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-rw-r--r--src/CMakeLists.txt3
-rw-r--r--src/crepe/CMakeLists.txt18
-rw-r--r--src/crepe/Collider.cpp5
-rw-r--r--src/crepe/Collider.h14
-rw-r--r--src/crepe/Component.cpp5
-rw-r--r--src/crepe/Component.h14
-rw-r--r--src/crepe/ComponentManager.cpp24
-rw-r--r--src/crepe/ComponentManager.h62
-rw-r--r--src/crepe/ComponentManager.hpp152
-rw-r--r--src/crepe/GameObject.cpp7
-rw-r--r--src/crepe/GameObject.h24
-rw-r--r--src/crepe/GameObject.hpp15
-rw-r--r--src/crepe/Rigidbody.cpp6
-rw-r--r--src/crepe/Rigidbody.h16
-rw-r--r--src/crepe/Script.cpp7
-rw-r--r--src/crepe/Script.h16
-rw-r--r--src/crepe/ScriptSystem.cpp22
-rw-r--r--src/crepe/ScriptSystem.h18
-rw-r--r--src/crepe/Sprite.cpp8
-rw-r--r--src/crepe/Sprite.h16
-rw-r--r--src/crepe/System.h23
-rw-r--r--src/crepe/api/BehaviorScript.cpp10
-rw-r--r--src/crepe/api/BehaviorScript.h17
-rw-r--r--src/crepe/api/CMakeLists.txt5
-rw-r--r--src/crepe/api/Component.h10
-rw-r--r--src/crepe/util/log.cpp10
-rw-r--r--src/crepe/util/log.h10
-rw-r--r--src/example/CMakeLists.txt19
-rw-r--r--src/example/components_internal.cpp60
-rw-r--r--src/example/script.cpp33
30 files changed, 622 insertions, 27 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 62ca9a0..49d65a6 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -3,10 +3,7 @@ cmake_minimum_required(VERSION 3.28)
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_EXPORT_COMPILE_COMMANDS 1)
-
-# enable debug features
set(CMAKE_BUILD_TYPE Debug)
-add_compile_definitions(DEBUG)
add_subdirectory(../lib/soloud soloud)
add_subdirectory(../lib/googletest googletest)
diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt
index 208ba1f..d85aef0 100644
--- a/src/crepe/CMakeLists.txt
+++ b/src/crepe/CMakeLists.txt
@@ -2,12 +2,30 @@ target_sources(crepe PUBLIC
Asset.cpp
Sound.cpp
SoundContext.cpp
+ ComponentManager.cpp
+ Component.cpp
+ GameObject.cpp
+ Collider.cpp
+ Rigidbody.cpp
+ Sprite.cpp
+ ScriptSystem.cpp
+ Script.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Asset.h
Sound.h
SoundContext.h
+ ComponentManager.h
+ ComponentManager.hpp
+ Component.h
+ GameObject.h
+ GameObject.hpp
+ Collider.h
+ Rigidbody.h
+ Sprite.h
+ System.h
+ ScriptSystem.h
)
add_subdirectory(api)
diff --git a/src/crepe/Collider.cpp b/src/crepe/Collider.cpp
new file mode 100644
index 0000000..3f12afd
--- /dev/null
+++ b/src/crepe/Collider.cpp
@@ -0,0 +1,5 @@
+#include "Collider.h"
+
+using namespace crepe;
+
+Collider::Collider(int size) : size(size) {}
diff --git a/src/crepe/Collider.h b/src/crepe/Collider.h
new file mode 100644
index 0000000..120da05
--- /dev/null
+++ b/src/crepe/Collider.h
@@ -0,0 +1,14 @@
+#pragma once
+
+#include "Component.h"
+
+namespace crepe {
+
+class Collider : public Component {
+public:
+ Collider(int size);
+
+ int size;
+};
+
+} // namespace crepe
diff --git a/src/crepe/Component.cpp b/src/crepe/Component.cpp
new file mode 100644
index 0000000..d14159c
--- /dev/null
+++ b/src/crepe/Component.cpp
@@ -0,0 +1,5 @@
+#include "Component.h"
+
+using namespace crepe;
+
+Component::Component() : active(true) {}
diff --git a/src/crepe/Component.h b/src/crepe/Component.h
new file mode 100644
index 0000000..16a4ce5
--- /dev/null
+++ b/src/crepe/Component.h
@@ -0,0 +1,14 @@
+#pragma once
+
+namespace crepe {
+
+class Component {
+public:
+ Component();
+ // TODO: shouldn't this constructor be deleted because this class will never
+ // directly be instantiated?
