diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/crepe/system/RenderSystem.cpp | 1 | ||||
| -rw-r--r-- | src/example/rendering_particle.cpp | 10 | 
2 files changed, 6 insertions, 5 deletions
| diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 3de8330..3fbd175 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -49,6 +49,7 @@ void RenderSystem::render_particle(const ParticleEmitter& em, Transform & tm){  	SDLContext & render = SDLContext::get_instance();  	for (const Particle& p  : em.data.particles) { +		if (!p.active) continue;  		tm.position = p.position;  		render.draw(em.data.sprite, tm , *curr_cam);  	} diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 54a9c23..bd4ceb4 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -21,17 +21,17 @@ using namespace crepe;  using namespace std;  int main(int argc, char * argv[]) { -	GameObject game_object(0, "", "", Vector2{0, 0}, 0, 0.1); +	GameObject game_object(0, "", "", Vector2{100, 0}, 0, 0.1);  	Color color(0, 0, 0, 0);  	Sprite test_sprite = game_object.add_component<Sprite>(  		make_shared<Texture>("../asset/texture/img.png"), color,  		FlipSettings{false, false});  	game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{  		.position = {0, 0}, -		.max_particles = 100, -		.emission_rate = 0.5, -		.min_speed = 1, -		.max_speed = 1, +		.max_particles = 10, +		.emission_rate = 0.1, +		.min_speed = 10, +		.max_speed = 10,  		.min_angle = 0,  		.max_angle = 0,  		.begin_lifespan = 0, |