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-rw-r--r--src/crepe/Collider.cpp2
-rw-r--r--src/crepe/Collider.h6
-rw-r--r--src/crepe/api/BoxCollider.cpp7
-rw-r--r--src/crepe/api/BoxCollider.h15
-rw-r--r--src/crepe/api/CMakeLists.txt4
-rw-r--r--src/crepe/api/CircleCollider.cpp6
-rw-r--r--src/crepe/api/CircleCollider.h8
-rw-r--r--src/crepe/api/Rigidbody.h2
-rw-r--r--src/crepe/api/Vector2.cpp10
-rw-r--r--src/crepe/api/Vector2.h13
-rw-r--r--src/crepe/system/CollisionSystem.cpp82
-rw-r--r--src/crepe/system/CollisionSystem.h14
-rw-r--r--src/example/CMakeLists.txt1
-rw-r--r--src/example/collision.cpp42
14 files changed, 196 insertions, 16 deletions
diff --git a/src/crepe/Collider.cpp b/src/crepe/Collider.cpp
index bbec488..0706371 100644
--- a/src/crepe/Collider.cpp
+++ b/src/crepe/Collider.cpp
@@ -2,4 +2,4 @@
using namespace crepe;
-Collider::Collider(game_object_id_t id) : Component(id) {}
+Collider::Collider(game_object_id_t id, Vector2 offset) : Component(id), offset(offset) {}
diff --git a/src/crepe/Collider.h b/src/crepe/Collider.h
index 827f83d..54695b1 100644
--- a/src/crepe/Collider.h
+++ b/src/crepe/Collider.h
@@ -1,14 +1,14 @@
#pragma once
#include "Component.h"
+#include "api/Vector2.h"
namespace crepe {
class Collider : public Component {
public:
- Collider(game_object_id_t id);
-
- int size;
+ Collider(game_object_id_t id, Vector2 offset);
+ Vector2 offset;
};
} // namespace crepe
diff --git a/src/crepe/api/BoxCollider.cpp b/src/crepe/api/BoxCollider.cpp
new file mode 100644
index 0000000..eafbdb2
--- /dev/null
+++ b/src/crepe/api/BoxCollider.cpp
@@ -0,0 +1,7 @@
+#include "BoxCollider.h"
+#include "../Collider.h"
+
+using namespace crepe;
+
+
+BoxCollider::BoxCollider(game_object_id_t game_object_id,Vector2 offset, double width, double height) : Collider(game_object_id,offset), width(width), height(height) {}
diff --git a/src/crepe/api/BoxCollider.h b/src/crepe/api/BoxCollider.h
new file mode 100644
index 0000000..357c979
--- /dev/null
+++ b/src/crepe/api/BoxCollider.h
@@ -0,0 +1,15 @@
+#pragma once
+
+#include "Vector2.h"
+#include "../Collider.h"
+
+namespace crepe {
+
+class BoxCollider : public Collider {
+public:
+ BoxCollider(game_object_id_t game_object_id,Vector2 offset, double width, double height);
+ double width;
+ double height;
+};
+
+} // namespace crepe
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index 87cbb09..6915074 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -18,6 +18,8 @@ target_sources(crepe PUBLIC
Vector2.cpp
Camera.cpp
Animator.cpp
+ BoxCollider.cpp
+ CircleCollider.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -42,4 +44,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
SceneManager.hpp
Camera.h
Animator.h
+ BoxCollider.h
+ CircleCollider.h
)
diff --git a/src/crepe/api/CircleCollider.cpp b/src/crepe/api/CircleCollider.cpp
new file mode 100644
index 0000000..04a4995
--- /dev/null
+++ b/src/crepe/api/CircleCollider.cpp
@@ -0,0 +1,6 @@
+#include "CircleCollider.h"
+
+using namespace crepe;
+
+
+CircleCollider::CircleCollider(game_object_id_t game_object_id,Vector2 offset, int radius) : Collider(game_object_id,offset), radius(radius) {}
diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h
index caa7e43..29a9c1e 100644
--- a/src/crepe/api/CircleCollider.h
+++ b/src/crepe/api/CircleCollider.h