+
+ bool active;
+};
+
+} // namespace crepe
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp
new file mode 100644
index 0000000..9a3fec7
--- /dev/null
+++ b/src/crepe/ComponentManager.cpp
@@ -0,0 +1,24 @@
+#include "ComponentManager.h"
+
+using namespace crepe;
+
+ComponentManager & ComponentManager::get_instance() {
+ static ComponentManager instance;
+ return instance;
+}
+
+void ComponentManager::delete_all_components_of_id(uint32_t id) {
+ // Loop through all the types (in the unordered_map<>)
+ for (auto & [type, componentArray] : components) {
+ // Make sure that the id (that we are looking for) is within the boundaries of the vector<>
+ if (id < componentArray.size()) {
+ // Clear the components at this specific id
+ componentArray[id].clear();
+ }
+ }
+}
+
+void ComponentManager::delete_all_components() {
+ // Clear the whole unordered_map<>
+ components.clear();
+}
diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h
new file mode 100644
index 0000000..2ab9dc8
--- /dev/null
+++ b/src/crepe/ComponentManager.h
@@ -0,0 +1,62 @@
+#pragma once
+
+#include <cstdint>
+#include <memory>
+#include <typeindex>
+#include <unordered_map>
+#include <utility>
+#include <vector>
+
+#include "Component.h"
+
+namespace crepe {
+
+class ComponentManager {
+public:
+ // Singleton
+ static ComponentManager & get_instance();
+ ComponentManager(const ComponentManager &) = delete;
+ ComponentManager(ComponentManager &&) = delete;
+ ComponentManager & operator=(const ComponentManager &) = delete;
+ ComponentManager & operator=(ComponentManager &&) = delete;
+
+public:
+ //! Add a component of a specific type
+ template <typename T, typename... Args>
+ void add_component(uint32_t id, Args &&... args);
+ //! Deletes all components of a specific type and id
+ template <typename T>
+ void delete_components_by_id(uint32_t id);
+ //! Deletes all components of a specific type
+ template <typename T>
+ void delete_components();
+ //! Deletes all components of a specific id
+ void delete_all_components_of_id(uint32_t id);
+ //! Deletes all components
+ void delete_all_components();
+
+ //! Get a vector<> of all components at specific type and id
+ template <typename T>
+ std::vector<std::reference_wrapper<T>>
+ get_components_by_id(uint32_t id) const;
+ //! Get a vector<> of all components of a specific type
+ template <typename T>
+ std::vector<std::reference_wrapper<T>> get_components_by_type() const;
+
+private:
+ ComponentManager() = default;
+
+ /*
+ * The std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> below might seem a bit strange, let me explain this structure:
+ * The std::unordered_map<> has a key and value. The key is a std::type_index and the value is a std::vector. So, a new std::vector will be created for each new std::type_index.
+ * The first std::vector<> stores another vector<>. This first vector<> is to bind the entity's id to a component.
+ * The second std::vector<> stores unique_ptrs. Each component can be gathered via an unique_ptr. This second vector<> allows multiple components of the same std::type_index for one entity (id).
