diff options
Diffstat (limited to 'src')
29 files changed, 1931 insertions, 19 deletions
diff --git a/src/crepe/Collider.cpp b/src/crepe/Collider.cpp index bbec488..0706371 100644 --- a/src/crepe/Collider.cpp +++ b/src/crepe/Collider.cpp @@ -2,4 +2,4 @@ using namespace crepe; -Collider::Collider(game_object_id_t id) : Component(id) {} +Collider::Collider(game_object_id_t id, Vector2 offset) : Component(id), offset(offset) {} diff --git a/src/crepe/Collider.h b/src/crepe/Collider.h index 827f83d..e910ae4 100644 --- a/src/crepe/Collider.h +++ b/src/crepe/Collider.h @@ -1,14 +1,17 @@ #pragma once +#include "api/Vector2.h" + #include "Component.h" namespace crepe { class Collider : public Component { public: - Collider(game_object_id_t id); + Collider(game_object_id_t id, Vector2 offset); - int size; + //! Offset of the collider relative to rigidbody position + Vector2 offset; }; } // namespace crepe diff --git a/src/crepe/api/BoxCollider.cpp b/src/crepe/api/BoxCollider.cpp new file mode 100644 index 0000000..eafbdb2 --- /dev/null +++ b/src/crepe/api/BoxCollider.cpp @@ -0,0 +1,7 @@ +#include "BoxCollider.h" +#include "../Collider.h" + +using namespace crepe; + + +BoxCollider::BoxCollider(game_object_id_t game_object_id,Vector2 offset, double width, double height) : Collider(game_object_id,offset), width(width), height(height) {} diff --git a/src/crepe/api/BoxCollider.h b/src/crepe/api/BoxCollider.h new file mode 100644 index 0000000..7f51cba --- /dev/null +++ b/src/crepe/api/BoxCollider.h @@ -0,0 +1,24 @@ +#pragma once + +#include "Vector2.h" +#include "../Collider.h" + +namespace crepe { + +/** + * \brief A class representing a box-shaped collider. + * + * This class is used for collision detection with other colliders (e.g., CircleCollider). + */ +class BoxCollider : public Collider { +public: + BoxCollider(game_object_id_t game_object_id,Vector2 offset, double width, double height); + + //! Width of box collider + double width; + + //! Height of box collider + double height; +}; + +} // namespace crepe diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index f9b370f..07b3a82 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -17,6 +17,12 @@ target_sources(crepe PUBLIC Vector2.cpp Camera.cpp Animator.cpp + BoxCollider.cpp + CircleCollider.cpp + EventManager.cpp + EventHandler.cpp + IKeyListener.cpp + IMouseListener.cpp LoopManager.cpp LoopTimer.cpp ) @@ -43,6 +49,14 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES SceneManager.hpp Camera.h Animator.h + BoxCollider.h + CircleCollider.h + EventManager.h + EventManager.hpp + EventHandler.h + Event.h + IKeyListener.h + IMouseListener.h LoopManager.h LoopTimer.h ) diff --git a/src/crepe/api/CircleCollider.cpp b/src/crepe/api/CircleCollider.cpp new file mode 100644 index 0000000..04a4995 --- /dev/null +++ b/src/crepe/api/CircleCollider.cpp @@ -0,0 +1,6 @@ +#include "CircleCollider.h" + +using namespace crepe; + + +CircleCollider::CircleCollider(game_object_id_t game_object_id,Vector2 offset, int radius) : Collider(game_object_id,offset), radius(radius) {} diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h index e77a592..4e04fa4 100644 --- a/src/crepe/api/CircleCollider.h +++ b/src/crepe/api/CircleCollider.h @@ -1,14 +1,23 @@ #pragma once + +#include "Vector2.h" + #include "../Collider.h" namespace crepe { +/** + * \brief A class representing a circle-shaped collider. + * + * This class is used for collision detection with other colliders (e.g., BoxCollider). + */ class CircleCollider : public Collider { public: - CircleCollider(game_object_id_t game_object_id, int radius) - : Collider(game_object_id), - radius(radius) {} - int radius; + + CircleCollider(game_object_id_t game_object_id,Vector2 offset, int radius); + + //! Radius of the circle collider. + double radius; }; } // namespace crepe diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h new file mode 100644 index 0000000..bd6a541 --- /dev/null +++ b/src/crepe/api/Event.h @@ -0,0 +1,59 @@ +#pragma once +#include "KeyCodes.h" +#include <iostream> +#include <string> +#include <typeindex> +#include "system/CollisionSystem.h" + +class Event { +public: +}; + +class KeyPressEvent : public Event { +public: + int repeat = 0; + Keycode key = Keycode::NONE; +}; + +class KeyReleaseEvent : public Event { +public: + Keycode key = Keycode::NONE; +}; + +class MousePressEvent : public Event { +public: + int mouse_x = 0; + int mouse_y = 0; + MouseButton button = MouseButton::NONE; +}; + +class MouseClickEvent : public Event { +public: + int mouse_x = 0; + int mouse_y = 0; + MouseButton button = MouseButton::NONE; +}; +class MouseReleaseEvent : public Event { +public: + int mouse_x = 0; + int mouse_y = 0; + MouseButton button = MouseButton::NONE; +}; +class MouseMoveEvent : public Event { +public: + int mouse_x = 0; + int mouse_y = 0; +}; +class CollisionEvent : public Event { +public: + crepe::CollisionSystem::CollisionInfo info; + CollisionEvent(const crepe::CollisionSystem::CollisionInfo& collisionInfo) + : info(collisionInfo) {} +}; +class TextSubmitEvent : public Event { +public: + std::string text = ""; +}; +class ShutDownEvent : public Event { +public: +}; diff --git a/src/crepe/api/EventHandler.cpp b/src/crepe/api/EventHandler.cpp new file mode 100644 index 0000000..93a116a --- /dev/null +++ b/src/crepe/api/EventHandler.cpp @@ -0,0 +1,2 @@ +#include "EventHandler.h" +bool IEventHandlerWrapper::exec(const Event & e) { return call(e); } diff --git a/src/crepe/api/EventHandler.h b/src/crepe/api/EventHandler.h new file mode 100644 index 0000000..0ab90de --- /dev/null +++ b/src/crepe/api/EventHandler.h @@ -0,0 +1,112 @@ +#pragma once +#include "Event.h" +#include <functional> +#include <iostream> +#include <typeindex> + +/** + * \brief A type alias for an event handler function. + * + * The EventHandler is a std::function that takes an EventType reference and returns a boolean value + * indicating whether the event is handled. + * + * \tparam EventType The type of event this handler will handle. + */ +// TODO: typedef +template <typename EventType> +using EventHandler = std::function<bool(const EventType & e)>; + +/** + * \class IEventHandlerWrapper + * \brief An abstract base class for event handler wrappers. + * + * This class provides the interface for handling events. Derived classes must implement the + * `call()` method to process events and the `get_type()` method to return the handler's type. + */ +class IEventHandlerWrapper { +public: + /** + * \brief Virtual destructor for IEventHandlerWrapper. + */ + virtual ~IEventHandlerWrapper() = default; + + /** + * \brief Executes the handler with the given event. + * + * This method calls the `call()` method of the derived class, passing the event to the handler. + * + * \param e The event to be processed. + * \return A boolean value indicating whether the event is handled. + */ + bool exec(const Event & e); + + /** + * \brief Get the type of the event handler. + * + * This method returns the type of the event handler as a string. + * + * \return A string representing the handler's type. + */ + virtual std::string get_type() const = 0; + +private: + /** + * \brief The method responsible for handling the event. + * + * This method is implemented by derived classes to process the event. + * + * \param e The event to be processed. + * \return A boolean value indicating whether the event is handled. + */ + virtual bool call(const Event & e) = 0; +}; + +/** + * \class EventHandlerWrapper + * \brief A wrapper for event handler functions. + * + * This class wraps an event handler function of a specific event type. It implements the + * `call()` and `get_type()` methods to allow the handler to be executed and its type to be + * queried. + * + * \tparam EventType The type of event this handler will handle. + */ +template <typename EventType> +class EventHandlerWrapper : public IEventHandlerWrapper { +public: + /** + * \brief Constructs an EventHandlerWrapper with a given handler. + * + * The constructor takes an event handler function and stores it in the wrapper. + * + * \param handler The event handler function. + */ + explicit EventHandlerWrapper(const EventHandler<EventType> & handler) + : m_handler(handler), m_handler_type(m_handler.target_type().name()) {} + +private: + /** + * \brief Calls the stored event handler with the event. + * + * This method casts the event to the appropriate type and calls the handler. + * + * \param e The event to be handled. + * \return A boolean value indicating whether the event is handled. + */ + bool call(const Event & e) override { + return m_handler(static_cast<const EventType &>(e)); + } + + /** + * \brief Returns the type of