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-rw-r--r--src/CMakeLists.txt5
-rw-r--r--src/crepe/Asset.cpp4
-rw-r--r--src/crepe/CMakeLists.txt24
-rw-r--r--src/crepe/Collider.cpp2
-rw-r--r--src/crepe/Collider.h2
-rw-r--r--src/crepe/CollisionSystem.cpp7
-rw-r--r--src/crepe/CollisionSystem.h11
-rw-r--r--src/crepe/Component.cpp2
-rw-r--r--src/crepe/Component.h13
-rw-r--r--src/crepe/ComponentManager.h1
-rw-r--r--src/crepe/ComponentManager.hpp2
-rw-r--r--src/crepe/GameObject.cpp7
-rw-r--r--src/crepe/Particle.cpp20
-rw-r--r--src/crepe/Particle.h22
-rw-r--r--src/crepe/ParticleSystem.cpp62
-rw-r--r--src/crepe/ParticleSystem.h18
-rw-r--r--src/crepe/PhysicsSystem.cpp62
-rw-r--r--src/crepe/PhysicsSystem.h11
-rw-r--r--src/crepe/Position.h10
-rw-r--r--src/crepe/RenderSystem.cpp42
-rw-r--r--src/crepe/RenderSystem.h17
-rw-r--r--src/crepe/Rigidbody.cpp6
-rw-r--r--src/crepe/Rigidbody.h16
-rw-r--r--src/crepe/SDLApp.cpp71
-rw-r--r--src/crepe/SDLApp.h26
-rw-r--r--src/crepe/SDLContext.cpp158
-rw-r--r--src/crepe/SDLContext.h52
-rw-r--r--src/crepe/ScriptSystem.cpp5
-rw-r--r--src/crepe/Sound.h3
-rw-r--r--src/crepe/Sprite.cpp8
-rw-r--r--src/crepe/Sprite.h16
-rw-r--r--src/crepe/api/AssetManager.cpp17
-rw-r--r--src/crepe/api/AssetManager.h35
-rw-r--r--src/crepe/api/AssetManager.hpp23
-rw-r--r--src/crepe/api/AudioSource.cpp5
-rw-r--r--src/crepe/api/AudioSource.h4
-rw-r--r--src/crepe/api/BehaviorScript.cpp8
-rw-r--r--src/crepe/api/BehaviorScript.h4
-rw-r--r--src/crepe/api/BehaviorScript.hpp1
-rw-r--r--src/crepe/api/CMakeLists.txt19
-rw-r--r--src/crepe/api/CircleCollider.h13
-rw-r--r--src/crepe/api/Color.cpp34
-rw-r--r--src/crepe/api/Color.h36
-rw-r--r--src/crepe/api/Config.h2
-rw-r--r--src/crepe/api/Force.cpp21
-rw-r--r--src/crepe/api/Force.h17
-rw-r--r--src/crepe/api/GameObject.cpp7
-rw-r--r--src/crepe/api/GameObject.h (renamed from src/crepe/GameObject.h)4
-rw-r--r--src/crepe/api/GameObject.hpp (renamed from src/crepe/GameObject.hpp)10
-rw-r--r--src/crepe/api/ParticleEmitter.cpp37
-rw-r--r--src/crepe/api/ParticleEmitter.h42
-rw-r--r--src/crepe/api/Point.h11
-rw-r--r--src/crepe/api/Rigidbody.cpp8
-rw-r--r--src/crepe/api/Rigidbody.h30
-rw-r--r--src/crepe/api/Sprite.cpp20
-rw-r--r--src/crepe/api/Sprite.h32
-rw-r--r--src/crepe/api/Texture.cpp32
-rw-r--r--src/crepe/api/Texture.h33
-rw-r--r--src/crepe/api/Transform.cpp15
-rw-r--r--src/crepe/api/Transform.h26
-rw-r--r--src/crepe/util/log.cpp18
-rw-r--r--src/crepe/util/log.h10
-rw-r--r--src/example/CMakeLists.txt11
-rw-r--r--src/example/asset_manager.cpp39
-rw-r--r--src/example/components_internal.cpp13
-rw-r--r--src/example/log.cpp8
-rw-r--r--src/example/particle.cpp102
-rw-r--r--src/example/physics.cpp30
-rw-r--r--src/example/rendering.cpp71
-rw-r--r--src/example/script.cpp4
-rw-r--r--src/readme.md3
71 files changed, 1431 insertions, 129 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 09c60bd..b60a0cd 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -8,6 +8,7 @@ set(CMAKE_BUILD_TYPE Debug)
project(crepe C CXX)
find_package(SDL2 REQUIRED)
+find_package(SDL2_image REQUIRED)
find_package(SoLoud REQUIRED)
find_package(GTest REQUIRED)
@@ -20,7 +21,8 @@ target_include_directories(crepe
target_link_libraries(crepe
PRIVATE soloud
- PRIVATE SDL2
+ PUBLIC SDL2
+ PUBLIC SDL2_image
)
add_subdirectory(crepe)
@@ -36,4 +38,3 @@ target_link_libraries(test_main
PRIVATE gtest_main
PUBLIC crepe
)
-
diff --git a/src/crepe/Asset.cpp b/src/crepe/Asset.cpp
index 15ddc27..8a2a11c 100644
--- a/src/crepe/Asset.cpp
+++ b/src/crepe/Asset.cpp
@@ -5,7 +5,9 @@
using namespace crepe;
Asset::Asset(const std::string & src) {
- this->src = std::filesystem::canonical(src);
+ // FIXME: restore this
+ // this->src = std::filesystem::canonical(src);
+ this->src = src;
this->file = std::ifstream(this->src, std::ios::in | std::ios::binary);
}
diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt
index 8323490..d938eb8 100644
--- a/src/crepe/CMakeLists.txt
+++ b/src/crepe/CMakeLists.txt
@@ -2,29 +2,35 @@ target_sources(crepe PUBLIC
Asset.cpp
Sound.cpp
SoundContext.cpp
+ Particle.cpp
+ ParticleSystem.cpp
+ SDLApp.cpp
ComponentManager.cpp
Component.cpp
- GameObject.cpp
- Collider.cpp
- Rigidbody.cpp
- Sprite.cpp
ScriptSystem.cpp
+ PhysicsSystem.cpp
+ CollisionSystem.cpp
+ Collider.cpp
+ SDLContext.cpp
+
+ RenderSystem.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Asset.h
Sound.h
SoundContext.h
+ SDLContext.h
ComponentManager.h
ComponentManager.hpp
Component.h
- GameObject.h
- GameObject.hpp
- Collider.h
- Rigidbody.h
- Sprite.h
System.h
ScriptSystem.h
+ PhysicsSystem.h
+ CollisionSystem.h
+ Collider.h
+ SDLContext.h
+ RenderSystem.h
)
add_subdirectory(api)
diff --git a/src/crepe/Collider.cpp b/src/crepe/Collider.cpp
index 3f12afd..13a3f33 100644
--- a/src/crepe/Collider.cpp
+++ b/src/crepe/Collider.cpp
@@ -2,4 +2,4 @@
using namespace crepe;
-Collider::Collider(int size) : size(size) {}
+Collider::Collider(uint32_t gameObjectId) : Component(gameObjectId) {}
diff --git a/src/crepe/Collider.h b/src/crepe/Collider.h
index 120da05..68a7d1d 100644
--- a/src/crepe/Collider.h
+++ b/src/crepe/Collider.h
@@ -6,7 +6,7 @@ namespace crepe {
class Collider : public Component {
public:
- Collider(int size);
+ Collider(uint32_t game_object_id);
int size;
};
diff --git a/src/crepe/CollisionSystem.cpp b/src/crepe/CollisionSystem.cpp
new file mode 100644
index 0000000..55e0fdc
--- /dev/null
+++ b/src/crepe/CollisionSystem.cpp
@@ -0,0 +1,7 @@
+#include "CollisionSystem.h"
+
+using namespace crepe;
+
+CollisionSystem::CollisionSystem() {}
+
+void CollisionSystem::update() {}
diff --git a/src/crepe/CollisionSystem.h b/src/crepe/CollisionSystem.h
new file mode 100644
index 0000000..1e9f1aa
--- /dev/null
+++ b/src/crepe/CollisionSystem.h
@@ -0,0 +1,11 @@
+#pragma once
+
+namespace crepe {
+
+class CollisionSystem {
+public:
+ CollisionSystem();
+ void update();
+};
+
+} // namespace crepe
diff --git a/src/crepe/Component.cpp b/src/crepe/Component.cpp
index bce90f1..358ce31 100644
--- a/src/crepe/Component.cpp
+++ b/src/crepe/Component.cpp
@@ -1,3 +1,5 @@
#include "Component.h"
using namespace crepe;
+
+Component::Component(uint32_t id) : game_object_id(id), active(true) {}
diff --git a/src/crepe/Component.h b/src/crepe/Component.h
index d9a01ac..bc44865 100644
--- a/src/crepe/Component.h
+++ b/src/crepe/Component.h
@@ -1,17 +1,22 @@
#pragma once
+#include <cstdint>
+
namespace crepe {
+class ComponentManager;
+
class Component {
protected:
- Component() = default;
+ friend class crepe::ComponentManager;
+ Component(uint32_t id);
public:
virtual ~Component() = default;
- // TODO: shouldn't this constructor be deleted because this class will never
- // directly be instantiated?