+ */
+ std::unordered_map<std::type_index,
+ std::vector<std::vector<std::unique_ptr<Component>>>>
+ components;
+};
+
+} // namespace crepe
+
+#include "ComponentManager.hpp"
diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp
new file mode 100644
index 0000000..084cd33
--- /dev/null
+++ b/src/crepe/ComponentManager.hpp
@@ -0,0 +1,152 @@
+#pragma once
+
+#include <type_traits>
+
+#include "ComponentManager.h"
+
+namespace crepe {
+
+template <class T, typename... Args>
+void ComponentManager::add_component(uint32_t id, Args &&... args) {
+ using namespace std;
+
+ static_assert(is_base_of<Component, T>::value, "add_component must recieve a derivative class of Component");
+
+ // Determine the type of T (this is used as the key of the unordered_map<>)
+ type_index type = typeid(T);
+
+ // Check if this component type is already in the unordered_map<>
+ if (components.find(type) == components.end()) {
+ //If not, create a new (empty) vector<> of vector<unique_ptr<Component>>
+ components[type] = vector<vector<unique_ptr<Component>>>();
+ }
+
+ // Resize the vector<> if the id is greater than the current size
+ if (id >= components[type].size()) {
+ // Initialize new slots to nullptr (resize does automatically init to nullptr)
+ components[type].resize(id + 1);
+ }
+
+ // Create a new component of type T (arguments directly forwarded). The
+ // constructor must be called by ComponentManager.
+ T * instance = new T(forward<Args>(args)...);
+ // store its unique_ptr in the vector<>
+ components[type][id].push_back(unique_ptr<T>(instance));
+}
+
+template <typename T>
+void ComponentManager::delete_components_by_id(uint32_t id) {
+ using namespace std;
+
+ // Determine the type of T (this is used as the key of the unordered_map<>)
+ type_index type = typeid(T);
+
+ // Find the type (in the unordered_map<>)
+ if (components.find(type) != components.end()) {
+ // Get the correct vector<>
+ vector<vector<unique_ptr<Component>>> & component_array
+ = components[type];
+
+ // Make sure that the id (that we are looking for) is within the boundaries of the vector<>
+ if (id < component_array.size()) {
+ // Clear the whole vector<> of this specific type and id
+ component_array[id].clear();
+ }
+ }
+}
+
+template <typename T>
+void ComponentManager::delete_components() {
+ // Determine the type of T (this is used as the key of the unordered_map<>)
+ std::type_index type = typeid(T);
+
+ // Find the type (in the unordered_map<>)
+ if (components.find(type) != components.end()) {
+ // Clear the whole vector<> of this specific type
+ components[type].clear();
+ }
+}
+
+template <typename T>
+std::vector<std::reference_wrapper<T>>
+ComponentManager::get_components_by_id(uint32_t id) const {
+ using namespace std;
+
+ // Determine the type of T (this is used as the key of the unordered_map<>)
+ type_index type = typeid(T);
+
+ // Create an empty vector<>
+ vector<reference_wrapper<T>> component_vector;
+
+ // Find the type (in the unordered_map<>)
+ if (components.find(type) != components.end()) {
+ // Get the correct vector<>
+ const vector<vector<unique_ptr<Component>>> & component_array
+ = components.at(type);
+
+ // Make sure that the id (that we are looking for) is within the boundaries of the vector<>
+ if (id < component_array.size()) {
+ // Loop trough the whole vector<>
+ for (const unique_ptr<Component> & component_ptr :
