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-rw-r--r--src/crepe/api/LoopManager.cpp1
-rw-r--r--src/crepe/manager/LoopTimerManager.h2
2 files changed, 1 insertions, 2 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp
index 464dab9..de249ec 100644
--- a/src/crepe/api/LoopManager.cpp
+++ b/src/crepe/api/LoopManager.cpp
@@ -1,5 +1,4 @@
#include "../facade/SDLContext.h"
-
#include "../manager/EventManager.h"
#include "../system/AnimatorSystem.h"
#include "../system/CollisionSystem.h"
diff --git a/src/crepe/manager/LoopTimerManager.h b/src/crepe/manager/LoopTimerManager.h
index 84178eb..8fc69ed 100644
--- a/src/crepe/manager/LoopTimerManager.h
+++ b/src/crepe/manager/LoopTimerManager.h
@@ -138,7 +138,7 @@ private:
private:
//! Target frames per second
- int target_fps = 50;
+ int target_fps = 60;
//! Actual frames per second
int actual_fps = 0;
//! Time scale for speeding up or slowing down the game (0 = pause, < 1 = slow down, 1 = normal speed, > 1 = speed up)