diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/crepe/system/RenderSystem.cpp | 4 | ||||
| -rw-r--r-- | src/test/InputTest.cpp | 32 | ||||
| -rw-r--r-- | src/test/RenderSystemTest.cpp | 21 | 
3 files changed, 27 insertions, 30 deletions
| diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 241e833..830d380 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -46,8 +46,8 @@ SDLContext::CameraValues RenderSystem::update_camera() {  }  bool sorting_comparison(const Sprite & a, const Sprite & b) { -	if (a.data.sorting_in_layer < b.data.sorting_in_layer) return true; -	if (a.data.sorting_in_layer == b.data.sorting_in_layer) +	if (a.data.sorting_in_layer != b.data.sorting_in_layer) return a.data.sorting_in_layer < b.data.sorting_in_layer; +	if (a.data.order_in_layer != b.data.order_in_layer)  		return a.data.order_in_layer < b.data.order_in_layer;  	return false; diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index cb9833f..a7c0157 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -60,8 +60,8 @@ protected:  TEST_F(InputTest, MouseDown) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); -	auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, -											  vec2{0, 0}); +	auto & camera = obj.add_component<Camera>( +		ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});  	camera.active = true;  	bool mouse_triggered = false;  	EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) { @@ -90,8 +90,8 @@ TEST_F(InputTest, MouseDown) {  TEST_F(InputTest, MouseUp) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); -	auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, -											  vec2{0, 0}); +	auto & camera = obj.add_component<Camera>( +		ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});  	camera.active = true;  	bool function_triggered = false;  	EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) { @@ -118,8 +118,8 @@ TEST_F(InputTest, MouseUp) {  TEST_F(InputTest, MouseMove) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); -	auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, -											  vec2{0, 0}); +	auto & camera = obj.add_component<Camera>( +		ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});  	camera.active = true;  	bool function_triggered = false;  	EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) { @@ -148,8 +148,8 @@ TEST_F(InputTest, MouseMove) {  TEST_F(InputTest, KeyDown) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); -	auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, -											  vec2{0, 0}); +	auto & camera = obj.add_component<Camera>( +		ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});  	camera.active = true;  	bool function_triggered = false; @@ -179,8 +179,8 @@ TEST_F(InputTest, KeyDown) {  TEST_F(InputTest, KeyUp) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); -	auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, -											  vec2{0, 0}); +	auto & camera = obj.add_component<Camera>( +		ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});  	camera.active = true;  	bool function_triggered = false;  	EventHandler<KeyReleaseEvent> on_key_release = [&](const KeyReleaseEvent & event) { @@ -203,8 +203,8 @@ TEST_F(InputTest, KeyUp) {  TEST_F(InputTest, MouseClick) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); -	auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, -											  vec2{0, 0}); +	auto & camera = obj.add_component<Camera>( +		ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});  	camera.active = true;  	bool on_click_triggered = false;  	EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) { @@ -224,8 +224,8 @@ TEST_F(InputTest, MouseClick) {  TEST_F(InputTest, testButtonClick) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); -	auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, -											  vec2{0, 0}); +	auto & camera = obj.add_component<Camera>( +		ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});  	camera.active = true;  	GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);  	bool button_clicked = false; @@ -251,8 +251,8 @@ TEST_F(InputTest, testButtonClick) {  TEST_F(InputTest, testButtonHover) {  	GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); -	auto & camera = obj.add_component<Camera>(Color::BLACK, ivec2{0, 0}, vec2{500, 500}, 0.0, -											  vec2{0, 0}); +	auto & camera = obj.add_component<Camera>( +		ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});  	camera.active = true;  	GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1);  	bool button_clicked = false; diff --git a/src/test/RenderSystemTest.cpp b/src/test/RenderSystemTest.cpp index 4868ddd..205f534 100644 --- a/src/test/RenderSystemTest.cpp +++ b/src/test/RenderSystemTest.cpp @@ -1,3 +1,4 @@ +#include "types.h"  #include <functional>  #include <gtest/gtest.h>  #include <memory> @@ -141,10 +142,8 @@ TEST_F(RenderSystemTest, sorting_sprites) {  }  TEST_F(RenderSystemTest, Update) { -	entity1.add_component<Camera>(Camera::Data{.bg_color = Color::WHITE, -											   .screen = ivec2{1080, 720}, -											   .viewport_size = vec2{2000, 2000}, -											   .zoom = 1.0f}); +	entity1.add_component<Camera>(ivec2{100, 100}, vec2{100, 100}, +								  Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});  	{  		vector<reference_wrapper<Sprite>> sprites = this->mgr.get_components_by_type<Sprite>();  		ASSERT_EQ(sprites.size(), 4); @@ -172,10 +171,9 @@ TEST_F(RenderSystemTest, Camera) {  		EXPECT_NE(cameras.size(), 1);  	}  	{ -		entity1.add_component<Camera>(Camera::Data{.bg_color = Color::WHITE, -												   .screen = ivec2{1080, 720}, -												   .viewport_size = vec2{2000, 2000}, -												   .zoom = 1.0f}); +		entity1.add_component<Camera>(ivec2{100, 100}, vec2{100, 100}, +									  Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); +  		auto cameras = this->mgr.get_components_by_type<Camera>();  		EXPECT_EQ(cameras.size(), 1);  	} @@ -183,10 +181,9 @@ TEST_F(RenderSystemTest, Camera) {  	//TODO improve with newer version  }  TEST_F(RenderSystemTest, Color) { -	entity1.add_component<Camera>(Camera::Data{.bg_color = Color::WHITE, -											   .screen = ivec2{1080, 720}, -											   .viewport_size = vec2{2000, 2000}, -											   .zoom = 1.0f}); +	entity1.add_component<Camera>(ivec2{100, 100}, vec2{100, 100}, +								  Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); +  	auto & sprite = this->mgr.get_components_by_id<Sprite>(entity1.id).front().get();  	ASSERT_NE(sprite.texture.texture.get(), nullptr); |