the handler. + * + * This method returns a string representing the type of the event handler. + * + * \return The handler type as a string. + */ + std::string get_type() const override { return m_handler_type; } + //! The event handler function. + EventHandler<EventType> m_handler; + //! The type name of the handler function. + const std::string m_handler_type; +}; diff --git a/src/crepe/api/EventManager.cpp b/src/crepe/api/EventManager.cpp new file mode 100644 index 0000000..e881d49 --- /dev/null +++ b/src/crepe/api/EventManager.cpp @@ -0,0 +1,81 @@ +#include "EventManager.h" + +using namespace crepe; + +EventManager & EventManager::get_instance() { + static EventManager instance; + return instance; +} + +void EventManager::dispatch_events() { + for (std::vector<std::tuple<std::unique_ptr<Event>, int, + std::type_index>>::iterator event_it + = this->events_queue.begin(); + event_it != this->events_queue.end();) { + std::unique_ptr<Event> & event = std::get<0>(*event_it); + int channel = std::get<1>(*event_it); + std::type_index event_type = std::get<2>(*event_it); + + bool event_handled = false; + + if (channel) { + std::unordered_map< + std::type_index, + std::unordered_map< + int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>>:: + iterator handlers_it + = subscribers_by_event_id.find(event_type); + if (handlers_it != subscribers_by_event_id.end()) { + std::unordered_map< + int, std::vector<std::unique_ptr<IEventHandlerWrapper>>> & + handlers_map + = handlers_it->second; + std::unordered_map< + int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>:: + iterator handlers + = handlers_map.find(channel); + if (handlers != handlers_map.end()) { + std::vector<std::unique_ptr<IEventHandlerWrapper>> & + callbacks + = handlers->second; + for (std::vector<std::unique_ptr<IEventHandlerWrapper>>:: + iterator handler_it + = callbacks.begin(); + handler_it != callbacks.end(); ++handler_it) { + if ((*handler_it)->exec(*event)) { + event_it = events_queue.erase(event_it); + event_handled = true; + break; + } + } + } + } + } else { + // Handle event for all channels + std::unordered_map< + std::type_index, + std::vector<std::unique_ptr<IEventHandlerWrapper>>>::iterator + handlers_it + = this->subscribers.find(event_type); + if (handlers_it != this->subscribers.end()) { + std::vector<std::unique_ptr<IEventHandlerWrapper>> & handlers + = handlers_it->second; + for (std::vector<std::unique_ptr<IEventHandlerWrapper>>:: + iterator handler_it + = handlers.begin(); + handler_it != handlers.end(); ++handler_it) { + // remove event from queue since and continue when callback returns true + if ((*handler_it)->exec(*event)) { + event_it = this->events_queue.erase(event_it); + event_handled = true; + break; + } + } + } + } + + if (!event_handled) { + ++event_it; + } + } +} diff --git a/src/crepe/api/EventManager.h b/src/crepe/api/EventManager.h new file mode 100644 index 0000000..38d2e64 --- /dev/null +++ b/src/crepe/api/EventManager.h @@ -0,0 +1,122 @@ +#pragma once + +#include <functional> +#include <memory> +#include <type_traits> +#include <typeindex> +#include <unordered_map> +#include <vector> + +#include "Event.h" +#include "EventHandler.h" + + +namespace crepe { +/** + * \class EventManager + * \brief The EventManager class is responsible for managing the subscription, triggering, + * and queueing of events. It handles events and dispatches them to appropriate subscribers. + */ +class EventManager { +public: + /** + * \brief Deleted copy constructor to prevent copying of the EventManager instance. + */ + EventManager(const EventManager &) = delete; + + /** + * \brief Deleted copy assignment operator to prevent assignment of the EventManager instance. + */ + const EventManager & operator=(const EventManager &) = delete; + + /** + * \brief Get the singleton instance of the EventManager. + * + * This method returns the unique instance of the EventManager, creating it on the first call. + * + * \return Reference to the EventManager instance. + */ + static EventManager & get_instance(); + + /** + * \brief Subscribe to an event. + * + * This method allows the registration of a callback for a specific event type and channel. + * + * \tparam EventType The type of the event to subscribe to. + * \param callback The callback function to invoke when the event is triggered. + * \param channel The channel number to subscribe to (default is 0). + */ + template <typename EventType> + void subscribe(EventHandler<EventType> && callback, int channel = 0); + + /** + * \brief Unsubscribe from an event. + * + * This method removes a previously registered callback from an event. + * + * \tparam EventType The type of the event to unsubscribe from. + * \param callback The callback function to remove from the subscription list. + * \param channel The event ID to unsubscribe from. + */ + template <typename EventType> + void unsubscribe(const EventHandler<EventType> &, int channel); + + /** + * \brief Trigger an event. + * + * This method invokes the appropriate callback(s) for the specified event. + * + * \tparam EventType The type of the event to trigger. + * \param event The event data to pass to the callback. + * \param channel The channel from which to trigger the event (default is 0). + */ + template <typename EventType> + void trigger_event(const EventType & event, int channel); + + /** + * \brief Queue an event for later processing. + * + * This method adds an event to the event queue, which will be processed in the + * dispatch_events function. + * + * \tparam EventType The type of the event to queue. + * \param event The event to queue. + * \param channel The channel number for the event (default is 0). + */ + template <typename EventType> + void queue_event(EventType && event, int channel); + + /** + * \brief Dispatch all queued events. + * + * This method processes all events in the event queue and triggers the corresponding + * callbacks for each event. + */ + void dispatch_events(); + +private: + /** + * \brief Default constructor for the EventManager. + * + * This constructor is private to enforce the singleton pattern. + */ + EventManager() = default; + + //! The queue of events to be processed. + std::vector<std::tuple<std::unique_ptr<Event>, int, std::type_index>> + events_queue; + //! Registered event handlers. + std::unordered_map<std::type_index, + std::vector<std::unique_ptr<IEventHandlerWrapper>>> + subscribers; + //! Event handlers indexed by event ID. + std::unordered_map< + std::type_index, + std::unordered_map<int, + std::vector<std::unique_ptr<IEventHandlerWrapper>>>> + subscribers_by_event_id; +}; + +} // namespace crepe +#include "EventManager.hpp" diff --git a/src/crepe/api/EventManager.hpp b/src/crepe/api/EventManager.hpp new file mode 100644 index 0000000..b509097 --- /dev/null +++ b/src/crepe/api/EventManager.hpp @@ -0,0 +1,140 @@ +#include "EventManager.h" +namespace crepe { + +template <typename EventType> +void EventManager::subscribe(EventHandler<EventType> && callback, int channel) { + std::type_index event_type = typeid(EventType); + std::unique_ptr<EventHandlerWrapper<EventType>> handler + = std::make_unique<EventHandlerWrapper<EventType>>(callback); + + if (channel) { + std::unordered_map<int, + std::vector<std::unique_ptr<IEventHandlerWrapper>>> & + handlers_map + = this->subscribers_by_event_id[event_type]; + std::unordered_map< + int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>::iterator + handlers + = handlers_map.find(channel); + if (handlers != handlers_map.end()) { + handlers->second.emplace_back(std::move(handler)); + } else { + handlers_map[channel].emplace_back(std::move(handler)); + } + } else { + std::vector<std::unique_ptr<IEventHandlerWrapper>> & handlers + = this->subscribers[event_type]; + handlers.emplace_back(std::move(handler)); + } +} + +template <typename EventType> +void EventManager::queue_event(EventType && event, int channel) { + std::type_index event_type = std::type_index(typeid(EventType)); + + std::unique_ptr<EventType> event_ptr + = std::make_unique<EventType>(std::forward<EventType>(event)); + + std::tuple<std::unique_ptr<Event>, int, std::type_index> tuple( + std::move(event_ptr), channel, event_type); + this->events_queue.push_back(std::move(tuple)); +} + +template <typename EventType> +void EventManager::trigger_event(const EventType & event, int channel) { + std::type_index event_type = std::type_index(typeid(EventType)); + + if (channel > 0) { + std::unordered_map<int, + std::vector<std::unique_ptr<IEventHandlerWrapper>>> & + handlers_map + = this->subscribers_by_event_id[event_type]; + std::unordered_map< + int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>::iterator + handlers_it + = handlers_map.find(channel); + + if (handlers_it != handlers_map.end()) { + std::vector<std::unique_ptr<IEventHandlerWrapper>> & handlers + = handlers_it->second; + for (std::vector<std::unique_ptr<IEventHandlerWrapper>>::iterator it + = handlers.begin(); + it != handlers.end();++it) { + // stops when callback returns true + if((*it)->exec(event)){ + break; + } + } + } + } else { + std::vector<std::unique_ptr<IEventHandlerWrapper>> & handlers + = this->subscribers[event_type]; + for (std::vector<std::unique_ptr<IEventHandlerWrapper>>::iterator it + = handlers.begin(); + it != handlers.end();++it) { + // stops when callback returns true + if((*it)->exec(event)){ + break; + } + } + } +} + +template <typename EventType> +void EventManager::unsubscribe(const EventHandler<EventType> & callback, + int channel) { + std::type_index event_type(typeid(EventType)); + std::string handler_name = callback.target_type().name(); + + if (channel) { + std::unordered_map< + std::type_index, + std::unordered_map< + int, std::vector<std::unique_ptr<IEventHandlerWrapper>>>>:: + iterator subscriber_list + = this->subscribers_by_event_id.find(event_type); + if (subscriber_list != this->subscribers_by_event_id.end()) { + std::unordered_map< + int, std::vector<std::unique_ptr<IEventHandlerWrapper>>> & + handlers_map + = subscriber_list->second; + std::unordered_map< + int, + std::vector<std::unique_ptr<IEventHandlerWrapper>>>::iterator + handlers + = handlers_map.find(channel); + if (handlers != handlers_map.end()) { + std::vector<std::unique_ptr<IEventHandlerWrapper>> & callbacks + = handlers->second; + for (std::vector< + std::unique_ptr<IEventHandlerWrapper>>::iterator it + = callbacks.begin(); + it != callbacks.end(); ++it) { + if ((*it)->get_type() == handler_name) { + it = callbacks.erase(it); + return; + } + } + } + } + } else { + std::unordered_map<std::type_index, + std::vector<std::unique_ptr<IEventHandlerWrapper>>>:: + iterator handlers_it + = this->subscribers.find(event_type); + if (handlers_it != this->subscribers.end()) { + std::vector<std::unique_ptr<IEventHandlerWrapper>> & handlers + = handlers_it->second; + for (std::vector<std::unique_ptr<IEventHandlerWrapper>>::iterator it + = handlers.begin(); + it != handlers.end(); ++it) { + if ((*it)->get_type() == handler_name) { + it = handlers.erase(it); + return; + } + } + } + } +} + +} diff --git a/src/crepe/api/IKeyListener.cpp b/src/crepe/api/IKeyListener.cpp new file mode 100644 index 0000000..4fd9855 --- /dev/null +++ b/src/crepe/api/IKeyListener.cpp @@ -0,0 +1,51 @@ +#include "IKeyListener.h" + +using namespace crepe; + +IKeyListener::IKeyListener() { + this->channel = channel; + this->subscribe_events(); +} +IKeyListener::IKeyListener(int channel) { + this->channel = channel; + this->subscribe_events(); +} +IKeyListener::~IKeyListener() { this->unsubscribe_events(); } + +void IKeyListener::subscribe_events() { + key_pressed_handler = [this](const KeyPressEvent & event) { + return this->on_key_pressed(event); + }; + key_released_handler = [this](const KeyReleaseEvent & event) { + return this->on_key_released(event); + }; + EventManager::get_instance().subscribe<KeyPressEvent>( + std::move(this->key_pressed_handler), this->channel); + EventManager::get_instance().subscribe<KeyReleaseEvent>( + std::move(this->key_released_handler), this->channel); +} + +void IKeyListener::unsubscribe_events() { + EventManager::get_instance().unsubscribe<KeyPressEvent>( + this->key_pressed_handler, channel); + EventManager::get_instance().unsubscribe<KeyReleaseEvent>( + this->key_released_handler, channel); + std::cout << std::endl; +} +void IKeyListener::activate_keys() { + if (this->active) { + return; + } + this->subscribe_events(); +} +void IKeyListener::deactivate_keys() { + if (!this->active) { + return; + } + this->unsubscribe_events(); +} +void IKeyListener::set_channel(int channel) { + this->unsubscribe_events(); + this->channel = channel; + this->subscribe_events(); +} diff --git a/src/crepe/api/IKeyListener.h b/src/crepe/api/IKeyListener.h new file mode 100644 index 0000000..839acbf --- /dev/null +++ b/src/crepe/api/IKeyListener.h @@ -0,0 +1,78 @@ +#pragma once +#include "Event.h" +#include "EventHandler.h" +#include "EventManager.h" + +/** + * \class IKeyListener + * \brief Interface for keyboard event handling in the application. + */ +class IKeyListener { +public: + /** + * \brief Constructs an IKeyListener with a specified channel. + * \param channel The channel ID for event handling. + */ + IKeyListener(int channel); + + /** + * \brief Default constructor for IKeyListener. + */ + IKeyListener(); + + /** + * \brief Destructor. + */ + virtual ~IKeyListener(); + + /** + * \brief Pure virtual function to handle key press events. + * \param event The key press event to handle. + * \return True if the event was handled, false otherwise. + */ + virtual bool on_key_pressed(const KeyPressEvent & event) = 0; + + /** + * \brief Pure virtual function to handle key release events. + * \param event The key release event to handle. + * \return True if the event was handled, false otherwise. + */ + virtual bool on_key_released(const KeyReleaseEvent & event) = 0; + + /** + * \brief Activates key listening. + */ + void activate_keys(); + + /** + * \brief Deactivates key listening. + */ + void deactivate_keys(); + + /** + * \brief Sets the channel ID for event handling. + * \param channel The channel ID to set. + */ + void set_channel(int channel); + +protected: + /** + * \brief Subscribes to key events. + */ + void subscribe_events(); + + /** + * \brief Unsubscribes from key events. + */ + void unsubscribe_events(); + +private: + //! Indicates whether key listening is active. + bool active = true; + //! Channel ID for event handling. + int channel = 0; + //! Key press event handler. + EventHandler<KeyPressEvent> key_pressed_handler; + //!< Key release event handler. + EventHandler<KeyReleaseEvent> key_released_handler; +}; diff --git a/src/crepe/api/IMouseListener.cpp b/src/crepe/api/IMouseListener.cpp new file mode 100644 index 0000000..489e55b --- /dev/null +++ b/src/crepe/api/IMouseListener.cpp @@ -0,0 +1,64 @@ +#include "IMouseListener.h" + +using namespace crepe; + +IMouseListener::IMouseListener(int channel) { this->channel = channel; } + +IMouseListener::IMouseListener() { this->subscribe_events(); } + +IMouseListener::~IMouseListener() { this->unsubscribe_events(); } + +void IMouseListener::subscribe_events() { + // Define handler lambdas and subscribe them + mouse_click_handler = [this](const MouseClickEvent & event) { + return this->on_mouse_clicked(event); + }; + mouse_press_handler = [this](const MousePressEvent & event) { + return this->on_mouse_pressed(event); + }; + mouse_release_handler = [this](const MouseReleaseEvent & event) { + return this->on_mouse_released(event); + }; + mouse_move_handler = [this](const MouseMoveEvent & event) { + return this->on_mouse_moved(event); + }; + EventManager::get_instance().subscribe<MouseClickEvent>( + std::move(this->mouse_click_handler), this->channel); + EventManager::get_instance().subscribe<MousePressEvent>( + std::move(this->mouse_press_handler), this->channel); + EventManager::get_instance().subscribe<MouseReleaseEvent>( + std::move(this->mouse_release_handler), this->channel); + EventManager::get_instance().subscribe<MouseMoveEvent>( + std::move(this->mouse_move_handler), this->channel); +} +// TODO: reference voor singleton +void IMouseListener::unsubscribe_events() { + EventManager::get_instance().unsubscribe<MouseClickEvent>( + this->mouse_click_handler, this->channel); + EventManager::get_instance().unsubscribe<MousePressEvent>( + this->mouse_press_handler, this->channel); + EventManager::get_instance().unsubscribe<MouseReleaseEvent>( + this->mouse_release_handler, this->channel); + EventManager::get_instance().unsubscribe<MouseMoveEvent>( + this->mouse_move_handler, this->channel); +} + +void IMouseListener::activate_mouse() { + if (this->active) { + return; + } + this->subscribe_events(); +} + +void IMouseListener::deactivate_mouse() { + if (!this->active) { + return; + } + this->unsubscribe_events(); +} + +void IMouseListener::set_channel(int channel) { + this->unsubscribe_events(); + this->channel = channel; + this->subscribe_events(); +} diff --git a/src/crepe/api/IMouseListener.h b/src/crepe/api/IMouseListener.h new file mode 100644 index 0000000..7e92956 --- /dev/null +++ b/src/crepe/api/IMouseListener.h @@ -0,0 +1,117 @@ +#pragma once + +#include "Event.h" +#include "EventHandler.h" +#include "EventManager.h" + +/** + * \class IMouseListener + * \brief Interface for mouse event handling in the