diff options
Diffstat (limited to 'src')
48 files changed, 2008 insertions, 675 deletions
| diff --git a/src/crepe/Component.h b/src/crepe/Component.h index 5279fb3..dc17721 100644 --- a/src/crepe/Component.h +++ b/src/crepe/Component.h @@ -27,6 +27,11 @@ protected:  	//! Only the ComponentManager can create components  	friend class ComponentManager; +	Component(const Component &) = delete; +	Component(Component &&) = delete; +	virtual Component & operator=(const Component &) = delete; +	virtual Component & operator=(Component &&) = delete; +  public:  	virtual ~Component() = default; diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index f9b370f..a185ca6 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -17,8 +17,12 @@ target_sources(crepe PUBLIC  	Vector2.cpp  	Camera.cpp  	Animator.cpp +	EventManager.cpp +	IKeyListener.cpp +	IMouseListener.cpp  	LoopManager.cpp  	LoopTimer.cpp +	EventHandler.cpp  )  target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -43,6 +47,13 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES  	SceneManager.hpp  	Camera.h  	Animator.h +	EventManager.h +	EventManager.hpp +	EventHandler.h +	EventHandler.hpp +	Event.h +	IKeyListener.h +	IMouseListener.h  	LoopManager.h  	LoopTimer.h  ) diff --git a/src/crepe/api/Color.cpp b/src/crepe/api/Color.cpp index 9e5f187..29bd77a 100644 --- a/src/crepe/api/Color.cpp +++ b/src/crepe/api/Color.cpp @@ -2,32 +2,11 @@  using namespace crepe; -Color Color::white = Color(255, 255, 255, 0); -Color Color::red = Color(255, 0, 0, 0); -Color Color::green = Color(0, 255, 0, 0); -Color Color::blue = Color(0, 0, 255, 0); -Color Color::black = Color(0, 0, 0, 0); -Color Color::cyan = Color(0, 255, 255, 0); -Color Color::yellow = Color(255, 255, 0, 0); -Color Color::magenta = Color(255, 0, 255, 0); - -Color::Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha) { -	this->a = alpha; -	this->r = red; -	this->g = green; -	this->b = blue; -}; - -const Color & Color::get_white() { return Color::white; }; - -const Color & Color::get_red() { return Color::red; }; -const Color & Color::get_green() { return Color::green; }; -const Color & Color::get_blue() { return Color::blue; }; - -const Color & Color::get_black() { return Color::black; }; - -const Color & Color::get_cyan() { return Color::cyan; }; - -const Color & Color::get_yellow() { return Color::yellow; }; - -const Color & Color::get_magenta() { return Color::magenta; }; +const Color Color::WHITE{0xff, 0xff, 0xff}; +const Color Color::RED{0xff, 0x00, 0x00}; +const Color Color::GREEN{0x00, 0xff, 0x00}; +const Color Color::BLUE{0x00, 0x00, 0xff}; +const Color Color::BLACK{0x00, 0x00, 0x00}; +const Color Color::CYAN{0x00, 0xff, 0xff}; +const Color Color::YELLOW{0xff, 0xff, 0x00}; +const Color Color::MAGENTA{0xff, 0x00, 0xff}; diff --git a/src/crepe/api/Color.h b/src/crepe/api/Color.h index aa47bf4..84edb5c 100644 --- a/src/crepe/api/Color.h +++ b/src/crepe/api/Color.h @@ -4,41 +4,20 @@  namespace crepe { -// TODO: make Color a struct w/o constructors/destructors -class Color { - -	// FIXME: can't these colors be defined as a `static constexpr const Color` -	// instead? - -public: -	Color(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha); -	static const Color & get_white(); -	static const Color & get_red(); -	static const Color & get_green(); -	static const Color & get_blue(); -	static const Color & get_cyan(); -	static const Color & get_magenta(); -	static const Color & get_yellow(); -	static const Color & get_black(); - -private: -	// TODO: why are these private!? -	uint8_t r; -	uint8_t g; -	uint8_t b; -	uint8_t a; - -	static Color white; -	static Color red; -	static Color green; -	static Color blue; -	static Color cyan; -	static Color magenta; -	static Color yellow; -	static Color black; - -private: -	friend class SDLContext; +struct Color { +	uint8_t r = 0x00; +	uint8_t g = 0x00; +	uint8_t b = 0x00; +	uint8_t a = 0xff; + +	static const Color WHITE; +	static const Color RED; +	static const Color GREEN; +	static const Color BLUE; +	static const Color CYAN; +	static const Color MAGENTA; +	static const Color YELLOW; +	static const Color BLACK;  };  } // namespace crepe diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h new file mode 100644 index 0000000..06cf7f3 --- /dev/null +++ b/src/crepe/api/Event.h @@ -0,0 +1,112 @@ +// TODO discussing the location of these events +#pragma once + +#include <string> + +#include "KeyCodes.h" + +/** + * \brief Base class for all event types in the system. + */ +class Event {}; + +/** + * \brief Event triggered when a key is pressed. + */ +class KeyPressEvent : public Event { +public: +	//! false if first time press, true if key is repeated +	bool repeat = false; + +	//! The key that was pressed. +	Keycode key = Keycode::NONE; +}; + +/** + * \brief Event triggered when a key is released. + */ +class KeyReleaseEvent : public Event { +public: +	//! The key that was released. +	Keycode key = Keycode::NONE; +}; + +/** + * \brief Event triggered when a mouse button is pressed. + */ +class MousePressEvent : public Event { +public: +	//! X-coordinate of the mouse position at the time of the event. +	int mouse_x = 0; + +	//! Y-coordinate of the mouse position at the time of the event. +	int mouse_y = 0; + +	//! The mouse button that was pressed. +	MouseButton button = MouseButton::NONE; +}; + +/** + * \brief Event triggered when a mouse button is clicked (press and release). + */ +class MouseClickEvent : public Event { +public: +	//! X-coordinate of the mouse position at the time of the event. +	int mouse_x = 0; + +	//! Y-coordinate of the mouse position at the time of the event. +	int mouse_y = 0; + +	//! The mouse button that was clicked. +	MouseButton button = MouseButton::NONE; +}; + +/** + * \brief Event triggered when a mouse button is released. + */ +class MouseReleaseEvent : public Event { +public: +	//! X-coordinate of the mouse position at the time of the event. +	int mouse_x = 0; + +	//! Y-coordinate of the mouse position at the time of the event. +	int mouse_y = 0; + +	//! The mouse button that was released. +	MouseButton button = MouseButton::NONE; +}; + +/** + * \brief Event triggered when the mouse is moved. + */ +class MouseMoveEvent : public Event { +public: +	//! X-coordinate of the mouse position at the time of the event. +	int mouse_x = 0; + +	//! Y-coordinate of the mouse position at the time of the event. +	int mouse_y = 0; +}; + +/** + * \brief Event triggered during a collision between objects. + */ +class CollisionEvent : public Event { +public: +	//! Data describing the collision (currently not implemented). +	// Collision collisionData; +}; + +/** + * \brief Event triggered when text is submitted, e.g., from a text input. + */ +class TextSubmitEvent : public Event { +public: +	//! The submitted text. +	std::string text = ""; +}; + +/** + * \brief Event triggered to indicate the application is shutting down. + */ +class ShutDownEvent : public Event {}; diff --git a/src/crepe/api/EventHandler.cpp b/src/crepe/api/EventHandler.cpp new file mode 100644 index 0000000..4dc232f --- /dev/null +++ b/src/crepe/api/EventHandler.cpp @@ -0,0 +1,5 @@ +#include "EventHandler.h" + +using namespace crepe; + +bool IEventHandlerWrapper::exec(const Event & e) { return this->call(e); } diff --git a/src/crepe/api/EventHandler.h b/src/crepe/api/EventHandler.h new file mode 100644 index 0000000..ef659fd --- /dev/null +++ b/src/crepe/api/EventHandler.h @@ -0,0 +1,96 @@ +#pragma once + +#include <functional> +#include <string> + +#include "Event.h" + +namespace crepe { +/** + * \brief A type alias for an event handler function. + *  + * The EventHandler is a std::function that takes an EventType reference and returns a boolean value  + * indicating whether the event is handled. + *  + * \tparam EventType The type of event this handler will handle. + *  + * Returning \c false from an event handler results in the event being propogated to other listeners for the same event type, while returning \c true stops propogation altogether. + */ +template <typename EventType> +using EventHandler = std::function<bool(const EventType & e)>; + +/** + * \class IEventHandlerWrapper + * \brief An abstract base class for event handler wrappers. + *  + * This class provides the interface for handling events. Derived classes must implement the + * `call()` method to process events + */ +class IEventHandlerWrapper { +public: +	/** +     * \brief Virtual destructor for IEventHandlerWrapper. +     */ +	virtual ~IEventHandlerWrapper() = default; + +	/** +     * \brief Executes the handler with the given event. +     *  +     * This method calls the `call()` method of the derived class, passing the event to the handler. +     *  +     * \param e The event to be processed. +     * \return A boolean value indicating whether the event is handled. +     */ +	bool exec(const Event & e); + +private: +	/** +     * \brief The method responsible for handling the event. +     *  +     * This method is implemented by derived classes to process the event. +     *  +     * \param e The event to be processed. +     * \return A boolean value indicating whether the event is handled. +     */ +	virtual bool call(const Event & e) = 0; +}; + +/** + * \class EventHandlerWrapper + * \brief A wrapper for event handler functions. + *  + * This class wraps an event handler function of a specific event type. It implements the  + * `call()` and `get_type()` methods to allow the handler to be executed and its type to be  + * queried. + *  + * \tparam EventType The type of event this handler will handle. + */ +template <typename EventType> +class EventHandlerWrapper : public IEventHandlerWrapper { +public: +	/** +     * \brief Constructs an EventHandlerWrapper with a given handler. +     *  +     * The constructor takes an event handler function and stores it in the wrapper. +     *  +     * \param handler The event handler function. +     */ +	explicit EventHandlerWrapper(const EventHandler<EventType> & handler); + +private: +	/** +     * \brief Calls the stored event handler with the event. +     *  +     * This method casts the event to the appropriate type and calls the handler. +     *  +     * \param e The event to be handled. +     * \return A boolean value indicating whether the event is handled. +     */ +	bool call(const Event & e) override; +	//! The event handler function. +	EventHandler<EventType> handler; +}; + +} // namespace crepe + +#include "EventHandler.hpp" diff --git a/src/crepe/api/EventHandler.hpp b/src/crepe/api/EventHandler.hpp new file mode 100644 index 0000000..391dcca --- /dev/null +++ b/src/crepe/api/EventHandler.hpp @@ -0,0 +1,18 @@ +#include <typeindex> + +#include "EventHandler.h" + +namespace crepe { + +// Implementation of EventHandlerWrapper constructor +template <typename EventType> +EventHandlerWrapper<EventType>::EventHandlerWrapper(const EventHandler<EventType> & handler) +	: handler(handler) {} + +// Implementation of EventHandlerWrapper::call +template <typename EventType> +bool EventHandlerWrapper<EventType>::call(const Event & e) { +	return this->handler(static_cast<const EventType &>(e)); +} + +} //namespace crepe diff --git a/src/crepe/api/EventManager.cpp b/src/crepe/api/EventManager.cpp new file mode 100644 index 0000000..20f0dd3 --- /dev/null +++ b/src/crepe/api/EventManager.cpp @@ -0,0 +1,46 @@ +#include "EventManager.h" + +using namespace crepe; +using namespace std; + +EventManager & EventManager::get_instance() { +	static EventManager instance; +	return instance; +} + +void EventManager::dispatch_events() { +	for (auto & event : this->events_queue) { +		