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-rw-r--r--src/CMakeLists.txt27
-rw-r--r--src/crepe/Asset.cpp14
-rw-r--r--src/crepe/Asset.h33
-rw-r--r--src/crepe/CMakeLists.txt16
-rw-r--r--src/crepe/Sound.cpp60
-rw-r--r--src/crepe/Sound.h82
-rw-r--r--src/crepe/SoundContext.cpp20
-rw-r--r--src/crepe/SoundContext.h26
-rw-r--r--src/crepe/api/AudioSource.cpp22
-rw-r--r--src/crepe/api/AudioSource.h41
-rw-r--r--src/crepe/api/CMakeLists.txt9
-rw-r--r--src/crepe/api/Component.h10
-rw-r--r--src/crepe/main.cpp3
-rw-r--r--src/crepe/util/CMakeLists.txt9
-rw-r--r--src/crepe/util/color.h41
-rw-r--r--src/crepe/util/log.cpp50
-rw-r--r--src/crepe/util/log.h36
-rw-r--r--src/example/CMakeLists.txt3
-rw-r--r--src/example/audio_internal.cpp45
-rw-r--r--src/makefile6
-rw-r--r--src/readme.md8
-rw-r--r--src/test/CMakeLists.txt5
-rw-r--r--src/test/audio.cpp10
-rw-r--r--src/test/dummy.cpp3
24 files changed, 573 insertions, 6 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 0090188..62ca9a0 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -8,9 +8,34 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS 1)
set(CMAKE_BUILD_TYPE Debug)
add_compile_definitions(DEBUG)
+add_subdirectory(../lib/soloud soloud)
+add_subdirectory(../lib/googletest googletest)
+
project(crepe C CXX)
-add_executable(main)
+add_library(crepe SHARED)
+add_executable(test_main EXCLUDE_FROM_ALL)
+
+target_include_directories(crepe
+ PUBLIC SYSTEM INTERFACE .
+)
+
+# TODO: libraries should be linked as PRIVATE
+target_link_libraries(crepe
+ PUBLIC soloud
+)
add_subdirectory(crepe)
+add_subdirectory(test)
+add_subdirectory(example)
+
+install(
+ TARGETS crepe
+ FILE_SET HEADERS DESTINATION include/crepe
+)
+
+target_link_libraries(test_main
+ PRIVATE gtest_main
+ PUBLIC crepe
+)
diff --git a/src/crepe/Asset.cpp b/src/crepe/Asset.cpp
new file mode 100644
index 0000000..15ddc27
--- /dev/null
+++ b/src/crepe/Asset.cpp
@@ -0,0 +1,14 @@
+#include <filesystem>
+
+#include "Asset.h"
+
+using namespace crepe;
+
+Asset::Asset(const std::string & src) {
+ this->src = std::filesystem::canonical(src);
+ this->file = std::ifstream(this->src, std::ios::in | std::ios::binary);
+}
+
+const std::istream & Asset::read() { return this->file; }
+
+const char * Asset::canonical() { return this->src.c_str(); }
diff --git a/src/crepe/Asset.h b/src/crepe/Asset.h
new file mode 100644
index 0000000..0cb5834
--- /dev/null
+++ b/src/crepe/Asset.h
@@ -0,0 +1,33 @@
+#pragma once
+
+#include <fstream>
+#include <iostream>
+#include <string>
+
+namespace crepe {
+
+/**
+ * \brief Asset location helper
+ *
+ * This class is used to locate and canonicalize paths to game asset files, and
+ * should *always* be used when retrieving files from disk.
