diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/crepe/api/Animator.cpp | 2 | ||||
| -rw-r--r-- | src/crepe/api/Sprite.cpp | 1 | ||||
| -rw-r--r-- | src/crepe/api/Sprite.h | 2 | ||||
| -rw-r--r-- | src/crepe/facade/SDLContext.cpp | 13 | ||||
| -rw-r--r-- | src/example/rendering_particle.cpp | 2 | 
5 files changed, 4 insertions, 16 deletions
| diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp index 0043896..b6540cf 100644 --- a/src/crepe/api/Animator.cpp +++ b/src/crepe/api/Animator.cpp @@ -22,6 +22,6 @@ Animator::Animator(game_object_id_t id, Sprite & ss, int row, int col, int col_a  	this->active = false;  	// need to do this for to get the aspect ratio for a single clipping in the spritesheet -	this->spritesheet.aspect_ratio = (double) animator_rect.w / (double) animator_rect.h; +	this->spritesheet.aspect_ratio = static_cast<double>(animator_rect.w) / animator_rect.h;  }  Animator::~Animator() { dbg_trace(); } diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp index 27f219c..58e0884 100644 --- a/src/crepe/api/Sprite.cpp +++ b/src/crepe/api/Sprite.cpp @@ -2,7 +2,6 @@  #include <memory>  #include "../util/Log.h" -#include "facade/SDLContext.h"  #include "Component.h"  #include "Sprite.h" diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index 89f9121..7d5f4c3 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -63,8 +63,6 @@ public:  	//! Order within the sorting layer  	uint8_t order_in_layer = 0; -	//! width in world units -	int width = 0;  	//! height in world units  	int height = 0; diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 6e22316..abb3cb7 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -112,17 +112,8 @@ SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const {  SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const vec2 & pos, const Camera & cam,  								  const double & img_scale) const { -	int width, height; - -	if (sprite.width > sprite.height) { -		width = sprite.width; -		height = sprite.width / sprite.aspect_ratio; -	} else { -		height = sprite.height; -		width = sprite.height * sprite.aspect_ratio; -	} - -	cout << width << " " << height << " " << " " << sprite.aspect_ratio << endl; +	int width = sprite.height * sprite.aspect_ratio; +	int height = sprite.height;  	width *= img_scale * cam.zoom;  	height *= img_scale * cam.zoom; diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 680c0ac..afa064d 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -35,10 +35,10 @@ int main(int argc, char * argv[]) {  		make_shared<Texture>("asset/texture/test_ap43.png"), color,  		FlipSettings{true, true});  	test_sprite.order_in_layer = 5; -	test_sprite.width = 259;  	test_sprite.height = 195;  	//game_object.add_component<Animator>(test_sprite, 4, 1, 0).active = true; +	game_object.add_component<Animator>(test_sprite, 1, 1, 0).active = true;  	/*  	auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ |