diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/crepe/CMakeLists.txt | 7 | ||||
| -rw-r--r-- | src/crepe/Component.h | 3 | ||||
| -rw-r--r-- | src/crepe/GameObject.cpp | 7 | ||||
| -rw-r--r-- | src/crepe/api/AudioSource.cpp | 2 | ||||
| -rw-r--r-- | src/crepe/api/AudioSource.h | 4 | ||||
| -rw-r--r-- | src/crepe/api/BehaviorScript.cpp | 1 | ||||
| -rw-r--r-- | src/crepe/api/BehaviorScript.h | 2 | ||||
| -rw-r--r-- | src/crepe/api/CMakeLists.txt | 9 | ||||
| -rw-r--r-- | src/crepe/api/Collider.cpp (renamed from src/crepe/Collider.cpp) | 2 | ||||
| -rw-r--r-- | src/crepe/api/Collider.h (renamed from src/crepe/Collider.h) | 6 | ||||
| -rw-r--r-- | src/crepe/api/GameObject.cpp | 7 | ||||
| -rw-r--r-- | src/crepe/api/GameObject.h (renamed from src/crepe/GameObject.h) | 4 | ||||
| -rw-r--r-- | src/crepe/api/GameObject.hpp (renamed from src/crepe/GameObject.hpp) | 8 | ||||
| -rw-r--r-- | src/crepe/api/Rigidbody.cpp (renamed from src/crepe/Rigidbody.cpp) | 2 | ||||
| -rw-r--r-- | src/crepe/api/Rigidbody.h (renamed from src/crepe/Rigidbody.h) | 6 | ||||
| -rw-r--r-- | src/example/CMakeLists.txt | 4 | ||||
| -rw-r--r-- | src/example/components_internal.cpp | 11 | ||||
| -rw-r--r-- | src/example/script.cpp | 2 | ||||
| -rw-r--r-- | src/readme.md | 3 | 
19 files changed, 50 insertions, 40 deletions
| diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt index 6633696..cc20f83 100644 --- a/src/crepe/CMakeLists.txt +++ b/src/crepe/CMakeLists.txt @@ -5,9 +5,6 @@ target_sources(crepe PUBLIC  	SdlContext.cpp  	ComponentManager.cpp  	Component.cpp -	GameObject.cpp -	Collider.cpp -	Rigidbody.cpp  	ScriptSystem.cpp  	RenderSystem.cpp  ) @@ -20,10 +17,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES  	ComponentManager.h  	ComponentManager.hpp  	Component.h -	GameObject.h -	GameObject.hpp -	Collider.h -	Rigidbody.h  	System.h  	ScriptSystem.h  	RenderSystem.h diff --git a/src/crepe/Component.h b/src/crepe/Component.h index d9a01ac..9cda177 100644 --- a/src/crepe/Component.h +++ b/src/crepe/Component.h @@ -8,9 +8,8 @@ protected:  public:  	virtual ~Component() = default; -	// TODO: shouldn't this constructor be deleted because this class will never -	// directly be instantiated? +public:  	bool active = true;  }; diff --git a/src/crepe/GameObject.cpp b/src/crepe/GameObject.cpp deleted file mode 100644 index de3beb6..0000000 --- a/src/crepe/GameObject.cpp +++ /dev/null @@ -1,7 +0,0 @@ -#include "GameObject.h" - -using namespace crepe; - -GameObject::GameObject(uint32_t id, std::string name, std::string tag, -					   int layer) -	: id(id), name(name), tag(tag), active(true), layer(layer) {} diff --git a/src/crepe/api/AudioSource.cpp b/src/crepe/api/AudioSource.cpp index 90c1b07..b246cc9 100644 --- a/src/crepe/api/AudioSource.cpp +++ b/src/crepe/api/AudioSource.cpp @@ -1,3 +1,5 @@ +#include <memory> +  #include "AudioSource.h"  #include "Sound.h" diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h index 2d26cda..7980212 100644 --- a/src/crepe/api/AudioSource.h +++ b/src/crepe/api/AudioSource.h @@ -2,8 +2,8 @@  #include <memory> -#include "Asset.h" -#include "Component.h" +#include "../Asset.h" +#include "../Component.h"  namespace crepe {  class Sound; diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp index 1f236b4..84bfd4c 100644 --- a/src/crepe/api/BehaviorScript.cpp +++ b/src/crepe/api/BehaviorScript.cpp @@ -1,7 +1,6 @@  #include "../util/log.h"  #include "BehaviorScript.h" -#include "Script.h"  using namespace crepe::api; diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h index 6ce6798..25d3cc5 100644 --- a/src/crepe/api/BehaviorScript.h +++ b/src/crepe/api/BehaviorScript.h @@ -2,7 +2,7 @@  #include <memory> -#include "Component.h" +#include "../Component.h"  #include "Script.h"  namespace crepe { diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index d29a771..37c194d 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -7,12 +7,21 @@ target_sources(crepe PUBLIC  	Sprite.cpp  	Transform.cpp  	AssetManager.cpp +	GameObject.cpp +	Collider.cpp +	Rigidbody.cpp +	Sprite.cpp  )  target_sources(crepe PUBLIC FILE_SET HEADERS FILES  	# AudioSource.h  	BehaviorScript.h  	Script.h +	GameObject.h +	GameObject.hpp +	Collider.h +	Rigidbody.h +	Sprite.h  	Point.h  	Transform.h   	Color.h  diff --git a/src/crepe/Collider.cpp b/src/crepe/api/Collider.cpp index 3f12afd..6370a42 100644 --- a/src/crepe/Collider.cpp +++ b/src/crepe/api/Collider.cpp @@ -1,5 +1,5 @@  #include "Collider.h" -using namespace crepe; +using namespace crepe::api;  Collider::Collider(int size) : size(size) {} diff --git a/src/crepe/Collider.h b/src/crepe/api/Collider.h index 