+ */
+class Asset {
+public:
+ /**
+ * \param src Unique identifier to asset
+ */
+ Asset(const std::string & src);
+
+public:
+ //! Get an input stream to the contents of this resource
+ const std::istream & read();
+ //! Get the canonical path to this resource
+ const char * canonical();
+
+private:
+ std::string src;
+ std::ifstream file;
+};
+
+} // namespace crepe
diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt
index 392b7d7..208ba1f 100644
--- a/src/crepe/CMakeLists.txt
+++ b/src/crepe/CMakeLists.txt
@@ -1,3 +1,15 @@
-target_sources(main PUBLIC
- main.cpp
+target_sources(crepe PUBLIC
+ Asset.cpp
+ Sound.cpp
+ SoundContext.cpp
)
+
+target_sources(crepe PUBLIC FILE_SET HEADERS FILES
+ Asset.h
+ Sound.h
+ SoundContext.h
+)
+
+add_subdirectory(api)
+add_subdirectory(util)
+
diff --git a/src/crepe/Sound.cpp b/src/crepe/Sound.cpp
new file mode 100644
index 0000000..64fa281
--- /dev/null
+++ b/src/crepe/Sound.cpp
@@ -0,0 +1,60 @@
+#include "util/log.h"
+
+#include "Sound.h"
+#include "SoundContext.h"
+
+using namespace crepe;
+
+Sound::Sound(std::unique_ptr<Asset> res) {
+ dbg_trace();
+ this->load(std::move(res));
+}
+
+Sound::Sound(const char * src) {
+ dbg_trace();
+ this->load(std::make_unique<Asset>(src));
+}
+
+void Sound::load(std::unique_ptr<Asset> res) {
+ this->sample.load(res->canonical());
+}
+
+void Sound::play() {
+ SoundContext & ctx = SoundContext::get_instance();
+ if (ctx.engine.getPause(this->handle)) {
+ // resume if paused
+ ctx.engine.setPause(this->handle, false);
+ } else {
+ // or start new sound
+ this->handle = ctx.engine.play(this->sample, this->volume);
+ ctx.engine.setLooping(this->handle, this->looping);
+ }
+}
+
+void Sound::pause() {
+ SoundContext & ctx = SoundContext::get_instance();
+ if (ctx.engine.getPause(this->handle)) return;
+ ctx.engine.setPause(this->handle, true);
+}
+
+void Sound::rewind() {
+ SoundContext & ctx = SoundContext::get_instance();
+ if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+ ctx.engine.seek(this->handle, 0);
+}
+
+void Sound::set_volume(float volume) {
+ this->volume = volume;
+
+ SoundContext & ctx = SoundContext::get_instance();
+ if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+ ctx.engine.setVolume(this->handle, this->volume);
+}
+
+void Sound::set_looping(bool looping) {
+ this->looping = looping;
+
+ SoundContext & ctx = SoundContext::get_instance();
+ if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+ ctx.engine.setLooping(this->handle, this->looping);
+}
diff --git a/src/crepe/Sound.h b/src/crepe/Sound.h
new file mode 100644
index 0000000..1ac20a7
--- /dev/null
+++ b/src/crepe/Sound.h
@@ -0,0 +1,82 @@
+#pragma once
+
+#include <soloud.h>
+#include <soloud_wav.h>
+
+#include <memory>
+
+#include "Asset.h"
+
+namespace crepe {
+
+class Sound {
+public:
+ /**
+ * \brief Pause this sample
+ *
+ * Pauses this sound if it is playing, or does nothing if it is already
+ * paused. The playhead position is saved, such that calling \c play() after
+ * this function makes the sound resume.
+ */
+ void pause();
+ /**
+ * \brief Play this sample
+ *
+ * Resume playback if this sound is paused, or start from the beginning of
+ * the sample.
+ *
+ * \note This class only saves a reference to the most recent 'voice' of this
+ * sound. Calling \c play() while the sound is already playing causes
+ * multiple instances of the sample to play simultaniously. The sample
+ * started last is the one that is controlled afterwards.
+ */
+ void play();
+ /**
+ * \brief Reset playhead position
+ *
+ * Resets the playhead position so that calling \c play() after this function
+ * makes it play from the start of the sample. If the sound is not paused
+ * before calling this function, this function will stop playback.