this->handle_event(event.type, event.channel, *event.event.get()); +	} +	this->events_queue.clear(); +} + +void EventManager::handle_event(type_index type, event_channel_t channel, const Event & data) { +	auto handlers_it = this->subscribers.find(type); +	if (handlers_it == this->subscribers.end()) return; + +	vector<CallbackEntry> & handlers = handlers_it->second; +	for (auto & handler : handlers) { +		bool check_channel = handler.channel != CHANNEL_ALL || channel != CHANNEL_ALL; +		if (check_channel && handler.channel != channel) continue; + +		bool handled = handler.callback->exec(data); +		if (handled) return; +	} +} + +void EventManager::clear() { +	this->subscribers.clear(); +	this->events_queue.clear(); +} + +void EventManager::unsubscribe(subscription_t id) { +	for (auto & [event_type, handlers] : this->subscribers) { +		for (auto it = handlers.begin(); it != handlers.end(); it++) { +			// find listener with subscription id +			if ((*it).id != id) continue; +			it = handlers.erase(it); +			return; +		} +	} +} diff --git a/src/crepe/api/EventManager.h b/src/crepe/api/EventManager.h new file mode 100644 index 0000000..348a04d --- /dev/null +++ b/src/crepe/api/EventManager.h @@ -0,0 +1,161 @@ +#pragma once + +#include <memory> +#include <typeindex> +#include <unordered_map> +#include <vector> + +#include "Event.h" +#include "EventHandler.h" + +namespace crepe { + +//! Event listener unique ID +typedef size_t subscription_t; + +/** + * \brief Event channel + * + * Events can be sent to a specific channel, which prevents listeners on other channels from + * being called. The default channel is EventManager::CHANNEL_ALL, which calls all listeners. + */ +typedef size_t event_channel_t; + +/** + * \class EventManager + * \brief Manages event subscriptions, triggers, and queues, enabling decoupled event handling. + *  + * The `EventManager` acts as a centralized event system. It allows for registering callbacks + * for specific event types, triggering events synchronously, queueing events for later + * processing, and managing subscriptions via unique identifiers. + */ +class EventManager { +public: +	static constexpr const event_channel_t CHANNEL_ALL = -1; + +	/** +	 * \brief Get the singleton instance of the EventManager. +	 *  +	 * This method returns the unique instance of the EventManager, creating it if it +	 * doesn't already exist. Ensures only one instance is active in the program. +	 *  +	 * \return Reference to the singleton instance of the EventManager. +	 */ +	static EventManager & get_instance(); + +	/** +	 * \brief Subscribe to a specific event type. +	 *  +	 * Registers a callback for a given event type and optional channel. Each callback +	 * is assigned a unique subscription ID that can be used for later unsubscription. +	 *  +	 * \tparam EventType The type of the event to subscribe to. +	 * \param callback The callback function to be invoked when the event is triggered. +	 * \param channel The channel number to subscribe to (default is CHANNEL_ALL, which listens to all channels). +	 * \return A unique subscription ID associated with the registered callback. +	 */ +	template <typename EventType> +	subscription_t subscribe(const EventHandler<EventType> & callback, +							 event_channel_t channel = CHANNEL_ALL); + +	/** +	 * \brief Unsubscribe a previously registered callback. +	 *  +	 * Removes a callback from the subscription list based on its unique subscription ID. +	 *  +	 * \param event_id The unique subscription ID of the callback to remove. +	 */ +	void unsubscribe(subscription_t event_id); + +	/** +	 * \brief Trigger an event immediately. +	 *  +	 * Synchronously invokes all registered callbacks for the given event type on the specified channel. +	 *  +	 * \tparam EventType The type of the event to trigger. +	 * \param event The event instance to pass to the callbacks. +	 * \param channel The channel to trigger the event on (default is CHANNEL_ALL, which triggers on all channels). +	 */ +	template <typename EventType> +	void trigger_event(const EventType & event, event_channel_t channel = CHANNEL_ALL); + +	/** +	 * \brief Queue an event for later processing. +	 *  +	 * Adds an event to the event queue to be processed during the next call to `dispatch_events`. +	 *  +	 * \tparam EventType The type of the event to queue. +	 * \param event The event instance to queue. +	 * \param channel The channel to associate with the event (default is CHANNEL_ALL). +	 */ +	template <typename EventType> +	void queue_event(const EventType & event, event_channel_t channel = CHANNEL_ALL); + +	/** +	 * \brief Process all queued events. +	 *  +	 * Iterates through the event queue and triggers callbacks for each queued event. +	 * Events are removed from the queue once processed. +	 */ +	void dispatch_events(); + +	/** +	 * \brief Clear all subscriptions. +	 *  +	 * Removes all registered event handlers and clears the subscription list. +	 */ +	void clear(); + +private: +	/** +	 * \brief Default constructor for the EventManager. +	 *  +	 * Constructor is private to enforce the singleton pattern. +	 */ +	EventManager() = default; + +	/** +	 * \struct QueueEntry +	 * \brief Represents an entry in the event queue. +	 */ +	struct QueueEntry { +		std::unique_ptr<Event> event; ///< The event instance. +		event_channel_t channel = CHANNEL_ALL; ///< The channel associated with the event. +		std::type_index type; ///< The type of the event. +	}; + +	/** +	 * \brief Internal event handler +	 * +	 * This function processes a single event, and is used to process events both during +	 * EventManager::dispatch_events and inside EventManager::trigger_event +	 * +	 * \param type \c typeid of concrete Event class +	 * \param channel Event channel +	 * \param data Event data +	 */ +	void handle_event(std::type_index type, event_channel_t channel, const Event & data); + +	/** +	 * \struct CallbackEntry +	 * \brief Represents a registered event handler callback. +	 */ +	struct CallbackEntry { +		std::unique_ptr<IEventHandlerWrapper> callback; ///< The callback function wrapper. +		event_channel_t channel = CHANNEL_ALL; ///< The channel this callback listens to. +		subscription_t id = -1; ///< Unique subscription ID. +	}; + +	//! The queue of events to be processed during dispatch. +	std::vector<QueueEntry> events_queue; + +	//! A map of event type to registered callbacks. +	std::unordered_map<std::type_index, std::vector<CallbackEntry>> subscribers; + +	//! Counter to generate unique subscription IDs. +	subscription_t subscription_counter = 0; +}; + +} // namespace crepe + +#include "EventManager.hpp" diff --git a/src/crepe/api/EventManager.hpp b/src/crepe/api/EventManager.hpp new file mode 100644 index 0000000..a5f4556 --- /dev/null +++ b/src/crepe/api/EventManager.hpp @@ -0,0 +1,36 @@ +#pragma once + +#include "EventManager.h" + +namespace crepe { + +template <typename EventType> +subscription_t EventManager::subscribe(const EventHandler<EventType> & callback, +									   event_channel_t channel) { +	subscription_counter++; +	std::type_index event_type = typeid(EventType); +	std::unique_ptr<EventHandlerWrapper<EventType>> handler +		= std::make_unique<EventHandlerWrapper<EventType>>(callback); +	std::vector<CallbackEntry> & handlers = this->subscribers[event_type]; +	handlers.emplace_back(CallbackEntry{ +		.callback = std::move(handler), .channel = channel, .id = subscription_counter}); +	return subscription_counter; +} + +template <typename EventType> +void EventManager::queue_event(const EventType & event, event_channel_t channel) { +	static_assert(std::is_base_of<Event, EventType>::value, +				  "EventType must derive from Event"); +	this->events_queue.push_back(QueueEntry{ +		.event = std::make_unique<EventType>(event), +		.channel = channel, +		.type = typeid(EventType), +	}); +} + +template <typename EventType> +void EventManager::trigger_event(const EventType & event, event_channel_t channel) { +	this->handle_event(typeid(EventType), channel, event); +} + +} // namespace crepe diff --git a/src/crepe/api/IKeyListener.cpp b/src/crepe/api/IKeyListener.cpp new file mode 100644 index 0000000..8642655 --- /dev/null +++ b/src/crepe/api/IKeyListener.cpp @@ -0,0 +1,19 @@ +#include "IKeyListener.h" + +using namespace crepe; + +// Constructor with specified channel +IKeyListener::IKeyListener(event_channel_t channel) +	: event_manager(EventManager::get_instance()) { +	this->press_id = event_manager.subscribe<KeyPressEvent>( +		[this](const KeyPressEvent & event) { return this->on_key_pressed(event); }, channel); +	this->release_id = event_manager.subscribe<KeyReleaseEvent>( +		[this](const KeyReleaseEvent & event) { return this->on_key_released(event); }, +		channel); +} + +// Destructor, unsubscribe events +IKeyListener::~IKeyListener() { +	event_manager.unsubscribe(this->press_id); +	event_manager.unsubscribe(this->release_id); +} diff --git a/src/crepe/api/IKeyListener.h b/src/crepe/api/IKeyListener.h new file mode 100644 index 0000000..328a4c2 --- /dev/null +++ b/src/crepe/api/IKeyListener.h @@ -0,0 +1,49 @@ +#pragma once + +#include "Event.h" +#include "EventHandler.h" +#include "EventManager.h" + +namespace crepe { + +/** + * \class IKeyListener + * \brief Interface for keyboard event handling in the application. + */ +class IKeyListener { +public: +	/** +     * \brief Constructs an IKeyListener with a specified channel. +     * \param channel The channel ID for event handling. +     */ +	IKeyListener(event_channel_t channel = EventManager::CHANNEL_ALL); +	virtual ~IKeyListener(); +	IKeyListener(const IKeyListener &) = delete; +	IKeyListener & operator=(const IKeyListener &) = delete; +	IKeyListener & operator=(IKeyListener &&) = delete; +	IKeyListener(IKeyListener &&) = delete; + +	/** +     * \brief Pure virtual function to handle key press events. +     * \param event The key press event to handle. +     * \return True if the event was handled, false otherwise. +     */ +	virtual bool on_key_pressed(const KeyPressEvent & event) = 0; + +	/** +     * \brief Pure virtual function to handle key release events. +     * \param event The key release event to handle. +     * \return True if the event was handled, false otherwise. +     */ +	virtual bool on_key_released(const KeyReleaseEvent & event) = 0; + +private: +	//! Key press event id +	subscription_t press_id = -1; +	//! Key release event id +	subscription_t release_id = -1; +	//! EventManager reference +	EventManager & event_manager; +}; + +} // namespace crepe diff --git a/src/crepe/api/IMouseListener.cpp b/src/crepe/api/IMouseListener.cpp new file mode 100644 index 0000000..989aeb3 --- /dev/null +++ b/src/crepe/api/IMouseListener.cpp @@ -0,0 +1,29 @@ +#include "IMouseListener.h" + +using namespace crepe; + +IMouseListener::IMouseListener(event_channel_t channel) +	: event_manager(EventManager::get_instance()) { +	this->click_id = event_manager.subscribe<MouseClickEvent>( +		[this](const MouseClickEvent & event) { return this->on_mouse_clicked(event); }, +		channel); + +	this->press_id = event_manager.subscribe<MousePressEvent>( +		[this](const MousePressEvent & event) { return this->on_mouse_pressed(event); }, +		channel); + +	this->release_id = event_manager.subscribe<MouseReleaseEvent>( +		[this](const MouseReleaseEvent & event) { return this->on_mouse_released(event); }, +		channel); + +	this->move_id = event_manager.subscribe<MouseMoveEvent>( +		[this](const MouseMoveEvent & event) { return this->on_mouse_moved(event); }, channel); +} + +IMouseListener::~IMouseListener() { +	// Unsubscribe event handlers +	event_manager.unsubscribe(this->click_id); +	event_manager.unsubscribe(this->press_id); +	