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-rw-r--r--src/example/CMakeLists.txt4
-rw-r--r--src/example/GameScene.cpp86
-rw-r--r--src/example/MoveCameraManualyScript.cpp22
-rw-r--r--src/example/MoveCameraManualyScript.h11
-rw-r--r--src/example/StartGameScript.cpp61
-rw-r--r--src/example/StartGameScript.h12
6 files changed, 112 insertions, 84 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index cd7407f..4b9f4f1 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -6,6 +6,8 @@ set(GAME_HEADERS
HallwaySubScene.h
StartSubScene.h
GameScene.h
+ StartGameScript.h
+ MoveCameraManualyScript.h
PlayerSubScene.h
PlayerScript.h
)
@@ -19,6 +21,8 @@ set(GAME_SOURCES
HallwaySubScene.cpp
StartSubScene.cpp
GameScene.cpp
+ StartGameScript.cpp
+ MoveCameraManualyScript.cpp
PlayerSubScene.cpp
PlayerScript.cpp
)
diff --git a/src/example/GameScene.cpp b/src/example/GameScene.cpp
index 50b61d8..c280474 100644
--- a/src/example/GameScene.cpp
+++ b/src/example/GameScene.cpp
@@ -1,6 +1,8 @@
#include "GameScene.h"
#include "BackgroundSubScene.h"
+#include "MoveCameraManualyScript.h"
#include "PlayerSubScene.h"
+#include "StartGameScript.h"
#include <cmath>
#include <crepe/api/Animator.h>
@@ -22,90 +24,6 @@
using namespace crepe;
using namespace std;
-class MoveCameraManualyScript : public Script {
-public:
- void init() {
- subscribe<KeyPressEvent>(
- [this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); });
- }
-
-private:
- bool keypressed(const KeyPressEvent & event) {
- if (event.key == Keycode::RIGHT) {
- Transform & cam = this->get_components_by_name<Transform>("camera").front();
- cam.position.x += 100;
- return true;
- } else if (event.key == Keycode::LEFT) {
- Transform & cam = this->get_components_by_name<Transform>("camera").front();
- cam.position.x -= 100;
- return true;
- }
- return false;
- }
-};
-
-class StartGameScript : public Script {
-public:
- void update() {
- Transform & player_transform
- = this->get_components_by_name<Transform>("player").front();
-
- // Create hole in wall and activate panic lamp
- if (player_transform.position.x > 75 && !this->created_hole) {
- Sprite & lamp_sprite = this->get_components_by_name<Sprite>("start_end").back();
- lamp_sprite.active = true;
- Sprite & hole_sprite = this->get_components_by_name<Sprite>("start_hole").front();
- hole_sprite.active = true;
-
- RefVector<Rigidbody> frags_rg
- = this->get_components_by_tag<Rigidbody>("wall_fragment");
- RefVector<Sprite> frags_sprite
- = this->get_components_by_tag<Sprite>("wall_fragment");
- for (Rigidbody & frag_rg : frags_rg) {
- frag_rg.active = true;
- }
- for (Sprite & frag_sprite : frags_sprite) {
- frag_sprite.active = true;
- }
-
- RefVector<ParticleEmitter> smoke_emitters
- = this->get_components_by_name<ParticleEmitter>("smoke_particles");
- for (ParticleEmitter & emitter : smoke_emitters) {
- emitter.active = true;
- }
-
- this->created_hole = true;
- }
-
- // Take jetpack from jetpack stand
- if (player_transform.position.x > 275 && !this->took_jetpack) {
- Animator & jetpack_stand_anim
- = this->get_components_by_name<Animator>("start_begin").back();
- jetpack_stand_anim.next_anim();
- Sprite & jetpack_sprite = this->get_components_by_name<Sprite>("player").back();
- jetpack_sprite.active = true;
-
- this->took_jetpack = true;
- }
-
- // Start camera movement, enable player jumping and disable this script
- if (player_transform.position.x > 500) {
- Rigidbody & rb = this->get_components_by_name<Rigidbody>("camera").front();
- rb.data.linear_velocity = vec2(100, 0);
- BehaviorScript & player_script
- = this->get_components_by_name<BehaviorScript>("player").front();
- player_script.active = true;
- BehaviorScript & this_script
- = this->get_components_by_name<BehaviorScript>("start_game_script").front();
- this_script.active = false;
- }
- }
-
-private:
- bool created_hole = false;
- bool took_jetpack = false;
-};
-
void GameScene::load_scene() {
BackgroundSubScene background(*this);