+ */
+ void rewind();
+ /**
+ * \brief Set playback volume / gain
+ *
+ * \param volume Volume (0 = muted, 1 = full volume)
+ */
+ void set_volume(float volume);
+ /**
+ * \brief Get playback volume / gain
+ *
+ * \return Volume
+ */
+ float get_volume() const { return this->volume; }
+ /**
+ * \brief Set looping behavior for this sample
+ *
+ * \param looping Looping behavior (false = one-shot, true = loop)
+ */
+ void set_looping(bool looping);
+ /**
+ * \brief Get looping behavior
+ *
+ * \return true if looping, false if one-shot
+ */
+ bool get_looping() const { return this->looping; }
+
+public:
+ Sound(const char * src);
+ Sound(std::unique_ptr<Asset> res);
+
+private:
+ void load(std::unique_ptr<Asset> res);
+
+private:
+ SoLoud::Wav sample;
+ SoLoud::handle handle;
+
+ float volume = 1.0f;
+ bool looping = false;
+};
+
+} // namespace crepe
diff --git a/src/crepe/SoundContext.cpp b/src/crepe/SoundContext.cpp
new file mode 100644
index 0000000..72047d2
--- /dev/null
+++ b/src/crepe/SoundContext.cpp
@@ -0,0 +1,20 @@
+#include "util/log.h"
+
+#include "SoundContext.h"
+
+using namespace crepe;
+
+SoundContext & SoundContext::get_instance() {
+ static SoundContext instance;
+ return instance;
+}
+
+SoundContext::SoundContext() {
+ dbg_trace();
+ engine.init();
+}
+
+SoundContext::~SoundContext() {
+ dbg_trace();
+ engine.deinit();
+}
diff --git a/src/crepe/SoundContext.h b/src/crepe/SoundContext.h
new file mode 100644
index 0000000..090966d
--- /dev/null
+++ b/src/crepe/SoundContext.h
@@ -0,0 +1,26 @@
+#pragma once
+
+#include <soloud.h>
+
+#include "Sound.h"
+
+namespace crepe {
+
+class SoundContext {
+private:
+ SoundContext();
+ virtual ~SoundContext();
+
+ // singleton
+ static SoundContext & get_instance();
+ SoundContext(const SoundContext &) = delete;
+ SoundContext(SoundContext &&) = delete;
+ SoundContext & operator=(const SoundContext &) = delete;
+ SoundContext & operator=(SoundContext &&) = delete;
+
+private:
+ SoLoud::Soloud engine;
+ friend class Sound;
+};
+
+} // namespace crepe
diff --git a/src/crepe/api/AudioSource.cpp b/src/crepe/api/AudioSource.cpp
new file mode 100644
index 0000000..b512d27
--- /dev/null
+++ b/src/crepe/api/AudioSource.cpp
@@ -0,0 +1,22 @@
+#include "AudioSource.h"
+
+#include "../Sound.h"
+#include <memory>
+
+using namespace crepe::api;
+
+AudioSource::AudioSource(std::unique_ptr<Asset> audio_clip) {
+ this->sound = std::make_unique<crepe::Sound>(std::move(audio_clip));
+}
+
+void AudioSource::play() { return this->play(false); }
+
+void AudioSource::play(bool looping) {
+ this->sound->set_looping(looping);
+ this->sound->play();
+}
+
+void AudioSource::stop() {
+ this->sound->pause();
+ this->sound->rewind();
+}
diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h
new file mode 100644
index 0000000..2d26cda
--- /dev/null
+++ b/src/crepe/api/AudioSource.h
@@ -0,0 +1,41 @@
+#pragma once
+
+#include <memory>
+
+#include "Asset.h"
+#include "Component.h"
+
+namespace crepe {
+class Sound;
+}
+
+namespace crepe::api {
+
+//! Audio source component
+class AudioSource : Component {
+public:
+ AudioSource(std::unique_ptr<Asset> audio_clip);
+ virtual ~AudioSource() = default;
+
+public:
+ //! Start or resume this audio source
+ void play();
+ void play(bool looping);
+ //! Stop this audio source
+ void stop();
+
+public:
+ //! Sample file location
+ std::unique_ptr<Asset> audio_clip;
+ //! TODO: ?????