+ component_array[id]) {
+ // Cast the unique_ptr to a raw pointer
+ T * casted_component = static_cast<T *>(component_ptr.get());
+
+ // Ensure that the cast was successful
+ if (casted_component) {
+ // Add the dereferenced raw pointer to the vector<>
+ component_vector.push_back(*casted_component);
+ }
+ }
+ }
+ }
+
+ // Return the vector<>
+ return component_vector;
+}
+
+template <typename T>
+std::vector<std::reference_wrapper<T>>
+ComponentManager::get_components_by_type() const {
+ using namespace std;
+
+ // Determine the type of T (this is used as the key of the unordered_map<>)
+ type_index type = typeid(T);
+
+ // Create an empty vector<>
+ vector<reference_wrapper<T>> component_vector;
+ // Set the id to 0 (the id will also be stored in the returned vector<>)
+ // uint32_t id = 0;
+
+ // Find the type (in the unordered_map<>)
+ if (components.find(type) != components.end()) {
+
+ // Get the correct vector<>
+ const vector<vector<unique_ptr<Component>>> & component_array
+ = components.at(type);
+
+ // Loop through the whole vector<>
+ for (const vector<unique_ptr<Component>> & component :
+ component_array) {
+ // Loop trough the whole vector<>
+ for (const unique_ptr<Component> & component_ptr : component) {
+ // Cast the unique_ptr to a raw pointer
+ T * casted_component = static_cast<T *>(component_ptr.get());
+
+ // Ensure that the cast was successful
+ if (casted_component) {
+ // Pair the dereferenced raw pointer and the id and add it to the vector<>
+ component_vector.emplace_back(ref(*casted_component));
+ }
+ }
+
+ // Increase the id (the id will also be stored in the returned vector<>)
+ //++id;
+ }
+ }
+
+ // Return the vector<>
+ return component_vector;
+}
+
+} // namespace crepe
diff --git a/src/crepe/GameObject.cpp b/src/crepe/GameObject.cpp
new file mode 100644
index 0000000..de3beb6
--- /dev/null
+++ b/src/crepe/GameObject.cpp
@@ -0,0 +1,7 @@
+#include "GameObject.h"
+
+using namespace crepe;
+
+GameObject::GameObject(uint32_t id, std::string name, std::string tag,
+ int layer)
+ : id(id), name(name), tag(tag), active(true), layer(layer) {}
diff --git a/src/crepe/GameObject.h b/src/crepe/GameObject.h
new file mode 100644
index 0000000..3588d9a
--- /dev/null
+++ b/src/crepe/GameObject.h
@@ -0,0 +1,24 @@
+#pragma once
+
+#include <cstdint>
+#include <string>
+
+namespace crepe {
+
+class GameObject {
+public:
+ GameObject(uint32_t id, std::string name, std::string tag, int layer);
+
+ template <typename T, typename... Args>
+ void add_component(Args &&... args);
+
+ uint32_t id;
+ std::string name;
+ std::string tag;
+ bool active;
+ int layer;
+};
+
+} // namespace crepe
+
+#include "GameObject.hpp"
diff --git a/src/crepe/GameObject.hpp b/src/crepe/GameObject.hpp
new file mode 100644
index 0000000..5966fbf
--- /dev/null
+++ b/src/crepe/GameObject.hpp
@@ -0,0 +1,15 @@
+#pragma once
+
+#include "GameObject.h"
+
+#include "ComponentManager.h"
+
+namespace crepe {
+
+template <typename T, typename... Args>
+void GameObject::add_component(Args &&... args) {
+ auto & mgr = ComponentManager::get_instance();
+ mgr.add_component<T>(id, std::forward<Args>(args)...);
+}
+
+} // namespace crepe
diff --git a/src/crepe/Rigidbody.cpp b/src/crepe/Rigidbody.cpp
new file mode 100644
index 0000000..495d908
--- /dev/null
+++ b/src/crepe/Rigidbody.cpp
@@ -0,0 +1,6 @@
