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-rw-r--r--src/crepe/system/RenderSystem.cpp2
-rw-r--r--src/example/rendering_particle.cpp12
2 files changed, 7 insertions, 7 deletions
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 3fbd175..8bbf441 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -51,6 +51,7 @@ void RenderSystem::render_particle(const ParticleEmitter& em, Transform & tm){
for (const Particle& p : em.data.particles) {
if (!p.active) continue;
tm.position = p.position;
+ tm.rotation = p.angle;
render.draw(em.data.sprite, tm , *curr_cam);
}
}
@@ -67,7 +68,6 @@ void RenderSystem::render_sprites() {
auto transforms
= mgr.get_components_by_id<Transform>(em.game_object_id);
test.scale = transforms[0].get().scale;
- test.rotation = transforms[0].get().rotation;
this->render_particle(em, test);
}
}
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index bd4ceb4..dd08354 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -21,7 +21,7 @@ using namespace crepe;
using namespace std;
int main(int argc, char * argv[]) {
- GameObject game_object(0, "", "", Vector2{100, 0}, 0, 0.1);
+ GameObject game_object(0, "", "", Vector2{100, 100}, 0, 0.1);
Color color(0, 0, 0, 0);
Sprite test_sprite = game_object.add_component<Sprite>(
make_shared<Texture>("../asset/texture/img.png"), color,
@@ -29,11 +29,11 @@ int main(int argc, char * argv[]) {
game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
.position = {0, 0},
.max_particles = 10,
- .emission_rate = 0.1,
- .min_speed = 10,
- .max_speed = 10,
- .min_angle = 0,
- .max_angle = 0,
+ .emission_rate = 0.5,
+ .min_speed = 6,
+ .max_speed = 20,
+ .min_angle = -20,
+ .max_angle = 20,
.begin_lifespan = 0,
.end_lifespan = 60,
.force_over_time = Vector2{0, 0},