diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/crepe/api/Animator.cpp | 17 | ||||
-rw-r--r-- | src/crepe/api/Animator.h | 6 | ||||
-rw-r--r-- | src/crepe/api/Sprite.cpp | 15 | ||||
-rw-r--r-- | src/crepe/api/Sprite.h | 10 |
4 files changed, 24 insertions, 24 deletions
diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp index f9a283e..c558d86 100644 --- a/src/crepe/api/Animator.cpp +++ b/src/crepe/api/Animator.cpp @@ -1,3 +1,4 @@ + #include "util/dbg.h" #include "Animator.h" @@ -5,7 +6,6 @@ #include "Sprite.h" using namespace crepe; -using namespace std; Animator::Animator( game_object_id_t id, Sprite & spritesheet, const ivec2 & single_frame_size, @@ -57,18 +57,3 @@ void Animator::next_anim() { ctx.row = ++ctx.row % this->grid_size.x; this->spritesheet.mask.x = ctx.row * this->spritesheet.mask.w; } - -unique_ptr<Component> Animator::save() const { - return unique_ptr<Component>(new Animator(*this)); -} - -void Animator::restore(const Component & snapshot) { - *this = static_cast<const Animator &>(snapshot); -} - -Animator & Animator::operator=(const Animator & snapshot) { - this->data = snapshot.data; - this->elapsed_time = snapshot.elapsed_time; - this->frame = snapshot.frame; - return *this; -} diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index d1f49c4..95539d3 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -108,12 +108,6 @@ private: //! Uses the spritesheet friend AnimatorSystem; - -protected: - virtual std::unique_ptr<Component> save() const; - Animator(const Animator &) = default; - virtual void restore(const Component & snapshot); - virtual Animator & operator=(const Animator &); }; } // namespace crepe diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp index 0107c7b..2919857 100644 --- a/src/crepe/api/Sprite.cpp +++ b/src/crepe/api/Sprite.cpp @@ -19,3 +19,18 @@ Sprite::Sprite(game_object_id_t id, const Asset & texture, const Sprite::Data & } Sprite::~Sprite() { dbg_trace(); } + +unique_ptr<Component> Sprite::save() const { + return unique_ptr<Component>(new Sprite(*this)); +} + +void Sprite::restore(const Component & snapshot) { + *this = static_cast<const Sprite &>(snapshot); +} + +Sprite & Sprite::operator=(const Sprite & snapshot) { + this->active = snapshot.active; + this->data = snapshot.data; + this->mask = snapshot.mask; + return *this; +} diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index a3fc319..3565bed 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -42,10 +42,10 @@ public: FlipSettings flip; //! Layer sorting level of the sprite - const int sorting_in_layer = 0; + int sorting_in_layer = 0; //! Order within the sorting layer - const int order_in_layer = 0; + int order_in_layer = 0; /** * \brief width and height of the sprite in game units @@ -119,6 +119,12 @@ private: //! Render area of the sprite this will also be adjusted by the AnimatorSystem if an Animator // object is present in GameObject. this is in sprite pixels Rect mask; + +protected: + virtual std::unique_ptr<Component> save() const; + Sprite(const Sprite &) = default; + virtual void restore(const Component & snapshot); + virtual Sprite & operator=(const Sprite &); }; } // namespace crepe |