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-rw-r--r--src/test/CollisionTest.cpp100
1 files changed, 100 insertions, 0 deletions
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp
new file mode 100644
index 0000000..1dfe808
--- /dev/null
+++ b/src/test/CollisionTest.cpp
@@ -0,0 +1,100 @@
+#include "api/BoxCollider.h"
+#include "api/CircleCollider.h"
+#include "api/Vector2.h"
+#include <crepe/ComponentManager.h>
+#include <crepe/api/Config.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Transform.h>
+#include <crepe/system/PhysicsSystem.h>
+#include <gtest/gtest.h>
+
+using namespace std;
+using namespace std::chrono_literals;
+using namespace crepe;
+
+class CollisionTest : public ::testing::Test {
+protected:
+ GameObject * game_object1;
+ GameObject * game_object2;
+ PhysicsSystem physics_system;
+ void SetUp() override {
+ ComponentManager & mgr = ComponentManager::get_instance();
+ std::vector<std::reference_wrapper<Transform>> transforms
+ = mgr.get_components_by_id<Transform>(0);
+ if (transforms.empty()) {
+ double width,height,radius = 10;
+ // ob 1
+ game_object1 = new GameObject(0, "", "", Vector2{0, 0}, 0, 0);
+ game_object1->add_component<Rigidbody>(Rigidbody::Data{
+ .mass = 1,
+ .gravity_scale = 1,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
+ .max_linear_velocity = Vector2{10, 10},
+ .max_angular_velocity = 10,
+ .constraints = {0, 0},
+ .use_gravity = true,
+ .bounce = false,
+ });
+
+ game_object1->add_component<BoxCollider>(Vector2{0,0},width,height);
+ game_object1->add_component<CircleCollider>(Vector2{0,0},radius);
+
+ //ob 2
+ game_object2 = new GameObject(0, "", "", Vector2{0, 0}, 0, 0);
+ game_object2->add_component<Rigidbody>(Rigidbody::Data{
+ .mass = 1,
+ .gravity_scale = 1,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
+ .max_linear_velocity = Vector2{10, 10},
+ .max_angular_velocity = 10,
+ .constraints = {0, 0},
+ .use_gravity = true,
+ .bounce = false,
+ });
+ game_object2->add_component<BoxCollider>(Vector2{0,0},width,height);
+ game_object2->add_component<CircleCollider>(Vector2{0,0},radius);
+
+ }
+ for (int i = 0; i < 2; i ++) {
+ transforms = mgr.get_components_by_id<Transform>(i);
+ Transform & transform = transforms.front().get();
+ transform.position.x = 0.0;
+ transform.position.y = 0.0;
+ transform.rotation = 0.0;
+ std::vector<std::reference_wrapper<Rigidbody>> rigidbodies
+ = mgr.get_components_by_id<Rigidbody>(i);
+ Rigidbody & rigidbody = rigidbodies.front().get();
+ rigidbody.data.angular_velocity = 0;
+ rigidbody.data.linear_velocity.x = 0;
+ rigidbody.data.linear_velocity.y = 0;
+ std::vector<std::reference_wrapper<BoxCollider>> boxcolliders
+ = mgr.get_components_by_id<BoxCollider>(i);
+ BoxCollider & box_collider = boxcolliders.front().get();
+ box_collider.offset = {0,0};
+ box_collider.width = 10;
+ box_collider.height = 10;
+ std::vector<std::reference_wrapper<CircleCollider>> circlecolliders
+ = mgr.get_components_by_id<CircleCollider>(i);
+ CircleCollider & circle_collider = circlecolliders.front().get();
+ circle_collider.offset = {0,0};
+ circle_collider.radius = 10;
+ }
+
+ }
+};
+
+TEST_F(CollisionTest, box_box_collision) {
+ Config::get_instance().physics.gravity = 1;
+ ComponentManager & mgr = ComponentManager::get_instance();
+ std::vector<std::reference_wrapper<Transform>> transforms
+ = mgr.get_components_by_id<Transform>(0);
+ const Transform & transform = transforms.front().get();
+ ASSERT_FALSE(transforms.empty());
+ EXPECT_EQ(transform.position.y, 0);
+ physics_system.update();
+ EXPECT_EQ(transform.position.y, 1);
+ physics_system.update();
+ EXPECT_EQ(transform.position.y, 3);
+}
+