- bool active = true;
+public:
+ uint32_t game_object_id;
+ bool active;
};
} // namespace crepe
diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h
index 38f32e4..2b5e1df 100644
--- a/src/crepe/ComponentManager.h
+++ b/src/crepe/ComponentManager.h
@@ -4,7 +4,6 @@
#include <memory>
#include <typeindex>
#include <unordered_map>
-#include <utility>
#include <vector>
#include "Component.h"
diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp
index 2377a94..9b07f13 100644
--- a/src/crepe/ComponentManager.hpp
+++ b/src/crepe/ComponentManager.hpp
@@ -30,7 +30,7 @@ T & ComponentManager::add_component(uint32_t id, Args &&... args) {
// Create a new component of type T (arguments directly forwarded). The
// constructor must be called by ComponentManager.
- T * instance = new T(forward<Args>(args)...);
+ T * instance = new T(id, forward<Args>(args)...);
// store its unique_ptr in the vector<>
components[type][id].push_back(unique_ptr<T>(instance));
diff --git a/src/crepe/GameObject.cpp b/src/crepe/GameObject.cpp
deleted file mode 100644
index de3beb6..0000000
--- a/src/crepe/GameObject.cpp
+++ /dev/null
@@ -1,7 +0,0 @@
-#include "GameObject.h"
-
-using namespace crepe;
-
-GameObject::GameObject(uint32_t id, std::string name, std::string tag,
- int layer)
- : id(id), name(name), tag(tag), active(true), layer(layer) {}
diff --git a/src/crepe/Particle.cpp b/src/crepe/Particle.cpp
new file mode 100644
index 0000000..4810e80
--- /dev/null
+++ b/src/crepe/Particle.cpp
@@ -0,0 +1,20 @@
+#include "Particle.h"
+
+using namespace crepe;
+
+Particle::Particle() { this->active = false; }
+
+void Particle::reset(float lifespan, Position position, Position velocity) {
+ this->time_in_life = 0;
+ this->lifespan = lifespan;
+ this->position = position;
+ this->velocity = velocity;
+ this->active = true;
+}
+
+void Particle::update(float deltaTime) {
+ time_in_life += deltaTime;
+ position.x += velocity.x * deltaTime;
+ position.y += velocity.y * deltaTime;
+ if (time_in_life >= lifespan) this->active = false;
+}
diff --git a/src/crepe/Particle.h b/src/crepe/Particle.h
new file mode 100644
index 0000000..21e691d
--- /dev/null
+++ b/src/crepe/Particle.h
@@ -0,0 +1,22 @@
+#pragma once
+
+#include "Position.h"
+
+namespace crepe {
+
+class Particle {
+public:
+ Position position;
+ // FIXME: `Position` is an awkward name for a 2D vector. See FIXME comment in
+ // api/Transform.h for fix proposal.
+ Position velocity;
+ float lifespan;
+ bool active;
+
+ Particle();
+ void reset(float lifespan, Position position, Position velocity);
+ void update(float deltaTime);
+ float time_in_life;
+};
+
+} // namespace crepe
diff --git a/src/crepe/ParticleSystem.cpp b/src/crepe/ParticleSystem.cpp
new file mode 100644
index 0000000..af6c550
--- /dev/null
+++ b/src/crepe/ParticleSystem.cpp
@@ -0,0 +1,62 @@
+#include <cmath>
+#include <ctime>
+
+#include "api/ParticleEmitter.h"
+
+#include "ComponentManager.h"
+#include "ParticleSystem.h"
+
+using namespace crepe;
+
+ParticleSystem::ParticleSystem() : elapsed_time(0.0f) {}
+
+void ParticleSystem::update() {
+ ComponentManager & mgr = ComponentManager::get_instance();
+ std::vector<std::reference_wrapper<ParticleEmitter>> emitters
+ = mgr.get_components_by_type<ParticleEmitter>();
+ float delta_time = 0.10;
+ for (ParticleEmitter & emitter : emitters) {
+ float update_amount = 1 / static_cast<float>(emitter.emission_rate);
+ for (float i = 0; i < delta_time; i += update_amount) {
+ emit_particle(emitter);
+ }
+ for (size_t j = 0; j < emitter.particles.size(); j++) {
+ if (emitter.particles[j].active) {
+ emitter.particles[j].update(delta_time);
+ }
+ }
+ }
+}
+
+void ParticleSystem::emit_particle(ParticleEmitter & emitter) {
+ Position initial_position = {emitter.position.x, emitter.position.y};
+ float random_angle = 0.0f;
+ if (emitter.max_angle < emitter.min_angle) {
+ random_angle = ((emitter.min_angle
+ + (std::rand()
+ % (static_cast<uint32_t>(emitter.max_angle + 360
+ - emitter.min_angle + 1))))
+ % 360);
+ } else {
+ random_angle = emitter.min_angle
+ + (std::rand()
+ % (static_cast<uint32_t>(emitter.max_angle
+ - emitter.min_angle + 1)));
+ }
+ float angle_in_radians = random_angle * (M_PI / 180.0f);
+ float random_speed_offset = (static_cast<float>(std::rand()) / RAND_MAX)
+ * (2 * emitter.speed_offset)
+ - emitter.speed_offset;
+ float velocity_x
+ = (emitter.speed + random_speed_offset) * std::cos(angle_in_radians);
+ float velocity_y
+ = (emitter.speed + random_speed_offset) * std::sin(angle_in_radians);
+ Position initial_velocity = {velocity_x, velocity_y};
+ for (size_t i = 0; i < emitter.particles.size(); i++) {
+ if (!emitter.particles[i].active) {
+ emitter.particles[i].reset(emitter.end_lifespan, initial_position,
+ initial_velocity);
+ break;
+ }
+ }
+}
diff --git a/src/crepe/ParticleSystem.h b/src/crepe/ParticleSystem.h
new file mode 100644
index 0000000..ad96eb0
--- /dev/null
+++ b/src/crepe/ParticleSystem.h
@@ -0,0 +1,18 @@
+#pragma once
+
+#include "api/ParticleEmitter.h"
+
+namespace crepe {
+
+class ParticleSystem {
+public:
+ ParticleSystem();
+ void update();
+
+private:
+ void emit_particle(ParticleEmitter & emitter); //emits a new particle
+
+ float elapsed_time; //elapsed time since the last emission
+};
+
+} // namespace crepe
diff --git a/src/crepe/PhysicsSystem.cpp b/src/crepe/PhysicsSystem.cpp
new file mode 100644
index 0000000..16f4c10
--- /dev/null
+++ b/src/crepe/PhysicsSystem.cpp
@@ -0,0 +1,62 @@
+#include <iostream>
+
+#include "api/Force.h"
+#include "api/Rigidbody.h"
+#include "api/Transform.h"
+
+#include "ComponentManager.h"
+#include "PhysicsSystem.h"
+
+using namespace crepe;
+using namespace crepe::api;
+
+PhysicsSystem::PhysicsSystem() {}
+
+void PhysicsSystem::update() {
+ ComponentManager & mgr = ComponentManager::get_instance();
+ std::vector<std::reference_wrapper<Rigidbody>> rigidbodies
+ = mgr.get_components_by_type<Rigidbody>();
+ std::vector<std::reference_wrapper<Transform>> transforms
+ = mgr.get_components_by_type<Transform>();
+
+ for (Rigidbody & rigidbody : rigidbodies) {
+
+ switch (rigidbody.body_type) {
+ case BodyType::DYNAMIC:
+ for (Transform & transform : transforms) {
+ if (transform.game_object_id == rigidbody.game_object_id) {
+ rigidbody.velocity_x = 0;
+ rigidbody.velocity_y = 0;
+ std::vector<std::reference_wrapper<Force>> forces
+ = mgr.get_components_by_id<Force>(
+ rigidbody.game_object_id);
+ rigidbody.velocity_y
+ += rigidbody.gravity_scale * 1 * rigidbody.mass;
+
+ for (Force & force : forces) {
+ rigidbody.velocity_x += force.force_x;
+ rigidbody.velocity_y += force.force_y;
+ }
+
+ std::cout << "before transform.postion.x "
+ << transform.position.x << std::endl;
+ std::cout << "before transform.postion.y "
+ << transform.position.y << std::endl;
+ transform.position.x += rigidbody.velocity_x;
+ transform.position.y += rigidbody.velocity_y;
+ std::cout << "after transform.postion.x "
+ << transform.position.x << std::endl;
+ std::cout << "after transform.postion.y "