event_manager.unsubscribe(this->release_id); +	event_manager.unsubscribe(this->move_id); +} diff --git a/src/crepe/api/IMouseListener.h b/src/crepe/api/IMouseListener.h new file mode 100644 index 0000000..15e1619 --- /dev/null +++ b/src/crepe/api/IMouseListener.h @@ -0,0 +1,72 @@ +#pragma once + +#include "Event.h" +#include "EventHandler.h" +#include "EventManager.h" + +namespace crepe { + +/** + * \class IMouseListener + * \brief Interface for mouse event handling in the application. + */ +class IMouseListener { +public: +	/** +     * \brief Constructs an IMouseListener with a specified channel. +     * \param channel The channel ID for event handling. +     */ +	IMouseListener(event_channel_t channel = EventManager::CHANNEL_ALL); +	virtual ~IMouseListener(); +	IMouseListener & operator=(const IMouseListener &) = delete; +	IMouseListener(const IMouseListener &) = delete; +	IMouseListener & operator=(const IMouseListener &&) = delete; +	IMouseListener(IMouseListener &&) = delete; + +	/** +     * \brief Move assignment operator (deleted). +     */ +	IMouseListener & operator=(IMouseListener &&) = delete; + +	/** +     * \brief Handles a mouse click event. +     * \param event The mouse click event to handle. +     * \return True if the event was handled, false otherwise. +     */ +	virtual bool on_mouse_clicked(const MouseClickEvent & event) = 0; + +	/** +     * \brief Handles a mouse press event. +     * \param event The mouse press event to handle. +     * \return True if the event was handled, false otherwise. +     */ +	virtual bool on_mouse_pressed(const MousePressEvent & event) = 0; + +	/** +     * \brief Handles a mouse release event. +     * \param event The mouse release event to handle. +     * \return True if the event was handled, false otherwise. +     */ +	virtual bool on_mouse_released(const MouseReleaseEvent & event) = 0; + +	/** +     * \brief Handles a mouse move event. +     * \param event The mouse move event to handle. +     * \return True if the event was handled, false otherwise. +     */ +	virtual bool on_mouse_moved(const MouseMoveEvent & event) = 0; + +private: +	//! Mouse click event id +	subscription_t click_id = -1; +	//! Mouse press event id +	subscription_t press_id = -1; +	//! Mouse release event id +	subscription_t release_id = -1; +	//! Mouse move event id +	subscription_t move_id = -1; +	//! EventManager reference +	EventManager & event_manager; +}; + +} //namespace crepe diff --git a/src/crepe/api/KeyCodes.h b/src/crepe/api/KeyCodes.h new file mode 100644 index 0000000..9e173e0 --- /dev/null +++ b/src/crepe/api/KeyCodes.h @@ -0,0 +1,153 @@ +#pragma once + +//! Enumeration for mouse button inputs, including standard and extended buttons. +enum class MouseButton { +	NONE = 0, //!< No mouse button input. +	LEFT_MOUSE = 1, //!< Left mouse button. +	RIGHT_MOUSE = 2, //!< Right mouse button. +	MIDDLE_MOUSE = 3, //!< Middle mouse button (scroll wheel press). +	X1_MOUSE = 4, //!< First extended mouse button. +	X2_MOUSE = 5, //!< Second extended mouse button. +	SCROLL_UP = 6, //!< Scroll wheel upward movement. +	SCROLL_DOWN = 7, //!< Scroll wheel downward movement. +}; + +//! Enumeration for keyboard key inputs, including printable characters, function keys, and keypad keys. +enum class Keycode { +	NONE = 0, //!< No key input. +	SPACE = 32, //!< Spacebar. +	APOSTROPHE = 39, //!< Apostrophe ('). +	COMMA = 44, //!< Comma (,). +	MINUS = 45, //!< Minus (-). +	PERIOD = 46, //!< Period (.). +	SLASH = 47, //!< Slash (/). +	D0 = 48, //!< Digit 0. +	D1 = 49, //!< Digit 1. +	D2 = 50, //!< Digit 2. +	D3 = 51, //!< Digit 3. +	D4 = 52, //!< Digit 4. +	D5 = 53, //!< Digit 5. +	D6 = 54, //!< Digit 6. +	D7 = 55, //!< Digit 7. +	D8 = 56, //!< Digit 8. +	D9 = 57, //!< Digit 9. +	SEMICOLON = 59, //!< Semicolon (;). +	EQUAL = 61, //!< Equal sign (=). +	A = 65, //!< Key 'A'. +	B = 66, //!< Key 'B'. +	C = 67, //!< Key 'C'. +	D = 68, //!< Key 'D'. +	E = 69, //!< Key 'E'. +	F = 70, //!< Key 'F'. +	G = 71, //!< Key 'G'. +	H = 72, //!< Key 'H'. +	I = 73, //!< Key 'I'. +	J = 74, //!< Key 'J'. +	K = 75, //!< Key 'K'. +	L = 76, //!< Key 'L'. +	M = 77, //!< Key 'M'. +	N = 78, //!< Key 'N'. +	O = 79, //!< Key 'O'. +	P = 80, //!< Key 'P'. +	Q = 81, //!< Key 'Q'. +	R = 82, //!< Key 'R'. +	S = 83, //!< Key 'S'. +	T = 84, //!< Key 'T'. +	U = 85, //!< Key 'U'. +	V = 86, //!< Key 'V'. +	W = 87, //!< Key 'W'. +	X = 88, //!< Key 'X'. +	Y = 89, //!< Key 'Y'. +	Z = 90, //!< Key 'Z'. +	LEFT_BRACKET = 91, //!< Left bracket ([). +	BACKSLASH = 92, //!< Backslash (\). +	RIGHT_BRACKET = 93, //!< Right bracket (]). +	GRAVE_ACCENT = 96, //!< Grave accent (`). +	WORLD1 = 161, //!< Non-US key #1. +	WORLD2 = 162, //!< Non-US key #2. +	ESCAPE = 256, //!< Escape key. +	ENTER = 257, //!< Enter key. +	TAB = 258, //!< Tab key. +	BACKSPACE = 259, //!< Backspace key. +	INSERT = 260, //!< Insert key. +	DELETE = 261, //!< Delete key. +	RIGHT = 262, //!< Right arrow key. +	LEFT = 263, //!< Left arrow key. +	DOWN = 264, //!< Down arrow key. +	UP = 265, //!< Up arrow key. +	PAGE_UP = 266, //!< Page Up key. +	PAGE_DOWN = 267, //!< Page Down key. +	HOME = 268, //!< Home key. +	END = 269, //!< End key. +	CAPS_LOCK = 280, //!< Caps Lock key. +	SCROLL_LOCK = 281, //!< Scroll Lock key. +	NUM_LOCK = 282, //!< Num Lock key. +	PRINT_SCREEN = 283, //!< Print Screen key. +	PAUSE = 284, //!< Pause key. +	/** +	 * \name Function keys (F1-F25). +	 * \{ +	 */ +	F1 = 290, +	F2 = 291, +	F3 = 292, +	F4 = 293, +	F5 = 294, +	F6 = 295, +	F7 = 296, +	F8 = 297, +	F9 = 298, +	F10 = 299, +	F11 = 300, +	F12 = 301, +	F13 = 302, +	F14 = 303, +	F15 = 304, +	F16 = 305, +	F17 = 306, +	F18 = 307, +	F19 = 308, +	F20 = 309, +	F21 = 310, +	F22 = 311, +	F23 = 312, +	F24 = 313, +	F25 = 314, +	/// \} +	/** +	 * \name Keypad digits and operators. +	 * \{ +	 */ +	KP0 = 320, +	KP1 = 321, +	KP2 = 322, +	KP3 = 323, +	KP4 = 324, +	KP5 = 325, +	KP6 = 326, +	KP7 = 327, +	KP8 = 328, +	KP9 = 329, +	KP_DECIMAL = 330, +	KP_DIVIDE = 331, +	KP_MULTIPLY = 332, +	KP_SUBTRACT = 333, +	KP_ADD = 334, +	KP_ENTER = 335, +	KP_EQUAL = 336, +	/// \} +	/** +	 * \name Modifier keys. +	 * \{ +	 */ +	LEFT_SHIFT = 340, +	LEFT_CONTROL = 341, +	LEFT_ALT = 342, +	LEFT_SUPER = 343, +	RIGHT_SHIFT = 344, +	RIGHT_CONTROL = 345, +	RIGHT_ALT = 346, +	RIGHT_SUPER = 347, +	/// \} +	MENU = 348, //!< Menu key. +}; diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index 0192793..74a55d4 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -2,8 +2,9 @@  #include <memory> +#include "../Component.h" +  #include "Color.h" -#include "Component.h"  #include "Texture.h"  namespace crepe { diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp index de0d0ea..734a5bb 100644 --- a/src/crepe/api/Texture.cpp +++ b/src/crepe/api/Texture.cpp @@ -35,5 +35,5 @@ int Texture::get_width() const {  }  int Texture::get_height() const {  	if (this->texture == nullptr) return 0; -	return SDLContext::get_instance().get_width(*this); +	return SDLContext::get_instance().get_height(*this);  } diff --git a/src/crepe/facade/DB.cpp b/src/crepe/facade/DB.cpp index d5d19dc..95cf606 100644 --- a/src/crepe/facade/DB.cpp +++ b/src/crepe/facade/DB.cpp @@ -18,8 +18,8 @@ DB::DB(const string & path) {  	this->db = {db, [](libdb::DB * db) { db->close(db, 0); }};  	// load or create database file -	ret = this->db->open(this->db.get(), NULL, path.c_str(), NULL, libdb::DB_BTREE, DB_CREATE, -						 0); +	const char * file = path.empty() ? NULL : path.c_str(); +	ret = this->db->open(this->db.get(), NULL, file, NULL, libdb::DB_BTREE, DB_CREATE, 0);  	if (ret != 0) throw runtime_error(format("db->open: {}", libdb::db_strerror(ret)));  	// create cursor diff --git a/src/crepe/facade/DB.h b/src/crepe/facade/DB.h index 629b0eb..115c0f1 100644 --- a/src/crepe/facade/DB.h +++ b/src/crepe/facade/DB.h @@ -22,8 +22,10 @@ class DB {  public:  	/**  	 * \param path  The path of the database (created if nonexistant) +	 * +	 * \note If \p path is empty, the database is entirely in-memory  	 */ -	DB(const std::string & path); +	DB(const std::string & path = "");  	virtual ~DB() = default;  public: diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 83e91f8..00523a6 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -1,5 +1,6 @@  #include <SDL2/SDL.h>  #include <SDL2/SDL_image.h> +#include <SDL2/SDL_keycode.h>  #include <SDL2/SDL_rect.h>  #include <SDL2/SDL_render.h>  #include <SDL2/SDL_surface.h> @@ -7,13 +8,15 @@  #include <cmath>  #include <cstddef>  #include <functional> -#include <iostream>  #include <memory> +#include <stdexcept>  #include <string> +#include "../api/Camera.h"  #include "../api/Sprite.h"  #include "../api/Texture.h"  #include "../api/Transform.h" +#include "../api/Vector2.h"  #include "../util/Log.h"  #include "SDLContext.h" @@ -30,29 +33,22 @@ SDLContext::SDLContext() {  	dbg_trace();  	// FIXME: read window defaults from config manager -	if (SDL_Init(SDL_INIT_VIDEO) < 0) { -		// FIXME: throw exception -		std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() << std::endl; -		return; +	if (SDL_Init(SDL_INIT_VIDEO) != 0) { +		throw runtime_error(format("SDLContext: SDL_Init error: {}", SDL_GetError()));  	}  	SDL_Window * tmp_window  		= SDL_CreateWindow("Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,  						   this->viewport.w, this->viewport.h, 0);  	if (!tmp_window) { -		// FIXME: throw exception -		std::cerr << "Window could not be created! SDL_Error: " << SDL_GetError() << std::endl; -		return; +		throw runtime_error(format("SDLContext: SDL_Window error: {}", SDL_GetError()));  	}  	this->game_window = {tmp_window, [](SDL_Window * window) { SDL_DestroyWindow(window); }};  	SDL_Renderer * tmp_renderer  		= SDL_CreateRenderer(this->game_window.get(), -1, SDL_RENDERER_ACCELERATED);  	if (!tmp_renderer) { -		// FIXME: throw exception -		std::cerr << "Renderer could not be created! SDL_Error: " << SDL_GetError() -				  << std::endl; -		SDL_DestroyWindow(this->game_window.get()); -		return; +		throw runtime_error( +			format("SDLContext: SDL_CreateRenderer error: {}", SDL_GetError()));  	}  	this->game_renderer @@ -60,9 +56,7 @@ SDLContext::SDLContext() {  	int img_flags = IMG_INIT_PNG;  	if (!