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-rw-r--r--src/crepe/CMakeLists.txt4
-rw-r--r--src/crepe/Sound.cpp36
-rw-r--r--src/crepe/SoundContext.cpp10
-rw-r--r--src/crepe/SoundContext.h16
4 files changed, 33 insertions, 33 deletions
diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt
index 9f7c91c..3a60840 100644
--- a/src/crepe/CMakeLists.txt
+++ b/src/crepe/CMakeLists.txt
@@ -1,11 +1,11 @@
target_sources(crepe PUBLIC
Sound.cpp
- SoundSystem.cpp
+ SoundContext.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Sound.h
- SoundSystem.h
+ SoundContext.h
)
add_subdirectory(api)
diff --git a/src/crepe/Sound.cpp b/src/crepe/Sound.cpp
index 20f1787..1758282 100644
--- a/src/crepe/Sound.cpp
+++ b/src/crepe/Sound.cpp
@@ -1,7 +1,7 @@
#include "util/log.h"
#include "Sound.h"
-#include "SoundSystem.h"
+#include "SoundContext.h"
using namespace crepe;
@@ -20,42 +20,42 @@ void Sound::load(std::unique_ptr<api::Resource> res) {
}
void Sound::play() {
- SoundSystem & system = SoundSystem::get_instance();
- if (system.engine.getPause(this->handle)) {
+ SoundContext & ctx = SoundContext::get_instance();
+ if (ctx.engine.getPause(this->handle)) {
// resume if paused
- system.engine.setPause(this->handle, false);
+ ctx.engine.setPause(this->handle, false);
} else {
// or start new sound
- this->handle = system.engine.play(this->sample, this->volume);
- system.engine.setLooping(this->handle, this->looping);
+ this->handle = ctx.engine.play(this->sample, this->volume);
+ ctx.engine.setLooping(this->handle, this->looping);
}
}
void Sound::pause() {
- SoundSystem & system = SoundSystem::get_instance();
- if (system.engine.getPause(this->handle)) return;
- system.engine.setPause(this->handle, true);
+ SoundContext & ctx = SoundContext::get_instance();
+ if (ctx.engine.getPause(this->handle)) return;
+ ctx.engine.setPause(this->handle, true);
}
void Sound::rewind() {
- SoundSystem & system = SoundSystem::get_instance();
- if (!system.engine.isValidVoiceHandle(this->handle)) return;
- system.engine.seek(this->handle, 0);
+ SoundContext & ctx = SoundContext::get_instance();
+ if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+ ctx.engine.seek(this->handle, 0);
}
void Sound::set_volume(float volume) {
this->volume = volume;
- SoundSystem & system = SoundSystem::get_instance();
- if (!system.engine.isValidVoiceHandle(this->handle)) return;
- system.engine.setVolume(this->handle, this->volume);
+ SoundContext & ctx = SoundContext::get_instance();
+ if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+ ctx.engine.setVolume(this->handle, this->volume);
}
void Sound::set_looping(bool looping) {
this->looping = looping;
- SoundSystem & system = SoundSystem::get_instance();
- if (!system.engine.isValidVoiceHandle(this->handle)) return;
- system.engine.setLooping(this->handle, this->looping);
+ SoundContext & ctx = SoundContext::get_instance();
+ if (!ctx.engine.isValidVoiceHandle(this->handle)) return;
+ ctx.engine.setLooping(this->handle, this->looping);
}
diff --git a/src/crepe/SoundContext.cpp b/src/crepe/SoundContext.cpp
index b57e51a..cfb7d82 100644
--- a/src/crepe/SoundContext.cpp
+++ b/src/crepe/SoundContext.cpp
@@ -1,20 +1,20 @@
#include "util/log.h"
-#include "SoundSystem.h"
+#include "SoundContext.h"
using namespace crepe;
-SoundSystem & SoundSystem::get_instance() {
- static SoundSystem instance;
+SoundContext & SoundContext::get_instance() {
+ static SoundContext instance;
return instance;
}
-SoundSystem::SoundSystem() {
+SoundContext::SoundContext() {
dbg_trace();
engine.init();
}
-SoundSystem::~SoundSystem() {
+SoundContext::~SoundContext() {
dbg_trace();
engine.deinit();
}
diff --git a/src/crepe/SoundContext.h b/src/crepe/SoundContext.h
index 34dd6c5..d361d83 100644
--- a/src/crepe/SoundContext.h
+++ b/src/crepe/SoundContext.h
@@ -6,17 +6,17 @@
namespace crepe {
-class SoundSystem {
+class SoundContext {
private:
- SoundSystem();
- virtual ~SoundSystem();
+ SoundContext();
+ virtual ~SoundContext();
// singleton
- static SoundSystem & get_instance();
- SoundSystem(const SoundSystem &) = delete;
- SoundSystem(SoundSystem &&) = delete;
- SoundSystem &operator=(const SoundSystem &) = delete;
- SoundSystem &operator=(SoundSystem &&) = delete;
+ static SoundContext & get_instance();
+ SoundContext(const SoundContext &) = delete;
+ SoundContext(SoundContext &&) = delete;
+ SoundContext &operator=(const SoundContext &) = delete;
+ SoundContext &operator=(SoundContext &&) = delete;
private:
SoLoud::Soloud engine;