diff --git a/src/example/MoveCameraManualyScript.cpp b/src/example/MoveCameraManualyScript.cpp
new file mode 100644
index 0000000..0181333
--- /dev/null
+++ b/src/example/MoveCameraManualyScript.cpp
@@ -0,0 +1,22 @@
+#include "MoveCameraManualyScript.h"
+
+using namespace crepe;
+using namespace std;
+
+void MoveCameraManualyScript::init() {
+ subscribe<KeyPressEvent>(
+ [this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); });
+}
+
+bool MoveCameraManualyScript::keypressed(const KeyPressEvent & event) {
+ if (event.key == Keycode::RIGHT) {
+ Transform & cam = this->get_components_by_name<Transform>("camera").front();
+ cam.position.x += 100;
+ return true;
+ } else if (event.key == Keycode::LEFT) {
+ Transform & cam = this->get_components_by_name<Transform>("camera").front();
+ cam.position.x -= 100;
+ return true;
+ }
+ return false;
+}
diff --git a/src/example/MoveCameraManualyScript.h b/src/example/MoveCameraManualyScript.h
new file mode 100644
index 0000000..5a09055
--- /dev/null
+++ b/src/example/MoveCameraManualyScript.h
@@ -0,0 +1,11 @@
+#pragma once
+
+#include <crepe/api/Script.h>
+
+class MoveCameraManualyScript : public crepe::Script {
+public:
+ void init();
+
+private:
+ bool keypressed(const crepe::KeyPressEvent & event);
+};
diff --git a/src/example/StartGameScript.cpp b/src/example/StartGameScript.cpp
new file mode 100644
index 0000000..00f419d
--- /dev/null
+++ b/src/example/StartGameScript.cpp
@@ -0,0 +1,61 @@
+#include "StartGameScript.h"
+
+#include <crepe/api/Animator.h>
+#include <crepe/api/ParticleEmitter.h>
+#include <crepe/api/Sprite.h>
+
+using namespace crepe;
+using namespace std;
+
+void StartGameScript::update() {
+ Transform & player_transform = this->get_components_by_name<Transform>("player").front();
+
+ // Create hole in wall and activate panic lamp
+ if (player_transform.position.x > 75 && !this->created_hole) {
+ Sprite & lamp_sprite = this->get_components_by_name<Sprite>("start_end").back();
+ lamp_sprite.active = true;
+ Sprite & hole_sprite = this->get_components_by_name<Sprite>("start_hole").front();
+ hole_sprite.active = true;
+
+ RefVector<Rigidbody> frags_rg
+ = this->get_components_by_tag<Rigidbody>("wall_fragment");
+ RefVector<Sprite> frags_sprite = this->get_components_by_tag<Sprite>("wall_fragment");
+ for (Rigidbody & frag_rg : frags_rg) {
+ frag_rg.active = true;
+ }
+ for (Sprite & frag_sprite : frags_sprite) {
+ frag_sprite.active = true;
+ }
+
+ RefVector<ParticleEmitter> smoke_emitters
+ = this->get_components_by_name<ParticleEmitter>("smoke_particles");
+ for (ParticleEmitter & emitter : smoke_emitters) {
+ emitter.active = true;
+ }
+
+ this->created_hole = true;
+ }
+
+ // Take jetpack from jetpack stand
+ if (player_transform.position.x > 275 && !this->took_jetpack) {
+ Animator & jetpack_stand_anim
+ = this->get_components_by_name<Animator>("start_begin").back();
+ jetpack_stand_anim.next_anim();
+ Sprite & jetpack_sprite = this->get_components_by_name<Sprite>("player").back();
+ jetpack_sprite.active = true;
+
+ this->took_jetpack = true;
+ }
+
+ // Start camera movement, enable player jumping and disable this script
+ if (player_transform.position.x > 500) {
+ Rigidbody & rb = this->get_components_by_name<Rigidbody>("camera").front();
+ rb.data.linear_velocity = vec2(100, 0);
+ BehaviorScript & player_script
+ = this->get_components_by_name<BehaviorScript>("player").front();
+ player_script.active = true;
+ BehaviorScript & this_script
+ = this->get_components_by_name<BehaviorScript>("start_game_script").front();
+ this_script.active = false;
+ }
+}
diff --git a/src/example/StartGameScript.h b/src/example/StartGameScript.h
new file mode 100644
index 0000000..f3534d0
--- /dev/null
+++ b/src/example/StartGameScript.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include <crepe/api/Script.h>
+
+class StartGameScript : public crepe::Script {
+public:
+ void update();
+
+private:
+ bool created_hole = false;
+ bool took_jetpack = false;
+};