(IMG_Init(img_flags) & img_flags)) { -		// FIXME: throw exception -		std::cout << "SDL_image could not initialize! SDL_image Error: " << IMG_GetError() -				  << std::endl; +		throw runtime_error("SDLContext: SDL_image could not initialize!");  	}  } @@ -78,7 +72,6 @@ SDLContext::~SDLContext() {  	IMG_Quit();  	SDL_Quit();  } -  void SDLContext::handle_events(bool & running) {  	//TODO: wouter i need events  	/* @@ -103,40 +96,63 @@ void SDLContext::handle_events(bool & running) {  void SDLContext::clear_screen() { SDL_RenderClear(this->game_renderer.get()); }  void SDLContext::present_screen() { SDL_RenderPresent(this->game_renderer.get()); } -void SDLContext::draw(const Sprite & sprite, const Transform & transform, const Camera & cam) { - -	SDL_RendererFlip render_flip -		= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) -							  | (SDL_FLIP_VERTICAL * sprite.flip.flip_y)); - -	double adjusted_x = (transform.position.x - cam.x) * cam.zoom; -	double adjusted_y = (transform.position.y - cam.y) * cam.zoom; -	double adjusted_w = sprite.sprite_rect.w * transform.scale * cam.zoom; -	double adjusted_h = sprite.sprite_rect.h * transform.scale * cam.zoom; - -	SDL_Rect srcrect = { +SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const { +	return SDL_Rect{  		.x = sprite.sprite_rect.x,  		.y = sprite.sprite_rect.y,  		.w = sprite.sprite_rect.w,  		.h = sprite.sprite_rect.h,  	}; +} +SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const Vector2 & pos, +								  const double & scale, const Camera & cam) const { -	SDL_Rect dstrect = { +	double adjusted_x = (pos.x - cam.x) * cam.zoom; +	double adjusted_y = (pos.y - cam.y) * cam.zoom; +	double adjusted_w = sprite.sprite_rect.w * scale * cam.zoom; +	double adjusted_h = sprite.sprite_rect.h * scale * cam.zoom; + +	return SDL_Rect{  		.x = static_cast<int>(adjusted_x),  		.y = static_cast<int>(adjusted_y),  		.w = static_cast<int>(adjusted_w),  		.h = static_cast<int>(adjusted_h),  	}; +} + +void SDLContext::draw_particle(const Sprite & sprite, const Vector2 & pos, +							   const double & angle, const double & scale, +							   const Camera & camera) { + +	SDL_RendererFlip render_flip +		= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) +							  | (SDL_FLIP_VERTICAL * sprite.flip.flip_y)); + +	SDL_Rect srcrect = this->get_src_rect(sprite); +	SDL_Rect dstrect = this->get_dst_rect(sprite, pos, scale, camera); + +	SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image->texture.get(), &srcrect, +					 &dstrect, angle, NULL, render_flip); +} + +void SDLContext::draw(const Sprite & sprite, const Transform & transform, const Camera & cam) { + +	SDL_RendererFlip render_flip +		= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) +							  | (SDL_FLIP_VERTICAL * sprite.flip.flip_y)); + +	SDL_Rect srcrect = this->get_src_rect(sprite); +	SDL_Rect dstrect = this->get_dst_rect(sprite, transform.position, transform.scale, cam);  	SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image->texture.get(), &srcrect,  					 &dstrect, transform.rotation, NULL, render_flip);  } -void SDLContext::camera(const Camera & cam) { +void SDLContext::set_camera(const Camera & cam) {  	this->viewport.w = static_cast<int>(cam.aspect_width);  	this->viewport.h = static_cast<int>(cam.aspect_height); -	this->viewport.x = static_cast<int>(cam.x) - (SCREEN_WIDTH / 2); -	this->viewport.y = static_cast<int>(cam.y) - (SCREEN_HEIGHT / 2); +	this->viewport.x = static_cast<int>(cam.x) - (this->viewport.w / 2); +	this->viewport.y = static_cast<int>(cam.y) - (this->viewport.h / 2);  	SDL_SetRenderDrawColor(this->game_renderer.get(), cam.bg_color.r, cam.bg_color.g,  						   cam.bg_color.b, cam.bg_color.a); @@ -148,9 +164,8 @@ std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>>  SDLContext::texture_from_path(const std::string & path) {  	SDL_Surface * tmp = IMG_Load(path.c_str()); -	if (tmp == nullptr) { -		tmp = IMG_Load("../asset/texture/ERROR.png"); -	} +	if (tmp == nullptr) +		throw runtime_error(format("SDLContext: IMG_Load error: {}", SDL_GetError()));  	std::unique_ptr<SDL_Surface, std::function<void(SDL_Surface *)>> img_surface;  	img_surface = {tmp, [](SDL_Surface * surface) { SDL_FreeSurface(surface); }}; @@ -159,7 +174,7 @@ SDLContext::texture_from_path(const std::string & path) {  		= SDL_CreateTextureFromSurface(this->game_renderer.get(), img_surface.get());  	if (tmp_texture == nullptr) { -		throw runtime_error(format("Texture cannot be load from {}", path)); +		throw runtime_error(format("SDLContext: Texture cannot be load from {}", path));  	}  	std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> img_texture; diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 007092b..841ffc9 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -1,8 +1,10 @@  #pragma once  #include <SDL2/SDL_keycode.h> +#include <SDL2/SDL_rect.h>  #include <SDL2/SDL_render.h>  #include <SDL2/SDL_video.h> +#include <cmath>  #include <functional>  #include <memory>  #include <string> @@ -10,10 +12,7 @@  #include "../api/Sprite.h"  #include "../api/Transform.h"  #include "api/Camera.h" - -// FIXME: this needs to be removed -const int SCREEN_WIDTH = 640; -const int SCREEN_HEIGHT = 480; +#include "api/Vector2.h"  namespace crepe { @@ -21,9 +20,6 @@ namespace crepe {  // typedef is unusable when crepe is packaged. Wouter will fix this later.  typedef SDL_Keycode CREPE_KEYCODES; -class Texture; -class LoopManager; -  /**   * \class SDLContext   * \brief Facade for the SDL library @@ -91,9 +87,6 @@ private:  	//! Will use the funtions: texture_from_path, get_width,get_height.  	friend class Texture; -	//! Will use the funtions: texture_from_path, get_width,get_height. -	friend class Animator; -  	/**  	 * \brief Loads a texture from a file path.  	 * \param path Path to the image file. @@ -127,6 +120,9 @@ private:  	 */  	void draw(const Sprite & sprite, const Transform & transform, const Camera & camera); +	void draw_particle(const Sprite & sprite, const Vector2 & pos, const double & angle, +					   const double & scale, const Camera & camera); +  	//! Clears the screen, preparing for a new frame.  	void clear_screen(); @@ -134,10 +130,31 @@ private:  	void present_screen();  	/** -	 * \brief Sets the current camera for rendering. +	 * \brief sets the background of the camera (will be adjusted in future PR)  	 * \param camera Reference to the Camera object.  	 */ -	void camera(const Camera & camera); +	void set_camera(const Camera & camera); + +private: +	/** +	 * \brief calculates the sqaure size of the image +	 * +	 * \param sprite Reference to the sprite to calculate the rectangle +	 * \return sdl rectangle to draw a src image +	 */ +	SDL_Rect get_src_rect(const Sprite & sprite) const; +	/** +	 * \brief calculates the sqaure size of the image for an destination +	 * +	 * \param sprite Reference to the sprite to calculate the rectangle +	 * \param pos the pos in pixel positions +	 * \param scale the multiplier to increase of decrease for the specified sprite  +	 * \param cam Reference to the current camera in the scene to calculate the position based +	 * on the camera  +	 * \return sdl rectangle to draw a dst image to draw on the screen +	 */ +	SDL_Rect get_dst_rect(const Sprite & sprite, const Vector2 & pos, const double & scale, +						  const Camera & cam) const;  private:  	//! sdl Window diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index fa3d0de..e379771 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -1,44 +1,104 @@ +#include <algorithm> +#include <cassert> +#include <cmath>  #include <functional> +#include <iostream> +#include <stdexcept>  #include <vector>  #include "../ComponentManager.h" +#include "../api/ParticleEmitter.h"  #include "../api/Sprite.h"  #include "../api/Transform.h" +#include "../api/Vector2.h"  #include "../facade/SDLContext.h" -#include "../util/Log.h"  #include "RenderSystem.h"  using namespace crepe; +using namespace std; -void RenderSystem::clear_screen() const { SDLContext::get_instance().clear_screen(); } +void RenderSystem::clear_screen() { this->context.clear_screen(); } -void RenderSystem::present_screen() const { SDLContext::get_instance().present_screen(); } +void RenderSystem::present_screen() { this->context.present_screen(); }  void RenderSystem::update_camera() {  	ComponentManager & mgr = this->component_manager;  	std::vector<std::reference_wrapper<Camera>> cameras = mgr.get_components_by_type<Camera>(); +	if (cameras.size() == 0) throw std::runtime_error("No cameras in current scene"); +  	for (Camera & cam : cameras) { -		SDLContext::get_instance().camera(cam); -		this->curr_cam = &cam; +		if (!cam.active) continue; +		this->context.set_camera(cam); +		this->curr_cam_ref = &cam;  	}  } -void RenderSystem::render_sprites() const { -	ComponentManager & mgr = this->component_manager; -	std::vector<std::reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>(); +bool sorting_comparison(const Sprite & a, const Sprite & b) { +	if (a.sorting_in_layer < b.sorting_in_layer) return true; +	if (a.sorting_in_layer == b.sorting_in_layer) return a.order_in_layer < b.order_in_layer; -	SDLContext & render = SDLContext::get_instance(); -	for (const Sprite & sprite : sprites) { -		auto transforms = mgr.get_components_by_id<Transform>(sprite.game_object_id); -		render.draw(sprite, transforms[0], *curr_cam); -	} +	return false; +} + +std::vector<std::reference_wrapper<Sprite>> +RenderSystem::sort(std::vector<std::reference_wrapper<Sprite>> & objs) const { + +	std::vector<std::reference_wrapper<Sprite>> sorted_objs(objs); +	std::sort(sorted_objs.begin(), sorted_objs.end(), sorting_comparison); + +	return sorted_objs;  }  void RenderSystem::update() {  	this->clear_screen();  	this->update_camera(); -	this->render_sprites(); +	this->render();  	this->present_screen();  } + +bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) { + +	ComponentManager & mgr = this->component_manager; + +	vector<reference_wrapper<ParticleEmitter>> emitters +		= mgr.get_components_by_id<ParticleEmitter>(sprite.game_object_id); + +	bool rendering_particles = false; + +	for (const ParticleEmitter & em : emitters) { +		if (!(&em.data.sprite == &sprite)) continue; +		rendering_particles = true; +		if (!em.active) continue; + +		for (const Particle & p : em.data.particles) { +			if (!p.active) continue; +			this->context.draw_particle(sprite, p.position, p.angle, scale, +										*this->curr_cam_ref); +		} +	} +	return rendering_particles; +} +void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) { +	this->context.draw(sprite, tm, *this->curr_cam_ref); +} + +void RenderSystem::render() { + +	ComponentManager & mgr = this->component_manager; +	vector<reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>(); +	vector<reference_wrapper<Sprite>> sorted_sprites = this->sort(sprites); + +	for (const Sprite & sprite : sorted_sprites) { +		if (!sprite.active) continue; +		const Transform & transform +			= mgr.get_components_by_id<Transform>(sprite.game_object_id).front().get(); + +		bool rendered_particles = this->render_particle(sprite, transform.scale); + +		if (rendered_particles) continue; + +		this->render_normal(sprite, transform); +	} +} diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 87ec494..d25a6e3 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -1,18 +1,24 @@  #pragma once -#include "api/Camera.h" +#include <functional> +#include <vector> + +#include "facade/SDLContext.h"  #include "System.h" +#include <cmath>  namespace crepe { +class Camera; +class Sprite; +  /**   * \class RenderSystem   * \brief Manages rendering operations for all game objects.   * - * RenderSystem is responsible for rendering sprites, clearing and presenting the screen, and - * managing the active camera. It functions as a singleton, providing centralized rendering - * services for the application. + * RenderSystem is responsible for rendering, clearing and presenting the screen, and + * managing the active camera.    */  class RenderSystem : public System {  public: @@ -25,20 +31,45 @@ public:  private:  	//! Clears the screen in preparation for rendering. -	void clear_screen() const; +	void clear_screen();  	//! Presents the rendered frame to the display. -	void present_screen() const; +	void present_screen();  	//! Updates the active camera used for rendering.  	void update_camera(); -	//! Renders all active sprites to the screen. -	void render_sprites() const; +	//! Renders the whole screen +	void render(); + +	/** +	 * \brief Renders all the particles on the screen from a given sprite. +	 * +	 * \param sprite renders the particles with given texture +	 * \param tm the Transform component for scale +	 * \return true if particles have been rendered +	 */ +	bool render_particle(const Sprite & sprite, const double & scale); + +	/** +	 * \brief renders a sprite with a Transform component on the screen  +	 * +	 * \param sprite  the sprite component that holds all the data +	 * \param tm the Transform component that holds the position,rotation and scale  +	 */ +	void render_normal(const Sprite & sprite, const Transform & tm); + +	/** +	 * \brief sort a vector sprite objects with +	 * +	 * \param objs the vector that will do a sorting algorithm on  +	 * \return returns a sorted reference vector +	 */ +	std::vector<std::reference_wrapper<Sprite>> +	sort(std::vector<std::reference_wrapper<Sprite>> & objs) const;  	/**  	 * \todo Include color handling for sprites. -	 * \todo Implement particle emitter rendering with sprites.  	 * \todo Add text rendering using SDL_ttf for text components.  	 * \todo Implement a text component and a button component.  	 * \todo Ensure each sprite is checked for active status before rendering. @@ -48,8 +79,10 @@ private:  private:  	//! Pointer to the current active camera for rendering -	Camera * curr_cam = nullptr; +	Camera * curr_cam_ref = nullptr;  	// TODO: needs a better solution + +	SDLContext & context = SDLContext::get_instance();  };  } // namespace crepe diff --git a/src/crepe/util/Proxy.h b/src/crepe/util/Proxy.h index b34f7c6..789144a 100644 --- a/src/crepe/util/Proxy.h +++ b/src/crepe/util/Proxy.h @@ -16,6 +16,8 @@ template <typename T>  class Proxy {  public:  	//! Set operator +	Proxy & operator=(Proxy &); +	//! Set operator  	Proxy & operator=(const T &);  	//! Get operator  	operator const T &(); diff --git a/src/crepe/util/Proxy.hpp b/src/crepe/util/Proxy.hpp index b9923db..ef2b69f 100644 --- a/src/crepe/util/Proxy.hpp +++ b/src/crepe/util/Proxy.hpp @@ -14,6 +14,12 @@ Proxy<T> & Proxy<T>::operator=(const T & val) {  }  template <typename T> +Proxy<T> & Proxy<T>::operator=(Proxy & proxy) { +	this->broker.set(T(proxy)); +	return *this; +} + +template <typename T>  Proxy<T>::operator const T &() {  	return this->broker.get();  } diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 3a5b543..560e2bc 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -16,18 +16,8 @@ function(add_example target_name)  	add_dependencies(examples ${target_name})  endfunction() -add_example(audio_internal) -# add_example(components_internal) -add_example(script) -add_example(log) -add_example(rendering)  add_example(asset_manager) -add_example(physics)  add_example(savemgr) -add_example(proxy) -add_example(db) -add_example(ecs) -add_example(scene_manager) -add_example(particles) +add_example(rendering_particle)  add_example(gameloop) diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp deleted file mode 100644 index 661161a..0000000 --- a/src/example/audio_internal.cpp +++ /dev/null @@ -1,56 +0,0 @@ -/** \file - *  - * Standalone example for usage of the internal \c Sound class. - */ - -#include <crepe/api/Config.h> -#include <crepe/facade/Sound.h> -#include <crepe/util/Log.h> - -#include <thread> - -using namespace crepe; -using namespace std; -using namespace std::chrono_literals; -using std::make_unique; - -// Unrelated stuff that is not part of this POC -int _ = []() { -	// Show dbg_trace() output -	auto & cfg = Config::get_instance(); -	cfg.log.level = Log::Level::TRACE; - -	return 0; // satisfy compiler -}(); - -int main() { -	// Load a background track (Ogg Vorbis) -	auto bgm = Sound("../mwe/audio/bgm.ogg"); -	// Load three short samples (WAV) -	auto sfx1 = Sound("../mwe/audio/sfx1.wav"); -	auto sfx2 = Sound("../mwe/audio/sfx2.wav"); -	auto sfx3 = Sound("../mwe/audio/sfx3.wav"); - -	// Start the background track -	bgm.play(); - -	// Play each sample sequentially while pausing and resuming the background track -	this_thread::sleep_for(500ms); -	sfx1.play(); -	this_thread::sleep_for(500ms); -	sfx2.play(); -	bgm.pause(); -	this_thread::sleep_for(500ms); -	sfx3.play(); -	bgm.play(); -	this_thread::sleep_for(500ms); - -	// Play all samples simultaniously -	sfx1.play(); -	sfx2.play(); -	sfx3.play(); -	this_thread::sleep_for(1000ms); - -	// Stop all audio and exit -	return EXIT_SUCCESS; -} diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp deleted file mode 100644 index 2a232a9..0000000 --- a/src/example/components_internal.cpp +++ /dev/null @@ -1,51 +0,0 @@ -/** \file - *  - * Standalone example for usage of the internal ECS - */ - -#include <cassert> -#include <chrono> - -#include <crepe/Component.h> -#include <crepe/ComponentManager.h> - -#include <crepe/api/GameObject.h> -#include <crepe/api/Rigidbody.h> -#include <crepe/api/Sprite.h> - -#include <crepe/util/Log.h> - -using namespace crepe; -using namespace std; - -#define OBJ_COUNT 100000 - -int main() { -	dbg_trace(); - -	ComponentManager mgr{}; - -	auto start_adding = chrono::high_resolution_clock::now(); - -	for (int i = 0; i < OBJ_COUNT; ++i) { -		GameObject obj = mgr.new_object("Name", "Tag"); -		obj.add_component<Sprite>("test"); -		obj.add_component<Rigidbody>(0, 0, i); -	} - -	auto stop_adding = chrono::high_resolution_clock::now(); - -	auto sprites = mgr.get_components_by_type<Sprite>(); -	for (auto sprite : sprites) { -		assert(true); -	} - -	auto stop_looping = chrono::high_resolution_clock::now(); - -	auto add_time = chrono::duration_cast<chrono::microseconds>(stop_adding - start_adding); -	auto loop_time = chrono::duration_cast<chrono::microseconds>(stop_looping - stop_adding); -	printf("add time:  %ldus\n", add_time.count()); -	printf("loop time: %ldus\n", loop_time.count()); - -	return 0; -} diff --git a/src/example/db.cpp b/src/example/db.cpp deleted file mode 100644 index ee4e8fc..0000000 --- a/src/example/db.cpp +++ /dev/null @@ -1,30 +0,0 @@ -#include <crepe/api/Config.h> -#include <crepe/facade/DB.h> -#include <crepe/util/Log.h> - -using namespace crepe; -using namespace std; - -// run before main -static auto _ = []() { -	auto & cfg = Config::get_instance(); -	cfg.log.level = Log::Level::TRACE; -	return 0; -}(); - -int main() { -	dbg_trace(); - -	DB db("file.db"); - -	const char * test_key = "test-key"; -	string test_data = "Hello world!"; - -	dbg_logf("DB has key = {}", db.has(test_key)); - -	db.set(test_key, test_data); - -	dbg_logf("key = \"{}\"", db.get(test_key)); - -	return 0; -} diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp deleted file mode 100644 index d5ba51b..0000000 --- a/src/example/ecs.cpp +++ /dev/null @@ -1,53 +0,0 @@ -#include <iostream> - -#include <crepe/ComponentManager.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/Metadata.h> -#include <crepe/api/Transform.h> - -using namespace crepe; -using namespace std; - -int main() { -	ComponentManager mgr{}; - -	// Create a few GameObjects -	try { -		GameObject body = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); -		GameObject right_leg = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1); -		GameObject left_leg = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1); -		GameObject right_foot = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1); -		GameObject left_foot = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1); - -		// Set the parent of each GameObject -		right_foot.set_parent(right_leg); -		left_foot.set_parent(left_leg); -		right_leg.set_parent(body); -		left_leg.set_parent(body); - -		// Adding a second Transform component is not allowed and will invoke an exception -		body.add_component<Transform>(Vector2{10, 10}, 0, 1); -	} catch (const exception & e) { -		cerr << e.what() << endl; -	} - -	// Get the Metadata and Transform components of each GameObject -	vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); -	vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>(); - -	// Print the Metadata and Transform components -	for (auto & m : metadata) { -		cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name -			 << " Tag: " << m.get().tag << " Parent: " << m.get().parent << " Children: "; -		for (auto & c : m.get().children) { -			cout << c << " "; -		} -		cout << endl; -	} -	for (auto & t : transform) { -		cout << "Id: " << t.get().game_object_id << " Position: [" << t.get().position.x -			 << ", " << t.get().position.y << "]" << endl; -	} - -	return 0; -} diff --git a/src/example/log.cpp b/src/example/log.cpp deleted file mode 100644 index 5baa021..0000000 --- a/src/example/log.cpp +++ /dev/null @@ -1,28 +0,0 @@ -/** \file - *  - * Standalone example for usage of the logging functions - */ - -#include <crepe/api/Config.h> -#include <crepe/util/Log.h> - -using namespace crepe; - -// unrelated setup code -int _ = []() { -	// make sure all log messages get printed -	auto & cfg = Config::get_instance(); -	cfg.log.level = Log::Level::TRACE; - -	return 0; // satisfy compiler -}(); - -int main() { -	dbg_trace(); -	dbg_log("debug message"); -	Log::logf("info message with variable: {}", 3); -	Log::logf(Log::Level::WARNING, "warning"); -	Log::logf(Log::Level::ERROR, "error"); - -	return 0; -} diff --git a/src/example/particles.cpp b/src/example/particles.cpp deleted file mode 100644 index 3d5f676..0000000 --- a/src/example/particles.cpp +++ /dev/null @@ -1,43 +0,0 @@ -#include <crepe/ComponentManager.h> -#include <crepe/api/AssetManager.h> - -#include <crepe/Component.h> -#include <crepe/api/Color.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/ParticleEmitter.h> -#include <crepe/api/Rigidbody.h> -#include <crepe/api/Sprite.h> -#include <crepe/api/Texture.h> -#include <crepe/api/Transform.h> - -using namespace crepe; -using namespace std; - -int main(int argc, char * argv[]) { -	ComponentManager mgr{}; -	GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0); -	Color color(0, 0, 0, 0); -	Sprite test_sprite = game_object.add_component<Sprite>( -		make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true}); -	game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ -		.position = {0, 0}, -		.max_particles = 100, -		.emission_rate = 0, -		.min_speed = 0, -		.max_speed = 0, -		.min_angle = 0, -		.max_angle = 0, -		.begin_lifespan = 0, -		.end_lifespan = 0, -		.force_over_time = Vector2{0, 0}, -		.boundary{ -			.width = 0, -			.height = 0, -			.offset = Vector2{0, 0}, -			.reset_on_exit = false, -		}, -		.sprite = test_sprite, -	}); - -	return 0; -} diff --git a/src/example/physics.cpp b/src/example/physics.cpp deleted file mode 100644 index ad663a0..0000000 --- a/src/example/physics.cpp +++ /dev/null @@ -1,24 +0,0 @@ -#include <crepe/Component.h> -#include <crepe/ComponentManager.