+ << transform.position.y << std::endl;
+ }
+ }
+ break;
+ case BodyType::KINEMATIC:
+ break; //(scripts)
+ case BodyType::STATIC:
+ break; //(unmoveable objects)
+ default:
+ break;
+ }
+ }
+}
diff --git a/src/crepe/PhysicsSystem.h b/src/crepe/PhysicsSystem.h
new file mode 100644
index 0000000..33b4072
--- /dev/null
+++ b/src/crepe/PhysicsSystem.h
@@ -0,0 +1,11 @@
+#pragma once
+
+namespace crepe {
+
+class PhysicsSystem {
+public:
+ PhysicsSystem();
+ void update();
+};
+
+} // namespace crepe
diff --git a/src/crepe/Position.h b/src/crepe/Position.h
new file mode 100644
index 0000000..f84b63d
--- /dev/null
+++ b/src/crepe/Position.h
@@ -0,0 +1,10 @@
+#pragma once
+
+namespace crepe {
+
+struct Position {
+ float x = 0.0;
+ float y = 0.0;
+};
+
+} // namespace crepe
diff --git a/src/crepe/RenderSystem.cpp b/src/crepe/RenderSystem.cpp
new file mode 100644
index 0000000..fae93f0
--- /dev/null
+++ b/src/crepe/RenderSystem.cpp
@@ -0,0 +1,42 @@
+#include <functional>
+#include <vector>
+
+#include "api/Sprite.h"
+#include "api/Transform.h"
+#include "util/log.h"
+
+#include "ComponentManager.h"
+#include "RenderSystem.h"
+#include "SDLContext.h"
+
+using namespace crepe;
+using namespace crepe::api;
+
+RenderSystem::RenderSystem() { dbg_trace(); }
+
+RenderSystem::~RenderSystem() { dbg_trace(); }
+
+RenderSystem & RenderSystem::get_instance() {
+ static RenderSystem instance;
+ return instance;
+}
+
+void RenderSystem::update() {
+
+ ComponentManager & mgr = ComponentManager::get_instance();
+
+ std::vector<std::reference_wrapper<Sprite>> sprites
+ = mgr.get_components_by_type<Sprite>();
+
+ SDLContext & render = SDLContext::get_instance();
+ render.clear_screen();
+
+ for (const Sprite & sprite : sprites) {
+ std::vector<std::reference_wrapper<Transform>> transforms
+ = mgr.get_components_by_id<Transform>(sprite.game_object_id);
+ for (const Transform & transform : transforms) {
+ render.draw(sprite, transform);
+ }
+ }
+ render.present_screen();
+}
diff --git a/src/crepe/RenderSystem.h b/src/crepe/RenderSystem.h
new file mode 100644
index 0000000..4b910a4
--- /dev/null
+++ b/src/crepe/RenderSystem.h
@@ -0,0 +1,17 @@
+#pragma once
+
+#include "System.h"
+
+namespace crepe {
+
+class RenderSystem : public System {
+
+public:
+ static RenderSystem & get_instance();
+ void update();
+
+private:
+ RenderSystem();
+ ~RenderSystem();
+};
+} // namespace crepe
diff --git a/src/crepe/Rigidbody.cpp b/src/crepe/Rigidbody.cpp
deleted file mode 100644
index 495d908..0000000
--- a/src/crepe/Rigidbody.cpp
+++ /dev/null
@@ -1,6 +0,0 @@
-#include "Rigidbody.h"
-
-using namespace crepe;
-
-Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType)
- : mass(mass), gravity_scale(gravityScale), body_type(bodyType) {}
diff --git a/src/crepe/Rigidbody.h b/src/crepe/Rigidbody.h
deleted file mode 100644
index 63a8877..0000000
--- a/src/crepe/Rigidbody.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#pragma once
-
-#include "Component.h"
-
-namespace crepe {
-
-class Rigidbody : public Component {
-public:
- Rigidbody(int mass, int gravityScale, int bodyType);
-
- int mass;
- int gravity_scale;
- int body_type;
-};
-
-} // namespace crepe
diff --git a/src/crepe/SDLApp.cpp b/src/crepe/SDLApp.cpp
new file mode 100644
index 0000000..c6ddeaa
--- /dev/null
+++ b/src/crepe/SDLApp.cpp
@@ -0,0 +1,71 @@
+#include <iostream>
+
+#include "SDLApp.h"
+
+SDLApp::SDLApp(int window_width, int window_height)
+ : window_width(window_width), window_height(window_height), window(nullptr),
+ renderer(nullptr) {}
+
+// FIXME: why is there clean_up and ~SDLApp?
+SDLApp::~SDLApp() { clean_up(); }
+
+bool SDLApp::initialize() {
+ if (SDL_Init(SDL_INIT_VIDEO) != 0) {
+ // FIXME: throw exception
+ std::cerr << "SDL Initialization Error: " << SDL_GetError()
+ << std::endl;
+ return false;
+ }
+
+ window = SDL_CreateWindow("Particle System", SDL_WINDOWPOS_CENTERED,
+ SDL_WINDOWPOS_CENTERED, window_width,
+ window_height, SDL_WINDOW_SHOWN);
+ if (!window) {
+ // FIXME: throw exception
+ std::cerr << "Window Creation Error: " << SDL_GetError() << std::endl;
+ return false;
+ }
+
+ renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
+ if (!renderer) {
+ // FIXME: throw exception
+ std::cerr << "Renderer Creation Error: " << SDL_GetError() << std::endl;
+ return false;
+ }
+
+ return true;
+}
+
+void SDLApp::handle_events(bool & running) {
+ SDL_Event event;
+ while (SDL_PollEvent(&event)) {
+ if (event.type == SDL_QUIT) {
+ running = false;
+ }
+ }
+}
+
+void SDLApp::clear_screen() {
+ SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
+ SDL_RenderClear(renderer);
+}
+
+void SDLApp::present_screen() { SDL_RenderPresent(renderer); }
+
+void SDLApp::draw_square(int x, int y, int size) {
+ SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
+ SDL_Rect rect = {x, y, size, size};
+ SDL_RenderFillRect(renderer, &rect);
+}
+
+SDL_Texture * square_texture = nullptr; // Load this with an image or create it
+
+void SDLApp::clean_up() {
+ if (renderer) {
+ SDL_DestroyRenderer(renderer);
+ }
+ if (window) {
+ SDL_DestroyWindow(window);
+ }
+ SDL_Quit();
+}
diff --git a/src/crepe/SDLApp.h b/src/crepe/SDLApp.h
new file mode 100644
index 0000000..e67947b
--- /dev/null
+++ b/src/crepe/SDLApp.h
@@ -0,0 +1,26 @@
+#pragma once
+
+#include <SDL2/SDL.h>
+
+#include "api/ParticleEmitter.h"
+
+class SDLApp {
+public:
+ SDLApp(int window_width, int window_height);
+ ~SDLApp();
+
+ bool initialize();
+ void handle_events(bool & running);
+ void clear_screen();
+ void present_screen();
+ void draw_square(int x, int y, int size);
+ void clean_up();
+ void draw_particles(const std::vector<crepe::ParticleEmitter> & emitters);
+ void draw_multiple_squares(const std::vector<SDL_Rect> & squares);
+
+private:
+ int window_width;
+ int window_height;
+ SDL_Window * window;
+ SDL_Renderer * renderer;
+};
diff --git a/src/crepe/SDLContext.cpp b/src/crepe/SDLContext.cpp
new file mode 100644
index 0000000..8bc5bc6
--- /dev/null
+++ b/src/crepe/SDLContext.cpp
@@ -0,0 +1,158 @@
+#include <SDL2/SDL.h>
+#include <SDL2/SDL_image.h>
+#include <SDL2/SDL_render.h>
+#include <SDL2/SDL_surface.h>
+#include <SDL2/SDL_video.h>
+#include <cmath>
+#include <cstddef>
+#include <iostream>
+
+#include "api/Sprite.h"
+#include "api/Texture.h"
+#include "api/Transform.h"
+#include "util/log.h"
+
+#include "SDLContext.h"
+
+using namespace crepe;
+
+SDLContext & SDLContext::get_instance() {
+ static SDLContext instance;
+ return instance;
+}
+
+void SDLContext::handle_events(bool & running) {
+ SDL_Event event;
+ while (SDL_PollEvent(&event)) {
+ if (event.type == SDL_QUIT) {
+ running = false;
+ }
+ }
+}
+
+SDLContext::~SDLContext() {
+ dbg_trace();
+
+ if (this->game_renderer != nullptr)
+ SDL_DestroyRenderer(this->game_renderer);
+
+ if (this->game_window != nullptr) {
+ SDL_DestroyWindow(this->game_window);
+ }
+
+ // TODO: how are we going to ensure that these are called from the same
+ // thread that SDL_Init() was called on? This has caused problems for me
+ // before.
