diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/crepe/api/Texture.cpp | 2 | ||||
| -rw-r--r-- | src/crepe/facade/SDLContext.cpp | 4 | ||||
| -rw-r--r-- | src/crepe/facade/SDLContext.h | 7 | ||||
| -rw-r--r-- | src/crepe/system/RenderSystem.cpp | 28 | ||||
| -rw-r--r-- | src/crepe/system/RenderSystem.h | 6 | ||||
| -rw-r--r-- | src/example/CMakeLists.txt | 1 | ||||
| -rw-r--r-- | src/example/rendering_particle.cpp | 61 | 
7 files changed, 98 insertions, 11 deletions
| diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp index 5ebd23d..8ce65c2 100644 --- a/src/crepe/api/Texture.cpp +++ b/src/crepe/api/Texture.cpp @@ -35,5 +35,5 @@ int Texture::get_width() const {  }  int Texture::get_height() const {  	if (this->texture == nullptr) return 0; -	return SDLContext::get_instance().get_width(*this); +	return SDLContext::get_instance().get_height(*this);  } diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index e87a2c5..cc2e2f8 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -181,12 +181,12 @@ SDLContext::texture_from_path(const std::string & path) {  	return img_texture;  } -int SDLContext::get_width(const Texture & ctx) const { +int SDLContext::get_width(const Texture & ctx) {  	int w;  	SDL_QueryTexture(ctx.texture.get(), NULL, NULL, &w, NULL);  	return w;  } -int SDLContext::get_height(const Texture & ctx) const { +int SDLContext::get_height(const Texture & ctx) {  	int h;  	SDL_QueryTexture(ctx.texture.get(), NULL, NULL, NULL, &h);  	return h; diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index e358c21..7329b74 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -10,6 +10,7 @@  #include "../api/Sprite.h"  #include "../api/Transform.h"  #include "api/Camera.h" +#include "api/Vector2.h"  // FIXME: this needs to be removed  const int SCREEN_WIDTH = 640; @@ -97,14 +98,14 @@ private:  	 * \param texture Reference to the Texture object.  	 * \return Width of the texture as an integer.  	 */ -	int get_width(const Texture &) const; +	int get_width(const Texture &) ;  	/**  	 * \brief Gets the height of a texture.  	 * \param texture Reference to the Texture object.  	 * \return Height of the texture as an integer.  	 */ -	int get_height(const Texture &) const; +	int get_height(const Texture &) ;  private:  	//! Will use draw,clear_screen, present_screen, camera. @@ -119,6 +120,8 @@ private:  	void draw(const Sprite & sprite, const Transform & transform,  			  const Camera & camera); +	void draw_particle(const Vector2 & pos, const Camera & camera); +  	//! Clears the screen, preparing for a new frame.  	void clear_screen(); diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 3a1def5..3de8330 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -1,3 +1,4 @@ +#include <cmath>  #include <functional>  #include <vector> @@ -6,7 +7,9 @@  #include "../api/Transform.h"  #include "../facade/SDLContext.h"  #include "../util/log.h" +#include "Particle.h"  #include "api/ParticleEmitter.h" +#include "api/Vector2.h"  #include "RenderSystem.h" @@ -39,17 +42,32 @@ void RenderSystem::update_camera() {  		this->curr_cam = &cam;  	}  } -void RenderSystem::render_sprites() const { + + +void RenderSystem::render_particle(const ParticleEmitter& em, Transform & tm){ +	if (!em.active) return; +	 +	SDLContext & render = SDLContext::get_instance(); +	for (const Particle& p  : em.data.particles) { +		tm.position = p.position; +		render.draw(em.data.sprite, tm , *curr_cam); +	} +} +void RenderSystem::render_sprites() {  	ComponentManager & mgr = ComponentManager::get_instance(); -	auto sprites = mgr.get_components_by_type<Sprite>(); +	auto emitter = mgr.get_components_by_type<ParticleEmitter>();  	SDLContext & render = SDLContext::get_instance(); -	for (const Sprite & sprite : sprites) { +	Transform test(1, Vector2{0,0},0,0); + +	for (const ParticleEmitter & em : emitter) {  		auto transforms -			= mgr.get_components_by_id<Transform>(sprite.game_object_id); -		render.draw(sprite, transforms[0], *curr_cam); +			= mgr.get_components_by_id<Transform>(em.game_object_id); +		test.scale = transforms[0].get().scale; +		test.rotation = transforms[0].get().rotation; +		this->render_particle(em, test);  	}  } diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 70db21a..8dd8b7e 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -3,6 +3,8 @@  #include "api/Camera.h"  #include "System.h" +#include "api/ParticleEmitter.h" +#include "api/Transform.h"  namespace crepe { @@ -44,7 +46,9 @@ private:  	void update_camera();  	//! Renders all active sprites to the screen. -	void render_sprites() const; +	void render_sprites() ; +	 +	void render_particle(const ParticleEmitter& em, Transform & tm);  	/**  	 * \todo Include color handling for sprites. diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 722ffea..72dc172 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -29,4 +29,5 @@ add_example(db)  add_example(ecs)  add_example(scene_manager)  add_example(particles) +add_example(rendering_particle) diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp new file mode 100644 index 0000000..54a9c23 --- /dev/null +++ b/src/example/rendering_particle.cpp @@ -0,0 +1,61 @@ +#include "api/Camera.h" +#include "system/ParticleSystem.h" +#include <SDL2/SDL_timer.h> +#include <crepe/ComponentManager.h> + +#include <crepe/Component.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> +#include <crepe/system/RenderSystem.h> +#include <crepe/util/log.h> +#include <crepe/api/Color.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Vector2.h> + +#include <chrono> + +using namespace crepe; +using namespace std; + +int main(int argc, char * argv[]) { +	GameObject game_object(0, "", "", Vector2{0, 0}, 0, 0.1); +	Color color(0, 0, 0, 0); +	Sprite test_sprite = game_object.add_component<Sprite>( +		make_shared<Texture>("../asset/texture/img.png"), color, +		FlipSettings{false, false}); +	game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ +		.position = {0, 0}, +		.max_particles = 100, +		.emission_rate = 0.5, +		.min_speed = 1, +		.max_speed = 1, +		.min_angle = 0, +		.max_angle = 0, +		.begin_lifespan = 0, +		.end_lifespan = 60, +		.force_over_time = Vector2{0, 0}, +		.boundary{ +			.width = 1000, +			.height = 1000, +			.offset = Vector2{0, 0}, +			.reset_on_exit = false, +		}, +		.sprite = test_sprite, +	}); +	game_object.add_component<Camera>(Color::get_white()); + +	auto & sys = crepe::RenderSystem::get_instance(); +	auto sys_part = crepe::ParticleSystem(); +	auto start = std::chrono::steady_clock::now(); +	while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { +		sys_part.update(); +		sys.update(); +		SDL_Delay(10 ); +	} + +	return 0; +} + |