diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/crepe/api/Animator.cpp | 18 | ||||
-rw-r--r-- | src/crepe/api/Animator.h | 21 | ||||
-rw-r--r-- | src/crepe/api/BehaviorScript.h | 2 | ||||
-rw-r--r-- | src/crepe/api/BehaviorScript.hpp | 1 | ||||
-rw-r--r-- | src/crepe/api/Sprite.h | 13 | ||||
-rw-r--r-- | src/crepe/system/AnimatorSystem.cpp | 36 |
6 files changed, 40 insertions, 51 deletions
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp index c558d86..5ac0617 100644 --- a/src/crepe/api/Animator.cpp +++ b/src/crepe/api/Animator.cpp @@ -36,24 +36,12 @@ void Animator::pause() { this->active = false; } void Animator::stop() { this->active = false; - this->data.col = 0; - this->data.row = 0; + this->data.frame = this->data.cycle_start; } void Animator::set_fps(int fps) { this->data.fps = fps; } void Animator::set_cycle_range(int start, int end) { - this->data.cycle_start = start, this->data.cycle_end = end; + this->data.cycle_start = start; + this->data.cycle_end = end; } -void Animator::set_anim(int col) { - Animator::Data & ctx = this->data; - this->spritesheet.mask.x = ctx.row = 0; - ctx.col = col; - this->spritesheet.mask.y = ctx.col * this->spritesheet.mask.h; -} - -void Animator::next_anim() { - Animator::Data & ctx = this->data; - ctx.row = ++ctx.row % this->grid_size.x; - this->spritesheet.mask.x = ctx.row * this->spritesheet.mask.w; -} diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index 102894d..8be693e 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -1,6 +1,7 @@ #pragma once #include "../types.h" +#include "../manager/LoopTimerManager.h" #include "Component.h" #include "Sprite.h" @@ -22,16 +23,15 @@ public: struct Data { //! frames per second for animation unsigned int fps = 1; - //! The current col being animated. - unsigned int col = 0; - //! The current row being animated. - unsigned int row = 0; + //! The current frame being shown + unsigned int frame = 0; + //! should the animation loop bool looping = false; //! starting frame for cycling unsigned int cycle_start = 0; //! end frame for cycling (-1 = use last frame) - int cycle_end = -1; + unsigned int cycle_end = -1; }; public: @@ -60,14 +60,6 @@ public: * \param end of row animation */ void set_cycle_range(int start, int end); - /** - * \brief select which column to animate from - * - * \param col animation column - */ - void set_anim(int col); - //! will go to the next animaiton of current row - void next_anim(); public: /** @@ -101,6 +93,9 @@ private: //! Uses the spritesheet friend AnimatorSystem; + + //! Elasped time since last frame change + duration_t elapsed; }; } // namespace crepe diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h index 3909b96..52cf259 100644 --- a/src/crepe/api/BehaviorScript.h +++ b/src/crepe/api/BehaviorScript.h @@ -48,6 +48,8 @@ public: BehaviorScript & set_script(Args &&... args); protected: + //! Script type name + std::string name = "unknown script"; //! Script instance std::unique_ptr<Script> script = nullptr; //! ScriptSystem needs direct access to the script instance diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp index 353d5e2..218f27c 100644 --- a/src/crepe/api/BehaviorScript.hpp +++ b/src/crepe/api/BehaviorScript.hpp @@ -11,6 +11,7 @@ template <class T, typename... Args> BehaviorScript & BehaviorScript::set_script(Args &&... args) { static_assert(std::is_base_of<Script, T>::value); this->script = std::unique_ptr<Script>(new T(std::forward<Args>(args)...)); + this->name = typeid(T).name(); this->script->game_object_id = this->game_object_id; this->script->active = this->active; diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index a3fc319..ef65f64 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -110,15 +110,16 @@ private: */ float aspect_ratio = 0; - struct Rect { - int w = 0; - int h = 0; - int x = 0; - int y = 0; +public: + struct Mask { + unsigned w = 0; + unsigned h = 0; + unsigned x = 0; + unsigned y = 0; }; //! Render area of the sprite this will also be adjusted by the AnimatorSystem if an Animator // object is present in GameObject. this is in sprite pixels - Rect mask; + Mask mask; }; } // namespace crepe diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index e5ab2fa..467d2a2 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -13,28 +13,30 @@ void AnimatorSystem::frame_update() { LoopTimerManager & timer = this->mediator.loop_timer; RefVector<Animator> animations = mgr.get_components_by_type<Animator>(); - float elapsed_time = duration_cast<duration<float>>(timer.get_elapsed_time()).count(); + duration_t elapsed = timer.get_delta_time(); - for (Animator & a : animations) { - if (!a.active) continue; - if (a.data.fps == 0) continue; + for (Animator & animator : animations) { + if (!animator.active) continue; - Animator::Data & ctx = a.data; - float frame_duration = 1.0f / ctx.fps; + Animator::Data & data = animator.data; + if (animator.data.fps == 0) continue; - int last_frame = ctx.row; + if (animator.data.cycle_end == -1) + animator.data.cycle_end = animator.grid_size.x * animator.grid_size.y; - int cycle_end = (ctx.cycle_end == -1) ? a.grid_size.x : ctx.cycle_end; - int total_frames = cycle_end - ctx.cycle_start; + animator.elapsed += elapsed; + duration_t frame_duration = 1000ms / animator.data.fps; - int curr_frame = static_cast<int>(elapsed_time / frame_duration) % total_frames; - - ctx.row = ctx.cycle_start + curr_frame; - a.spritesheet.mask.x = ctx.row * a.spritesheet.mask.w; - a.spritesheet.mask.y = (ctx.col * a.spritesheet.mask.h); - - if (!ctx.looping && curr_frame == ctx.cycle_start && last_frame == total_frames - 1) { - a.active = false; + if (animator.elapsed > frame_duration) { + animator.elapsed = 0ms; + animator.data.frame++; + + if (animator.data.looping && animator.data.frame >= animator.data.cycle_end) + animator.data.frame = animator.data.cycle_start; } + + Sprite::Mask & mask = animator.spritesheet.mask; + mask.x = animator.data.frame % animator.grid_size.x * mask.w; + mask.y = animator.data.frame / animator.grid_size.x * mask.h; } } |