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/Rigidbody.h> -#include <crepe/api/Transform.h> -#include <crepe/system/PhysicsSystem.h> - -using namespace crepe; -using namespace std; - -int main(int argc, char * argv[]) { -	ComponentManager mgr{}; - -	GameObject game_object = mgr.new_object("Name", "Tag", Vector2{0, 0}, 0, 0); -	game_object.add_component<Rigidbody>(Rigidbody::Data{ -		.mass = 1, -		.gravity_scale = 1, -		.body_type = Rigidbody::BodyType::DYNAMIC, -		.constraints = {0, 0, 0}, -		.use_gravity = true, -		.bounce = false, -	}); -	return 0; -} diff --git a/src/example/proxy.cpp b/src/example/proxy.cpp deleted file mode 100644 index 69451f8..0000000 --- a/src/example/proxy.cpp +++ /dev/null @@ -1,45 +0,0 @@ -/** \file - *  - * Standalone example for usage of the proxy type - */ - -#include <crepe/ValueBroker.h> -#include <crepe/api/Config.h> -#include <crepe/util/Log.h> -#include <crepe/util/Proxy.h> - -using namespace std; -using namespace crepe; - -void test_ro_ref(const int & val) {} -void test_rw_ref(int & val) {} -void test_ro_val(int val) {} - -int main() { -	auto & cfg = Config::get_instance(); -	cfg.log.level = Log::Level::DEBUG; - -	int real_value = 0; - -	ValueBroker<int> broker{ -		[&real_value](const int & target) { -			dbg_logf("set {} to {}", real_value, target); -			real_value = target; -		}, -		[&real_value]() -> const int & { -			dbg_logf("get {}", real_value); -			return real_value; -		}, -	}; - -	Proxy<int> proxy{broker}; - -	broker.set(54); -	proxy = 84; - -	test_ro_ref(proxy); // this is allowed -	// test_rw_ref(proxy); // this should throw a compile error -	test_ro_val(proxy); - -	return 0; -} diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp deleted file mode 100644 index c9e62f1..0000000 --- a/src/example/rendering.cpp +++ /dev/null @@ -1,55 +0,0 @@ -#include "api/Camera.h" -#include <crepe/ComponentManager.h> -#include <crepe/api/GameObject.h> -#include <crepe/system/RenderSystem.h> -#include <crepe/util/Log.h> - -#include <crepe/api/AssetManager.h> -#include <crepe/api/Color.h> -#include <crepe/api/Sprite.h> -#include <crepe/api/Texture.h> -#include <crepe/api/Transform.h> -#include <crepe/api/Vector2.h> - -#include <chrono> -#include <memory> - -using namespace std; -using namespace crepe; - -int main() { -	dbg_trace(); - -	ComponentManager mgr{}; -	RenderSystem sys{mgr}; - -	GameObject obj = mgr.new_object("name", "tag", Vector2{0, 0}, 1, 1); -	GameObject obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1); -	GameObject obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1); - -	// Normal adding components -	{ -		Color color(0, 0, 0, 0); -		obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, -								  FlipSettings{false, false}); -		obj.add_component<Camera>(Color::get_red()); -	} -	{ -		Color color(0, 0, 0, 0); -		obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/second.png"), color, -								   FlipSettings{true, true}); -	} - -	/* -	{ -		Color color(0, 0, 0, 0); -		auto img = mgr.cache<Texture>("../asset/texture/second.png"); -		obj2.add_component<Sprite>(img, color, FlipSettings{true, true}); -	} -	*/ - -	auto start = std::chrono::steady_clock::now(); -	while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { -		sys.update(); -	} -} diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp new file mode 100644 index 0000000..4571afb --- /dev/null +++ b/src/example/rendering_particle.cpp @@ -0,0 +1,71 @@ +#include "api/Camera.h" +#include "system/ParticleSystem.h" +#include <SDL2/SDL_timer.h> +#include <crepe/ComponentManager.h> + +#include <crepe/Component.h> +#include <crepe/api/Color.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> +#include <crepe/api/Vector2.h> +#include <crepe/system/RenderSystem.h> + +#include <chrono> +#include <iostream> +#include <memory> + +using namespace crepe; +using namespace std; + +int main(int argc, char * argv[]) { +	ComponentManager mgr; +	GameObject game_object = mgr.new_object("", "", Vector2{100, 100}, 0, 0.1); +	RenderSystem sys{mgr}; +	ParticleSystem psys{mgr}; + +	Color color(255, 255, 255, 255); + +	Sprite & test_sprite = game_object.add_component<Sprite>( +		make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{false, false}); +	test_sprite.order_in_layer = 5; + +	auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ +		.position = {0, 0}, +		.max_particles = 10, +		.emission_rate = 0.1, +		.min_speed = 6, +		.max_speed = 20, +		.min_angle = -20, +		.max_angle = 20, +		.begin_lifespan = 0, +		.end_lifespan = 60, +		.force_over_time = Vector2{0, 0}, +		.boundary{ +			.width = 1000, +			.height = 1000, +			.offset = Vector2{0, 0}, +			.reset_on_exit = false, +		}, +		.sprite = test_sprite, +	}); +	game_object.add_component<Camera>(Color::WHITE); + +	game_object +		.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, +							   FlipSettings{false, false}) +		.order_in_layer +		= 6; + +	auto start = std::chrono::steady_clock::now(); +	while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { +		psys.update(); +		sys.update(); +		SDL_Delay(10); +	} + +	return 0; +} diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp deleted file mode 100644 index 2ab45f9..0000000 --- a/src/example/scene_manager.cpp +++ /dev/null @@ -1,85 +0,0 @@ -#define private public - -#include <crepe/api/LoopManager.h> -#include <iostream> - -#include <crepe/ComponentManager.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/Metadata.h> -#include <crepe/api/Scene.h> -#include <crepe/api/SceneManager.h> -#include <crepe/api/Vector2.h> - -using namespace crepe; -using namespace std; - -class ConcreteScene1 : public Scene { -public: -	using Scene::Scene; - -	void load_scene() { -		auto & mgr = this->component_manager; -		GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1); -		GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1); -		GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1); -	} - -	string get_name() const { return "scene1"; } -}; - -class ConcreteScene2 : public Scene { -public: -	using Scene::Scene; - -	void load_scene() { -		auto & mgr = this->component_manager; -		GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1); -		GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1); -		GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1); -		GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1); -	} - -	string get_name() const { return "scene2"; } -}; - -int main() { -	LoopManager loop_mgr; - -	// Add the scenes to the scene manager -	loop_mgr.add_scene<ConcreteScene1>(); -	loop_mgr.add_scene<ConcreteScene2>(); - -	// There is no need to call set_next_scene() at the beginnen, because the first scene will be -	// automatically set as the next scene - -	// Load scene1 (the first scene added) -	loop_mgr.scene_manager.load_next_scene(); - -	// Get the Metadata components of each GameObject of Scene1 -	vector<reference_wrapper<Metadata>> metadata -		= loop_mgr.component_manager.get_components_by_type<Metadata>(); - -	cout << "Metadata components of Scene1:" << endl; -	// Print the Metadata -	for (auto & m : metadata) { -		cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name -			 << " Tag: " << m.get().tag << endl; -	} - -	// Set scene2 as the next scene -	loop_mgr.scene_manager.set_next_scene("scene2"); -	// Load scene2 -	loop_mgr.scene_manager.load_next_scene(); - -	// Get the Metadata components of each GameObject of Scene2 -	metadata = loop_mgr.component_manager.get_components_by_type<Metadata>(); - -	cout << "Metadata components of Scene2:" << endl; -	// Print the Metadata -	for (auto & m : metadata) { -		cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name -			 << " Tag: " << m.get().tag << endl; -	} - -	return 0; -} diff --git a/src/example/script.cpp b/src/example/script.cpp deleted file mode 100644 index a23295b..0000000 --- a/src/example/script.cpp +++ /dev/null @@ -1,49 +0,0 @@ -/** \file - *  - * Standalone example for usage of the script component and system - */ - -#include <crepe/ComponentManager.h> -#include <crepe/system/ScriptSystem.h> -#include <crepe/util/Log.h> - -#include <crepe/api/BehaviorScript.h> -#include <crepe/api/Config.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/Script.h> -#include <crepe/api/Transform.h> - -using namespace crepe; -using namespace std; - -// Unrelated stuff that is not part of this POC -int _ = []() { -	// Show dbg_trace() output -	auto & cfg = Config::get_instance(); -	cfg.log.level = Log::Level::TRACE; - -	return 0; // satisfy compiler -}(); - -// User-defined script: -class MyScript : public Script { -	void update() { -		// Retrieve component from the same GameObject this script is on -		Transform & test = get_component<Transform>(); -		dbg_logf("Transform({:.2f}, {:.2f})", test.position.x, test.position.y); -	} -}; - -int main() { -	ComponentManager component_manager{}; -	ScriptSystem system{component_manager}; - -	// Create game object with Transform and BehaviorScript components -	GameObject obj = component_manager.new_object("name"); -	obj.add_component<BehaviorScript>().set_script<MyScript>(); - -	// Update all scripts. This should result in MyScript::update being called -	system.update(); - -	return EXIT_SUCCESS; -} diff --git a/src/makefile b/src/makefile index 5f80204..a0e8f02 100644 --- a/src/makefile +++ b/src/makefile @@ -1,6 +1,9 @@  .PHONY: FORCE -FMT := $(shell git ls-files '*.c' '*.cpp' '*.h' '*.hpp')  format: FORCE -	clang-tidy -p build/compile_commands.json --fix-errors $(FMT) +	$(MAKE) -C .. $@ + +LINT := $(shell git ls-files '*.c' '*.cpp' '*.h' '*.hpp') +lint: FORCE +	clang-tidy -p build/compile_commands.json --fix-errors $(LINT) diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index 49c8151..dc985a3 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -3,5 +3,10 @@ target_sources(test_main PUBLIC  	PhysicsTest.cpp  	ScriptTest.cpp  	ParticleTest.cpp +	EventTest.cpp +	ECSTest.cpp +	SceneManagerTest.cpp +	ValueBrokerTest.cpp +	DBTest.cpp  ) diff --git a/src/test/DBTest.cpp b/src/test/DBTest.cpp new file mode 100644 index 0000000..e80814c --- /dev/null +++ b/src/test/DBTest.cpp @@ -0,0 +1,28 @@ +#include <crepe/facade/DB.h> +#include <gtest/gtest.h> + +using namespace std; +using namespace crepe; +using namespace testing; + +class DBTest : public Test { +public: +	DB db; +}; + +TEST_F(DBTest, ReadWrite) { +	db.set("foo", "bar"); +	EXPECT_EQ(db.get("foo"), "bar"); +} + +TEST_F(DBTest, Nonexistant) { +	EXPECT_THROW(db.get("foo"), std::out_of_range); +	db.set("foo", "bar"); +	EXPECT_NO_THROW(db.get("foo")); +} + +TEST_F(DBTest, Has) { +	EXPECT_EQ(db.has("foo"), false); +	db.set("foo", "bar"); +	EXPECT_EQ(db.has("foo"), true); +} diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp new file mode 100644 index 0000000..d5a5826 --- /dev/null +++ b/src/test/ECSTest.cpp @@ -0,0 +1,236 @@ +#include <gtest/gtest.h> + +#define protected public + +#include <crepe/ComponentManager.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Metadata.h> +#include <crepe/api/Transform.h> +#include <crepe/api/Vector2.h> + +using namespace std; +using namespace crepe; + +class ECSTest : public ::testing::Test { +public: +	ComponentManager mgr{}; +}; + +TEST_F(ECSTest, createGameObject) { +	GameObject obj = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); + +	vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); +	vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>(); + +	EXPECT_EQ(metadata.size(), 1); +	EXPECT_EQ(transform.size(), 1); + +	EXPECT_EQ(metadata[0].get().name, "body"); +	EXPECT_EQ(metadata[0].get().tag, "person"); +	EXPECT_EQ(metadata[0].get().parent, -1); +	EXPECT_EQ(metadata[0].get().children.size(), 0); + +	EXPECT_EQ(transform[0].get().position.x, 0); +	EXPECT_EQ(transform[0].get().position.y, 0); +	EXPECT_EQ(transform[0].get().rotation, 0); +	EXPECT_EQ(transform[0].get().scale, 1); +} + +TEST_F(ECSTest, deleteAllGameObjects) { +	GameObject obj0 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); +	GameObject obj1 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); + +	mgr.delete_all_components(); + +	vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); +	vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>(); + +	EXPECT_EQ(metadata.size(), 0); +	EXPECT_EQ(transform.size(), 0); + +	GameObject obj2 = mgr.new_object("body2", "person2", Vector2{1, 0}, 5, 1); + +	metadata = mgr.get_components_by_type<Metadata>(); +	transform = mgr.get_components_by_type<Transform>(); + +	EXPECT_EQ(metadata.size(), 1); +	EXPECT_EQ(transform.size(), 1); + +	EXPECT_EQ(metadata[0].get().game_object_id, 0); +	EXPECT_EQ(metadata[0].get().name, "body2"); +	EXPECT_EQ(metadata[0].get().tag, "person2"); +	EXPECT_EQ(metadata[0].get().parent, -1); +	EXPECT_EQ(metadata[0].get().children.size(), 0); + +	EXPECT_EQ(transform[0].get().game_object_id, 0); +	EXPECT_EQ(transform[0].get().position.x, 1); +	EXPECT_EQ(transform[0].get().position.y, 0); +	EXPECT_EQ(transform[0].get().rotation, 5); +	EXPECT_EQ(transform[0].get().scale, 1); +} + +TEST_F(ECSTest, deleteGameObject) { +	GameObject obj0 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); +	GameObject obj1 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); + +	mgr.delete_all_components_of_id(0); + +	vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); +	vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>(); + +	EXPECT_EQ(metadata.size(), 1); +	EXPECT_EQ(transform.size(), 1); + +	EXPECT_EQ(metadata[0].get().game_object_id, 1); +	EXPECT_EQ(metadata[0].get().name, "body"); +	EXPECT_EQ(metadata[0].get().tag, "person"); +	EXPECT_EQ(metadata[0].get().parent, -1); +	EXPECT_EQ(metadata[0].get().children.size(), 0); + +	EXPECT_EQ(transform[0].get().game_object_id, 1); +	EXPECT_EQ(transform[0].get().position.x, 0); +	EXPECT_EQ(transform[0].get().position.y, 0); +	EXPECT_EQ(transform[0].get().rotation, 0); +	EXPECT_EQ(transform[0].get().scale, 1); +} + +TEST_F(ECSTest, manyGameObjects) { +	for (int i = 0; i < 5000; i++) { +		GameObject obj = mgr.new_object("body", "person", Vector2{0, 0}, 0, i); +	} + +	vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); +	vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>(); + +	EXPECT_EQ(metadata.size(), 5000); +	EXPECT_EQ(transform.size(), 5000); +	for (int i = 0; i < 5000; i++) { +		EXPECT_EQ(metadata[i].get().game_object_id, i); +		EXPECT_EQ(metadata[i].get().name, "body"); +		EXPECT_EQ(metadata[i].get().tag, "person"); +		EXPECT_EQ(metadata[i].get().parent, -1); +		EXPECT_EQ(metadata[i].get().children.size(), 0); + +		EXPECT_EQ(transform[i].get().game_object_id, i); +		EXPECT_EQ(transform[i].get().position.x, 0); +		EXPECT_EQ(transform[i].get().position.y, 0); +		EXPECT_EQ(transform[i].get().rotation, 0); +		EXPECT_EQ(transform[i].get().scale, i); +	} + +	mgr.delete_components<Metadata>(); + +	metadata = mgr.get_components_by_type<Metadata>(); +	transform = mgr.get_components_by_type<Transform>(); + +	EXPECT_EQ(metadata.size(), 0); +	EXPECT_EQ(transform.size(), 5000); + +	for (int i = 0; i < 10000 - 5000; i++) { +		string tag = "person" + to_string(i); +		GameObject obj = mgr.new_object("body", tag, Vector2{0, 0}, i, 0); +	} + +	metadata = mgr.get_components_by_type<Metadata>(); +	transform = mgr.get_components_by_type<Transform>(); + +	EXPECT_EQ(metadata.size(), 10000 - 5000); +	EXPECT_EQ(transform.size(), 10000); +} + +TEST_F(ECSTest, getComponentsByID) { +	GameObject obj0 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); +	GameObject obj1 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); + +	vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_id<Metadata>(0); +	vector<reference_wrapper<Transform>> transform = mgr.get_components_by_id<Transform>(1); + +	EXPECT_EQ(metadata.size(), 1); +	EXPECT_EQ(transform.size(), 1); + +	EXPECT_EQ(metadata[0].get().game_object_id, 0); +	EXPECT_EQ(metadata[0].get().name, "body"); +	EXPECT_EQ(metadata[0].get().tag, "person"); +	EXPECT_EQ(metadata[0].get().parent, -1); +	EXPECT_EQ(metadata[0].get().children.size(), 0); + +	EXPECT_EQ(transform[0].get().game_object_id, 1); +	EXPECT_EQ(transform[0].get().position.x, 0); +	EXPECT_EQ(transform[0].get().position.y, 0); +	EXPECT_EQ(transform[0].get().rotation, 0); +	EXPECT_EQ(transform[0].get().scale, 1); +} + +TEST_F(ECSTest, tooMuchComponents) { +	try { +		GameObject obj0 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); +		obj0.add_component<Transform>(Vector2{10, 10}, 0, 1); +	} catch (const exception & e) { +		EXPECT_EQ(e.what(), +				  string("Exceeded maximum number of instances for this component type")); +	} + +	try { +		GameObject obj1 = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); +		obj1.add_component<Metadata>("body", "person"); +	} catch (const exception & e) { +		EXPECT_EQ(e.what(), +				  string("Exceeded maximum number of instances for this component type")); +	} + +	vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); + +	EXPECT_EQ(metadata.size(), 2); +	EXPECT_EQ(metadata[0].get().name, "body"); +	EXPECT_EQ(metadata[1].get().name, "body"); +} + +TEST_F(ECSTest, partentChild) { +	{ +		GameObject body = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); +		GameObject right_leg = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1); +		GameObject left_leg = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1); +		GameObject right_foot = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1); +		GameObject left_foot = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1); + +		// Set the parent of each GameObject +		right_foot.set_parent(right_leg); +		left_foot.set_parent(left_leg); +		right_leg.set_parent(body); +		left_leg.set_parent(body); +	} + +	// Get the Metadata and Transform components of each GameObject +	vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); + +	// Check IDs +	EXPECT_EQ(metadata[0].get().game_object_id, 0); +	EXPECT_EQ(metadata[1].get().game_object_id, 1); +	EXPECT_EQ(metadata[2].get().game_object_id, 2); +	EXPECT_EQ(metadata[3].get().game_object_id, 3); +	EXPECT_EQ(metadata[4].get().game_object_id, 4); + +	// Check the parent-child relationships +	EXPECT_EQ(metadata[0].get().name, "body"); +	EXPECT_EQ(metadata[1].get().name, "rightLeg"); +	EXPECT_EQ(metadata[2].get().name, "leftLeg"); +	EXPECT_EQ(metadata[3].get().name, "rightFoot"); +	EXPECT_EQ(metadata[4].get().name, "leftFoot"); + +	EXPECT_EQ(metadata[0].get().parent, -1); +	EXPECT_EQ(metadata[1].get().parent, 0); +	EXPECT_EQ(metadata[2].get().parent, 0); +	EXPECT_EQ(metadata[3].get().parent, 1); +	EXPECT_EQ(metadata[4].get().parent, 2); + +	EXPECT_EQ(metadata[0].get().children.size(), 2); +	EXPECT_EQ(metadata[1].get().children.size(), 1); +	EXPECT_EQ(metadata[2].get().children.size(), 1); +	EXPECT_EQ(metadata[3].get().children.size(), 0); +	EXPECT_EQ(metadata[4].get().children.size(), 0); + +	EXPECT_EQ(metadata[0].get().children[0], 1); +	EXPECT_EQ(metadata[0].get().children[1], 2); +	EXPECT_EQ(metadata[1].get().children[0], 3); +	EXPECT_EQ(metadata[2].get().children[0], 4); +} diff --git a/src/test/EventTest.cpp b/src/test/EventTest.cpp new file mode 100644 index 0000000..b0e6c9c --- /dev/null +++ b/src/test/EventTest.cpp @@ -0,0 +1,254 @@ + +#include "api/Event.h" +#include "api/EventManager.h" +#include "api/IKeyListener.h" +#include "api/IMouseListener.h" +#include <gmock/gmock.h> +#include <gtest/gtest.h> +using namespace std; +using namespace std::chrono_literals; +using namespace crepe; + +class EventManagerTest : public ::testing::Test { +protected: +	void SetUp() override { +		// Clear any existing subscriptions or events before each test +		EventManager::get_instance().clear(); +	} + +	void TearDown() override { +		// Ensure cleanup after each test +		EventManager::get_instance().clear(); +	} +}; +class MockKeyListener : public IKeyListener { +public: +	MOCK_METHOD(bool, on_key_pressed, (const KeyPressEvent & event), (override)); +	MOCK_METHOD(bool, on_key_released, (const KeyReleaseEvent & event), (override)); +}; + +class MockMouseListener : public IMouseListener { +public: +	MOCK_METHOD(bool, on_mouse_clicked, (const MouseClickEvent & event), (override)); +	MOCK_METHOD(bool, on_mouse_pressed, (const MousePressEvent & event), (override)); +	MOCK_METHOD(bool, on_mouse_released, (const MouseReleaseEvent & event), (override)); +	MOCK_METHOD(bool, on_mouse_moved, (const MouseMoveEvent & event), (override)); +}; + +TEST_F(EventManagerTest, EventSubscription) { +	EventHandler<KeyPressEvent> key_handler = [](const KeyPressEvent & e) { +		std::cout << "Key Event Triggered" << std::endl; +		return true; +	}; + +	// Subscribe to KeyPressEvent +	EventManager::get_instance().subscribe<KeyPressEvent>(key_handler, 1); + +	// Verify subscription (not directly verifiable; test by triggering event) + +	EventManager::get_instance().trigger_event<KeyPressEvent>( +		KeyPressEvent{ +			.repeat = true, +			.key = Keycode::A, +		}, +		1); +	EventManager::get_instance().trigger_event<KeyPressEvent>( +		KeyPressEvent{ +			.repeat = true, +			.key = Keycode::A, + +		}, +		EventManager::CHANNEL_ALL); +} +TEST_F(EventManagerTest, EventManagerTest_trigger_all_channels) { +	bool triggered = false; + +	EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) { +		triggered = true; +		EXPECT_EQ(e.mouse_x, 100); +		EXPECT_EQ(e.mouse_y, 200); +		EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); +		return false; +	}; +	EventManager::get_instance().subscribe<MouseClickEvent>(mouse_handler, +															EventManager::CHANNEL_ALL); + +	MouseClickEvent click_event{ +		.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}; +	EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, +																EventManager::CHANNEL_ALL); + +	EXPECT_TRUE(triggered); +} +TEST_F(EventManagerTest, EventManagerTest_trigger_one_channel) { +	bool triggered = false; +	int test_channel = 1; +	EventHandler<MouseClickEvent> mouse_handler = [&](const MouseClickEvent & e) { +		triggered = true; +		EXPECT_EQ(e.mouse_x, 100); +		EXPECT_EQ(e.mouse_y, 200); +		EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); +		return false; +	}; +	EventManager::get_instance().subscribe<MouseClickEvent>(mouse_handler, test_channel); + +	MouseClickEvent click_event{ +		.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}; +	EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, +																EventManager::CHANNEL_ALL); + +	EXPECT_FALSE(triggered); +	EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, test_channel); +} + +TEST_F(EventManagerTest, EventManagerTest_callback_propagation) { +	EventManager & event_manager = EventManager::get_instance(); + +	// Flags to track handler calls +	bool triggered_true = false; +	bool triggered_false = false; + +	// Handlers +	EventHandler<MouseClickEvent> mouse_handler_true = [&](const MouseClickEvent & e) { +		triggered_true = true; +		EXPECT_EQ(e.mouse_x, 100); +		EXPECT_EQ(e.mouse_y, 200); +		EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); +		return true; // Stops propagation +	}; + +	EventHandler<MouseClickEvent> mouse_handler_false = [&](const MouseClickEvent & e) { +		triggered_false = true; +		EXPECT_EQ(e.mouse_x, 100); +		EXPECT_EQ(e.mouse_y, 200); +		EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); +		return false; // Allows propagation +	}; + +	// Test event +	MouseClickEvent click_event{ +		.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}; +	event_manager.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL); +	event_manager.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL); + +	// Trigger event +	event_manager.