(name) {} diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h new file mode 100644 index 0000000..f8bcc3d --- /dev/null +++ b/src/crepe/api/Scene.h @@ -0,0 +1,17 @@ +#pragma once + +#include <string> + +namespace crepe { + +class Scene { +public: +	Scene(const std::string & name); +	virtual ~Scene() = default; +	virtual void load_scene() = 0; + +public: +	std::string name; +}; + +} // namespace crepe diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/api/SceneManager.cpp new file mode 100644 index 0000000..08f036d --- /dev/null +++ b/src/crepe/api/SceneManager.cpp @@ -0,0 +1,34 @@ +#include "../ComponentManager.h" + +#include "SceneManager.h" + +using namespace crepe; +using namespace std; + +SceneManager::SceneManager() {} + +SceneManager & SceneManager::get_instance() { +	static SceneManager instance; +	return instance; +} + +// Set the next scene (this scene will be loaded at the end of the frame) +void SceneManager::set_next_scene(const std::string & name) { +	next_scene = name; +} + +// Load a new scene (if there is one) +void SceneManager::load_next_scene() { +	if (!next_scene.empty()) { +		for (auto & scene : scenes) { +			if (scene->name == next_scene) { +				// Delete all components of the current scene +				ComponentManager & mgr = ComponentManager::get_instance(); +				mgr.delete_all_components(); +				// Load the new scene +				scene->load_scene(); +				break; +			} +		} +	} +} diff --git a/src/crepe/api/SceneManager.h b/src/crepe/api/SceneManager.h new file mode 100644 index 0000000..eaf1ba1 --- /dev/null +++ b/src/crepe/api/SceneManager.h @@ -0,0 +1,36 @@ +#pragma once + +#include <memory> +#include <queue> +#include <vector> + +#include "Scene.h" + +namespace crepe { + +class SceneManager { +public: +	// Singleton +	static SceneManager & get_instance(); +	SceneManager(const SceneManager &) = delete; +	SceneManager(SceneManager &&) = delete; +	SceneManager & operator=(const SceneManager &) = delete; +	SceneManager & operator=(SceneManager &&) = delete; + +public: +	template <typename T> +	void add_scene(const std::string & name); +	void set_next_scene(const std::string & name); +	void load_next_scene(); + +private: +	SceneManager(); + +private: +	std::vector<std::unique_ptr<Scene>> scenes; +	std::string next_scene; +}; + +} // namespace crepe + +#include "SceneManager.hpp" diff --git a/src/crepe/api/SceneManager.hpp b/src/crepe/api/SceneManager.hpp new file mode 100644 index 0000000..e2ba2da --- /dev/null +++ b/src/crepe/api/SceneManager.hpp @@ -0,0 +1,18 @@ +#include "SceneManager.h" + +namespace crepe { + +// Add a new concrete scene to the scene manager +template <typename T> +void SceneManager::add_scene(const std::string & name) { +	static_assert(std::is_base_of<Scene, T>::value, +				  "T must be derived from Scene"); +	scenes.emplace_back(make_unique<T>(name)); + +	// The first scene added, is the one that will be loaded at the beginning +	if (next_scene.empty()) { +		next_scene = name; +	} +} + +} // namespace crepe diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 81df8d1..023d0ad 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -25,3 +25,4 @@ add_example(asset_manager)  add_example(particle)  add_example(physics)  add_example(ecs) +add_example(scene_manager) diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp new file mode 100644 index 0000000..2fcdbec --- /dev/null +++ b/src/example/scene_manager.cpp @@ -0,0 +1,74 @@ +#include <iostream> + +#include "../crepe/ComponentManager.h" +#include "../crepe/Metadata.h" +#include "../crepe/api/GameObject.h" +#include "../crepe/api/Scene.h" +#include "../crepe/api/SceneManager.h" + +using namespace crepe; +using namespace std; + +class concreteScene1 : public Scene { +public: +	concreteScene1(string name) : Scene(name) {} + +	void load_scene() { +		GameObject object1(0, "scene_1", "tag_scene_1", Point{0, 0}, 0, 1); +		GameObject object2(1, "scene_1", "tag_scene_1", Point{1, 0}, 0, 1); +		GameObject object3(2, "scene_1", "tag_scene_1", Point{2, 0}, 0, 1); +	} +}; + +class concreteScene2 : public Scene { +public: +	concreteScene2(string name) : Scene(name) {} + +	void load_scene() { +		GameObject object1(0, "scene_2", "tag_scene_2", Point{0, 0}, 0, 1); +		GameObject object2(1, "scene_2", "tag_scene_2", Point{0, 1}, 0, 1); +		GameObject object3(2, "scene_2", "tag_scene_2", Point{0, 2}, 0, 1); +		GameObject object4(3, "scene_2", "tag_scene_2", Point{0, 3}, 0, 1); +	} +}; + +int main() { +	SceneManager & scene_mgr = SceneManager::get_instance(); + +	// Add the scenes to the scene manager +	scene_mgr.add_scene<concreteScene1>("scene1"); +	scene_mgr.add_scene<concreteScene2>("scene2"); + +	// There is no need to call set_next_scene() at the beginnen, because the first scene will be automatically set as the next scene +	// Load scene1 (the first scene added) +	scene_mgr.load_next_scene(); + +	// Get the Metadata components of each GameObject of Scene1 +	ComponentManager & component_mgr = ComponentManager::get_instance(); +	vector<reference_wrapper<Metadata>> metadata +		= component_mgr.get_components_by_type<Metadata>(); + +	cout << "Metadata components of Scene1:" << endl; +	// Print the Metadata +	for (auto & m : metadata) { +		cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name +			 << " Tag: " << m.get().tag << endl; +	} + +	// Set scene2 as the next scene +	scene_mgr.set_next_scene("scene2"); +	// Load scene2 +	scene_mgr.load_next_scene(); + +	// Get the Metadata components of each GameObject of Scene2 +	metadata = component_mgr.get_components_by_type<Metadata>(); + +	cout << "Metadata components of Scene2:" << endl; +	// Print the Metadata +	for (auto & m : metadata) { +		cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name +			 << " Tag: " << m.get().tag << endl; +	} + +	return 0; +} |