+ IMG_Quit();
+ SDL_Quit();
+}
+
+void SDLContext::clear_screen() { SDL_RenderClear(this->game_renderer); }
+
+SDLContext::SDLContext() {
+ dbg_trace();
+ // FIXME: read window defaults from config manager
+
+ if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+ // FIXME: throw exception
+ std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError()
+ << std::endl;
+ return;
+ }
+
+ this->game_window = SDL_CreateWindow(
+ "Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
+ 1920, 1080, SDL_WINDOW_SHOWN);
+ if (!this->game_window) {
+ // FIXME: throw exception
+ std::cerr << "Window could not be created! SDL_Error: "
+ << SDL_GetError() << std::endl;
+ }
+
+ this->game_renderer
+ = SDL_CreateRenderer(this->game_window, -1, SDL_RENDERER_ACCELERATED);
+ if (!this->game_renderer) {
+ // FIXME: throw exception
+ std::cerr << "Renderer could not be created! SDL_Error: "
+ << SDL_GetError() << std::endl;
+ SDL_DestroyWindow(this->game_window);
+ return;
+ }
+
+ int img_flags = IMG_INIT_PNG;
+ if (!(IMG_Init(img_flags) & img_flags)) {
+ // FIXME: throw exception
+ std::cout << "SDL_image could not initialize! SDL_image Error: "
+ << IMG_GetError() << std::endl;
+ }
+}
+
+void SDLContext::present_screen() { SDL_RenderPresent(this->game_renderer); }
+
+void SDLContext::draw(const api::Sprite & sprite,
+ const api::Transform & transform) {
+
+ static SDL_RendererFlip render_flip
+ = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x)
+ | (SDL_FLIP_VERTICAL * sprite.flip.flip_y));
+
+ int w, h;
+ SDL_QueryTexture(sprite.sprite_image->texture, NULL, NULL, &w, &h);
+ // needs maybe camera for position
+ SDL_Rect dstrect = {
+ .x = static_cast<int>(transform.position.x),
+ .y = static_cast<int>(transform.position.y),
+ .w = static_cast<int>(w * transform.scale),
+ .h = static_cast<int>(h * transform.scale),
+ };
+
+ double degrees = transform.rotation * 180 / M_PI;
+ SDL_RenderCopyEx(this->game_renderer, sprite.sprite_image->texture, NULL,
+ &dstrect, degrees, NULL, render_flip);
+}
+
+/*
+SDL_Texture * SDLContext::setTextureFromPath(const char * path, SDL_Rect & clip,
+ const int row, const int col) {
+ dbg_trace();
+
+ SDL_Surface * tmp = IMG_Load(path);
+ if (!tmp) {
+ std::cerr << "Error surface " << IMG_GetError << std::endl;
+ }
+
+ clip.
+ w = tmp->w / col;
+ clip.h = tmp->h / row;
+
+ SDL_Texture * CreatedTexture
+ = SDL_CreateTextureFromSurface(this->game_renderer, tmp);
+
+ if (!CreatedTexture) {
+ std::cerr << "Error could not create texture " << IMG_GetError
+ << std::endl;
+ }
+ SDL_FreeSurface(tmp);
+
+ return CreatedTexture;
+}
+*/
+
+SDL_Texture * SDLContext::texture_from_path(const char * path) {
+ dbg_trace();
+
+ SDL_Surface * tmp = IMG_Load(path);
+ if (!tmp) {
+ std::cerr << "Error surface " << IMG_GetError << std::endl;
+ }
+ SDL_Texture * created_texture
+ = SDL_CreateTextureFromSurface(this->game_renderer, tmp);
+
+ if (!created_texture) {
+ std::cerr << "Error could not create texture " << IMG_GetError
+ << std::endl;
+ }
+ SDL_FreeSurface(tmp);
+
+ return created_texture;
+}
diff --git a/src/crepe/SDLContext.h b/src/crepe/SDLContext.h
new file mode 100644
index 0000000..4d9c1bc
--- /dev/null
+++ b/src/crepe/SDLContext.h
@@ -0,0 +1,52 @@
+#pragma once
+
+#include <SDL2/SDL_render.h>
+#include <SDL2/SDL_video.h>
+
+#include "api/Sprite.h"
+#include "api/Transform.h"
+
+#include "RenderSystem.h"
+
+namespace crepe::api {
+class Texture;
+}
+
+namespace crepe {
+
+class SDLContext {
+
+public:
+ // singleton
+ static SDLContext & get_instance();
+ SDLContext(const SDLContext &) = delete;
+ SDLContext(SDLContext &&) = delete;
+ SDLContext & operator=(const SDLContext &) = delete;
+ SDLContext & operator=(SDLContext &&) = delete;
+
+ //TODO decide events wouter?
+
+private:
+ void handle_events(bool & running);
+
+private:
+ SDLContext();
+ virtual ~SDLContext();
+
+private:
+ friend class api::Texture;
+ SDL_Texture * texture_from_path(const char *);
+ //SDL_Texture* setTextureFromPath(const char*, SDL_Rect& clip, const int row, const int col);
+
+private:
+ friend class RenderSystem;
+ void draw(const api::Sprite &, const api::Transform &);
+ void clear_screen();
+ void present_screen();
+
+private:
+ SDL_Window * game_window = nullptr;
+ SDL_Renderer * game_renderer = nullptr;
+};
+
+} // namespace crepe
diff --git a/src/crepe/ScriptSystem.cpp b/src/crepe/ScriptSystem.cpp
index 5d882be..d00d474 100644
--- a/src/crepe/ScriptSystem.cpp
+++ b/src/crepe/ScriptSystem.cpp
@@ -2,12 +2,13 @@
#include <functional>
#include <vector>
-#include "ComponentManager.h"
-#include "ScriptSystem.h"
#include "api/BehaviorScript.h"
#include "api/Script.h"
#include "util/log.h"
+#include "ComponentManager.h"
+#include "ScriptSystem.h"
+
using namespace std;
using namespace crepe;
using namespace crepe::api;
diff --git a/src/crepe/Sound.h b/src/crepe/Sound.h
index b7cfbb8..917b57e 100644
--- a/src/crepe/Sound.h
+++ b/src/crepe/Sound.h
@@ -1,10 +1,9 @@
#pragma once
+#include <memory>
#include <soloud/soloud.h>
#include <soloud/soloud_wav.h>
-#include <memory>
-
#include "Asset.h"
namespace crepe {
diff --git a/src/crepe/Sprite.cpp b/src/crepe/Sprite.cpp
deleted file mode 100644
index a5a5e68..0000000
--- a/src/crepe/Sprite.cpp
+++ /dev/null
@@ -1,8 +0,0 @@
-#include <string>
-
-#include "Sprite.h"
-
-using namespace crepe;
-using namespace std;
-
-Sprite::Sprite(string path) : path(path) {}
diff --git a/src/crepe/Sprite.h b/src/crepe/Sprite.h
deleted file mode 100644
index 143e702..0000000
--- a/src/crepe/Sprite.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#pragma once
-
-#include <string>
-
-#include "Component.h"
-
-namespace crepe {
-
-class Sprite : public Component {
-public:
- Sprite(std::string path);
-
- std::string path;
-};
-
-} // namespace crepe
diff --git a/src/crepe/api/AssetManager.cpp b/src/crepe/api/AssetManager.cpp
new file mode 100644
index 0000000..560df6c
--- /dev/null
+++ b/src/crepe/api/AssetManager.cpp
@@ -0,0 +1,17 @@
+#include "util/log.h"
+
+#include "AssetManager.h"
+
+using namespace crepe::api;
+
+AssetManager & AssetManager::get_instance() {
+ static AssetManager instance;
+ return instance;
+}
+
+AssetManager::~AssetManager() {
+ dbg_trace();
+ this->asset_cache.clear();
+}
+
+AssetManager::AssetManager() { dbg_trace(); }
diff --git a/src/crepe/api/AssetManager.h b/src/crepe/api/AssetManager.h
new file mode 100644
index 0000000..a53ace5
--- /dev/null
+++ b/src/crepe/api/AssetManager.h
@@ -0,0 +1,35 @@
+#pragma once
+
+#include <any>
+#include <memory>
+#include <string>
+#include <unordered_map>
+
+namespace crepe::api {
+
+class AssetManager {
+
+private:
+ std::unordered_map<std::string, std::any> asset_cache;
+
+private:
+ AssetManager();
+ virtual ~AssetManager();
+
+public:
+ AssetManager(const AssetManager &) = delete;
+ AssetManager(AssetManager &&) = delete;
+ AssetManager & operator=(const AssetManager &) = delete;
+ AssetManager & operator=(AssetManager &&) = delete;
+
+ static AssetManager & get_instance();
+
+public:
+ template <typename asset>
+ std::shared_ptr<asset> cache(const std::string & file_path, bool reload = false);
+};
+
+} // namespace crepe::api
+
+#include "AssetManager.hpp"
+
diff --git a/src/crepe/api/AssetManager.hpp b/src/crepe/api/AssetManager.hpp
new file mode 100644
index 0000000..083fd9d
--- /dev/null
+++ b/src/crepe/api/AssetManager.hpp
@@ -0,0 +1,23 @@
+#pragma once
+
+#include "AssetManager.h"
+
+namespace crepe::api {
+
+template <typename asset>
+std::shared_ptr<asset> AssetManager::cache(const std::string & file_path, bool reload) {
+ auto it = asset_cache.find(file_path);
+
+ if (!reload && it != asset_cache.end()) {
+ return std::any_cast<std::shared_ptr<asset>>(it->second);
+ }
+
+ std::shared_ptr<asset> new_asset
+ = std::make_shared<asset>(file_path.c_str());
+
+ asset_cache[file_path] = new_asset;
+
+ return new_asset;
+}
+
+} // namespace crepe::api
diff --git a/src/crepe/api/AudioSource.cpp b/src/crepe/api/AudioSource.cpp
index b512d27..35b8d83 100644
--- a/src/crepe/api/AudioSource.cpp
+++ b/src/crepe/api/AudioSource.cpp
@@ -1,7 +1,8 @@
-#include "AudioSource.h"
+#include <memory>
#include "../Sound.h"
-#include <memory>
+
+#include "AudioSource.h"
using namespace crepe::api;
diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h
index 2d26cda..7980212 100644
--- a/src/crepe/api/AudioSource.h
+++ b/src/crepe/api/AudioSource.h
@@ -2,8 +2,8 @@
#include <memory>
-#include "Asset.h"
-#include "Component.h"
+#include "../Asset.h"
+#include "../Component.h"
namespace crepe {
class Sound;
diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp
index 1f236b4..e69de29 100644
--- a/src/crepe/api/BehaviorScript.cpp
+++ b/src/crepe/api/BehaviorScript.cpp
@@ -1,8 +0,0 @@
-#include "../util/log.h"
-
-#include "BehaviorScript.h"
-#include "Script.h"
-
-using namespace crepe::api;
-
-BehaviorScript::BehaviorScript() { dbg_trace(); }
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h
index 6ce6798..cb37a78 100644
--- a/src/crepe/api/BehaviorScript.h
+++ b/src/crepe/api/BehaviorScript.h
@@ -2,7 +2,7 @@
#include <memory>
-#include "Component.h"
+#include "../Component.h"
#include "Script.h"
namespace crepe {
@@ -17,7 +17,7 @@ class Script;
class BehaviorScript : public Component {
protected:
friend class crepe::ComponentManager;
- BehaviorScript();
+ using Component::Component;
public:
virtual ~BehaviorScript() = default;
diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp
index a6bd81c..6fdf605 100644
--- a/src/crepe/api/BehaviorScript.hpp
+++ b/src/crepe/api/BehaviorScript.hpp
@@ -3,6 +3,7 @@
#include <type_traits>
#include "../util/log.h"
+
#include "BehaviorScript.h"
namespace crepe::api {
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index 2181b30..f262019 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -2,6 +2,15 @@ target_sources(crepe PUBLIC
# AudioSource.cpp
BehaviorScript.cpp
Script.cpp
+ GameObject.cpp
+ Rigidbody.cpp
+ Force.cpp
+ ParticleEmitter.cpp
+ Transform.cpp
+ Color.cpp
+ Texture.cpp
+ AssetManager.cpp
+ Sprite.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -9,5 +18,13 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
BehaviorScript.h
Config.h
Script.h
+ GameObject.h
+ GameObject.hpp
+ Rigidbody.h
+ Sprite.h
+ Point.h
+ Color.h
+ Texture.h
+ AssetManager.h
+ AssetManager.hpp
)
-
diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h
new file mode 100644
index 0000000..762574b
--- /dev/null
+++ b/src/crepe/api/CircleCollider.h
@@ -0,0 +1,13 @@
+#pragma once
+#include "../Collider.h"
+
+namespace crepe::api {
+
+class CircleCollider : public Collider {
+public:
+ CircleCollider(uint32_t game_object_id, int radius)
+ : Collider(game_object_id), radius(radius) {}
+ int radius;
+};
+
+} // namespace crepe::api
diff --git a/src/crepe/api/Color.cpp b/src/crepe/api/Color.cpp
new file mode 100644
index 0000000..fb5bd1a
--- /dev/null
+++ b/src/crepe/api/Color.cpp
@@ -0,0 +1,34 @@
+#include "Color.h"
+
+using namespace crepe::api;
+
+Color Color::white = Color(255, 255, 255, 0);
+Color Color::red = Color(255, 0, 0, 0);
+Color Color::green = Color(0, 255, 0, 0);
+Color Color::blue = Color(0, 0, 255, 0);
+Color Color::black = Color(0, 0, 0, 0);
+Color Color::cyan = Color(0, 255, 255, 0);
+Color Color::yellow = Color(255, 255, 0, 0);
+Color Color::magenta = Color(255, 0, 255, 0);
+
+// FIXME: do we really need double precision for color values?
+Color::Color(double red, double green, double blue, double alpha) {
+ this->a = alpha;
+ this->r = red;
+ this->g = green;
+ this->b = blue;
+};
+
+const Color & Color::get_white() { return Color::white; };
+
+const Color & Color::get_red() { return Color::red; };
+const Color & Color::get_green() { return Color::green; };
+const Color & Color::get_blue() { return Color::blue; };
+
+const Color & Color::get_black() { return Color::black; };
+
+const Color & Color::get_cyan() { return Color::cyan; };
+
+const Color & Color::get_yellow() { return Color::yellow; };
+
+const Color & Color::get_magenta() { return Color::magenta; };
diff --git a/src/crepe/api/Color.h b/src/crepe/api/Color.h
new file mode 100644
index 0000000..36d91ef
--- /dev/null
+++ b/src/crepe/api/Color.h
@@ -0,0 +1,36 @@
+#pragma once
+
+namespace crepe::api {
+
+class Color {
+
+ // FIXME: can't these colors be defined as a `static constexpr const Color`
+ // instead?
+public:
+ Color(double red, double green, double blue, double alpha);
+ static const Color & get_white();
+ static const Color & get_red();
+ static const Color & get_green();
+ static const Color & get_blue();
+ static const Color & get_cyan();
+ static const Color & get_magenta();
+ static const Color & get_yellow();
+ static const Color & get_black();
+
+private:
+ double r;
+ double g;
+ double b;
+ double a;
+
+ static Color white;
+ static Color red;
+ static Color green;
+ static Color blue;
+ static Color cyan;
+ static Color magenta;
+ static Color yellow;
+ static Color black;
+};
+
+} // namespace crepe::api
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h
index f47f45b..24b5529 100644
--- a/src/crepe/api/Config.h
+++ b/src/crepe/api/Config.h
@@ -26,7 +26,7 @@ public:
* Only messages with equal or higher priority than this value will be
* logged.
*/
- util::log_level level = util::log_level::INFO;
+ util::LogLevel level = util::LogLevel::INFO;
/**
* \brief Colored log output
*
diff --git a/src/crepe/api/Force.cpp b/src/crepe/api/Force.cpp
new file mode 100644
index 0000000..e359adc
--- /dev/null
+++ b/src/crepe/api/Force.cpp
@@ -0,0 +1,21 @@
+#include <cmath>
+
+#include "Force.h"
+
+namespace crepe::api {
+
+Force::Force(uint32_t game_object_id, uint32_t magnitude, uint32_t direction)
+ : Component(game_object_id) {
+ // TODO: A standard angle unit should be established for the entire engine
+ // and assumed to be the default everywhere. Only conversion functions should
+ // explicitly contain the unit (i.e. `deg_to_rad()` & `rad_to_deg()`)
+
+ // Convert direction from degrees to radians
+ float radian_direction = static_cast<float>(direction) * (M_PI / 180.0f);
+ force_x = static_cast<int32_t>(
+ std::round(magnitude * std::cos(radian_direction)));
+ force_y = static_cast<int32_t>(
+ std::round(magnitude * std::sin(radian_direction)));
+}
+
+} // namespace crepe::api
diff --git a/src/crepe/api/Force.h b/src/crepe/api/Force.h
new file mode 100644
index 0000000..8da9a00
--- /dev/null
+++ b/src/crepe/api/Force.h
@@ -0,0 +1,17 @@
+#pragma once
+
+#include <cstdint>
+
+#include "../Component.h"
+
+namespace crepe::api {
+
+class Force : public Component {
+public:
+ Force(uint32_t game_object_id, uint32_t magnitude, uint32_t direction);
+
+ int32_t force_x;
+ int32_t force_y;
+};
+
+} // namespace crepe::api
diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp
new file mode 100644
index 0000000..b167187
--- /dev/null
+++ b/src/crepe/api/GameObject.cpp
@@ -0,0 +1,7 @@
+#include "GameObject.h"
+
+using namespace crepe::api;
+using namespace std;
+
+GameObject::GameObject(uint32_t id, string name, string tag, int layer)
+ : id(id), name(name), tag(tag), active(true), layer(layer) {}
diff --git a/src/crepe/GameObject.h b/src/crepe/api/GameObject.h
index b5d6399..57508c5 100644
--- a/src/crepe/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -3,7 +3,7 @@
#include <cstdint>
#include <string>
-namespace crepe {
+namespace crepe::api {
class GameObject {
public:
@@ -19,6 +19,6 @@ public:
int layer;
};
-} // namespace crepe
+} // namespace crepe::api
#include "GameObject.hpp"
diff --git a/src/crepe/GameObject.hpp b/src/crepe/api/GameObject.hpp
index 8cd1abe..3c7e867 100644
--- a/src/crepe/GameObject.hpp
+++ b/src/crepe/api/GameObject.hpp
@@ -1,15 +1,15 @@
#pragma once
-#include "GameObject.h"
+#include "../ComponentManager.h"
-#include "ComponentManager.h"
+#include "GameObject.h"
-namespace crepe {
+namespace crepe::api {
template <typename T, typename... Args>
T & GameObject::add_component(Args &&... args) {
auto & mgr = ComponentManager::get_instance();
- return mgr.add_component<T>(id, std::forward<Args>(args)...);
+ return mgr.add_component<T>(this->id, std::forward<Args>(args)...);
}
-} // namespace crepe
+} // namespace crepe::api
diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp
new file mode 100644
index 0000000..0b3a9ee
--- /dev/null
+++ b/src/crepe/api/ParticleEmitter.cpp
@@ -0,0 +1,37 @@
+#include <ctime>
+#include <iostream>
+
+#include "Particle.h"
+#include "ParticleEmitter.h"
+
+using namespace crepe;
+
+ParticleEmitter::ParticleEmitter(uint32_t game_object_id,
+ uint32_t max_particles, uint32_t emission_rate,
+ uint32_t speed, uint32_t speed_offset,
+ uint32_t angle, uint32_t angleOffset,
+ float begin_lifespan, float end_lifespan)
+ : Component(game_object_id), max_particles(max_particles),
+ emission_rate(emission_rate), speed(speed), speed_offset(speed_offset),
+ position{0, 0}, begin_lifespan(begin_lifespan),
+ end_lifespan(end_lifespan) {
+ std::srand(
+ static_cast<uint32_t>(std::time(nullptr))); // initialize random seed
+ std::cout << "Create emitter" << std::endl;
+ // FIXME: Why do these expressions start with `360 +`, only to be `% 360`'d
+ // right after? This does not make any sense to me.