application. + */ +class IMouseListener { +public: + /** + * \brief Default constructor. + */ + IMouseListener(); + + /** + * \brief Constructs an IMouseListener with a specified channel. + * \param channel The channel ID for event handling. + */ + IMouseListener(int channel); + + /** + * \brief Destructor. + */ + virtual ~IMouseListener(); + + /** + * \brief Copy constructor (deleted). + */ + IMouseListener(const IMouseListener &) = delete; + + /** + * \brief Copy assignment operator (deleted). + */ + IMouseListener & operator=(const IMouseListener &) = delete; + + /** + * \brief Move constructor (deleted). + */ + IMouseListener(IMouseListener &&) = delete; + + /** + * \brief Move assignment operator (deleted). + */ + IMouseListener & operator=(IMouseListener &&) = delete; + + /** + * \brief Handles a mouse click event. + * \param event The mouse click event to handle. + * \return True if the event was handled, false otherwise. + */ + virtual bool on_mouse_clicked(const MouseClickEvent & event) = 0; + + /** + * \brief Handles a mouse press event. + * \param event The mouse press event to handle. + * \return True if the event was handled, false otherwise. + */ + virtual bool on_mouse_pressed(const MousePressEvent & event) = 0; + + /** + * \brief Handles a mouse release event. + * \param event The mouse release event to handle. + * \return True if the event was handled, false otherwise. + */ + virtual bool on_mouse_released(const MouseReleaseEvent & event) = 0; + + /** + * \brief Handles a mouse move event. + * \param event The mouse move event to handle. + * \return True if the event was handled, false otherwise. + */ + virtual bool on_mouse_moved(const MouseMoveEvent & event) = 0; + + /** + * \brief Activates mouse listening. + */ + void activate_mouse(); + + /** + * \brief Deactivates mouse listening. + */ + void deactivate_mouse(); + + /** + * \brief Sets the channel ID for event handling. + * \param channel The channel ID to set. + */ + void set_channel(int channel); + +protected: + /** + * \brief Subscribes to mouse events on the specified channel. + */ + void subscribe_events(); + + /** + * \brief Unsubscribes from mouse events on the specified channel. + */ + void unsubscribe_events(); + +private: + //! Indicates whether mouse listening is active. + bool active = true; + //! Channel ID for event handling. + int channel = 0; + //! Mouse click event handler. + EventHandler<MouseClickEvent> mouse_click_handler; + //! Mouse press event handler. + EventHandler<MousePressEvent> mouse_press_handler; + //! Mouse release event handler. + EventHandler<MouseReleaseEvent> mouse_release_handler; + //! Mouse move event handler. + EventHandler<MouseMoveEvent> mouse_move_handler; +}; diff --git a/src/crepe/api/KeyCodes.h b/src/crepe/api/KeyCodes.h new file mode 100644 index 0000000..e5a91fc --- /dev/null +++ b/src/crepe/api/KeyCodes.h @@ -0,0 +1,146 @@ +#pragma once + +enum class MouseButton { + NONE = 0, + LEFT_MOUSE = 1, + RIGHT_MOUSE = 2, + MIDDLE_MOUSE = 3, + X1_MOUSE = 4, + X2_MOUSE = 5, + SCROLL_UP = 6, + SCROLL_DOWN = 7, +}; + +enum class Keycode : int { + NONE = 0, + SPACE = 32, + APOSTROPHE = 39, /* ' */ + COMMA = 44, /* , */ + MINUS = 45, /* - */ + PERIOD = 46, /* . */ + SLASH = 47, /* / */ + + D0 = 48, /* 0 */ + D1 = 49, /* 1 */ + D2 = 50, /* 2 */ + D3 = 51, /* 3 */ + D4 = 52, /* 4 */ + D5 = 53, /* 5 */ + D6 = 54, /* 6 */ + D7 = 55, /* 7 */ + D8 = 56, /* 8 */ + D9 = 57, /* 9 */ + + SEMICOLON = 59, /* ; */ + EQUAL = 61, /* = */ + + A = 65, + B = 66, + C = 67, + D = 68, + E = 69, + F = 70, + G = 71, + H = 72, + I = 73, + J = 74, + K = 75, + L = 76, + M = 77, + N = 78, + O = 79, + P = 80, + Q = 81, + R = 82, + S = 83, + T = 84, + U = 85, + V = 86, + W = 87, + X = 88, + Y = 89, + Z = 90, + + LEFT_BRACKET = 91, /* [ */ + BACKSLASH = 92, /* \ */ + RIGHT_BRACKET = 93, /* ] */ + GRAVE_ACCENT = 96, /* ` */ + + WORLD1 = 161, /* non-US #1 */ + WORLD2 = 162, /* non-US #2 */ + + /* Function keys */ + ESCAPE = 256, + ENTER = 257, + TAB = 258, + BACKSPACE = 259, + INSERT = 260, + DELETE = 261, + RIGHT = 262, + LEFT = 263, + DOWN = 264, + UP = 265, + PAGE_UP = 266, + PAGE_DOWN = 267, + HOME = 268, + END = 269, + CAPS_LOCK = 280, + SCROLL_LOCK = 281, + NUM_LOCK = 282, + PRINT_SCREEN = 283, + PAUSE = 284, + F1 = 290, + F2 = 291, + F3 = 292, + F4 = 293, + F5 = 294, + F6 = 295, + F7 = 296, + F8 = 297, + F9 = 298, + F10 = 299, + F11 = 300, + F12 = 301, + F13 = 302, + F14 = 303, + F15 = 304, + F16 = 305, + F17 = 306, + F18 = 307, + F19 = 308, + F20 = 309, + F21 = 310, + F22 = 311, + F23 = 312, + F24 = 313, + F25 = 314, + + /* Keypad */ + KP0 = 320, + KP1 = 321, + KP2 = 322, + KP3 = 323, + KP4 = 324, + KP5 = 325, + KP6 = 326, + KP7 = 327, + KP8 = 328, + KP9 = 329, + KP_DECIMAL = 330, + KP_DIVIDE = 331, + KP_MULTIPLY = 332, + KP_SUBTRACT = 333, + KP_ADD = 334, + KP_ENTER = 335, + KP_EQUAL = 336, + + LEFT_SHIFT = 340, + LEFT_CONTROL = 341, + LEFT_ALT = 342, + LEFT_SUPER = 343, + RIGHT_SHIFT = 344, + RIGHT_CONTROL = 345, + RIGHT_ALT = 346, + RIGHT_SUPER = 347, + MENU = 348 +}; diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index a64366f..a4bc101 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -6,6 +6,8 @@ #include "../system/PhysicsSystem.h" #include "../system/RenderSystem.h" #include "../system/ScriptSystem.h" +#include "..//system/PhysicsSystem.h" +#include "..//system/CollisionSystem.h" #include "LoopManager.h" #include "LoopTimer.h" @@ -32,7 +34,12 @@ void LoopManager::start() { } void LoopManager::set_running(bool running) { this->game_running = running; } -void LoopManager::fixed_update() {} +void LoopManager::fixed_update() { + PhysicsSystem phys; + phys.update(); + CollisionSystem col; + col.update(); +} void LoopManager::loop() { LoopTimer & timer = LoopTimer::get_instance(); @@ -41,11 +48,11 @@ void LoopManager::loop() { while (game_running) { timer.update(); - while (timer.get_lag() >= timer.get_fixed_delta_time()) { + //while (timer.get_lag() >= timer.get_fixed_delta_time()) { this->process_input(); this->fixed_update(); timer.advance_fixed_update(); - } + //} this->update(); this->render(); diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 3e5c7a3..fddbf5c 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -1,5 +1,7 @@ #pragma once +#include <cmath> + #include "../Component.h" #include "Vector2.h" @@ -58,13 +60,13 @@ public: //! linear velocity of object Vector2 linear_velocity; //! maximum linear velocity of object - Vector2 max_linear_velocity; + Vector2 max_linear_velocity = {INFINITY ,INFINITY}; //! linear damping of object Vector2 linear_damping; //! angular velocity of object double angular_velocity = 0.0; //! max angular velocity of object - double max_angular_velocity = 0.0; + double max_angular_velocity = INFINITY; //! angular damping of object double angular_damping = 0.0; //! movements constraints of object @@ -73,6 +75,10 @@ public: bool use_gravity = true; //! if object bounces bool bounce = false; + //! bounce factor of material + double elastisity = 0.0; + //! offset of all colliders relative to transform position + Vector2 offset; }; public: diff --git a/src/crepe/api/Vector2.h b/src/crepe/api/Vector2.h index 2fb6136..438fde6 100644 --- a/src/crepe/api/Vector2.h +++ b/src/crepe/api/Vector2.h @@ -35,6 +35,9 @@ struct Vector2 { //! Checks if this vector is not equal to another vector. bool operator!=(const Vector2 & other) const; + + //! + double dot(const Vector2& other) const; }; } // namespace crepe diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 83e91f8..803516e 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -109,8 +109,8 @@ void SDLContext::draw(const Sprite & sprite, const Transform & transform, const = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) | (SDL_FLIP_VERTICAL * sprite.flip.flip_y)); - double adjusted_x = (transform.position.x - cam.x) * cam.zoom; - double adjusted_y = (transform.position.y - cam.y) * cam.zoom; + double adjusted_x = (transform.position.x - cam.x -(sprite.sprite_rect.w/2)) * cam.zoom; + double adjusted_y = (transform.position.y - cam.y -(sprite.sprite_rect.h/2)) * cam.zoom; double adjusted_w = sprite.sprite_rect.w * transform.scale * cam.zoom; double adjusted_h = sprite.sprite_rect.h * transform.scale * cam.zoom; diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index c74ca1d..df0ee41 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -1,5 +1,364 @@ +#include <cmath> +#include <algorithm> +#include <cstddef> +#include <utility> +#include <variant> + +#include "api/Event.h" +#include "api/EventManager.h" +#include "api/BoxCollider.h" +#include "api/CircleCollider.h" +#include "api/Vector2.h" +#include "api/Rigidbody.h" +#include "api/Transform.h" + +#include "ComponentManager.h" #include "CollisionSystem.h" +#include "Collider.h" using namespace crepe; -void CollisionSystem::update() {} +CollisionSystem::CollisionSystem() {} + +void CollisionSystem::update() { + // Get collider components and keep them seperate + ComponentManager & mgr = ComponentManager::get_instance(); + std::vector<std::reference_wrapper<BoxCollider>> boxcolliders = mgr.get_components_by_type<BoxCollider>(); + std::vector<std::reference_wrapper<CircleCollider>> circlecolliders = mgr.get_components_by_type<CircleCollider>(); + + // Check between all colliders if there is a collision + std::vector<std::pair<CollidedInfoStor,CollidedInfoStor>> collided = check_collisions(boxcolliders,circlecolliders); + + // For both objects call the collision handler + for (auto& collision_pair : collided) { + collision_handler(collision_pair.first,collision_pair.second); + collision_handler(collision_pair.second,collision_pair.first); + } +} + +void CollisionSystem::collision_handler(CollidedInfoStor& data1,CollidedInfoStor& data2){ + + // Data needed for collision handler info + const Collider* collider1 = nullptr; + const Collider* collider2 = nullptr; + Vector2 move_back; + + // Check collision type and get values for handler + if (std::holds_alternative<BoxCollider>(data1.collider)) { + if (std::holds_alternative<BoxCollider>(data2.collider)) { + + // Get colliders from variant to be used to determine collision handler info + const BoxCollider& box_collider1 = std::get<BoxCollider>(data1.collider); + const BoxCollider& box_collider2 = std::get<BoxCollider>(data2.collider); + collider1 = &box_collider1; + collider2 = &box_collider2; + + // TODO: send with the collider info to this function because this is calculated previously + // Get the current position of the collider + Vector2 final_position1 = current_position(box_collider1,data1.transform,data1.rigidbody); + Vector2 final_position2 = current_position(box_collider2,data2.transform,data2.rigidbody); + + // Determine move_back value for smallest overlap (x or y) + move_back = box_box_collision_move_back(box_collider1,box_collider2,final_position1,final_position2); + + } + else { + // TODO: calcualte Box - Circle collision info + const BoxCollider& box_collider = std::get<BoxCollider>(data1.collider); + const CircleCollider& circle_collider = std::get<CircleCollider>(data2.collider); + collider1 = &box_collider; + collider2 = &circle_collider; + } + } + else { + if (std::holds_alternative<CircleCollider>(data2.collider)) { + // TODO: calcualte Circle - Circle collision info + const CircleCollider& circle_collider1 = std::get<CircleCollider>(data1.collider); + const CircleCollider& circle_collider2 = std::get<CircleCollider>(data2.collider); + collider1 = &circle_collider1; + collider2 = &circle_collider2; + } + else { + // TODO: calcualte Circle - Box collision info + const CircleCollider& circle_collider = std::get<CircleCollider>(data1.collider); + const BoxCollider& box_collider = std::get<BoxCollider>(data2.collider); + collider1 = &circle_collider; + collider2 = &box_collider; + } + } + + // One vaue is calculated for moving back. Calculate the other value (x or y) relateive to the move_back value. + Direction move_back_direction = Direction::NONE; + if(move_back.x != 0 && move_back.y > 0) { + move_back_direction = Direction::BOTH; + } else if (move_back.x != 0) { + move_back_direction = Direction::X_DIRECTION; + move_back.y = data1.rigidbody.data.linear_velocity.y * (move_back.x/data1.rigidbody.data.linear_velocity.x); + } else if (move_back.y != 0) { + move_back_direction = Direction::Y_DIRECTION; + move_back.x = data1.rigidbody.data.linear_velocity.x * (move_back.y/data1.rigidbody.data.linear_velocity.y); + } + + // collision info + crepe::CollisionSystem::CollisionInfo collision_info{ + .first={ *collider1, data1.transform, data1.rigidbody }, + .second={ *collider2, data2.transform, data2.rigidbody }, + .move_back_value = move_back, + .move_back_direction = move_back_direction, + }; + + // Determine if static needs to be called + determine_collision_handler(collision_info); +} + + +Vector2 CollisionSystem::box_box_collision_move_back(const BoxCollider& box_collider1,const BoxCollider& box_collider2,Vector2 final_position1,Vector2 final_position2) +{ + Vector2 resolution; // Default resolution vector + Vector2 delta = final_position2 - final_position1; + + // Compute half-dimensions of the boxes + double half_width1 = box_collider1.width / 2.0; + double half_height1 = box_collider1.height / 2.0; + double half_width2 = box_collider2.width / 2.0; + double half_height2 = box_collider2.height / 2.0; + + // Calculate overlaps along X and Y axes + double overlap_x = (half_width1 + half_width2) - std::abs(delta.x); + double overlap_y = (half_height1 + half_height2) - std::abs(delta.y); + + // Check if there is a collision + if (overlap_x > 0 && overlap_y > 0) {//should always be true check if this can be removed + // Determine the direction of resolution + if (overlap_x < overlap_y) { + // Resolve along the X-axis (smallest overlap) + resolution.x = (delta.x > 0) ? -overlap_x : overlap_x; + } else if (overlap_y < overlap_x) { + // Resolve along the Y-axis (smallest overlap) + resolution.y = (delta.y > 0) ? -overlap_y : overlap_y; + } else { + // Equal overlap, resolve both directions with preference + resolution.x = (delta.x > 0) ? -overlap_x : overlap_x; + resolution.y = (delta.y > 0) ? -overlap_y : overlap_y; + } + } + + return resolution; +} + +void CollisionSystem::determine_collision_handler(CollisionInfo& info){ + // Check rigidbody type for static + if(info.first.rigidbody.data.body_type != Rigidbody::BodyType::STATIC) + { + // If second body is static perform the static collision handler in this system + if(info.second.rigidbody.data.body_type == Rigidbody::BodyType::STATIC){ + static_collision_handler(info); + }; + // Call collision event for user + CollisionEvent data(info); + EventManager::get_instance().trigger_event<CollisionEvent>(data, info.first.collider.game_object_id); + } +} + +void CollisionSystem::static_collision_handler(CollisionInfo& info){ + // Move object back using calculate move back value + info.first.transform.position += info.move_back_value; + + // If bounce is enabled mirror velocity + if(info.first.rigidbody.data.bounce) { + if(info.move_back_direction == Direction::BOTH) + { + info.first.rigidbody.data.linear_velocity.y = -info.first.rigidbody.data.linear_velocity.y * info.first.rigidbody.data.elastisity; + info.first.rigidbody.data.linear_velocity.x = -info.first.rigidbody.data.linear_velocity.x * info.first.rigidbody.data.elastisity; + } + else if(info.move_back_direction == Direction::Y_DIRECTION) { + info.first.rigidbody.data.linear_velocity.y = -info.first.rigidbody.data.linear_velocity.y * info.first.rigidbody.data.elastisity; + } + else if(info.move_back_direction == Direction::X_DIRECTION){ + info.first.rigidbody.data.linear_velocity.x = -info.first.rigidbody.data.linear_velocity.x * info.first.rigidbody.data.elastisity; + } + } + // Stop movement if bounce is disabled + else { + info.first.rigidbody.data.linear_velocity = {0,0}; + } +} + +std::vector<std::pair<CollisionSystem::CollidedInfoStor,CollisionSystem::CollidedInfoStor>> CollisionSystem::check_collisions(const std::vector<std::reference_wrapper<BoxCollider>>& boxcolliders, const std::vector<std::reference_wrapper<CircleCollider>>& circlecolliders) { + ComponentManager & mgr = ComponentManager::get_instance(); + std::vector<std::pair<CollidedInfoStor,CollidedInfoStor>> collisions_ret; + + // TODO: + // If no colliders skip + // Check if colliders has rigidbody if not skip + + // TODO: + // If amount is higer than lets say 16 for now use quadtree otwerwise skip + // Quadtree code + // Quadtree is placed over the input vector + + // Check collisions for each collider + for (size_t i = 0; i < boxcolliders.size(); ++i) { + // Fetch components for the first box collider + if(!boxcolliders[i].get().active) continue; + int game_object_id_1 = boxcolliders[i].get().game_object_id; + Transform& transform1 = mgr.get_components_by_id<Transform>(game_object_id_1).front().get(); + if(!transform1.active) continue; + Rigidbody& rigidbody1 = mgr.get_components_by_id<Rigidbody>(game_object_id_1).front().get(); + if(!rigidbody1.active) continue; + + // Check CircleCollider vs CircleCollider + for (size_t j = i + 1; j < boxcolliders.size(); ++j) { + if(!boxcolliders[j].get().active) continue; + // Skip self collision + int game_object_id_2 = boxcolliders[j].get().game_object_id; + if (game_object_id_1 == game_object_id_2) continue; + + // Fetch components