diff options
Diffstat (limited to 'src')
45 files changed, 241 insertions, 122 deletions
| diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt index 7e176e7..da9d492 100644 --- a/src/crepe/CMakeLists.txt +++ b/src/crepe/CMakeLists.txt @@ -1,13 +1,10 @@  target_sources(crepe PUBLIC  	Particle.cpp -	ComponentManager.cpp  	Component.cpp  	Collider.cpp  )  target_sources(crepe PUBLIC FILE_SET HEADERS FILES -	ComponentManager.h -	ComponentManager.hpp  	Component.h  	Collider.h  	ValueBroker.h @@ -16,6 +13,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES  add_subdirectory(api)  add_subdirectory(facade) +add_subdirectory(manager)  add_subdirectory(system)  add_subdirectory(util) diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp index 7bbace0..d22afdf 100644 --- a/src/crepe/api/BehaviorScript.cpp +++ b/src/crepe/api/BehaviorScript.cpp @@ -4,12 +4,12 @@  using namespace crepe; -BehaviorScript::BehaviorScript(game_object_id_t id, ComponentManager & mgr) +BehaviorScript::BehaviorScript(game_object_id_t id, Mediator & mediator)  	: Component(id), -	  component_manager(mgr) {} +	  mediator(mediator) {}  template <>  BehaviorScript & GameObject::add_component<BehaviorScript>() {  	ComponentManager & mgr = this->component_manager; -	return mgr.add_component<BehaviorScript>(this->id, mgr); +	return mgr.add_component<BehaviorScript>(this->id, mgr.mediator);  } diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h index d556fe5..3909b96 100644 --- a/src/crepe/api/BehaviorScript.h +++ b/src/crepe/api/BehaviorScript.h @@ -23,14 +23,13 @@ class BehaviorScript : public Component {  protected:  	/**  	 * \param id Parent \c GameObject id -	 * \param component_manager Reference to component manager (passed through to \c Script -	 * instance) +	 * \param mediator Mediator reference  	 *  	 * \note Calls to this constructor (should) always pass through \c GameObject::add_component,  	 * which has an exception for this specific component type. This was done so the user does  	 * not have to pass references used within \c Script to each \c BehaviorScript instance.  	 */ -	BehaviorScript(game_object_id_t id, ComponentManager & component_manager); +	BehaviorScript(game_object_id_t id, Mediator & mediator);  	//! Only ComponentManager is allowed to instantiate BehaviorScript  	friend class ComponentManager; @@ -55,8 +54,8 @@ protected:  	friend class ScriptSystem;  protected: -	//! Reference to component manager (passed to Script) -	ComponentManager & component_manager; +	//! Reference mediator +	Mediator & mediator;  };  /** diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp index bd59337..6de0157 100644 --- a/src/crepe/api/BehaviorScript.hpp +++ b/src/crepe/api/BehaviorScript.hpp @@ -14,11 +14,11 @@ BehaviorScript & BehaviorScript::set_script(Args &&... args) {  	dbg_trace();  	static_assert(std::is_base_of<Script, T>::value);  	Script * s = new T(std::forward<Args>(args)...); +	Mediator & mediator = this->mediator;  	s->game_object_id = this->game_object_id;  	s->active = this->active; -	s->component_manager = this->component_manager; -	s->event_manager = EventManager::get_instance(); +	s->mediator = mediator;  	this->script = std::unique_ptr<Script>(s);  	return *this; diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index 50c51ed..7da9dca 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -9,13 +9,10 @@ target_sources(crepe PUBLIC  	Texture.cpp  	AssetManager.cpp  	Sprite.cpp -	SaveManager.cpp  	Config.cpp  	Metadata.cpp -	SceneManager.cpp  	Camera.cpp  	Animator.cpp -	EventManager.cpp  	IKeyListener.cpp  	IMouseListener.cpp  	LoopManager.cpp @@ -41,15 +38,10 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES  	Texture.h   	AssetManager.h   	AssetManager.hpp -	SaveManager.h  	Scene.h  	Metadata.h -	