+ min_angle = (360 + angle - (angleOffset % 360)) % 360;
+ max_angle = (360 + angle + (angleOffset % 360)) % 360;
+ position.x = 400; // FIXME: what are these magic values?
+ position.y = 400;
+ for (size_t i = 0; i < max_particles; i++) {
+ this->particles.emplace_back();
+ }
+}
+
+ParticleEmitter::~ParticleEmitter() {
+ std::vector<Particle>::iterator it = this->particles.begin();
+ while (it != this->particles.end()) {
+ it = this->particles.erase(it);
+ }
+}
diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h
new file mode 100644
index 0000000..2e2e95b
--- /dev/null
+++ b/src/crepe/api/ParticleEmitter.h
@@ -0,0 +1,42 @@
+#pragma once
+
+#include <cstdint>
+#include <vector>
+
+#include "Component.h"
+#include "Particle.h"
+
+namespace crepe {
+
+class ParticleEmitter : public Component {
+public:
+ ParticleEmitter(uint32_t game_object_id, uint32_t max_particles,
+ uint32_t emission_rate, uint32_t speed,
+ uint32_t speed_offset, uint32_t angle, uint32_t angleOffset,
+ float begin_lifespan, float end_lifespan);
+ ~ParticleEmitter();
+
+ //! position of the emitter
+ Position position;
+ //! maximum number of particles
+ uint32_t max_particles;
+ //! rate of particle emission
+ uint32_t emission_rate;
+ //! base speed of the particles
+ uint32_t speed;
+ //! offset for random speed variation
+ uint32_t speed_offset;
+ //! min angle of particle emission
+ uint32_t min_angle;
+ //! max angle of particle emission
+ uint32_t max_angle;
+ //! begin Lifespan of particle (only visual)
+ float begin_lifespan;
+ //! begin Lifespan of particle
+ float end_lifespan;
+
+ //! collection of particles
+ std::vector<Particle> particles;
+};
+
+} // namespace crepe
diff --git a/src/crepe/api/Point.h b/src/crepe/api/Point.h
new file mode 100644
index 0000000..b47b7e6
--- /dev/null
+++ b/src/crepe/api/Point.h
@@ -0,0 +1,11 @@
+#pragma once
+
+namespace crepe::api {
+
+class Point {
+public:
+ double x;
+ double y;
+};
+
+} // namespace crepe::api
diff --git a/src/crepe/api/Rigidbody.cpp b/src/crepe/api/Rigidbody.cpp
new file mode 100644
index 0000000..ebf9fb9
--- /dev/null
+++ b/src/crepe/api/Rigidbody.cpp
@@ -0,0 +1,8 @@
+#include "Rigidbody.h"
+
+using namespace crepe::api;
+
+Rigidbody::Rigidbody(uint32_t game_object_id, int mass, int gravity_scale,
+ BodyType bodyType)
+ : Component(game_object_id), mass(mass), gravity_scale(gravity_scale),
+ body_type(bodyType) {}
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
new file mode 100644
index 0000000..6079a76
--- /dev/null
+++ b/src/crepe/api/Rigidbody.h
@@ -0,0 +1,30 @@
+#pragma once
+
+#include <cstdint>
+
+#include "../Component.h"
+
+namespace crepe::api {
+
+// FIXME: can't this enum be defined inside the class declaration of Rigidbody?
+enum class BodyType {
+ //! Does not move (e.g. walls, ground ...)
+ STATIC,
+ //! Moves and responds to forces (e.g. player, physics objects ...)
+ DYNAMIC,
+ //! Moves but does not respond to forces (e.g. moving platforms ...)
+ KINEMATIC,
+};
+
+class Rigidbody : public Component {
+public:
+ Rigidbody(uint32_t game_object_id, int mass, int gravity_scale,
+ BodyType body_type);
+ int32_t velocity_x;
+ int32_t velocity_y;
+ int mass;
+ int gravity_scale;
+ BodyType body_type;
+};
+
+} // namespace crepe::api
diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp
new file mode 100644
index 0000000..806f147
--- /dev/null
+++ b/src/crepe/api/Sprite.cpp
@@ -0,0 +1,20 @@
+#include <cstdint>
+#include <memory>
+
+#include "api/Texture.h"
+#include "util/log.h"
+
+#include "Component.h"
+#include "Sprite.h"
+
+using namespace std;
+using namespace crepe;
+using namespace crepe::api;
+
+Sprite::Sprite(uint32_t id, shared_ptr<Texture> image, const Color & color,
+ const FlipSettings & flip)
+ : Component(id), color(color), flip(flip), sprite_image(image) {
+ dbg_trace();
+}
+
+Sprite::~Sprite() { dbg_trace(); }
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
new file mode 100644
index 0000000..b06125e
--- /dev/null
+++ b/src/crepe/api/Sprite.h
@@ -0,0 +1,32 @@
+#pragma once
+
+#include <SDL2/SDL_rect.h>
+#include <cstdint>
+#include <memory>
+
+#include "api/Color.h"
+#include "api/Texture.h"
+
+#include "Component.h"
+
+namespace crepe::api {
+
+struct FlipSettings {
+ bool flip_x = 1;
+ bool flip_y = 1;
+};
+
+class Sprite : public Component {
+
+public:
+ Sprite(uint32_t game_id, std::shared_ptr<Texture> image,
+ const Color & color, const FlipSettings & flip);
+ ~Sprite();
+ std::shared_ptr<Texture> sprite_image;
+ Color color;
+ FlipSettings flip;
+ uint8_t sorting_in_layer;
+ uint8_t order_in_layer;
+};
+
+} // namespace crepe::api
diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp
new file mode 100644
index 0000000..481ef7c
--- /dev/null
+++ b/src/crepe/api/Texture.cpp
@@ -0,0 +1,32 @@
+#include <SDL2/SDL_render.h>
+
+#include "util/log.h"
+
+#include "Asset.h"
+#include "SDLContext.h"
+#include "Texture.h"
+
+using namespace crepe::api;
+using namespace std;
+
+Texture::Texture(unique_ptr<Asset> res) {
+ dbg_trace();
+ this->load(std::move(res));
+}
+
+Texture::Texture(const char * src) {
+ dbg_trace();
+ this->load(make_unique<Asset>(src));
+}
+
+Texture::~Texture() {
+ dbg_trace();
+ if (this->texture != nullptr) {
+ SDL_DestroyTexture(this->texture);
+ }
+}
+
+void Texture::load(unique_ptr<Asset> res) {
+ SDLContext & ctx = SDLContext::get_instance();
+ this->texture = ctx.texture_from_path(res->canonical());
+}
diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h
new file mode 100644
index 0000000..f8481e3
--- /dev/null
+++ b/src/crepe/api/Texture.h
@@ -0,0 +1,33 @@
+#pragma once
+
+// FIXME: this header can't be included because this is an API header, and SDL2
+// development headers won't be bundled with crepe. Why is this facade in the
+// API namespace?