for the second box collider + Transform & transform2 = mgr.get_components_by_id<Transform>(boxcolliders[j].get().game_object_id).front().get(); + if(!transform2.active) continue; + Rigidbody & rigidbody2 = mgr.get_components_by_id<Rigidbody>(boxcolliders[j].get().game_object_id).front().get(); + if(!rigidbody2.active) continue; + // Check collision + if (check_box_box_collision(boxcolliders[i], boxcolliders[j], transform1, transform2, rigidbody1, rigidbody2)) { + collisions_ret.emplace_back(std::make_pair( + CollidedInfoStor{boxcolliders[i], transform1, rigidbody1}, + CollidedInfoStor{boxcolliders[j], transform2, rigidbody2} + )); + } + } + + // Check BoxCollider vs CircleCollider + for (size_t j = 0; j < circlecolliders.size(); ++j) { + if(!circlecolliders[j].get().active) continue; + // Skip self collision + int game_object_id_2 = circlecolliders[j].get().game_object_id; + if (game_object_id_1 == game_object_id_2) continue; + + // Fetch components for the second collider (circle) + Transform & transform2 = mgr.get_components_by_id<Transform>(circlecolliders[j].get().game_object_id).front().get(); + if(!transform2.active) continue; + Rigidbody & rigidbody2 = mgr.get_components_by_id<Rigidbody>(circlecolliders[j].get().game_object_id).front().get(); + if(!rigidbody2.active) continue; + + // Check collision + if (check_box_circle_collision(boxcolliders[i], circlecolliders[j], transform1, transform2, rigidbody1, rigidbody2)) { + + collisions_ret.emplace_back(std::make_pair( + CollidedInfoStor{boxcolliders[i], transform1, rigidbody1}, + CollidedInfoStor{circlecolliders[j], transform2, rigidbody2} + )); + } + } + } + // Check CircleCollider vs CircleCollider + for (size_t i = 0; i < circlecolliders.size(); ++i) { + if(!circlecolliders[i].get().active) continue; + // Fetch components for the first circle collider + int game_object_id_1 = circlecolliders[i].get().game_object_id; + Transform & transform1 = mgr.get_components_by_id<Transform>(circlecolliders[i].get().game_object_id).front().get(); + if(!transform1.active) continue; + Rigidbody & rigidbody1 = mgr.get_components_by_id<Rigidbody>(circlecolliders[i].get().game_object_id).front().get(); + if(!rigidbody1.active) continue; + + for (size_t j = i + 1; j < circlecolliders.size(); ++j) { + if(!circlecolliders[j].get().active) continue; + // Skip self collision + int game_object_id_2 = circlecolliders[j].get().game_object_id; + if (game_object_id_1 == game_object_id_2) continue; + + // Fetch components for the second circle collider + Transform & transform2 = mgr.get_components_by_id<Transform>(circlecolliders[j].get().game_object_id).front().get(); + if(!transform2.active) continue; + Rigidbody & rigidbody2 = mgr.get_components_by_id<Rigidbody>(circlecolliders[j].get().game_object_id).front().get(); + if(!rigidbody2.active) continue; + + // Check collision + if (check_circle_circle_collision(circlecolliders[i], circlecolliders[j], transform1, transform2, rigidbody1, rigidbody2)) { + collisions_ret.emplace_back(std::make_pair( + CollidedInfoStor{circlecolliders[i], transform1, rigidbody1}, + CollidedInfoStor{circlecolliders[j], transform2, rigidbody2} + )); + } + } + } + return collisions_ret; +} + +bool CollisionSystem::check_box_box_collision(const BoxCollider& box1, const BoxCollider& box2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2) +{ + // Get current positions of colliders + Vector2 final_position1 = current_position(box1,transform1,rigidbody1); + Vector2 final_position2 = current_position(box2,transform2,rigidbody2); + + // Calculate half-extents (half width and half height) + double half_width1 = box1.width / 2.0; + double half_height1 = box1.height / 2.0; + double half_width2 = box2.width / 2.0; + double half_height2 = box2.height / 2.0; + + // Check if the boxes overlap along the X and Y axes + return !(final_position1.x + half_width1 <= final_position2.x - half_width2 || // box1 is left of box2 + final_position1.x - half_width1 >= final_position2.x + half_width2 || // box1 is right of box2 + final_position1.y + half_height1 <= final_position2.y - half_height2 || // box1 is above box2 + final_position1.y - half_height1 >= final_position2.y + half_height2); // box1 is below box2 +} + +bool CollisionSystem::check_box_circle_collision(const BoxCollider& box1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2) { + // Get current positions of colliders + Vector2 final_position1 = current_position(box1, transform1, rigidbody1); + Vector2 final_position2 = current_position(circle2, transform2, rigidbody2); + + // Calculate box half-extents + double half_width = box1.width / 2.0; + double half_height = box1.height / 2.0; + + // Find the closest point on the box to the circle's center + double closest_x = std::max(final_position1.x - half_width, std::min(final_position2.x, final_position1.x + half_width)); + double closest_y = std::max(final_position1.y - half_height, std::min(final_position2.y, final_position1.y + half_height)); + + // Calculate the distance squared between the circle's center and the closest point on the box + double distance_x = final_position2.x - closest_x; + double distance_y = final_position2.y - closest_y; + double distance_squared = distance_x * distance_x + distance_y * distance_y; + + // Compare distance squared with the square of the circle's radius + return distance_squared <= circle2.radius * circle2.radius; +} + +bool CollisionSystem::check_circle_circle_collision(const CircleCollider& circle1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2) { + // Get current positions of colliders + Vector2 final_position1 = current_position(circle1,transform1,rigidbody1); + Vector2 final_position2 = current_position(circle2,transform2,rigidbody2); + + double distance_x = final_position1.x - final_position2.x; + double distance_y = final_position1.y - final_position2.y; + double distance_squared = distance_x * distance_x + distance_y * distance_y; + + // Calculate the sum of the radii + double radius_sum = circle1.radius + circle2.radius; + + // Check if the distance between the centers is less than or equal to the sum of the radii + return distance_squared <= radius_sum * radius_sum; +} + +Vector2 CollisionSystem::current_position(const Collider& collider, const Transform& transform, const Rigidbody& rigidbody) { + // Function to convert degrees to radians + auto degrees_to_radians = [](double degrees) { + return degrees * (M_PI / 180.0); + }; + + // Get the rotation in radians + double radians1 = degrees_to_radians(transform.rotation); + + // Calculate total offset with scale + Vector2 total_offset = (rigidbody.data.offset + collider.offset) * transform.scale; + + // Rotate + double rotated_total_offset_x1 = total_offset.x * cos(radians1) - total_offset.y * sin(radians1); + double rotated_total_offset_y1 = total_offset.x * sin(radians1) + total_offset.y * cos(radians1); + + // Final positions considering scaling and rotation + return(transform.position + Vector2(rotated_total_offset_x1, rotated_total_offset_y1)); + +} diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h index c1a70d8..f3242b1 100644 --- a/src/crepe/system/CollisionSystem.h +++ b/src/crepe/system/CollisionSystem.h @@ -1,13 +1,191 @@ #pragma once -#include "System.h" +#include <vector> +#include <variant> + +#include "api/Rigidbody.h" +#include "api/Transform.h" +#include "api/BoxCollider.h" +#include "api/CircleCollider.h" +#include "api/Vector2.h" + +#include "Collider.h" namespace crepe { -class CollisionSystem : public System { + +//! A system responsible for detecting and handling collisions between colliders. +class CollisionSystem { +private: + + //! A variant type that can hold either a BoxCollider or a CircleCollider. + using collider_stor = std::variant<BoxCollider, CircleCollider>; + + /** + * \brief A structure to store the collision data of a single collider. + * + * This structure stores the collider type, its associated transform, and its rigidbody. + */ + struct CollidedInfoStor { + //! Store either BoxCollider or CircleCollider + collider_stor collider; + Transform& transform; + Rigidbody& rigidbody; + }; + + //! Enum representing movement directions during collision resolution. + enum class Direction { + NONE, + X_DIRECTION, + Y_DIRECTION, + BOTH + }; + +public: + /** + * \brief A structure representing the collision information between two colliders. + * + * This structure contains both colliders, their associated transforms and rigidbodies, + * as well as the movement vector to resolve the collision. + */ + struct ColliderInfo { + const Collider& collider; + Transform& transform; + Rigidbody& rigidbody; + }; + /** + * \brief A structure