@@ -1,13 +1,15 @@
#pragma once
+
+#include "Vector2.h"
+
#include "../Collider.h"
namespace crepe {
class CircleCollider : public Collider {
public:
- CircleCollider(game_object_id_t game_object_id, int radius)
- : Collider(game_object_id), radius(radius) {}
- int radius;
+ CircleCollider(game_object_id_t game_object_id,Vector2 offset, int radius);
+ double radius;
};
} // namespace crepe
diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h
index 68481f4..b9edec2 100644
--- a/src/crepe/api/Rigidbody.h
+++ b/src/crepe/api/Rigidbody.h
@@ -75,6 +75,8 @@ public:
bool use_gravity = true;
//! if object bounces
bool bounce = false;
+ //! offset of all colliders
+ Vector2 offset;
};
public:
diff --git a/src/crepe/api/Vector2.cpp b/src/crepe/api/Vector2.cpp
index 09bb59b..947c49e 100644
--- a/src/crepe/api/Vector2.cpp
+++ b/src/crepe/api/Vector2.cpp
@@ -3,7 +3,7 @@
namespace crepe {
// Constructor with initial values
-Vector2::Vector2(float x, float y) : x(x), y(y) {}
+Vector2::Vector2(double x, double y) : x(x), y(y) {}
// Subtracts another vector from this vector and returns the result.
Vector2 Vector2::operator-(const Vector2 & other) const {
@@ -16,7 +16,7 @@ Vector2 Vector2::operator+(const Vector2 & other) const {
}
// Multiplies this vector by a scalar and returns the result.
-Vector2 Vector2::operator*(float scalar) const {
+Vector2 Vector2::operator*(double scalar) const {
return {x * scalar, y * scalar};
}
@@ -35,7 +35,7 @@ Vector2 & Vector2::operator+=(const Vector2 & other) {
}
// Adds a scalar value to both components of this vector and updates this vector.
-Vector2 & Vector2::operator+=(float other) {
+Vector2 & Vector2::operator+=(double other) {
x += other;
y += other;
return *this;
@@ -54,4 +54,8 @@ bool Vector2::operator!=(const Vector2 & other) const {
return !(*this == other);
}
+double Vector2::dot(const Vector2& other) const {
+ return this->x * other.x + this->y * other.y;
+}
+
} // namespace crepe
diff --git a/src/crepe/api/Vector2.h b/src/crepe/api/Vector2.h
index 741951b..90d9d57 100644
--- a/src/crepe/api/Vector2.h
+++ b/src/crepe/api/Vector2.h
@@ -6,15 +6,15 @@ namespace crepe {
class Vector2 {
public:
//! X component of the vector
- float x;
+ double x;
//! Y component of the vector
- float y;
+ double y;
//! Default constructor
Vector2() = default;
//! Constructor with initial values
- Vector2(float x, float y);
+ Vector2(double x, double y);
//! Subtracts another vector from this vector and returns the result.
Vector2 operator-(const Vector2 & other) const;
@@ -23,7 +23,7 @@ public:
Vector2 operator+(const Vector2 & other) const;
//! Multiplies this vector by a scalar and returns the result.
- Vector2 operator*(float scalar) const;
+ Vector2 operator*(double scalar) const;
//! Multiplies this vector by another vector element-wise and updates this vector.
Vector2 & operator*=(const Vector2 & other);
@@ -32,7 +32,7 @@ public:
Vector2 & operator+=(const Vector2 & other);
//! Adds a scalar value to both components of this vector and updates this vector.
- Vector2 & operator+=(float other);
+ Vector2 & operator+=(double other);
//! Returns the negation of this vector.
Vector2 operator-() const;
@@ -42,6 +42,9 @@ public:
//! Checks if this vector is not equal to another vector.
bool operator!=(const Vector2 & other) const;
+
+ //!