+ bool play_on_awake;
+ //! Repeat the current audio clip during playback
+ bool loop;
+ //! Normalized volume (0.0 - 1.0)
+ float volume;
+
+private:
+ std::unique_ptr<crepe::Sound> sound;
+};
+
+} // namespace crepe::api
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
new file mode 100644
index 0000000..9548594
--- /dev/null
+++ b/src/crepe/api/CMakeLists.txt
@@ -0,0 +1,9 @@
+target_sources(crepe PUBLIC
+ # AudioSource.cpp
+)
+
+target_sources(crepe PUBLIC FILE_SET HEADERS FILES
+ AudioSource.h
+ Component.h
+)
+
diff --git a/src/crepe/api/Component.h b/src/crepe/api/Component.h
new file mode 100644
index 0000000..d5e0499
--- /dev/null
+++ b/src/crepe/api/Component.h
@@ -0,0 +1,10 @@
+#pragma once
+
+namespace crepe::api {
+
+class Component {
+public:
+ bool active;
+};
+
+} // namespace crepe::api
diff --git a/src/crepe/main.cpp b/src/crepe/main.cpp
deleted file mode 100644
index 8e9a184..0000000
--- a/src/crepe/main.cpp
+++ /dev/null
@@ -1,3 +0,0 @@
-#include <stdio.h>
-
-int main() { printf("Hello World!\n"); }
diff --git a/src/crepe/util/CMakeLists.txt b/src/crepe/util/CMakeLists.txt
new file mode 100644
index 0000000..100f028
--- /dev/null
+++ b/src/crepe/util/CMakeLists.txt
@@ -0,0 +1,9 @@
+target_sources(crepe PUBLIC
+ log.cpp
+)
+
+target_sources(crepe PUBLIC FILE_SET HEADERS FILES
+ color.h
+ log.h
+)
+
diff --git a/src/crepe/util/color.h b/src/crepe/util/color.h
new file mode 100644
index 0000000..066c9d3
--- /dev/null
+++ b/src/crepe/util/color.h
@@ -0,0 +1,41 @@
+#pragma once
+
+namespace crepe::util::color {
+
+constexpr const char * RESET = "\e[0m";
+
+constexpr const char * FG_BLACK = "\e[30m";
+constexpr const char * FG_RED = "\e[31m";
+constexpr const char * FG_GREEN = "\e[32m";
+constexpr const char * FG_YELLOW = "\e[33m";
+constexpr const char * FG_BLUE = "\e[34m";
+constexpr const char * FG_MAGENTA = "\e[35m";
+constexpr const char * FG_CYAN = "\e[36m";
+constexpr const char * FG_WHITE = "\e[37m";
+constexpr const char * BG_BLACK = "\e[40m";
+constexpr const char * BG_RED = "\e[41m";
+constexpr const char * BG_GREEN = "\e[42m";
+constexpr const char * BG_YELLOW = "\e[43m";
+constexpr const char * BG_BLUE = "\e[44m";
+constexpr const char * BG_MAGENTA = "\e[45m";
+constexpr const char * BG_CYAN = "\e[46m";
+constexpr const char * BG_WHITE = "\e[47m";
+
+constexpr const char * FG_BLACK_BRIGHT = "\e[90m";
+constexpr const char * FG_RED_BRIGHT = "\e[91m";
+constexpr const char * FG_GREEN_BRIGHT = "\e[92m";
+constexpr const char * FG_YELLOW_BRIGHT = "\e[93m";
+constexpr const char * FG_BLUE_BRIGHT = "\e[94m";
+constexpr const char * FG_MAGENTA_BRIGHT = "\e[95m";
+constexpr const char * FG_CYAN_BRIGHT = "\e[96m";
+constexpr const char * FG_WHITE_BRIGHT = "\e[97m";
+constexpr const char * BG_BLACK_BRIGHT = "\e[100m";
+constexpr const char * BG_RED_BRIGHT = "\e[101m";
+constexpr const char * BG_GREEN_BRIGHT = "\e[102m";
+constexpr const char * BG_YELLOW_BRIGHT = "\e[103m";
+constexpr const char * BG_BLUE_BRIGHT = "\e[104m";
+constexpr const char * BG_MAGENTA_BRIGHT = "\e[105m";