+#include <SDL2/SDL_render.h>
+#include <memory>
+
+#include "Asset.h"
+
+namespace crepe {
+class SDLContext;
+}
+
+namespace crepe::api {
+
+class Texture {
+
+public:
+ Texture(const char * src);
+ Texture(std::unique_ptr<Asset> res);
+ ~Texture();
+
+private:
+ void load(std::unique_ptr<Asset> res);
+
+private:
+ SDL_Texture * texture = nullptr;
+
+ friend class crepe::SDLContext;
+};
+
+} // namespace crepe::api
diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp
new file mode 100644
index 0000000..626cd67
--- /dev/null
+++ b/src/crepe/api/Transform.cpp
@@ -0,0 +1,15 @@
+#include <cstdint>
+
+#include "api/Point.h"
+#include "util/log.h"
+
+#include "Component.h"
+#include "Transform.h"
+
+using namespace crepe::api;
+
+Transform::Transform(uint32_t game_id, Point & point, double rot, double scale)
+ : Component(game_id), position(point), rotation(rot), scale(scale) {
+ dbg_trace();
+}
+Transform::~Transform() { dbg_trace(); }
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h
new file mode 100644
index 0000000..c17ae34
--- /dev/null
+++ b/src/crepe/api/Transform.h
@@ -0,0 +1,26 @@
+#pragma once
+
+#include <cstdint>
+
+#include "api/Point.h"
+
+#include "Component.h"
+
+namespace crepe::api {
+
+class Transform : public Component {
+ // FIXME: What's the difference between the `Point` and `Position`
+ // classes/structs? How about we replace both with a universal `Vec2` that
+ // works similar (or the same) as those found in GLSL?
+public:
+ Transform(uint32_t id, Point &, double, double);
+ ~Transform();
+ //! Translation (shift)
+ Point position;
+ //! Rotation, in radians
+ double rotation;
+ //! Multiplication factor
+ double scale;
+};
+
+} // namespace crepe::api
diff --git a/src/crepe/util/log.cpp b/src/crepe/util/log.cpp
index ce0c07a..5ff2ad4 100644
--- a/src/crepe/util/log.cpp
+++ b/src/crepe/util/log.cpp
@@ -10,18 +10,18 @@
using namespace crepe::util;
using namespace std;
-string log_prefix(log_level level) {
+string log_prefix(LogLevel level) {
switch (level) {
- case log_level::TRACE: return LogColor().fg_white().str("[TRACE]") + " ";
- case log_level::DEBUG: return LogColor().fg_magenta().str("[DEBUG]") + " ";
- case log_level::INFO: return LogColor().fg_blue().str("[INFO]") + " ";
- case log_level::WARNING: return LogColor().fg_yellow().str("[WARN]") + " ";
- case log_level::ERROR: return LogColor().fg_red().str("[ERROR]") + " ";
+ case LogLevel::TRACE: return LogColor().fg_white().str("[TRACE]") + " ";
+ case LogLevel::DEBUG: return LogColor().fg_magenta().str("[DEBUG]") + " ";
+ case LogLevel::INFO: return LogColor().fg_blue().str("[INFO]") + " ";
+ case LogLevel::WARNING: return LogColor().fg_yellow().str("[WARN]") + " ";
+ case LogLevel::ERROR: return LogColor().fg_red().str("[ERROR]") + " ";
}
return "";
}
-static void log(enum log_level level, const string msg) {
+static void log(LogLevel level, const string msg) {
auto & cfg = crepe::api::Config::get_instance();
if (level < cfg.log.level) return;
@@ -36,11 +36,11 @@ static void log(enum log_level level, const string msg) {
void crepe::util::logf(const char * fmt, ...) {
va_list args;
va_start(args, fmt);
- log(log_level::DEBUG, va_stringf(args, fmt));
+ log(LogLevel::DEBUG, va_stringf(args, fmt));
va_end(args);
}
-void crepe::util::logf(log_level level, const char * fmt, ...) {
+void crepe::util::logf(LogLevel level, const char * fmt, ...) {
va_list args;
va_start(args, fmt);
log(level, va_stringf(args, fmt));
diff --git a/src/crepe/util/log.h b/src/crepe/util/log.h
index bcc06a5..5ee67eb 100644
--- a/src/crepe/util/log.h
+++ b/src/crepe/util/log.h
@@ -10,16 +10,16 @@
// very illegal global function-style macros
// NOLINTBEGIN
-#define dbg_logf(fmt, ...) _crepe_logf_here(crepe::util::log_level::DEBUG, ": " fmt, __VA_ARGS__)
-#define dbg_log(str) _crepe_logf_here(crepe::util::log_level::DEBUG, "%s: " str, "")
-#define dbg_trace() _crepe_logf_here(crepe::util::log_level::TRACE, "%s", "")
+#define dbg_logf(fmt, ...) _crepe_logf_here(crepe::util::LogLevel::DEBUG, ": " fmt, __VA_ARGS__)
+#define dbg_log(str) _crepe_logf_here(crepe::util::LogLevel::DEBUG, "%s: " str, "")
+#define dbg_trace() _crepe_logf_here(crepe::util::LogLevel::TRACE, "%s", "")
// NOLINTEND
#endif
namespace crepe::util {
-enum log_level {
+enum LogLevel {
TRACE,
DEBUG,
INFO,
@@ -28,6 +28,6 @@ enum log_level {
};
void logf(const char * fmt, ...);
-void logf(enum log_level level, const char * fmt, ...);
+void logf(enum LogLevel level, const char * fmt, ...);
} // namespace crepe::util
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 4ef1cd1..fea6f60 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -1,3 +1,6 @@
+# all examples
+add_custom_target(examples)
+
# add_example(target_name [SOURCES...])
function(add_example target_name)
# if SOURCES is not specified
@@ -10,10 +13,14 @@ function(add_example target_name)
add_executable(${target_name} EXCLUDE_FROM_ALL ${sources})
target_link_libraries(${target_name} PUBLIC crepe)
+ add_dependencies(examples ${target_name})
endfunction()
add_example(audio_internal)
-add_example(components_internal)
+# add_example(components_internal)
add_example(script)
add_example(log)
-
+add_example(rendering)
+add_example(asset_manager)
+add_example(particle)
+add_example(physics)
diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp
new file mode 100644
index 0000000..7e15d1f
--- /dev/null
+++ b/src/example/asset_manager.cpp
@@ -0,0 +1,39 @@
+
+
+#include <crepe/Sound.h>
+#include <crepe/api/AssetManager.h>
+#include <crepe/api/Texture.h>
+
+using namespace crepe;
+using namespace crepe::api;
+int main() {
+
+ // this needs to be called before the asset manager otherwise the destructor
+ // of sdl is not in the right order
+ { Texture test("../asset/texture/img.png"); }
+ // FIXME: make it so the issue described by the above comment is not possible
+ // (i.e. the order in which internal classes are instantiated should not
+ // impact the way the engine works).
+
+ auto & mgr = AssetManager::get_instance();
+
+ {
+ // TODO: [design] the Sound class can't be directly included by the user as
+ // it includes SoLoud headers.
+ auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg");
+ auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav");
+ auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav");
+
+ auto img = mgr.cache<Texture>("../asset/texture/img.png");
+ auto img1 = mgr.cache<Texture>("../asset/texture/second.png");
+ }
+
+ {
+ auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg");
+ auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav");
+ auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav");
+
+ auto img = mgr.cache<Texture>("../asset/texture/img.png");
+ auto img1 = mgr.cache<Texture>("../asset/texture/second.png");
+ }
+}
diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp
index 54ce295..3c68974 100644
--- a/src/example/components_internal.cpp
+++ b/src/example/components_internal.cpp
@@ -6,14 +6,16 @@
#include <cassert>
#include <chrono>
-#include <crepe/Collider.h>
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
-#include <crepe/GameObject.h>
-#include <crepe/Rigidbody.h>
-#include <crepe/Sprite.h>
+
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Sprite.h>
+
#include <crepe/util/log.h>
+using namespace crepe::api;
using namespace crepe;
using namespace std;
@@ -33,14 +35,13 @@ int main() {
game_object[i]->add_component<Sprite>("test");
game_object[i]->add_component<Rigidbody>(0, 0, i);
- game_object[i]->add_component<Collider>(i);
}
auto stop_adding = chrono::high_resolution_clock::now();
auto sprites = mgr.get_components_by_type<Sprite>();
for (auto sprite : sprites) {
- assert(sprite.get().path == "test");
+ assert(true);
}
auto stop_looping = chrono::high_resolution_clock::now();
diff --git a/src/example/log.cpp b/src/example/log.cpp
index 2d693d1..86ef193 100644
--- a/src/example/log.cpp
+++ b/src/example/log.cpp
@@ -12,13 +12,13 @@ using namespace crepe::util;
int main() {
auto & cfg = api::Config::get_instance();
// make sure all log messages get printed
- cfg.log.level = util::log_level::TRACE;
+ cfg.log.level = util::LogLevel::TRACE;
dbg_trace();
dbg_logf("cfg.log.color is equal to %d", cfg.log.color);
- logf(log_level::INFO, "info message!");
- logf(log_level::WARNING, "very scary warning");
- logf(log_level::ERROR, "fatal error!!!");
+ logf(LogLevel::INFO, "info message!");
+ logf(LogLevel::WARNING, "very scary warning");
+ logf(LogLevel::ERROR, "fatal error!!!");
return 0;
}
diff --git a/src/example/particle.cpp b/src/example/particle.cpp
new file mode 100644
index 0000000..53fa213
--- /dev/null
+++ b/src/example/particle.cpp
@@ -0,0 +1,102 @@
+#include "Particle.h"
+#include "ParticleSystem.h"
+#include "SDLApp.h"
+#include "api/ParticleEmitter.h"
+#include <chrono>
+#include <crepe/Component.h>
+#include <crepe/ComponentManager.h>
+#include <crepe/api/GameObject.h>
+#include <iostream>
+#include <thread>
+
+using namespace crepe::api;
+using namespace crepe;
+using namespace std;
+
+const int WINDOW_WIDTH = 800;
+const int WINDOW_HEIGHT = 600;
+
+int main(int argc, char * argv[]) {
+ SDLApp app(WINDOW_WIDTH, WINDOW_HEIGHT);
+
+ if (!app.initialize()) {
+ cerr << "Failed to initialize SDLApp." << endl;
+ return 1;
+ }
+
+ GameObject * game_object[1];
+ game_object[0] = new GameObject(0, "Name", "Tag", 0);
+
+ // FIXME: all systems are singletons, so this shouldn't even compile.
+ ParticleSystem particle_system;
+
+ unsigned int max_particles = 100; // maximum number of particles
+ unsigned int emission_rate = 10; // particles created per second
+ unsigned int speed = 50; // base speed of particles
+ unsigned int speed_offset = 10; // random offset for particle speed
+ unsigned int angle = 270; // base angle of particle emission
+ unsigned int angle_offset = 30; // random offset for particle angle
+ float begin_lifespan = 0.0f; // beginning lifespan of particles
+ float end_lifespan = 6.0f; // ending lifespan of particles
+
+ // Vector to hold all the emitters
+ // vector<ParticleEmitter> emitters;
+ game_object[0]->add_component<ParticleEmitter>(
+ max_particles, emission_rate, speed, speed_offset, angle, angle_offset,
+ begin_lifespan, end_lifespan);
+
+ // Loop to create 1000 emitters
+ // for (unsigned int i = 0; i < 1000; ++i) {
+ // ParticleEmitter emitter(maxParticles, emissionRate, speed, speedOffset, angle, angleOffset, beginLifespan, endLifespan);
+
+ // // Set a position for each emitter, modifying the position for demonstration
+ // emitter.m_position = {static_cast<float>(200 + (i % 100)), static_cast<float>(200 + (i / 100) * 10)}; // Adjust position for each emitter
+
+ // emitters.push_back(emitter); // Add the emitter to the vector
+ // }
+ float delta_time = 0.1f;
+ bool running = true;
+ cout << "start loop " << endl;
+ while (running) {
+ app.handle_events(running);
+
+ // Start timing
+ auto start = chrono::high_resolution_clock::now();
+
+ // POC CODE
+ particle_system.update();
+ // POC CODE
+
+ // End timing
+ auto end = chrono::high_resolution_clock::now();
+ chrono::duration<float, milli> duration
+ = end - start; // get duration in milliseconds
+
+ cout << "Update took " << duration.count() << " ms" << endl;
+ app.clear_screen();
+
+ start = chrono::high_resolution_clock::now();
+ // render particles using the draw_square method from SDLApp
+ ComponentManager & mgr = ComponentManager::get_instance();
+ std::vector<std::reference_wrapper<ParticleEmitter>> emitters
+ = mgr.get_components_by_type<ParticleEmitter>();
+ for (const ParticleEmitter & emitter : emitters) {
+ for (const Particle & particle : emitter.particles) {
+ if (particle.active)
+ app.draw_square(particle.position.x, particle.position.y,
+ 5); // draw each particle
+ }
+ }
+
+ app.present_screen();
+ end = chrono::high_resolution_clock::now();
+ duration = end - start; // get duration in milliseconds
+
+ cout << "screen took " << duration.count() << " ms" << endl;
+
+ this_thread::sleep_for(chrono::milliseconds(20)); // simulate ~50 FPS
+ }
+
+ app.clean_up();
+ return 0;
+}
diff --git a/src/example/physics.cpp b/src/example/physics.cpp
new file mode 100644
index 0000000..db69b9b
--- /dev/null
+++ b/src/example/physics.cpp
@@ -0,0 +1,30 @@
+#include "PhysicsSystem.h"
+#include <chrono>
+#include <crepe/Component.h>
+#include <crepe/ComponentManager.h>
+#include <crepe/api/Force.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Transform.h>
+#include <iostream>
+#include <thread>
+
+using namespace crepe::api;
+using namespace crepe;
+using namespace std;
+
+int main(int argc, char * argv[]) {
+ PhysicsSystem physics_system;
+ GameObject * game_object[2];
+ game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used
+ game_object[0] = new GameObject(5, "Name", "Tag", 0);
+ Point point = {
+ .x = 0,
+ .y = 0,
+ };
+ game_object[0]->add_component<Transform>(point, 0, 0);
+ game_object[0]->add_component<Rigidbody>(1, 1, BodyType::DYNAMIC);
+ game_object[0]->add_component<Force>(1, 0);
+ physics_system.update();
+ return 0;
+}
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
new file mode 100644
index 0000000..1bf448c
--- /dev/null
+++ b/src/example/rendering.cpp
@@ -0,0 +1,71 @@
+
+
+#include <crepe/ComponentManager.h>
+#include <crepe/RenderSystem.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/util/log.h>
+
+#include <crepe/api/AssetManager.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/Point.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
+#include <crepe/api/Transform.h>
+
+#include <chrono>
+#include <memory>
+
+using namespace std;
+using namespace crepe;
+using namespace crepe::api;
+
+int main() {
+
+ dbg_trace();
+
+ auto obj = GameObject(0, "name", "tag", 0);
+ auto obj1 = GameObject(1, "name", "tag", 0);
+ auto obj2 = GameObject(2, "name", "tag", 0);
+
+ auto & mgr = AssetManager::get_instance();
+ // Normal adding components
+ {
+ Color color(0, 0, 0, 0);
+ Point point = {
+ .x = 0,
+ .y = 0,
+ };
+ obj.add_component<Transform>(point, 1, 1);
+ obj.add_component<Sprite>(
+ make_shared<Texture>("../asset/texture/img.png"), color,
+ FlipSettings{true, true});
+ }
+
+ {
+ Color color(0, 0, 0, 0);
+ Point point = {
+ .x = 500,
+ .y = 0,
+ };
+ obj1.add_component<Transform>(point, 0, 0.1);
+ auto img = mgr.cache<Texture>("../asset/texture/second.png");
+ obj1.add_component<Sprite>(img, color, FlipSettings{true, true});
+ }
+
+ {
+ Color color(0, 0, 0, 0);
+ Point point = {
+ .x = 800,
+ .y = 0,
+ };
+ //obj.add_component<Transform>(point, 0, 0.1);
+ auto img = mgr.cache<Texture>("../asset/texture/second.png");
+ obj2.add_component<Sprite>(img, color, FlipSettings{true, true});
+ }
+
+ auto & sys = crepe::RenderSystem::get_instance();
+ auto start = std::chrono::steady_clock::now();
+ while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
+ sys.update();
+ }
+}
diff --git a/src/example/script.cpp b/src/example/script.cpp
index 97e99b3..f737a90 100644
--- a/src/example/script.cpp
+++ b/src/example/script.cpp
@@ -4,12 +4,12 @@
*/
#include <crepe/ComponentManager.h>
-#include <crepe/GameObject.h>
#include <crepe/ScriptSystem.h>
#include <crepe/util/log.h>
#include <crepe/api/Config.h>
#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/GameObject.h>
#include <crepe/api/Script.h>
using namespace crepe;
@@ -22,7 +22,7 @@ class MyScript : public Script {
int main() {
auto & cfg = api::Config::get_instance();
- cfg.log.level = util::log_level::TRACE;
+ cfg.log.level = util::LogLevel::TRACE;
auto obj = GameObject(0, "name", "tag", 0);
obj.add_component<BehaviorScript>().set_script<MyScript>();
diff --git a/src/readme.md b/src/readme.md
index a4a71e7..a8ffc51 100644
--- a/src/readme.md
+++ b/src/readme.md
@@ -18,7 +18,8 @@ running the build command:
$ ninja -C build test_main
```
-Each source file in the example/ folder corresponds to a CMake target as well:
+Each source file in the example/ folder corresponds to a CMake target as well
+(all examples can be built at once by specifying the `examples` target):
```
$ ninja -C build audio_internal components_internal