+ double dot(const Vector2& other) const;
};
} // namespace crepe
diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp
index 55e0fdc..75d5c58 100644
--- a/src/crepe/system/CollisionSystem.cpp
+++ b/src/crepe/system/CollisionSystem.cpp
@@ -1,7 +1,87 @@
+#include <cmath>
+
#include "CollisionSystem.h"
+#include "../ComponentManager.h"
+#include "../api/BoxCollider.h"
+#include "../api/CircleCollider.h"
+#include "../api/Vector2.h"
+#include "../api/Rigidbody.h"
+#include "../api/Transform.h"
+
+#include "Collider.h"
+#include "iostream"
+
using namespace crepe;
CollisionSystem::CollisionSystem() {}
-void CollisionSystem::update() {}
+void CollisionSystem::update() {
+ ComponentManager & mgr = ComponentManager::get_instance();
+ std::vector<std::reference_wrapper<BoxCollider>> boxcolliders = mgr.get_components_by_type<BoxCollider>();
+
+ Transform & transform1 = mgr.get_components_by_id<Transform>(boxcolliders[0].get().game_object_id).front().get();
+ Rigidbody & rigidbody1 = mgr.get_components_by_id<Rigidbody>(boxcolliders[0].get().game_object_id).front().get();
+ Transform & transform2 = mgr.get_components_by_id<Transform>(boxcolliders[1].get().game_object_id).front().get();
+ Rigidbody & rigidbody2 = mgr.get_components_by_id<Rigidbody>(boxcolliders[1].get().game_object_id).front().get();
+ BoxCollider & collider1 = boxcolliders[0].get();
+ BoxCollider & collider2 = boxcolliders[1].get();
+ bool test = check_box_box_collision(collider1, collider2, transform1, transform2, rigidbody1, rigidbody2);
+ std::cout << "collided? " << test << std::endl;
+}
+
+
+
+bool CollisionSystem::check_collisions(const std::vector<Collider*>& colliders1, const std::vector<Collider*>& colliders2) {}
+bool CollisionSystem::check_box_box_collision(const BoxCollider& box1, const BoxCollider& box2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2)
+{
+ // Function to convert degrees to radians
+ auto degrees_to_radians = [](double degrees) {
+ return degrees * (M_PI / 180.0);
+ };
+
+ // Get the rotation in radians
+ double radians1 = degrees_to_radians(transform1.rotation);
+ double radians2 = degrees_to_radians(transform2.rotation);
+
+ // Calculate the scale factor (for both rigidbody and box offsets)
+ double scale1 = transform1.scale;
+ double scale2 = transform2.scale;
+
+ Vector2 total_offset1 = (rigidbody1.data.offset + box1.offset) * transform1.scale;
+ Vector2 total_offset2 = (rigidbody2.data.offset + box2.offset) * transform2.scale;
+
+ // Rotate
+ double rotated_total_offset_x1 = total_offset1.x * cos(radians1) - total_offset1.y * sin(radians1);
+ double rotated_total_offset_y1 = total_offset1.x * sin(radians1) + total_offset1.y * cos(radians1);
+
+ double rotated_total_offset_x2 = total_offset2.x * cos(radians2) - total_offset2.y * sin(radians2);
+ double rotated_total_offset_y2 = total_offset2.x * sin(radians2) + total_offset2.y * cos(radians2);
+
+ // Final positions considering scaling and rotation
+ Vector2 final_position1 = transform1.position + Vector2(rotated_total_offset_x1, rotated_total_offset_y1);
+ Vector2 final_position2 = transform2.position + Vector2(rotated_total_offset_x2, rotated_total_offset_y2);
+
+ // Log final positions for debugging purposes
+ std::cout << "Final Position of Box 1: (" << final_position1.x << ", " << final_position1.y << ")" << std::endl;
+ std::cout << "Final Position of Box 2: (" << final_position2.x << ", " << final_position2.y << ")" << std::endl;
+
+ // Log rotation values for debugging
