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-rw-r--r--src/crepe/system/InputSystem.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp
index cd6091d..cdcd8c7 100644
--- a/src/crepe/system/InputSystem.cpp
+++ b/src/crepe/system/InputSystem.cpp
@@ -12,7 +12,7 @@ void InputSystem::update() {
ComponentManager & mgr = this->mediator.component_manager;
SDLContext & context = this->mediator.sdl_context;
std::vector<EventData> event_list = context.get_events();
- RefVector<Camera> cameras = mgr.get_components_by_type<Camera>();
+ const RefVector<Camera> cameras = mgr.get_components_by_type<Camera>();
OptionalRef<Camera> curr_cam_ref;
// Find the active camera
@@ -24,7 +24,7 @@ void InputSystem::update() {
if (!curr_cam_ref) return;
Camera & current_cam = curr_cam_ref;
- Transform & cam_transform
+ const Transform & cam_transform
= mgr.get_components_by_id<Transform>(current_cam.game_object_id).front();
vec2 camera_origin = cam_transform.position + current_cam.data.postion_offset
@@ -155,16 +155,16 @@ void InputSystem::handle_move(const EventData & event_data, const vec2 & mouse_p
const Camera & current_cam) {
ComponentManager & mgr = this->mediator.component_manager;
EventManager & event_mgr = this->mediator.event_manager;
- RefVector<Button> buttons = mgr.get_components_by_type<Button>();
+ const RefVector<Button> buttons = mgr.get_components_by_type<Button>();
for (Button & button : buttons) {
if (!button.active) continue;
- Transform & transform
+ const Transform & transform
= mgr.get_components_by_id<Transform>(button.game_object_id).front();
- Transform & cam_transform
+ const Transform & cam_transform
= mgr.get_components_by_id<Transform>(current_cam.game_object_id).front();
- Metadata & metadata
+ const Metadata & metadata
= mgr.get_components_by_id<Metadata>(button.game_object_id).front();
bool was_hovering = button.hover;
@@ -186,14 +186,14 @@ void InputSystem::handle_click(const MouseButton & mouse_button, const vec2 & mo
const Camera & current_cam) {
ComponentManager & mgr = this->mediator.component_manager;
EventManager & event_mgr = this->mediator.event_manager;
- RefVector<Button> buttons = mgr.get_components_by_type<Button>();
- Transform & cam_transform
+ const RefVector<Button> buttons = mgr.get_components_by_type<Button>();
+ const Transform & cam_transform
= mgr.get_components_by_id<Transform>(current_cam.game_object_id).front();
for (Button & button : buttons) {
if (!button.active) continue;
- Metadata & metadata
+ const Metadata & metadata
= mgr.get_components_by_id<Metadata>(button.game_object_id).front();
- Transform & transform
+ const Transform & transform
= mgr.get_components_by_id<Transform>(button.game_object_id).front();
if (this->is_mouse_inside_button(mouse_pos, button, transform, cam_transform)) {
event_mgr.trigger_event<ButtonPressEvent>(metadata);