+#include "Rigidbody.h"
+
+using namespace crepe;
+
+Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType)
+ : mass(mass), gravity_scale(gravityScale), body_type(bodyType) {}
diff --git a/src/crepe/Rigidbody.h b/src/crepe/Rigidbody.h
new file mode 100644
index 0000000..63a8877
--- /dev/null
+++ b/src/crepe/Rigidbody.h
@@ -0,0 +1,16 @@
+#pragma once
+
+#include "Component.h"
+
+namespace crepe {
+
+class Rigidbody : public Component {
+public:
+ Rigidbody(int mass, int gravityScale, int bodyType);
+
+ int mass;
+ int gravity_scale;
+ int body_type;
+};
+
+} // namespace crepe
diff --git a/src/crepe/Script.cpp b/src/crepe/Script.cpp
new file mode 100644
index 0000000..42e3666
--- /dev/null
+++ b/src/crepe/Script.cpp
@@ -0,0 +1,7 @@
+#include "Script.h"
+
+using namespace crepe;
+
+void Script::init() { }
+void Script::update() { }
+
diff --git a/src/crepe/Script.h b/src/crepe/Script.h
new file mode 100644
index 0000000..ba4073a
--- /dev/null
+++ b/src/crepe/Script.h
@@ -0,0 +1,16 @@
+#pragma once
+
+namespace crepe {
+
+class Script {
+protected:
+ virtual void init();
+ virtual void update();
+ // NOTE: additional *events* (like unity's OnDisable and OnEnable) should be
+ // implemented as member methods in derivative user script classes and
+ // registered in init(), otherwise this class will balloon in size with each
+ // added event.
+};
+
+}
+
diff --git a/src/crepe/ScriptSystem.cpp b/src/crepe/ScriptSystem.cpp
new file mode 100644
index 0000000..e301c71
--- /dev/null
+++ b/src/crepe/ScriptSystem.cpp
@@ -0,0 +1,22 @@
+#include "util/log.h"
+
+#include "ScriptSystem.h"
+
+using namespace crepe;
+
+ScriptSystem::ScriptSystem() {
+ dbg_trace();
+}
+ScriptSystem::~ScriptSystem() {
+ dbg_trace();
+}
+
+ScriptSystem & ScriptSystem::get_instance() {
+ static ScriptSystem instance;
+ return instance;
+}
+
+void ScriptSystem::update() {
+ dbg_trace();
+}
+
diff --git a/src/crepe/ScriptSystem.h b/src/crepe/ScriptSystem.h
new file mode 100644
index 0000000..e1ed290
--- /dev/null
+++ b/src/crepe/ScriptSystem.h
@@ -0,0 +1,18 @@
+#pragma once
+
+#include "System.h"
+
+namespace crepe {
+
+class ScriptSystem : public System {
+public:
+ static ScriptSystem & get_instance();
+ virtual void update();
+
+private:
+ ScriptSystem();
+ ~ScriptSystem();
+};
+
+}
+
diff --git a/src/crepe/Sprite.cpp b/src/crepe/Sprite.cpp
new file mode 100644
index 0000000..a5a5e68
--- /dev/null
+++ b/src/crepe/Sprite.cpp
@@ -0,0 +1,8 @@
+#include <string>
+
+#include "Sprite.h"
+
+using namespace crepe;
+using namespace std;
+
+Sprite::Sprite(string path) : path(path) {}
diff --git a/src/crepe/Sprite.h b/src/crepe/Sprite.h
new file mode 100644
index 0000000..143e702
--- /dev/null
+++ b/src/crepe/Sprite.h
@@ -0,0 +1,16 @@
+#pragma once
+
+#include <string>
+
+#include "Component.h"
+
+namespace crepe {
+
+class Sprite : public Component {
+public:
+ Sprite(std::string path);
+
+ std::string path;
+};
+
+} // namespace crepe
diff --git a/src/crepe/System.h b/src/crepe/System.h
new file mode 100644
index 0000000..3fe3d66
--- /dev/null
+++ b/src/crepe/System.h
@@ -0,0 +1,23 @@
+#pragma once
+
+namespace crepe {
+
+class System {
+public:
+ static System & get_instance();
+ virtual void update() = 0;
+
+protected:
+ System() { };
+ virtual ~System() { };
+
+private:
+ // singleton
+ System(const System &) = delete;
+ System(System &&) = delete;
