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-rw-r--r--src/crepe/api/Animator.cpp17
-rw-r--r--src/crepe/api/Animator.h6
2 files changed, 1 insertions, 22 deletions
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp
index f9a283e..c558d86 100644
--- a/src/crepe/api/Animator.cpp
+++ b/src/crepe/api/Animator.cpp
@@ -1,3 +1,4 @@
+
#include "util/dbg.h"
#include "Animator.h"
@@ -5,7 +6,6 @@
#include "Sprite.h"
using namespace crepe;
-using namespace std;
Animator::Animator(
game_object_id_t id, Sprite & spritesheet, const ivec2 & single_frame_size,
@@ -57,18 +57,3 @@ void Animator::next_anim() {
ctx.row = ++ctx.row % this->grid_size.x;
this->spritesheet.mask.x = ctx.row * this->spritesheet.mask.w;
}
-
-unique_ptr<Component> Animator::save() const {
- return unique_ptr<Component>(new Animator(*this));
-}
-
-void Animator::restore(const Component & snapshot) {
- *this = static_cast<const Animator &>(snapshot);
-}
-
-Animator & Animator::operator=(const Animator & snapshot) {
- this->data = snapshot.data;
- this->elapsed_time = snapshot.elapsed_time;
- this->frame = snapshot.frame;
- return *this;
-}
diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h
index d1f49c4..95539d3 100644
--- a/src/crepe/api/Animator.h
+++ b/src/crepe/api/Animator.h
@@ -108,12 +108,6 @@ private:
//! Uses the spritesheet
friend AnimatorSystem;
-
-protected:
- virtual std::unique_ptr<Component> save() const;
- Animator(const Animator &) = default;
- virtual void restore(const Component & snapshot);
- virtual Animator & operator=(const Animator &);
};
} // namespace crepe