SceneManager.h -	SceneManager.hpp  	Camera.h  	Animator.h -	EventManager.h -	EventManager.hpp  	EventHandler.h  	EventHandler.hpp  	Event.h diff --git a/src/crepe/api/GameObject.hpp b/src/crepe/api/GameObject.hpp index 17b17d7..a6b45b0 100644 --- a/src/crepe/api/GameObject.hpp +++ b/src/crepe/api/GameObject.hpp @@ -1,6 +1,6 @@  #pragma once -#include "../ComponentManager.h" +#include "../manager/ComponentManager.h"  #include "GameObject.h" diff --git a/src/crepe/api/IKeyListener.h b/src/crepe/api/IKeyListener.h index 328a4c2..6ded107 100644 --- a/src/crepe/api/IKeyListener.h +++ b/src/crepe/api/IKeyListener.h @@ -1,8 +1,9 @@  #pragma once +#include "../manager/EventManager.h" +  #include "Event.h"  #include "EventHandler.h" -#include "EventManager.h"  namespace crepe { diff --git a/src/crepe/api/IMouseListener.h b/src/crepe/api/IMouseListener.h index 15e1619..9e4fdf7 100644 --- a/src/crepe/api/IMouseListener.h +++ b/src/crepe/api/IMouseListener.h @@ -1,8 +1,9 @@  #pragma once +#include "../manager/EventManager.h" +  #include "Event.h"  #include "EventHandler.h" -#include "EventManager.h"  namespace crepe { diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 7edf4d1..b277185 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -1,5 +1,3 @@ -#include "../facade/SDLContext.h" -  #include "../system/AnimatorSystem.h"  #include "../system/CollisionSystem.h"  #include "../system/ParticleSystem.h" @@ -8,12 +6,14 @@  #include "../system/ScriptSystem.h"  #include "LoopManager.h" -#include "LoopTimer.h"  using namespace crepe;  using namespace std;  LoopManager::LoopManager() { +	this->mediator.component_manager = this->component_manager; +	this->mediator.scene_manager = this->scene_manager; +  	this->load_system<AnimatorSystem>();  	this->load_system<CollisionSystem>();  	this->load_system<ParticleSystem>(); @@ -23,7 +23,7 @@ LoopManager::LoopManager() {  }  void LoopManager::process_input() { -	SDLContext::get_instance().handle_events(this->game_running); +	this->sdl_context.handle_events(this->game_running);  }  void LoopManager::start() { @@ -35,7 +35,7 @@ void LoopManager::set_running(bool running) { this->game_running = running; }  void LoopManager::fixed_update() {}  void LoopManager::loop() { -	LoopTimer & timer = LoopTimer::get_instance(); +	LoopTimer & timer = this->loop_timer;  	timer.start();  	while (game_running) { @@ -55,15 +55,18 @@ void LoopManager::loop() {  }  void LoopManager::setup() { +	LoopTimer & timer = this->loop_timer; +  	this->game_running = true; -	LoopTimer::get_instance().start(); -	LoopTimer::get_instance().set_fps(200); +	timer.start(); +	timer.set_fps(200);  }  void LoopManager::render() { -	if (this->game_running) { -		this->get_system<RenderSystem>().update(); -	} +	if (!this->game_running) return; + +	this->get_system<RenderSystem>().update();  } -void LoopManager::update() { LoopTimer & timer = LoopTimer::get_instance(); } +void LoopManager::update() {} + diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index 13e6dac..6ea5ccc 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -2,9 +2,12 @@  #include <memory> -#include "../ComponentManager.h" +#include "../manager/ComponentManager.h" +#include "../manager/SceneManager.h"  #include "../system/System.h" -#include "api/SceneManager.h" +#include "../facade/SDLContext.h" + +#include "LoopTimer.h"  namespace crepe { @@ -85,10 +88,18 @@ private:  	bool game_running = false;  private: +	//! Global context +	Mediator mediator; +  	//! Component manager instance -	ComponentManager component_manager{}; +	ComponentManager component_manager{mediator};  	//! Scene manager instance -	SceneManager scene_manager{component_manager}; +	SceneManager scene_manager{mediator}; + +	//! SDL context \todo no more singletons! +	SDLContext & sdl_context = SDLContext::get_instance(); +	//! Loop timer \todo no more singletons! +	LoopTimer & loop_timer = LoopTimer::get_instance();  private:  	/** diff --git a/src/crepe/api/LoopManager.hpp b/src/crepe/api/LoopManager.hpp index 9cf470b..cd6bd02 100644 --- a/src/crepe/api/LoopManager.hpp +++ b/src/crepe/api/LoopManager.hpp @@ -38,8 +38,11 @@ void LoopManager::load_system() {  	static_assert(is_base_of<System, T>::value,  				  "load_system must recieve a derivative class of System"); -	System * system = new T(this->component_manager); -	this->systems[typeid(T)] = unique_ptr<System>(system); +	System * system = new T(this->mediator); +	const type_info & type = typeid(T); +	if (this->systems.contains(type)) +		throw runtime_error(format("LoopManager: {} is already initialized", type.name())); +	this->systems[type] = unique_ptr<System>(system);  }  } // namespace crepe diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h index f6fdb2a..66dad17 100644 --- a/src/crepe/api/Scene.h +++ b/src/crepe/api/Scene.h @@ -3,6 +3,7 @@  #include <string>  #include "../util/OptionalRef.h" +#include "../manager/Mediator.h"  namespace crepe { @@ -34,6 +35,8 @@ public:  	 */  	virtual std::string get_name() const = 0; +	// TODO: Late references should ALWAYS be private! This is currently kept as-is so unit tests +	// keep passing, but this reference should not be directly accessible by the user!!!  protected:  	/**  	 * \name Late references @@ -46,8 +49,8 @@ protected:  	 *  	 * \{  	 */ -	//! Reference to the ComponentManager -	OptionalRef<ComponentManager> component_manager; +	//! Mediator reference +	OptionalRef<Mediator> mediator;  	//! \}  }; diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp index fcbe4c7..a27838e 100644 --- a/src/crepe/api/Script.cpp +++ b/src/crepe/api/Script.cpp @@ -1,11 +1,17 @@ +#include <string> + +#include "../manager/SceneManager.h" +  #include "Script.h"  using namespace crepe; +using namespace std;  Script::~Script() { -	EventManager & evmgr = this->event_manager; +	Mediator & mediator = this->mediator; +	EventManager & mgr = mediator.event_manager;  	for (auto id : this->listeners) { -		evmgr.unsubscribe(id); +		mgr.unsubscribe(id);  	}  } @@ -13,3 +19,10 @@ template <>  void Script::subscribe(const EventHandler<CollisionEvent> & callback) {  	this->subscribe_internal(callback, this->game_object_id);  } + +void Script::set_next_scene(const string & name) { +	Mediator & mediator = this->mediator; +	SceneManager & mgr = mediator.scene_manager; +	mgr.set_next_scene(name); +} + diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index a0870cb..e1f86b2 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -4,8 +4,8 @@  #include "../types.h"  #include "../util/OptionalRef.h" - -#include "EventManager.h" +#include "../manager/Mediator.h" +#include "../manager/EventManager.h"  namespace crepe { @@ -106,6 +106,12 @@ protected:  	template <typename EventType>  	void subscribe(const EventHandler<EventType> & callback); +	/** +	 * \brief Set the next scene using SceneManager +	 * \see SceneManager::set_next_scene +	 */ +	void set_next_scene(const std::string & name); +  	//! \}  private: @@ -160,10 +166,8 @@ private:  	game_object_id_t game_object_id;  	//! Reference to parent component  	OptionalRef<bool> active; -	//! Reference to component manager instance -	OptionalRef<ComponentManager> component_manager; -	//! Reference to event manager instance -	OptionalRef<EventManager> event_manager; +	//! Mediator reference +	OptionalRef<Mediator> mediator;  	//! \}  private: diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp index a2463bf..45f1ff1 100644 --- a/src/crepe/api/Script.hpp +++ b/src/crepe/api/Script.hpp @@ -1,6 +1,6 @@  #pragma once -#include "../ComponentManager.h" +#include "../manager/ComponentManager.h"  #include "BehaviorScript.h"  #include "Script.h" @@ -20,7 +20,8 @@ T & Script::get_component() const {  template <typename T>  RefVector<T> Script::get_components() const { -	ComponentManager & mgr = this->component_manager; +	Mediator & mediator = this->mediator; +	ComponentManager & mgr = mediator.component_manager;  	return mgr.get_components_by_id<T>(this->game_object_id);  } @@ -33,7 +34,8 @@ void Script::logf(Args &&... args) {  template <typename EventType>  void Script::subscribe_internal(const EventHandler<EventType> & callback,  								event_channel_t channel) { -	EventManager & mgr = this->event_manager; +	Mediator & mediator = this->mediator; +	EventManager & mgr = mediator.event_manager;  	subscription_t listener = mgr.subscribe<EventType>(  		[this, callback](const EventType & data) -> bool {  			bool & active = this->active; diff --git a/src/crepe/manager/CMakeLists.txt b/src/crepe/manager/CMakeLists.txt new file mode 100644 index 0000000..517b8a2 --- /dev/null +++ b/src/crepe/manager/CMakeLists.txt @@ -0,0 +1,20 @@ +target_sources(crepe PUBLIC +	ComponentManager.cpp +	EventManager.cpp +	Manager.cpp +	SaveManager.cpp +	SceneManager.cpp +) + +target_sources(crepe PUBLIC FILE_SET HEADERS FILES +	ComponentManager.h +	ComponentManager.hpp +	EventManager.h +	EventManager.hpp +	Manager.h +	Mediator.h +	SaveManager.h +	SceneManager.h +	SceneManager.hpp +) + diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/manager/ComponentManager.cpp index 5b73009..5a96158 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/manager/ComponentManager.cpp @@ -1,13 +1,16 @@ -#include "api/GameObject.h" -#include "util/Log.h" +#include "../api/GameObject.h" +#include "../util/Log.h" +#include "../types.h"  #include "ComponentManager.h" -#include "types.h"  using namespace crepe;  using namespace std; -ComponentManager::ComponentManager() { dbg_trace(); } +ComponentManager::ComponentManager(Mediator & mediator) : Manager(mediator) { +	mediator.component_manager = *this; +	dbg_trace(); +}  ComponentManager::~ComponentManager() { dbg_trace(); }  void ComponentManager::delete_all_components_of_id(game_object_id_t id) { diff --git a/src/crepe/ComponentManager.h b/src/crepe/manager/ComponentManager.h index 480124f..ad37586 100644 --- a/src/crepe/ComponentManager.h +++ b/src/crepe/manager/ComponentManager.h @@ -5,8 +5,10 @@  #include <unordered_map>  #include <vector> -#include "Component.h" -#include "types.h" +#include "../Component.h" +#include "../types.h" + +#include "Manager.h"  namespace crepe { @@ -17,7 +19,7 @@ class GameObject;   *    * This class manages all components. It provides methods to add, delete and get components.   */ -class ComponentManager { +class ComponentManager : public Manager {  	// TODO: This relation should be removed! I (loek) believe that the scene manager should  	// create/destroy components because the GameObject's are stored in concrete Scene classes,  	// which will in turn call GameObject's destructor, which will in turn call @@ -26,7 +28,7 @@ class ComponentManager {  	friend class SceneManager;  public: -	ComponentManager(); // dbg_trace +	ComponentManager(Mediator & mediator);  	~ComponentManager(); // dbg_trace  	/** diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/manager/ComponentManager.hpp index ffb38ec..ffb38ec 100644 --- a/src/crepe/ComponentManager.hpp +++ b/src/crepe/manager/ComponentManager.hpp diff --git a/src/crepe/api/EventManager.cpp b/src/crepe/manager/EventManager.cpp index 20f0dd3..20f0dd3 100644 --- a/src/crepe/api/EventManager.cpp +++ b/src/crepe/manager/EventManager.cpp diff --git a/src/crepe/api/EventManager.h b/src/crepe/manager/EventManager.h index 1a33023..d634f54 100644 --- a/src/crepe/api/EventManager.h +++ b/src/crepe/manager/EventManager.h @@ -5,8 +5,8 @@  #include <unordered_map>  #include <vector> -#include "Event.h" -#include "EventHandler.h" +#include "../api/Event.h" +#include "../api/EventHandler.h"  namespace crepe { diff --git a/src/crepe/api/EventManager.hpp b/src/crepe/manager/EventManager.hpp index a5f4556..a5f4556 100644 --- a/src/crepe/api/EventManager.hpp +++ b/src/crepe/manager/EventManager.hpp diff --git a/src/crepe/manager/Manager.cpp b/src/crepe/manager/Manager.cpp new file mode 100644 index 0000000..fe7c936 --- /dev/null +++ b/src/crepe/manager/Manager.cpp @@ -0,0 +1,6 @@ +#include "Manager.h" + +using namespace crepe; + +Manager::Manager(Mediator & mediator) : mediator(mediator) { } + diff --git a/src/crepe/manager/Manager.h b/src/crepe/manager/Manager.h new file mode 100644 index 0000000..9adfd0b --- /dev/null +++ b/src/crepe/manager/Manager.h @@ -0,0 +1,17 @@ +#pragma once + +#include "Mediator.h" + +namespace crepe { + +class Manager { +public: +	Manager(Mediator & mediator); +	virtual ~Manager() = default; + +protected: +	Mediator & mediator; +}; + +} + diff --git a/src/crepe/manager/Mediator.h b/src/crepe/manager/Mediator.h new file mode 100644 index 0000000..ce35d5c --- /dev/null +++ b/src/crepe/manager/Mediator.h @@ -0,0 +1,29 @@ +#pragma once + +#include "../util/OptionalRef.h" + +// TODO: remove these singletons: +#include "SaveManager.h" +#include "EventManager.h" + +namespace crepe { + +class ComponentManager; +class SceneManager; + +/** + * Struct to pass references to classes that would otherwise need to be singletons down to + * other classes within the engine hierarchy. Made to prevent constant changes to subclasses to + * pass specific references through dependency injection. All references on this struct + * *should* be explicitly checked for availability as this struct does not guarantee anything. + * + * \todo Find better solution + */ +struct Mediator { +	OptionalRef<ComponentManager> component_manager; +	OptionalRef<SceneManager> scene_manager; +	OptionalRef<SaveManager> save_manager = SaveManager::get_instance(); +	OptionalRef<EventManager> event_manager = EventManager::get_instance(); +}; + +} diff --git a/src/crepe/api/SaveManager.cpp b/src/crepe/manager/SaveManager.cpp index c5f43ea..121d017 100644 --- a/src/crepe/api/SaveManager.cpp +++ b/src/crepe/manager/SaveManager.cpp @@ -1,9 +1,9 @@  #include "../facade/DB.h"  #include "../util/Log.h" +#include "../api/Config.h" +#include "../ValueBroker.h" -#include "Config.h"  #include "SaveManager.h" -#include "ValueBroker.h"  using namespace std;  using namespace crepe; diff --git a/src/crepe/api/SaveManager.h b/src/crepe/manager/SaveManager.h index 3d8c852..3d8c852 100644 --- a/src/crepe/api/SaveManager.h +++ b/src/crepe/manager/SaveManager.h diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/manager/SceneManager.cpp index 1f783ad..50a9fbb 100644 --- a/src/crepe/api/SceneManager.cpp +++ b/src/crepe/manager/SceneManager.cpp @@ -1,14 +1,15 @@  #include <algorithm>  #include <memory> -#include "../ComponentManager.h" - +#include "ComponentManager.h"  #include "SceneManager.h"  using namespace crepe;  using namespace std; -SceneManager::SceneManager(ComponentManager & mgr) : component_manager(mgr) {} +SceneManager::SceneManager(Mediator & mediator) : Manager(mediator) { +	mediator.scene_manager = *this; +}  void SceneManager::set_next_scene(const string & name) { next_scene = name; } @@ -26,7 +27,7 @@ void SceneManager::load_next_scene() {  	unique_ptr<Scene> & scene = *it;  	// Delete all components of the current scene -	ComponentManager & mgr = this->component_manager; +	ComponentManager & mgr = this->mediator.component_manager;  	mgr.delete_all_components();  	// Load the new scene diff --git a/src/crepe/api/SceneManager.h b/src/crepe/manager/SceneManager.h index f6f62cd..e0955c2 100644 --- a/src/crepe/api/SceneManager.h +++ b/src/crepe/manager/SceneManager.h @@ -3,7 +3,9 @@  #include <memory>  #include <vector> -#include "Scene.h" +#include "../api/Scene.h" + +#include "Manager.h"  namespace crepe { @@ -15,10 +17,9 @@ class ComponentManager;   * This class manages scenes. It can add new scenes and load them. It also manages the current scene   * and the next scene.   */ -class SceneManager { +class SceneManager : public Manager {  public: -	//! \param mgr  Reference to the ComponentManager -	SceneManager(ComponentManager & mgr); +	SceneManager(Mediator & mediator);  public:  	/** @@ -44,8 +45,6 @@ private:  	std::vector<std::unique_ptr<Scene>> scenes;  	//! Next scene to load  	std::string next_scene; -	//! Reference to the ComponentManager -	ComponentManager & component_manager;  };  } // namespace crepe diff --git a/src/crepe/api/SceneManager.hpp b/src/crepe/manager/SceneManager.hpp index 5c8e417..dff4e51 100644 --- a/src/crepe/api/SceneManager.hpp +++ b/src/crepe/manager/SceneManager.hpp @@ -12,7 +12,7 @@ void SceneManager::add_scene(Args &&... args) {  	Scene * scene = new T(std::forward<Args>(args)...);  	unique_ptr<Scene> unique_scene(scene); -	unique_scene->component_manager = this->component_manager; +	unique_scene->mediator = this->mediator;  	this->scenes.emplace_back(std::move(unique_scene)); diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index 676e485..cdeac57 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -1,10 +1,10 @@  #include <cstdint> -#include "api/Animator.h" -#include "facade/SDLContext.h" +#include "../api/Animator.h" +#include "../facade/SDLContext.h" +#include "../manager/ComponentManager.h"  #include "AnimatorSystem.h" -#include "ComponentManager.h"  using namespace crepe; diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp index 0e62a57..ebae56b 100644 --- a/src/crepe/system/ParticleSystem.cpp +++ b/src/crepe/system/ParticleSystem.cpp @@ -2,10 +2,10 @@  #include <cstdlib>  #include <ctime> -#include "api/ParticleEmitter.h" -#include "api/Transform.h" +#include "../api/ParticleEmitter.h" +#include "../api/Transform.h" +#include "../manager/ComponentManager.h" -#include "ComponentManager.h"  #include "ParticleSystem.h"  using namespace crepe; diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp index 514a4b3..071ca21 100644 --- a/src/crepe/system/PhysicsSystem.cpp +++ b/src/crepe/system/PhysicsSystem.cpp @@ -1,6 +1,6 @@  #include <cmath> -#include "../ComponentManager.h" +#include "../manager/ComponentManager.h"  #include "../api/Config.h"  #include "../api/Rigidbody.h"  #include "../api/Transform.h" diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index ad510f5..6c65e10 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -2,11 +2,10 @@  #include <cassert>  #include <cmath>  #include <functional> -#include <iostream>  #include <stdexcept>  #include <vector> -#include "../ComponentManager.h" +#include "../manager/ComponentManager.h"  #include "../api/ParticleEmitter.h"  #include "../api/Sprite.h"  #include "../api/Transform.h" diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp index 20a83f7..7ecbe78 100644 --- a/src/crepe/system/ScriptSystem.cpp +++ b/src/crepe/system/ScriptSystem.cpp @@ -1,4 +1,4 @@ -#include "../ComponentManager.h" +#include "../manager/ComponentManager.h"  #include "../api/BehaviorScript.h"  #include "../api/Script.h" diff --git a/src/crepe/system/System.cpp b/src/crepe/system/System.cpp index 937a423..392d920 100644 --- a/src/crepe/system/System.cpp +++ b/src/crepe/system/System.cpp @@ -4,4 +4,4 @@  using namespace crepe; -System::System(ComponentManager & mgr) : component_manager(mgr) { dbg_trace(); } +System::System(const Mediator & mediator) : component_manager(mediator.component_manager) { dbg_trace(); } diff --git a/src/crepe/system/System.h b/src/crepe/system/System.h index 28ea20e..92bfd50 100644 --- a/src/crepe/system/System.h +++ b/src/crepe/system/System.h @@ -1,5 +1,7 @@  #pragma once +#include "../manager/Mediator.h" +  namespace crepe {  class ComponentManager; @@ -19,7 +21,7 @@ public:  	virtual void update() = 0;  public: -	System(ComponentManager &); +	System(const Mediator & m);  	virtual ~System() = default;  protected: diff --git a/src/test/DBTest.cpp b/src/test/DBTest.cpp index e80814c..99dedff 100644 --- a/src/test/DBTest.cpp +++ b/src/test/DBTest.cpp @@ -1,6 +1,7 @@ -#include <crepe/facade/DB.h>  #include <gtest/gtest.h> +#include <crepe/facade/DB.h> +  using namespace std;  using namespace crepe;  using namespace testing; diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp index af9d6f2..22c4fe7 100644 --- a/src/test/ECSTest.cpp +++ b/src/test/ECSTest.cpp @@ -2,7 +2,7 @@  #define protected public -#include <crepe/ComponentManager.h> +#include <crepe/manager/ComponentManager.h>  #include <crepe/api/GameObject.h>  #include <crepe/api/Metadata.h>  #include <crepe/api/Transform.h> @@ -12,8 +12,9 @@ using namespace std;  using namespace crepe;  class ECSTest : public ::testing::Test { +	Mediator m;  public: -	ComponentManager mgr{}; +	ComponentManager mgr{m};  };  TEST_F(ECSTest, createGameObject) { diff --git a/src/test/EventTest.cpp b/src/test/EventTest.cpp index b0e6c9c..f232027 100644 --- a/src/test/EventTest.cpp +++ b/src/test/EventTest.cpp @@ -1,10 +1,11 @@ - -#include "api/Event.h" -#include "api/EventManager.h" -#include "api/IKeyListener.h" -#include "api/IMouseListener.h"  #include <gmock/gmock.h>  #include <gtest/gtest.h> + +#include <crepe/api/Event.h> +#include <crepe/manager/EventManager.h> +#include <crepe/api/IKeyListener.h> +#include <crepe/api/IMouseListener.h> +  using namespace std;  using namespace std::chrono_literals;  using namespace crepe; diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp index 8b81e74..cf43e35 100644 --- a/src/test/ParticleTest.cpp +++ b/src/test/ParticleTest.cpp @@ -1,5 +1,4 @@ -#include "api/Vector2.h" -#include <crepe/ComponentManager.h> +#include <crepe/manager/ComponentManager.h>  #include <crepe/Particle.h>  #include <crepe/api/Config.h>  #include <crepe/api/GameObject.h> @@ -16,9 +15,10 @@ using namespace std::chrono_literals;  using namespace crepe;  class ParticlesTest : public ::testing::Test { +	Mediator m;  public: -	ComponentManager component_manager; -	ParticleSystem particle_system{component_manager}; +	ComponentManager component_manager{m}; +	ParticleSystem particle_system{m};  	void SetUp() override {  		ComponentManager & mgr = this->component_manager; diff --git a/src/test/PhysicsTest.cpp b/src/test/PhysicsTest.cpp index 33b6020..01b7c51 100644 --- a/src/test/PhysicsTest.cpp +++ b/src/test/PhysicsTest.cpp @@ -1,4 +1,4 @@ -#include <crepe/ComponentManager.h> +#include <crepe/manager/ComponentManager.h>  #include <crepe/api/Config.h>  #include <crepe/api/GameObject.h>  #include <crepe/api/Rigidbody.h> @@ -11,9 +11,10 @@ using namespace std::chrono_literals;  using namespace crepe;  class PhysicsTest : public ::testing::Test { +	Mediator m;  public: -	ComponentManager component_manager; -	PhysicsSystem system{component_manager}; +	ComponentManager component_manager{m}; +	PhysicsSystem system{m};  	void SetUp() override {  		ComponentManager & mgr = this->component_manager; diff --git a/src/test/RenderSystemTest.cpp b/src/test/RenderSystemTest.cpp index f37fb56..f479443 100644 --- a/src/test/RenderSystemTest.cpp +++ b/src/test/RenderSystemTest.cpp @@ -1,4 +1,3 @@ -#include "api/Camera.h"  #include <functional>  #include <gtest/gtest.h>  #include <memory> @@ -7,7 +6,8 @@  #define private public  #define protected public -#include <crepe/ComponentManager.h> +#include <crepe/api/Camera.h> +#include <crepe/manager/ComponentManager.h>  #include <crepe/api/Color.h>  #include <crepe/api/GameObject.h>  #include <crepe/api/Sprite.h> @@ -20,9 +20,10 @@ using namespace crepe;  using namespace testing;  class RenderSystemTest : public Test { +	Mediator m;  public: -	ComponentManager mgr{}; -	RenderSystem sys{mgr}; +	ComponentManager mgr{m}; +	RenderSystem sys{m};  	GameObject entity1 = this->mgr.new_object("name");  	GameObject entity2 = this->mgr.new_object("name");  	GameObject entity3 = this->mgr.new_object("name"); diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp index 62b7d33..d027d89 100644 --- a/src/test/SceneManagerTest.cpp +++ b/src/test/SceneManagerTest.cpp @@ -1,12 +1,13 @@ -#include "types.h" -#include <crepe/ComponentManager.h> +#include <gtest/gtest.h> + +#include <crepe/types.h> +#include <crepe/manager/SceneManager.h> +#include <crepe/manager/ComponentManager.h>  #include <crepe/api/GameObject.h>  #include <crepe/api/Metadata.h>  #include <crepe/api/Scene.h> -#include <crepe/api/SceneManager.h>  #include <crepe/api/Transform.h>  #include <crepe/api/Vector2.h> -#include <gtest/gtest.h>  using namespace std;  using namespace crepe; @@ -14,7 +15,8 @@ using namespace crepe;  class ConcreteScene1 : public Scene {  public:  	void load_scene() { -		ComponentManager & mgr = this->component_manager; +		Mediator & mediator = this->mediator; +		ComponentManager & mgr = mediator.component_manager;  		GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1);  		GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1);  		GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1); @@ -26,7 +28,8 @@ public:  class ConcreteScene2 : public Scene {  public:  	void load_scene() { -		ComponentManager & mgr = this->component_manager; +		Mediator & mediator = this->mediator; +		ComponentManager & mgr = mediator.component_manager;  		GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1);  		GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1);  		GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1); @@ -41,7 +44,8 @@ public:  	ConcreteScene3(const string & name) : name(name) {}  	void load_scene() { -		ComponentManager & mgr = this->component_manager; +		Mediator & mediator = this->mediator; +		ComponentManager & mgr = mediator.component_manager;  		GameObject object1 = mgr.new_object("scene_3", "tag_scene_3", vec2{0, 0}, 0, 1);  	} @@ -52,9 +56,10 @@ private:  };  class SceneManagerTest : public ::testing::Test { +	Mediator m;  public: -	ComponentManager component_mgr{}; -	SceneManager scene_mgr{component_mgr}; +	ComponentManager component_mgr{m}; +	SceneManager scene_mgr{m};  };  TEST_F(SceneManagerTest, loadScene) { diff --git a/src/test/ScriptTest.cpp b/src/test/ScriptTest.cpp index 78d5061..3187ed2 100644 --- a/src/test/ScriptTest.cpp +++ b/src/test/ScriptTest.cpp @@ -4,10 +4,10 @@  #define private public  #define protected public -#include <crepe/ComponentManager.h> +#include <crepe/manager/ComponentManager.h> +#include <crepe/manager/EventManager.h>  #include <crepe/api/BehaviorScript.h>  #include <crepe/api/Event.h> -#include <crepe/api/EventManager.h>  #include <crepe/api/GameObject.h>  #include <crepe/api/Script.h>  #include <crepe/api/Vector2.h> @@ -20,10 +20,11 @@ using namespace testing;  class MyEvent : public Event {};  class ScriptTest : public Test { +	Mediator m;  public: -	ComponentManager component_manager{}; -	ScriptSystem system{component_manager}; -	EventManager & event_manager = EventManager::get_instance(); +	ComponentManager component_manager{m}; +	ScriptSystem system{m}; +	EventManager & event_manager = m.event_manager;  	class MyScript : public Script {  		// NOTE: default (private) visibility of init and update shouldn't cause |