+ System & operator=(const System &) = delete;
+ System & operator=(System &&) = delete;
+};
+
+}
+
diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp
new file mode 100644
index 0000000..2dd933e
--- /dev/null
+++ b/src/crepe/api/BehaviorScript.cpp
@@ -0,0 +1,10 @@
+#include "../util/log.h"
+
+#include "BehaviorScript.h"
+
+using namespace crepe::api;
+
+BehaviorScript::BehaviorScript() {
+ dbg_trace();
+}
+
diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h
new file mode 100644
index 0000000..e9542c1
--- /dev/null
+++ b/src/crepe/api/BehaviorScript.h
@@ -0,0 +1,17 @@
+#pragma once
+
+#include "../Script.h"
+#include "../Component.h"
+
+namespace crepe::api {
+
+class BehaviorScript : public Script, public Component {
+ // only allow ComponentManager to instantiate scripts
+ friend class ComponentManager;
+
+protected:
+ BehaviorScript();
+};
+
+}
+
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index 9548594..86623de 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -1,9 +1,10 @@
target_sources(crepe PUBLIC
# AudioSource.cpp
+ BehaviorScript.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
- AudioSource.h
- Component.h
+ # AudioSource.h
+ BehaviorScript.h
)
diff --git a/src/crepe/api/Component.h b/src/crepe/api/Component.h
deleted file mode 100644
index d5e0499..0000000
--- a/src/crepe/api/Component.h
+++ /dev/null
@@ -1,10 +0,0 @@
-#pragma once
-
-namespace crepe::api {
-
-class Component {
-public:
- bool active;
-};
-
-} // namespace crepe::api
diff --git a/src/crepe/util/log.cpp b/src/crepe/util/log.cpp
index 6829ec3..f91d52c 100644
--- a/src/crepe/util/log.cpp
+++ b/src/crepe/util/log.cpp
@@ -8,10 +8,10 @@
using namespace crepe::util;
static const char * const LOG_PREFIX[] = {
- [log_level::debug] = "[DBG] ",
- [log_level::info] = "[INFO] ",
- [log_level::warning] = "[WARN] ",
- [log_level::error] = "[ERR] ",
+ [log_level::DEBUG] = "[DBG] ",
+ [log_level::INFO] = "[INFO] ",
+ [log_level::WARNING] = "[WARN] ",
+ [log_level::ERROR] = "[ERR] ",
};
static void va_logf(enum log_level level, va_list args, const std::string fmt) {
@@ -38,7 +38,7 @@ static void va_logf(enum log_level level, va_list args, const std::string fmt) {
void crepe::util::logf(const char * fmt, ...) {
va_list args;
va_start(args, fmt);
- va_logf(crepe::util::log_level::debug, args, fmt);
+ va_logf(crepe::util::log_level::DEBUG, args, fmt);
va_end(args);
}
diff --git a/src/crepe/util/log.h b/src/crepe/util/log.h
index bfe7291..2b0fbe1 100644
--- a/src/crepe/util/log.h
+++ b/src/crepe/util/log.h
@@ -7,7 +7,7 @@
// utility macros
#define _crepe_logf_here(fmt, ...) \
- crepe::util::logf(util::log_level::debug, "%s%s (%s:%d)" fmt "\n", \
+ crepe::util::logf(util::log_level::DEBUG, "%s%s (%s:%d)" fmt "\n", \
crepe::util::color::FG_WHITE, __PRETTY_FUNCTION__, \
__FILE_NAME__, __LINE__, crepe::util::color::RESET, \
__VA_ARGS__)
@@ -24,10 +24,10 @@
namespace crepe::util {
enum log_level {
- debug,
- info,
- warning,
- error,
+ DEBUG,
+ INFO,
+ WARNING,
+ ERROR,
};
void logf(const char * fmt, ...);
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index bcc9271..6df4ce7 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -1,3 +1,18 @@
-add_executable(audio_internal EXCLUDE_FROM_ALL audio_internal.cpp)
-target_link_libraries(audio_internal PUBLIC crepe)
+# add_example(target_name [SOURCES...])
