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-rw-r--r--src/crepe/api/Animator.cpp18
-rw-r--r--src/crepe/api/Animator.h21
-rw-r--r--src/crepe/api/BehaviorScript.h2
-rw-r--r--src/crepe/api/BehaviorScript.hpp1
-rw-r--r--src/crepe/api/Sprite.h13
-rw-r--r--src/crepe/system/AnimatorSystem.cpp36
6 files changed, 40 insertions, 51 deletions
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp
index c558d86..5ac0617 100644
--- a/src/crepe/api/Animator.cpp
+++ b/src/crepe/api/Animator.cpp
@@ -36,24 +36,12 @@ void Animator::pause() { this->active = false; }
void Animator::stop() {
this->active = false;
- this->data.col = 0;
- this->data.row = 0;
+ this->data.frame = this->data.cycle_start;
}
void Animator::set_fps(int fps) { this->data.fps = fps; }
void Animator::set_cycle_range(int start, int end) {
- this->data.cycle_start = start, this->data.cycle_end = end;
+ this->data.cycle_start = start;
+ this->data.cycle_end = end;
}
-void Animator::set_anim(int col) {
- Animator::Data & ctx = this->data;
- this->spritesheet.mask.x = ctx.row = 0;
- ctx.col = col;
- this->spritesheet.mask.y = ctx.col * this->spritesheet.mask.h;
-}
-
-void Animator::next_anim() {
- Animator::Data & ctx = this->data;
- ctx.row = ++ctx.row % this->grid_size.x;
- this->spritesheet.mask.x = ctx.row * this->spritesheet.mask.w;
-}
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index 102894d..8be693e 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -1,6 +1,7 @@
#pragma once
#include "../types.h"
+#include "../manager/LoopTimerManager.h"
#include "Component.h"
#include "Sprite.h"
@@ -22,16 +23,15 @@ public:
struct Data {
//! frames per second for animation
unsigned int fps = 1;
- //! The current col being animated.
- unsigned int col = 0;
- //! The current row being animated.
- unsigned int row = 0;
+ //! The current frame being shown
+ unsigned int frame = 0;
+
//! should the animation loop
bool looping = false;
//! starting frame for cycling
unsigned int cycle_start = 0;
//! end frame for cycling (-1 = use last frame)
- int cycle_end = -1;
+ unsigned int cycle_end = -1;
};
public:
@@ -60,14 +60,6 @@ public:
* \param end of row animation
*/
void set_cycle_range(int start, int end);
- /**
- * \brief select which column to animate from
- *
- * \param col animation column
- */
- void set_anim(int col);
- //! will go to the next animaiton of current row
- void next_anim();
public:
/**
@@ -101,6 +93,9 @@ private:
//! Uses the spritesheet
friend AnimatorSystem;
+
+ //! Elasped time since last frame change
+ duration_t elapsed;
};
} // namespace crepe
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h
index 3909b96..52cf259 100644
--- a/src/crepe/api/BehaviorScript.h
+++ b/src/crepe/api/BehaviorScript.h
@@ -48,6 +48,8 @@ public:
BehaviorScript & set_script(Args &&... args);
protected:
+ //! Script type name
+ std::string name = "unknown script";
//! Script instance
std::unique_ptr<Script> script = nullptr;
//! ScriptSystem needs direct access to the script instance
diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp
index 353d5e2..218f27c 100644
--- a/src/crepe/api/BehaviorScript.hpp
+++ b/src/crepe/api/BehaviorScript.hpp
@@ -11,6 +11,7 @@ template <class T, typename... Args>
BehaviorScript & BehaviorScript::set_script(Args &&... args) {
static_assert(std::is_base_of<Script, T>::value);
this->script = std::unique_ptr<Script>(new T(std::forward<Args>(args)...));
+ this->name = typeid(T).name();
this->script->game_object_id = this->game_object_id;
this->script->active = this->active;
diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h
index a3fc319..ef65f64 100644
--- a/src/crepe/api/Sprite.h
+++ b/src/crepe/api/Sprite.h
@@ -110,15 +110,16 @@ private:
*/
float aspect_ratio = 0;
- struct Rect {
- int w = 0;
- int h = 0;
- int x = 0;
- int y = 0;
+public:
+ struct Mask {
+ unsigned w = 0;
+ unsigned h = 0;
+ unsigned x = 0;
+ unsigned y = 0;
};
//! Render area of the sprite this will also be adjusted by the AnimatorSystem if an Animator
// object is present in GameObject. this is in sprite pixels
- Rect mask;
+ Mask mask;
};
} // namespace crepe
diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp
index e5ab2fa..467d2a2 100644
--- a/src/crepe/system/AnimatorSystem.cpp
+++ b/src/crepe/system/AnimatorSystem.cpp
@@ -13,28 +13,30 @@ void AnimatorSystem::frame_update() {
LoopTimerManager & timer = this->mediator.loop_timer;
RefVector<Animator> animations = mgr.get_components_by_type<Animator>();
- float elapsed_time = duration_cast<duration<float>>(timer.get_elapsed_time()).count();
+ duration_t elapsed = timer.get_delta_time();
- for (Animator & a : animations) {
- if (!a.active) continue;
- if (a.data.fps == 0) continue;
+ for (Animator & animator : animations) {
+ if (!animator.active) continue;
- Animator::Data & ctx = a.data;
- float frame_duration = 1.0f / ctx.fps;
+ Animator::Data & data = animator.data;
+ if (animator.data.fps == 0) continue;
- int last_frame = ctx.row;
+ if (animator.data.cycle_end == -1)
+ animator.data.cycle_end = animator.grid_size.x * animator.grid_size.y;
- int cycle_end = (ctx.cycle_end == -1) ? a.grid_size.x : ctx.cycle_end;
- int total_frames = cycle_end - ctx.cycle_start;
+ animator.elapsed += elapsed;
+ duration_t frame_duration = 1000ms / animator.data.fps;
- int curr_frame = static_cast<int>(elapsed_time / frame_duration) % total_frames;
-
- ctx.row = ctx.cycle_start + curr_frame;
- a.spritesheet.mask.x = ctx.row * a.spritesheet.mask.w;
- a.spritesheet.mask.y = (ctx.col * a.spritesheet.mask.h);
-
- if (!ctx.looping && curr_frame == ctx.cycle_start && last_frame == total_frames - 1) {
- a.active = false;
+ if (animator.elapsed > frame_duration) {
+ animator.elapsed = 0ms;
+ animator.data.frame++;
+
+ if (animator.data.looping && animator.data.frame >= animator.data.cycle_end)
+ animator.data.frame = animator.data.cycle_start;
}
+
+ Sprite::Mask & mask = animator.spritesheet.mask;
+ mask.x = animator.data.frame % animator.grid_size.x * mask.w;
+ mask.y = animator.data.frame / animator.grid_size.x * mask.h;
}
}