diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/test/InputTest.cpp | 25 | 
1 files changed, 10 insertions, 15 deletions
| diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index 86afad9..0243bd8 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -36,12 +36,11 @@ public:  	RenderSystem render{mediator};  	EventManager event_manager{mediator};  	//GameObject camera; -	int offset_x = 100; -	int offset_y = 200; +	vec2 offset = {100, 200};  protected:  	void SetUp() override { -		GameObject obj = mgr.new_object("camera", "camera", vec2{offset_x, offset_y}, 0, 1); +		GameObject obj = mgr.new_object("camera", "camera", offset, 0, 1);  		auto & camera  			= obj.add_component<Camera>(ivec2{500, 500}, vec2{500, 500},  										Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); @@ -77,8 +76,7 @@ TEST_F(InputTest, MouseDown) {  	EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) {  		mouse_triggered = true;  		//middle of the screen = 0,0 -		EXPECT_EQ(event.mouse_pos.x, offset_x); -		EXPECT_EQ(event.mouse_pos.y, offset_y); +		EXPECT_EQ(event.mouse_pos, offset);  		EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);  		return false;  	}; @@ -102,8 +100,7 @@ TEST_F(InputTest, MouseUp) {  	bool function_triggered = false;  	EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) {  		function_triggered = true; -		EXPECT_EQ(e.mouse_pos.x, offset_x); -		EXPECT_EQ(e.mouse_pos.y, offset_y); +		EXPECT_EQ(e.mouse_pos, offset);  		EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);  		return false;  	}; @@ -126,8 +123,7 @@ TEST_F(InputTest, MouseMove) {  	bool function_triggered = false;  	EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) {  		function_triggered = true; -		EXPECT_EQ(e.mouse_pos.x, offset_x); -		EXPECT_EQ(e.mouse_pos.y, offset_y); +		EXPECT_EQ(e.mouse_pos, offset);  		EXPECT_EQ(e.mouse_delta.x, 10);  		EXPECT_EQ(e.mouse_delta.y, 10);  		return false; @@ -200,8 +196,7 @@ TEST_F(InputTest, MouseClick) {  	EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) {  		on_click_triggered = true;  		EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE); -		EXPECT_EQ(event.mouse_pos.x, offset_x); -		EXPECT_EQ(event.mouse_pos.y, offset_y); +		EXPECT_EQ(event.mouse_pos, offset);  		return false;  	};  	event_manager.subscribe<MouseClickEvent>(on_mouse_click); @@ -248,12 +243,12 @@ TEST_F(InputTest, buttonPositionCamera) {  	bool hover = false;  	button.active = true;  	this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT); -	input_system.update(); +	input_system.fixed_update();  	event_manager.dispatch_events();  	EXPECT_FALSE(button_clicked);  	this->simulate_mouse_click(300, 300, SDL_BUTTON_LEFT); -	input_system.update(); +	input_system.fixed_update();  	event_manager.dispatch_events();  	EXPECT_TRUE(button_clicked);  } @@ -270,12 +265,12 @@ TEST_F(InputTest, buttonPositionWorld) {  	bool hover = false;  	button.active = true;  	this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT); -	input_system.update(); +	input_system.fixed_update();  	event_manager.dispatch_events();  	EXPECT_FALSE(button_clicked);  	this->simulate_mouse_click(300, 300, SDL_BUTTON_LEFT); -	input_system.update(); +	input_system.fixed_update();  	event_manager.dispatch_events();  	EXPECT_FALSE(button_clicked);  } |