120da05..72d8e77 100644 --- a/src/crepe/Collider.h +++ b/src/crepe/api/Collider.h @@ -1,8 +1,8 @@  #pragma once -#include "Component.h" +#include "../Component.h" -namespace crepe { +namespace crepe::api {  class Collider : public Component {  public: @@ -11,4 +11,4 @@ public:  	int size;  }; -} // namespace crepe +} // namespace crepe::api diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp new file mode 100644 index 0000000..b167187 --- /dev/null +++ b/src/crepe/api/GameObject.cpp @@ -0,0 +1,7 @@ +#include "GameObject.h" + +using namespace crepe::api; +using namespace std; + +GameObject::GameObject(uint32_t id, string name, string tag, int layer) +	: id(id), name(name), tag(tag), active(true), layer(layer) {} diff --git a/src/crepe/GameObject.h b/src/crepe/api/GameObject.h index b5d6399..57508c5 100644 --- a/src/crepe/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -3,7 +3,7 @@  #include <cstdint>  #include <string> -namespace crepe { +namespace crepe::api {  class GameObject {  public: @@ -19,6 +19,6 @@ public:  	int layer;  }; -} // namespace crepe +} // namespace crepe::api  #include "GameObject.hpp" diff --git a/src/crepe/GameObject.hpp b/src/crepe/api/GameObject.hpp index 8cd1abe..8295ea3 100644 --- a/src/crepe/GameObject.hpp +++ b/src/crepe/api/GameObject.hpp @@ -1,10 +1,10 @@  #pragma once -#include "GameObject.h" +#include "../ComponentManager.h" -#include "ComponentManager.h" +#include "GameObject.h" -namespace crepe { +namespace crepe::api {  template <typename T, typename... Args>  T & GameObject::add_component(Args &&... args) { @@ -12,4 +12,4 @@ T & GameObject::add_component(Args &&... args) {  	return mgr.add_component<T>(id, std::forward<Args>(args)...);  } -} // namespace crepe +} // namespace crepe::api diff --git a/src/crepe/Rigidbody.cpp b/src/crepe/api/Rigidbody.cpp index 495d908..98d1d60 100644 --- a/src/crepe/Rigidbody.cpp +++ b/src/crepe/api/Rigidbody.cpp @@ -1,6 +1,6 @@  #include "Rigidbody.h" -using namespace crepe; +using namespace crepe::api;  Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType)  	: mass(mass), gravity_scale(gravityScale), body_type(bodyType) {} diff --git a/src/crepe/Rigidbody.h b/src/crepe/api/Rigidbody.h index 63a8877..6cae579 100644 --- a/src/crepe/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -1,8 +1,8 @@  #pragma once -#include "Component.h" +#include "../Component.h" -namespace crepe { +namespace crepe::api {  class Rigidbody : public Component {  public: @@ -13,4 +13,4 @@ public:  	int body_type;  }; -} // namespace crepe +} // namespace crepe::api diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 1b148b3..7c87afc 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -1,3 +1,6 @@ +# all examples +add_custom_target(examples) +  # add_example(target_name [SOURCES...])  function(add_example target_name)  	# if SOURCES is not specified @@ -10,6 +13,7 @@ function(add_example target_name)  	add_executable(${target_name} EXCLUDE_FROM_ALL ${sources})  	target_link_libraries(${target_name} PUBLIC crepe) +	add_dependencies(examples ${target_name})  endfunction()  add_example(audio_internal) diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp index 54ce295..e2169e1 100644 --- a/src/example/components_internal.cpp +++ b/src/example/components_internal.cpp @@ -6,14 +6,17 @@  #include <cassert>  #include <chrono> -#include <crepe/Collider.h>  #include <crepe/Component.h>  #include <crepe/ComponentManager.h> -#include <crepe/GameObject.h> -#include <crepe/Rigidbody.h> -#include <crepe/Sprite.h> + +#include <crepe/api/Collider.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Sprite.h> +  #include <crepe/util/log.h> +using namespace crepe::api;  using namespace crepe;  using namespace std; diff --git a/src/example/script.cpp b/src/example/script.cpp index cc585db..6e5563c 100644 --- a/src/example/script.cpp +++ b/src/example/script.cpp @@ -4,11 +4,11 @@   */  #include <crepe/ComponentManager.h> -#include <crepe/GameObject.h>  #include <crepe/ScriptSystem.h>  #include <crepe/util/log.h>  #include <crepe/api/BehaviorScript.h> +#include <crepe/api/GameObject.h>  #include <crepe/api/Script.h>  using namespace crepe; diff --git a/src/readme.md b/src/readme.md index a4a71e7..a8ffc51 100644 --- a/src/readme.md +++ b/src/readme.md @@ -18,7 +18,8 @@ running the build command:  $ ninja -C build test_main  ``` -Each source file in the example/ folder corresponds to a CMake target as well: +Each source file in the example/ folder corresponds to a CMake target as well +(all examples can be built at once by specifying the `examples` target):  ```  $ ninja -C build audio_internal components_internal |