+ std::cout << "Rotation of Box 1: " << transform1.rotation << " degrees" << std::endl;
+ std::cout << "Rotation of Box 2: " << transform2.rotation << " degrees" << std::endl;
+
+
+ // Calculate half-extents (half width and half height)
+ double half_width1 = box1.width / 2.0;
+ double half_height1 = box1.height / 2.0;
+ double half_width2 = box2.width / 2.0;
+ double half_height2 = box2.height / 2.0;
+
+ // Check if the boxes overlap along the X and Y axes
+ return !(final_position1.x + half_width1 < final_position2.x - half_width2 || // box1 is left of box2
+ final_position1.x - half_width1 > final_position2.x + half_width2 || // box1 is right of box2
+ final_position1.y + half_height1 < final_position2.y - half_height2 || // box1 is above box2
+ final_position1.y - half_height1 > final_position2.y + half_height2); // box1 is below box2
+}
+bool CollisionSystem::check_box_circle_collision(const BoxCollider& box, const CircleCollider& circle) {}
+bool CollisionSystem::check_circle_circle_collision(const CircleCollider& circle1, const CircleCollider& circle2) {}
diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h
index 1e9f1aa..402ba64 100644
--- a/src/crepe/system/CollisionSystem.h
+++ b/src/crepe/system/CollisionSystem.h
@@ -1,11 +1,25 @@
#pragma once
+#include "Collider.h"
+#include <vector>
+
namespace crepe {
+class Collider;
+class BoxCollider;
+class CircleCollider;
+class Transform;
+class Rigidbody;
+
class CollisionSystem {
public:
CollisionSystem();
void update();
+private:
+ bool check_collisions(const std::vector<Collider*>& colliders1, const std::vector<Collider*>& colliders2);
+ bool check_box_box_collision(const BoxCollider& box1, const BoxCollider& box2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2);
+ bool check_box_circle_collision(const BoxCollider& box, const CircleCollider& circle);
+ bool check_circle_circle_collision(const CircleCollider& circle1, const CircleCollider& circle2);
};
} // namespace crepe
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 36f9d4d..d43d56c 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -28,4 +28,5 @@ add_example(proxy)
add_example(db)
add_example(ecs)
add_example(scene_manager)
+add_example(collision)
diff --git a/src/example/collision.cpp b/src/example/collision.cpp
new file mode 100644
index 0000000..dc97c81
--- /dev/null
+++ b/src/example/collision.cpp
@@ -0,0 +1,42 @@
+#include "api/BoxCollider.h"
+#include "system/CollisionSystem.h"
+#include <crepe/Component.h>
+#include <crepe/ComponentManager.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/BoxCollider.h>
+#include <crepe/api/Transform.h>
+#include <crepe/system/PhysicsSystem.h>
+
+using namespace crepe;
+using namespace std;
+
+int main(int argc, char * argv[]) {
+
+ GameObject game_object1(0, "Name", "Tag", Vector2{10, 10}, 0, 1);
+ game_object1.add_component<Rigidbody>(Rigidbody::Data{
+ .mass = 1,
+ .gravity_scale = 1,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
+ .constraints = {0, 0, 0},
+ .use_gravity = true,
+ .bounce = false,
+ .offset = {0,0}
+ });
+ game_object1.add_component<BoxCollider>(Vector2{5, 5}, 5, 5);
+
+ GameObject game_object2(1, "Name", "Tag", Vector2{20, 0}, 90, 1);
+ game_object2.add_component<Rigidbody>(Rigidbody::Data{
+ .mass = 1,
+ .gravity_scale = 1,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
+ .constraints = {0, 0, 0},
+ .use_gravity = true,
+ .bounce = false,
+ .offset = {0,0}
+ });
+ game_object2.add_component<BoxCollider>(Vector2{5, 5}, 5, 5);
+ CollisionSystem coltest;
+ coltest.update();
+ return 0;
+}