+constexpr const char * BG_CYAN_BRIGHT = "\e[106m";
+constexpr const char * BG_WHITE_BRIGHT = "\e[107m";
+
+} // namespace crepe::util::color
diff --git a/src/crepe/util/log.cpp b/src/crepe/util/log.cpp
new file mode 100644
index 0000000..6829ec3
--- /dev/null
+++ b/src/crepe/util/log.cpp
@@ -0,0 +1,50 @@
+#include <cstdarg>
+#include <cstdio>
+#include <cstdlib>
+#include <string>
+
+#include "log.h"
+
+using namespace crepe::util;
+
+static const char * const LOG_PREFIX[] = {
+ [log_level::debug] = "[DBG] ",
+ [log_level::info] = "[INFO] ",
+ [log_level::warning] = "[WARN] ",
+ [log_level::error] = "[ERR] ",
+};
+
+static void va_logf(enum log_level level, va_list args, const std::string fmt) {
+ va_list args_copy;
+ va_copy(args_copy, args);
+
+ // prepend log level and ensure newline
+ std::string format_fixed = LOG_PREFIX[level] + fmt;
+ if (!format_fixed.ends_with("\n")) format_fixed += "\n";
+
+ size_t sz = vsnprintf(NULL, 0, format_fixed.c_str(), args_copy) + 1;
+ char * msg = (char *) malloc(sz);
+ va_end(args_copy);
+
+ vsnprintf(msg, sz, format_fixed.c_str(), args);
+
+ // TODO: also log to file or smth
+ printf("%s", msg);
+ fflush(stdout);
+
+ free(msg);
+}
+
+void crepe::util::logf(const char * fmt, ...) {
+ va_list args;
+ va_start(args, fmt);
+ va_logf(crepe::util::log_level::debug, args, fmt);
+ va_end(args);
+}
+
+void crepe::util::logf(log_level level, const char * fmt, ...) {
+ va_list args;
+ va_start(args, fmt);
+ va_logf(level, args, fmt);
+ va_end(args);
+}
diff --git a/src/crepe/util/log.h b/src/crepe/util/log.h
new file mode 100644
index 0000000..bfe7291
--- /dev/null
+++ b/src/crepe/util/log.h
@@ -0,0 +1,36 @@
+#pragma once
+
+// allow user to disable debug macros
+#ifndef CREPE_DISABLE_MACROS
+
+#include "color.h"
+
+// utility macros
+#define _crepe_logf_here(fmt, ...) \
+ crepe::util::logf(util::log_level::debug, "%s%s (%s:%d)" fmt "\n", \
+ crepe::util::color::FG_WHITE, __PRETTY_FUNCTION__, \
+ __FILE_NAME__, __LINE__, crepe::util::color::RESET, \
+ __VA_ARGS__)
+
+// very illegal global function-style macros
+// NOLINTBEGIN
+#define dbg_logf(fmt, ...) _crepe_logf_here(": " fmt, __VA_ARGS__)
+#define dbg_log(str) _crepe_logf_here(": %s", str)
+#define dbg_trace() _crepe_logf_here("%s", "")
+// NOLINTEND
+
+#endif
+
+namespace crepe::util {
+
+enum log_level {
+ debug,
+ info,
+ warning,
+ error,
+};
+
+void logf(const char * fmt, ...);
+void logf(enum log_level level, const char * fmt, ...);
+
+} // namespace crepe::util
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
new file mode 100644
index 0000000..bcc9271
--- /dev/null
+++ b/src/example/CMakeLists.txt
@@ -0,0 +1,3 @@
+add_executable(audio_internal EXCLUDE_FROM_ALL audio_internal.cpp)
+target_link_libraries(audio_internal PUBLIC crepe)
+
diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp
new file mode 100644
index 0000000..1199e2d
--- /dev/null
+++ b/src/example/audio_internal.cpp
@@ -0,0 +1,45 @@
+/** \file
+ *
+ * Standalone example for usage of the internal \c Sound class.
