diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/crepe/api/AI.cpp | 11 | ||||
| -rw-r--r-- | src/crepe/api/AI.h | 18 | ||||
| -rw-r--r-- | src/crepe/api/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/example/AITest.cpp | 3 | 
4 files changed, 33 insertions, 1 deletions
diff --git a/src/crepe/api/AI.cpp b/src/crepe/api/AI.cpp new file mode 100644 index 0000000..6b63216 --- /dev/null +++ b/src/crepe/api/AI.cpp @@ -0,0 +1,11 @@ +#include "AI.h" + +namespace crepe { + +AI::AI(game_object_id_t id, double mass, double max_speed, double max_force) +	: Component(id), +	  mass(mass), +	  max_speed(max_speed), +	  max_force(max_force) {} + +} // namespace crepe diff --git a/src/crepe/api/AI.h b/src/crepe/api/AI.h new file mode 100644 index 0000000..b755439 --- /dev/null +++ b/src/crepe/api/AI.h @@ -0,0 +1,18 @@ +#pragma once + +#include "Component.h" +#include "types.h" + +namespace crepe { + +class AI : public Component { +public: +	AI(game_object_id_t id, double mass, double max_speed, double max_force); + +public: +	double mass; +	double max_speed; +	double max_force; +}; + +} // namespace crepe diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index 50c51ed..d42b459 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -23,6 +23,7 @@ target_sources(crepe PUBLIC  	Asset.cpp  	EventHandler.cpp  	Script.cpp +	AI.cpp  )  target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -58,4 +59,5 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES  	LoopManager.h  	LoopTimer.h  	Asset.h +	AI.h  ) diff --git a/src/example/AITest.cpp b/src/example/AITest.cpp index 3998ff4..1c4633f 100644 --- a/src/example/AITest.cpp +++ b/src/example/AITest.cpp @@ -1,6 +1,7 @@  #include <SDL2/SDL_timer.h>  #include <chrono>  #include <crepe/ComponentManager.h> +#include <crepe/api/AI.h>  #include <crepe/api/Camera.h>  #include <crepe/api/Color.h>  #include <crepe/api/GameObject.h> @@ -8,7 +9,6 @@  #include <crepe/api/Scene.h>  #include <crepe/api/Sprite.h>  #include <crepe/api/Texture.h> -#include <crepe/system/RenderSystem.h>  using namespace crepe;  using namespace std; @@ -24,6 +24,7 @@ public:  		Texture img = Texture("asset/texture/test_ap43.png");  		game_object1.add_component<Sprite>(img, Color::MAGENTA,  										   Sprite::FlipSettings{false, false}, 1, 1, 195); +		game_object1.add_component<AI>(1, 1, 1);  		game_object2.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{1036, 780},  										   1.0f);  |