+function(add_example target_name)
+ # if SOURCES is not specified
+ if(NOT ARGV1)
+ # A .cpp file with target_name exists, and should be used
+ set(sources ${target_name}.cpp)
+ else()
+ set(sources ${ARGV})
+ endif()
+
+ add_executable(${target_name} EXCLUDE_FROM_ALL ${sources})
+ target_link_libraries(${target_name} PUBLIC crepe)
+endfunction()
+
+add_example(audio_internal)
+add_example(components_internal)
+add_example(script)
diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp
new file mode 100644
index 0000000..54ce295
--- /dev/null
+++ b/src/example/components_internal.cpp
@@ -0,0 +1,60 @@
+/** \file
+ *
+ * Standalone example for usage of the internal ECS
+ */
+
+#include <cassert>
+#include <chrono>
+
+#include <crepe/Collider.h>
+#include <crepe/Component.h>
+#include <crepe/ComponentManager.h>
+#include <crepe/GameObject.h>
+#include <crepe/Rigidbody.h>
+#include <crepe/Sprite.h>
+#include <crepe/util/log.h>
+
+using namespace crepe;
+using namespace std;
+
+#define OBJ_COUNT 100000
+
+int main() {
+ dbg_trace();
+
+ auto & mgr = ComponentManager::get_instance();
+
+ auto start_adding = chrono::high_resolution_clock::now();
+
+ GameObject * game_object[OBJ_COUNT];
+
+ for (int i = 0; i < OBJ_COUNT; ++i) {
+ game_object[i] = new GameObject(i, "Name", "Tag", 0);
+
+ game_object[i]->add_component<Sprite>("test");
+ game_object[i]->add_component<Rigidbody>(0, 0, i);
+ game_object[i]->add_component<Collider>(i);
+ }
+
+ auto stop_adding = chrono::high_resolution_clock::now();
+
+ auto sprites = mgr.get_components_by_type<Sprite>();
+ for (auto sprite : sprites) {
+ assert(sprite.get().path == "test");
+ }
+
+ auto stop_looping = chrono::high_resolution_clock::now();
+
+ for (int i = 0; i < OBJ_COUNT; ++i) {
+ delete game_object[i];
+ }
+
+ auto add_time = chrono::duration_cast<chrono::microseconds>(stop_adding
+ - start_adding);
+ auto loop_time = chrono::duration_cast<chrono::microseconds>(stop_looping
+ - stop_adding);
+ printf("add time: %ldus\n", add_time.count());
+ printf("loop time: %ldus\n", loop_time.count());
+
+ return 0;
+}
diff --git a/src/example/script.cpp b/src/example/script.cpp
new file mode 100644
index 0000000..28605c7
--- /dev/null
+++ b/src/example/script.cpp
@@ -0,0 +1,33 @@
+/** \file
+ *
+ * Standalone example for usage of the script component and system
+ */
+
+#include <crepe/util/log.h>
+#include <crepe/ScriptSystem.h>
+#include <crepe/ComponentManager.h>
+#include <crepe/GameObject.h>
+
+#include <crepe/api/BehaviorScript.h>
+
+using namespace crepe;
+using namespace std;
+
+class MyScript : public api::BehaviorScript {
+ void update() {
+ dbg_trace();
+ }
+};
+
+int main() {
+ dbg_trace();
+
+ auto obj = GameObject(0, "name", "tag", 0);
+ obj.add_component<MyScript>();
+
+ auto & sys = ScriptSystem::get_instance();
+ sys.update(); // -> MyScript::update
+
+ return 0;
+}
+