representing detailed collision information between two colliders. + * + * This includes the movement data required to resolve the collision. + */ + struct CollisionInfo{ + ColliderInfo first; + ColliderInfo second; + Vector2 move_back_value; + Direction move_back_direction = Direction::NONE; + }; + public: - using System::System; - void update() override; + + CollisionSystem(); + + //! Updates the collision system by checking for collisions between colliders and handling them. + void update(); + +private: + /** + * \brief Handles a collision between two colliders. + * + * This function calculates the necessary response to resolve the collision, including + * moving the objects back to prevent overlap and applying any velocity changes. + * + * \param data1 The collision data for the first collider. + * \param data2 The collision data for the second collider. + */ + void collision_handler(CollidedInfoStor& data1,CollidedInfoStor& data2); + + /** + * \brief Resolves the movement of two box colliders that are colliding. + * + * This function calculates the smallest overlap (along the X or Y axis) and determines + * the move-back vector to prevent overlap. + * + * \param box_collider1 The first box collider. + * \param box_collider2 The second box collider. + * \param final_position1 The final position of the first box collider. + * \param final_position2 The final position of the second box collider. + * \return The move-back vector to resolve the collision. + */ + Vector2 box_box_collision_move_back(const BoxCollider& box_collider1,const BoxCollider& box_collider2,Vector2 position1,Vector2 position2); + + /** + * \brief Determines the appropriate collision handler based on the rigidbody types of the colliding objects. + * + * This function checks if the second object is static, and if so, it calls the static collision handler. + * Otherwise, it triggers a collision event. + * + * \param info The collision information containing the colliders, transforms, rigidbodies, and move-back data. + */ + void determine_collision_handler(CollisionInfo& info); + + /** + * \brief Handles the collision with a static object. + * + * This function resolves the collision by moving the object back and applying any bounce or stop behavior. + * + * \param info The collision information containing the colliders, transforms, rigidbodies, and move-back data. + */ + void static_collision_handler(CollisionInfo& info); +private: //detection + + /** + * \brief Checks for collisions between box colliders and circle colliders + * and returns the collision pairs that need to be resolved. + * + * \param boxcolliders A vector of references to all box colliders. + * \param circlecolliders A vector of references to all circle colliders. + * \return A vector of pairs containing collision information for the detected collisions. + */ + std::vector<std::pair<CollidedInfoStor,CollidedInfoStor>> check_collisions(const std::vector<std::reference_wrapper<BoxCollider>>& boxcolliders, const std::vector<std::reference_wrapper<CircleCollider>>& circlecolliders); + + /** + * \brief Checks for a collision between two box colliders. + * + * This function checks if two box colliders overlap based on their positions and dimensions. + * + * \param box1 The first box collider. + * \param box2 The second box collider. + * \param transform1 The transform component of the first box collider. + * \param transform2 The transform component of the second box collider. + * \param rigidbody1 The rigidbody component of the first box collider. + * \param rigidbody2 The rigidbody component of the second box collider. + * \return True if the two box colliders overlap, otherwise false. + */ + bool check_box_box_collision(const BoxCollider& box1, const BoxCollider& box2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2); + + /** + * \brief Checks for a collision between a box collider and a circle collider. + * + * This function checks if a box collider overlaps with a circle collider based on their positions + * and dimensions. + * + * \param box1 The box collider. + * \param circle2 The circle collider. + * \param transform1 The transform component of the box collider. + * \param transform2 The transform component of the circle collider. + * \param rigidbody1 The rigidbody component of the box collider. + * \param rigidbody2 The rigidbody component of the circle collider. + * \return True if the box collider and circle collider overlap, otherwise false. + */ + bool check_box_circle_collision(const BoxCollider& box1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2); + + /** + * \brief Checks for a collision between two circle colliders. + * + * This function checks if two circle colliders overlap based on their positions and radii. + * + * \param circle1 The first circle collider. + * \param circle2 The second circle collider. + * \param transform1 The transform component of the first circle collider. + * \param transform2 The transform component of the second circle collider. + * \param rigidbody1 The rigidbody component of the first circle collider. + * \param rigidbody2 The rigidbody component of the second circle collider. + * \return True if the two circle colliders overlap, otherwise false. + */ + bool check_circle_circle_collision(const CircleCollider& circle1, const CircleCollider& circle2, const Transform& transform1, const Transform& transform2, const Rigidbody& rigidbody1, const Rigidbody& rigidbody2); + + /** + * \brief Gets the current position of a collider by combining its transform and rigidbody data. + * + * This function calculates the current position of the collider by considering its transform and + * rigidbody velocity. + * + * \param collider The collider whose position is being determined. + * \param transform The transform component associated with the collider. + * \param rigidbody The rigidbody component associated with the collider. + * \return The current position of the collider as a Vector2. + */ + Vector2 current_position(const Collider& collider, const Transform& transform, const Rigidbody& rigidbody); }; } // namespace crepe diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 3a5b543..d2ea926 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -28,6 +28,8 @@ add_example(proxy) add_example(db) add_example(ecs) add_example(scene_manager) +add_example(collision) +add_example(events) add_example(particles) add_example(gameloop) diff --git a/src/example/collision.cpp b/src/example/collision.cpp new file mode 100644 index 0000000..f51380e --- /dev/null +++ b/src/example/collision.cpp @@ -0,0 +1,123 @@ +#include "api/BoxCollider.h" +#include "system/CollisionSystem.h" +#include <crepe/system/ScriptSystem.h> +#include <crepe/Component.h> +#include <crepe/ComponentManager.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/BoxCollider.h> +#include <crepe/api/Transform.h> +#include <crepe/system/PhysicsSystem.h> +#include <crepe/system/RenderSystem.h> +#include <crepe/util/log.h> + +#include <crepe/api/Script.h> +#include <crepe/api/AssetManager.h> +#include <crepe/api/Color.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> +#include <crepe/api/Vector2.h> +#include <crepe/api/Event.h> +#include <crepe/api/EventManager.h> +#include <crepe/api/LoopManager.h> + +#include <chrono> +#include <memory> + +using namespace crepe; +using namespace std; + +class MyScript : public Script { + static bool oncollision(const CollisionEvent& test) { + std::cout << "test collision: " << test.info.first.collider.game_object_id << std::endl; + return true; + } + void init() { + EventManager::get_instance().subscribe<CollisionEvent>(oncollision, this->parent->game_object_id); + } + void update() { + // Retrieve component from the same GameObject this script is on + + } + + +}; + +int main(int argc, char * argv[]) { + //setup + LoopManager gameloop; + Color color(0, 0, 0, 0); + + double screen_size_width = 640; + double screen_size_height = 480; + double world_collider = 1000; + //define playable world + GameObject World(0, "Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1); + World.add_component<Rigidbody>(Rigidbody::Data{ + .mass = 0, + .gravity_scale = 0, + .body_type = Rigidbody::BodyType::STATIC, + .constraints = {0, 0, 0}, + .use_gravity = false, + .bounce = false, + .offset = {0,0} + }); + World.add_component<BoxCollider>(Vector2{0, 0-(screen_size_height/2+world_collider/2)}, world_collider, world_collider);; // Top + World.add_component<BoxCollider>(Vector2{0, screen_size_height/2+world_collider/2}, world_collider, world_collider); // Bottom + World.add_component<BoxCollider>(Vector2{0-(screen_size_width/2+world_collider/2), 0}, world_collider, world_collider); // Left + World.add_component<BoxCollider>(Vector2{screen_size_width/2+world_collider/2, 0}, world_collider, world_collider); // right + + + GameObject game_object1(1, "Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1); + game_object1.add_component<Rigidbody>(Rigidbody::Data{ + .mass = 1, + .gravity_scale = 0.01, + .body_type = Rigidbody::BodyType::DYNAMIC, + .linear_velocity = {1,0}, + .constraints = {0, 0, 0}, + .use_gravity = true, + .bounce = true, + .elastisity = 1, + .offset = {0,0}, + }); + game_object1.add_component<BoxCollider>(Vector2{0, 0}, 20, 20); + game_object1.add_component<BehaviorScript>().set_script<MyScript>(); + game_object1.add_component<Sprite>( + make_shared<Texture>("/home/jaro/crepe/asset/texture/green_square.png"), color, + FlipSettings{true, true}); + game_object1.add_component<Camera>(Color::get_white()); + + + // GameObject game_object2(2, "Name", "Tag", Vector2{20, 470}, 0, 1); + // game_object2.add_component<Rigidbody>(Rigidbody::Data{ + // .mass = 1, + // .gravity_scale = 1, + // .body_type = Rigidbody::BodyType::DYNAMIC, + // .linear_velocity = {0,0}, + // .constraints = {0, 0, 0}, + // .use_gravity = false, + // .bounce = false, + // .offset = {0,0}, + // }); + // game_object2.add_component<BoxCollider>(Vector2{0, 0}, 0, 0); + // game_object2.add_component<BehaviorScript>().set_script<MyScript>(); + // game_object2.add_component<Sprite>( + // make_shared<Texture>("/home/jaro/crepe/asset/texture/red_square.png"), color, + // FlipSettings{true, true}); + + + crepe::ScriptSystem sys; + // Update all scripts. This should result in MyScript::update being called + sys.update(); + + gameloop.start(); + // auto & render = crepe::RenderSystem::get_instance(); + // auto start = std::chrono::steady_clock::now(); + // while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { + // render.update(); + // } + + + return 0; +} diff --git a/src/example/events.cpp b/src/example/events.cpp new file mode 100644 index 0000000..ed519ff --- /dev/null +++ b/src/example/events.cpp @@ -0,0 +1,113 @@ +#include <iostream> + +#include <crepe/ComponentManager.h> +#include <crepe/system/ScriptSystem.h> +#include <crepe/util/log.h> + +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/Config.h> +#include <crepe/api/Event.h> +#include <crepe/api/EventManager.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/IKeyListener.h> +#include <crepe/api/IMouseListener.h> +#include <crepe/api/KeyCodes.h> +#include <crepe/api/Script.h> +#include <crepe/api/Transform.h> + +using namespace crepe; +using namespace std; + +class MyScript : public Script, public IKeyListener, public IMouseListener { + void update() { + // Retrieve component from the same GameObject this script is on + Transform & test = get_component<Transform>(); + dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y); + } + + bool on_key_pressed(const KeyPressEvent & event) override { + std::cout << "KeyPressed function" << std::endl; + this->deactivate_keys(); + return false; + } + bool on_key_released(const KeyReleaseEvent & event) override { + std::cout << "KeyRelease function" << std::endl; + return false; + } + bool on_mouse_clicked(const MouseClickEvent & event) override { + std::cout << "MouseClick function" << std::endl; + return false; + } + bool on_mouse_pressed(const MousePressEvent & event) override { + std::cout << "MousePress function" << std::endl; + return false; + } + bool on_mouse_released(const MouseReleaseEvent & event) override { + std::cout << "MouseRelease function" << std::endl; + return false; + } + bool on_mouse_moved(const MouseMoveEvent & event) override { + std::cout << "MouseMove function" << std::endl; + return false; + } +}; +class TestKeyListener : public IKeyListener { +public: + bool on_key_pressed(const KeyPressEvent & event) override { + std::cout << "TestKeyListener: Key Pressed - Code: " + << static_cast<int>(event.key) << std::endl; + return true; // Return true if the listener should remain active + } + bool on_key_released(const KeyReleaseEvent & event) override { + std::cout << "TestKeyListener: Key Released - Code: " + << static_cast<int>(event.key) << std::endl; + return true; + } +}; +int main() { + // two events to trigger + KeyPressEvent key_press; + key_press.key = Keycode::A; + key_press.repeat = 0; + MouseClickEvent click_event; + click_event.button = MouseButton::LEFT_MOUSE; + click_event.mouse_x = 100; + click_event.mouse_y = 200; + // queue events to test queue + EventManager::get_instance().queue_event<KeyPressEvent>( + std::move(key_press), 0); + EventManager::get_instance().queue_event<MouseClickEvent>( + std::move(click_event), 0); + { + TestKeyListener test_listener; + test_listener.set_channel(1); + auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1); + obj.add_component<BehaviorScript>().set_script<MyScript>(); + + ScriptSystem sys; + sys.update(); + + // Trigger the events while `testListener` is in scope + EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 1); + EventManager::get_instance().trigger_event(MouseClickEvent{ + .mouse_x = 100, + .mouse_y = 100, + .button = MouseButton::LEFT_MOUSE, + },1); + } + // custom lambda event handler + EventHandler<KeyPressEvent> event_handler = [](const KeyPressEvent & e) { + std::cout << "lambda test" << std::endl; + return false; + }; + EventManager::get_instance().subscribe<KeyPressEvent>( + std::move(event_handler), 0); + // testing trigger with testListener not in scope (unsubscribed) + EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 0); + EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0); + // dispatching queued events + EventManager::get_instance().dispatch_events(); + + EventManager::get_instance().unsubscribe<KeyPressEvent>(event_handler, 0); + return EXIT_SUCCESS; +} diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index 49c8151..a41d097 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -1,4 +1,7 @@ target_sources(test_main PUBLIC + dummy.cpp + # audio.cpp + CollisionTest.cpp main.cpp PhysicsTest.cpp ScriptTest.cpp diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp new file mode 100644 index 0000000..3e43479 --- /dev/null +++ b/src/test/CollisionTest.cpp @@ -0,0 +1,83 @@ +#include "api/BoxCollider.h" +#include "api/CircleCollider.h" +#include "api/Vector2.h" +#include <crepe/ComponentManager.h> +#include <crepe/api/Config.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Transform.h> +#include <crepe/system/CollisionSystem.h> +#include <gtest/gtest.h> + +using namespace std; +using namespace std::chrono_literals; +using namespace crepe; + +class CollisionTest : public ::testing::Test { +protected: + GameObject * game_object1; + GameObject * game_object2; + CollisionSystem collision_system; + void SetUp() override { + ComponentManager & mgr = ComponentManager::get_instance(); + mgr.delete_all_components(); + std::vector<std::reference_wrapper<Transform>> transforms + = mgr.get_components_by_id<Transform>(0); + + // ob 1 + game_object1 = new GameObject(0, "", "", Vector2{0, 0}, 0, 0); + game_object1->add_component<Rigidbody>(Rigidbody::Data{ + .mass = 1, + .gravity_scale = 1, + .body_type = Rigidbody::BodyType::DYNAMIC, + .max_linear_velocity = Vector2{10, 10}, + .max_angular_velocity = 10, + .constraints = {0, 0, 0}, + .use_gravity = false, + .bounce = false, + }); + + game_object1->add_component<BoxCollider>(Vector2{0,0},10,10); + + + //ob 2 + game_object2 = new GameObject(1, "", "", Vector2{50, 50}, 0, 0); + game_object2->add_component<Rigidbody>(Rigidbody::Data{ + .mass = 1, + .gravity_scale = 1, + .body_type = Rigidbody::BodyType::DYNAMIC, + .max_linear_velocity = Vector2{10, 10}, + .max_angular_velocity = 10, + .constraints = {0, 0, 0}, + .use_gravity = false, + .bounce = false, + }); + game_object2->add_component<CircleCollider>(Vector2{0,0},5); + } +}; + +TEST_F(CollisionTest, box_box_collision) { + Config::get_instance().physics.gravity = 1; + ComponentManager & mgr = ComponentManager::get_instance(); + std::vector<std::reference_wrapper<Transform>> transforms + = mgr.get_components_by_id<Transform>(0); + Transform & transform = transforms.front().get(); + ASSERT_FALSE(transforms.empty()); + transform.position = {39,50}; + collision_system.update(); + transform.position = {40,50}; + collision_system.update(); + transform.position = {50,39}; + collision_system.update(); + transform.position = {50,40}; + collision_system.update(); + transform.position = {50,60}; + collision_system.update(); + transform.position = {50,61}; + collision_system.update(); + transform.position = {60,50}; + collision_system.update(); + transform.position = {61,50}; + collision_system.update(); +} + |