+ */
+
+#include <crepe/Sound.h>
+#include <crepe/util/log.h>
+
+#include <chrono>
+#include <thread>
+
+using namespace crepe;
+using namespace std;
+using namespace std::chrono_literals;
+using std::make_unique;
+
+int main() {
+ dbg_trace();
+
+ auto bgm = Sound("../mwe/audio/bgm.ogg");
+ auto sfx1 = Sound("../mwe/audio/sfx1.wav");
+ auto sfx2 = Sound("../mwe/audio/sfx2.wav");
+ auto sfx3 = Sound("../mwe/audio/sfx3.wav");
+
+ bgm.play();
+
+ // play each sample sequentially
+ this_thread::sleep_for(500ms);
+ sfx1.play();
+ this_thread::sleep_for(500ms);
+ sfx2.play();
+ bgm.pause();
+ this_thread::sleep_for(500ms);
+ sfx3.play();
+ bgm.play();
+ this_thread::sleep_for(500ms);
+
+ // play all samples simultaniously
+ sfx1.play();
+ sfx2.play();
+ sfx3.play();
+ this_thread::sleep_for(1000ms);
+
+ return 0;
+}
diff --git a/src/makefile b/src/makefile
new file mode 100644
index 0000000..c1ef601
--- /dev/null
+++ b/src/makefile
@@ -0,0 +1,6 @@
+.PHONY: FORCE
+
+FMT += $(shell git ls-files '*.c' '*.cpp' '*.h' '*.hpp')
+format: FORCE
+ clang-tidy -p build/compile_commands.json --fix-errors $(FMT)
+
diff --git a/src/readme.md b/src/readme.md
new file mode 100644
index 0000000..1c5d3a2
--- /dev/null
+++ b/src/readme.md
@@ -0,0 +1,8 @@
+# engine source
+
+This folder contains the crêpe engine source files, unit tests, and some toy
+examples. The only target built by default by the CMakeLists.txt in this folder
+is the crêpe shared library object. Unit tests can be built by explicitly
+specifying the target `test_main` when running the build command. Each source
+file in the example/ folder corresponds to a CMake target as well.
+
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
new file mode 100644
index 0000000..0d316d6
--- /dev/null
+++ b/src/test/CMakeLists.txt
@@ -0,0 +1,5 @@
+target_sources(test_main PUBLIC
+ dummy.cpp
+ # audio.cpp
+)
+
diff --git a/src/test/audio.cpp b/src/test/audio.cpp
new file mode 100644
index 0000000..d6ff689
--- /dev/null
+++ b/src/test/audio.cpp
@@ -0,0 +1,10 @@
+#include <gtest/gtest.h>
+
+using namespace std;
+using namespace std::chrono_literals;
+
+// using namespace crepe;
+
+// TODO: mock internal audio class
+
+TEST(audio, play) { ASSERT_TRUE(true); }
diff --git a/src/test/dummy.cpp b/src/test/dummy.cpp
new file mode 100644
index 0000000..a00a9c6
--- /dev/null
+++ b/src/test/dummy.cpp
@@ -0,0 +1,3 @@
+#include <gtest/gtest.h>
+
+TEST(dummy, foo) { ASSERT_TRUE(1); }