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL); + +	// Check that only the true handler was triggered +	EXPECT_TRUE(triggered_true); +	EXPECT_FALSE(triggered_false); + +	// Reset and clear +	triggered_true = false; +	triggered_false = false; +	event_manager.clear(); +	event_manager.subscribe<MouseClickEvent>(mouse_handler_false, EventManager::CHANNEL_ALL); +	event_manager.subscribe<MouseClickEvent>(mouse_handler_true, EventManager::CHANNEL_ALL); + +	// Trigger event again +	event_manager.trigger_event<MouseClickEvent>(click_event, EventManager::CHANNEL_ALL); + +	// Check that both handlers were triggered +	EXPECT_TRUE(triggered_true); +	EXPECT_TRUE(triggered_false); +} + +TEST_F(EventManagerTest, EventManagerTest_queue_dispatch) { +	EventManager & event_manager = EventManager::get_instance(); +	bool triggered1 = false; +	bool triggered2 = false; +	int test_channel = 1; +	EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) { +		triggered1 = true; +		EXPECT_EQ(e.mouse_x, 100); +		EXPECT_EQ(e.mouse_y, 200); +		EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); +		return false; // Allows propagation +	}; +	EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) { +		triggered2 = true; +		EXPECT_EQ(e.mouse_x, 100); +		EXPECT_EQ(e.mouse_y, 200); +		EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); +		return false; // Allows propagation +	}; +	event_manager.subscribe<MouseClickEvent>(mouse_handler1); +	event_manager.subscribe<MouseClickEvent>(mouse_handler2, test_channel); + +	event_manager.queue_event<MouseClickEvent>( +		MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); +	event_manager.queue_event<MouseClickEvent>( +		MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}, +		test_channel); +	event_manager.dispatch_events(); +	EXPECT_TRUE(triggered1); +	EXPECT_TRUE(triggered2); +} + +TEST_F(EventManagerTest, EventManagerTest_unsubscribe) { +	EventManager & event_manager = EventManager::get_instance(); + +	// Flags to track if handlers are triggered +	bool triggered1 = false; +	bool triggered2 = false; + +	// Define EventHandlers +	EventHandler<MouseClickEvent> mouse_handler1 = [&](const MouseClickEvent & e) { +		triggered1 = true; +		EXPECT_EQ(e.mouse_x, 100); +		EXPECT_EQ(e.mouse_y, 200); +		EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); +		return false; // Allows propagation +	}; + +	EventHandler<MouseClickEvent> mouse_handler2 = [&](const MouseClickEvent & e) { +		triggered2 = true; +		EXPECT_EQ(e.mouse_x, 100); +		EXPECT_EQ(e.mouse_y, 200); +		EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE); +		return false; // Allows propagation +	}; +	// Subscribe handlers +	subscription_t handler1_id = event_manager.subscribe<MouseClickEvent>(mouse_handler1); +	subscription_t handler2_id = event_manager.subscribe<MouseClickEvent>(mouse_handler2); + +	// Queue events +	event_manager.queue_event<MouseClickEvent>( +		MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); + +	// Dispatch events - both handlers should be triggered +	event_manager.dispatch_events(); +	EXPECT_TRUE(triggered1); // Handler 1 should be triggered +	EXPECT_TRUE(triggered2); // Handler 2 should be triggered + +	// Reset flags +	triggered1 = false; +	triggered2 = false; + +	// Unsubscribe handler1 +	event_manager.unsubscribe(handler1_id); + +	// Queue the same event again +	event_manager.queue_event<MouseClickEvent>( +		MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); + +	// Dispatch events - only handler 2 should be triggered, handler 1 should NOT +	event_manager.dispatch_events(); +	EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered +	EXPECT_TRUE(triggered2); // Handler 2 should be triggered + +	// Reset flags +	triggered2 = false; + +	// Unsubscribe handler2 +	event_manager.unsubscribe(handler2_id); + +	// Queue the event again +	event_manager.queue_event<MouseClickEvent>( +		MouseClickEvent{.mouse_x = 100, .mouse_y = 200, .button = MouseButton::LEFT_MOUSE}); + +	// Dispatch events - no handler should be triggered +	event_manager.dispatch_events(); +	EXPECT_FALSE(triggered1); // Handler 1 should NOT be triggered +	EXPECT_FALSE(triggered2); // Handler 2 should NOT be triggered +} diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp index 4e655a9..d9bbba0 100644 --- a/src/test/ParticleTest.cpp +++ b/src/test/ParticleTest.cpp @@ -28,7 +28,7 @@ public:  			GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0);  			Color color(0, 0, 0, 0); -			Sprite test_sprite = game_object.add_component<Sprite>( +			Sprite & test_sprite = game_object.add_component<Sprite>(  				make_shared<Texture>("../asset/texture/img.png"), color,  				FlipSettings{true, true}); diff --git a/src/test/RenderSystemTest.cpp b/src/test/RenderSystemTest.cpp new file mode 100644 index 0000000..ac479d3 --- /dev/null +++ b/src/test/RenderSystemTest.cpp @@ -0,0 +1,174 @@ +#include "api/Camera.h" +#include <functional> +#include <gtest/gtest.h> +#include <memory> +#include <vector> + +#define private public +#define protected public + +#include <crepe/ComponentManager.h> +#include <crepe/api/Color.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> + +#include <crepe/system/RenderSystem.h> + +using namespace std; +using namespace crepe; +using namespace testing; + +class RenderSystemTest : public Test { +public: +	ComponentManager mgr{}; +	RenderSystem sys{mgr}; +	GameObject entity1 = this->mgr.new_object("name"); +	GameObject entity2 = this->mgr.new_object("name"); +	GameObject entity3 = this->mgr.new_object("name"); +	GameObject entity4 = this->mgr.new_object("name"); + +	void SetUp() override { +		auto & sprite1 +			= entity1.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), +											Color(0, 0, 0, 0), FlipSettings{false, false}); +		ASSERT_NE(sprite1.sprite_image.get(), nullptr); +		sprite1.order_in_layer = 5; +		sprite1.sorting_in_layer = 5; +		EXPECT_EQ(sprite1.order_in_layer, 5); +		EXPECT_EQ(sprite1.sorting_in_layer, 5); +		auto & sprite2 +			= entity2.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), +											Color(0, 0, 0, 0), FlipSettings{false, false}); +		ASSERT_NE(sprite2.sprite_image.get(), nullptr); +		sprite2.sorting_in_layer = 2; +		sprite2.order_in_layer = 1; + +		EXPECT_EQ(sprite2.sorting_in_layer, 2); +		EXPECT_EQ(sprite2.order_in_layer, 1); + +		auto & sprite3 +			= entity3.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), +											Color(0, 0, 0, 0), FlipSettings{false, false}); +		ASSERT_NE(sprite3.sprite_image.get(), nullptr); +		sprite3.sorting_in_layer = 1; +		sprite3.order_in_layer = 2; + +		EXPECT_EQ(sprite3.sorting_in_layer, 1); +		EXPECT_EQ(sprite3.order_in_layer, 2); + +		auto & sprite4 +			= entity4.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), +											Color(0, 0, 0, 0), FlipSettings{false, false}); +		ASSERT_NE(sprite4.sprite_image.get(), nullptr); +		sprite4.sorting_in_layer = 1; +		sprite4.order_in_layer = 1; +		EXPECT_EQ(sprite4.sorting_in_layer, 1); +		EXPECT_EQ(sprite4.order_in_layer, 1); +	} +}; + +TEST_F(RenderSystemTest, expected_throws) { +	GameObject entity1 = this->mgr.new_object("NAME"); + +	// no texture img +	EXPECT_ANY_THROW({ +		entity1.add_component<Sprite>(make_shared<Texture>("NO_IMAGE"), Color(0, 0, 0, 0), +									  FlipSettings{false, false}); +	}); + +	// No camera +	EXPECT_ANY_THROW({ this->sys.update(); }); +} + +TEST_F(RenderSystemTest, make_sprites) {} + +TEST_F(RenderSystemTest, sorting_sprites) { +	vector<reference_wrapper<Sprite>> sprites = this->mgr.get_components_by_type<Sprite>(); +	ASSERT_EQ(sprites.size(), 4); + +	vector<reference_wrapper<Sprite>> sorted_sprites = this->sys.sort(sprites); +	ASSERT_EQ(sorted_sprites.size(), 4); + +	// Expected order after sorting: +	// 1. sorting_in_layer: 1, order_in_layer: 1 (entity4) +	// 2. sorting_in_layer: 1, order_in_layer: 2 (entity3) +	// 3. sorting_in_layer: 2, order_in_layer: 1 (entity2) +	// 4. sorting_in_layer: 5, order_in_layer: 5 (entity1) + +	EXPECT_EQ(sorted_sprites[0].get().sorting_in_layer, 1); +	EXPECT_EQ(sorted_sprites[0].get().order_in_layer, 1); + +	EXPECT_EQ(sorted_sprites[1].get().sorting_in_layer, 1); +	EXPECT_EQ(sorted_sprites[1].get().order_in_layer, 2); + +	EXPECT_EQ(sorted_sprites[2].get().sorting_in_layer, 2); +	EXPECT_EQ(sorted_sprites[2].get().order_in_layer, 1); + +	EXPECT_EQ(sorted_sprites[3].get().sorting_in_layer, 5); +	EXPECT_EQ(sorted_sprites[3].get().order_in_layer, 5); + +	for (size_t i = 1; i < sorted_sprites.size(); ++i) { +		const Sprite & prev = sorted_sprites[i - 1].get(); +		const Sprite & curr = sorted_sprites[i].get(); + +		if (prev.sorting_in_layer == curr.sorting_in_layer) { +			EXPECT_LE(prev.order_in_layer, curr.order_in_layer); +		} else { +			EXPECT_LE(prev.sorting_in_layer, curr.sorting_in_layer); +		} +	} +} + +TEST_F(RenderSystemTest, Update) { +	entity1.add_component<Camera>(Color::WHITE); +	{ +		vector<reference_wrapper<Sprite>> sprites = this->mgr.get_components_by_type<Sprite>(); +		ASSERT_EQ(sprites.size(), 4); + +		EXPECT_EQ(sprites[0].get().game_object_id, 0); +		EXPECT_EQ(sprites[1].get().game_object_id, 1); +		EXPECT_EQ(sprites[2].get().game_object_id, 2); +		EXPECT_EQ(sprites[3].get().game_object_id, 3); +	} +	this->sys.update(); +	{ +		vector<reference_wrapper<Sprite>> sprites = this->mgr.get_components_by_type<Sprite>(); +		ASSERT_EQ(sprites.size(), 4); + +		EXPECT_EQ(sprites[0].get().game_object_id, 0); +		EXPECT_EQ(sprites[1].get().game_object_id, 1); +		EXPECT_EQ(sprites[2].get().game_object_id, 2); +		EXPECT_EQ(sprites[3].get().game_object_id, 3); +	} +} + +TEST_F(RenderSystemTest, Camera) { +	{ +		auto cameras = this->mgr.get_components_by_type<Camera>(); +		EXPECT_NE(cameras.size(), 1); +	} +	{ +		entity1.add_component<Camera>(Color::WHITE); +		auto cameras = this->mgr.get_components_by_type<Camera>(); +		EXPECT_EQ(cameras.size(), 1); +	} + +	//TODO improve with newer version +} +TEST_F(RenderSystemTest, Color) { +	entity1.add_component<Camera>(Color::WHITE); +	auto & sprite = this->mgr.get_components_by_id<Sprite>(entity1.id).front().get(); +	ASSERT_NE(sprite.sprite_image.get(), nullptr); + +	sprite.color = Color::GREEN; +	EXPECT_EQ(sprite.color.r, Color::GREEN.r); +	EXPECT_EQ(sprite.color.g, Color::GREEN.g); +	EXPECT_EQ(sprite.color.b, Color::GREEN.b); +	EXPECT_EQ(sprite.color.a, Color::GREEN.a); +	this->sys.update(); +	EXPECT_EQ(sprite.color.r, Color::GREEN.r); +	EXPECT_EQ(sprite.color.g, Color::GREEN.g); +	EXPECT_EQ(sprite.color.b, Color::GREEN.b); +	EXPECT_EQ(sprite.color.a, Color::GREEN.a); +} diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp new file mode 100644 index 0000000..69e1171 --- /dev/null +++ b/src/test/SceneManagerTest.cpp @@ -0,0 +1,122 @@ +#include <crepe/ComponentManager.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Metadata.h> +#include <crepe/api/Scene.h> +#include <crepe/api/SceneManager.h> +#include <crepe/api/Transform.h> +#include <crepe/api/Vector2.h> +#include <gtest/gtest.h> + +using namespace std; +using namespace crepe; + +class ConcreteScene1 : public Scene { +public: +	using Scene::Scene; + +	void load_scene() { +		auto & mgr = this->component_manager; +		GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1); +		GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1); +		GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1); +	} +}; + +class ConcreteScene2 : public Scene { +public: +	using Scene::Scene; + +	void load_scene() { +		auto & mgr = this->component_manager; +		GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1); +		GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1); +		GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1); +		GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1); +	} +}; + +class SceneManagerTest : public ::testing::Test { +public: +	ComponentManager component_mgr{}; +	SceneManager scene_mgr{component_mgr}; +}; + +TEST_F(SceneManagerTest, loadScene) { +	scene_mgr.add_scene<ConcreteScene1>("scene1"); +	scene_mgr.add_scene<ConcreteScene2>("scene2"); + +	scene_mgr.load_next_scene(); + +	vector<reference_wrapper<Metadata>> metadata +		= component_mgr.get_components_by_type<Metadata>(); +	vector<reference_wrapper<Transform>> transform +		= component_mgr.get_components_by_type<Transform>(); + +	EXPECT_EQ(metadata.size(), 3); +	EXPECT_EQ(transform.size(), 3); + +	EXPECT_EQ(metadata[0].get().game_object_id, 0); +	EXPECT_EQ(metadata[0].get().name, "scene_1"); +	EXPECT_EQ(metadata[0].get().tag, "tag_scene_1"); +	EXPECT_EQ(metadata[0].get().parent, -1); +	EXPECT_EQ(metadata[0].get().children.size(), 0); +	EXPECT_EQ(transform[0].get().position.x, 0); +	EXPECT_EQ(transform[0].get().position.y, 0); + +	EXPECT_EQ(metadata[1].get().game_object_id, 1); +	EXPECT_EQ(metadata[1].get().name, "scene_1"); +	EXPECT_EQ(metadata[1].get().tag, "tag_scene_1"); +	EXPECT_EQ(metadata[1].get().parent, -1); +	EXPECT_EQ(metadata[1].get().children.size(), 0); +	EXPECT_EQ(transform[1].get().position.x, 1); +	EXPECT_EQ(transform[1].get().position.y, 0); + +	EXPECT_EQ(metadata[2].get().game_object_id, 2); +	EXPECT_EQ(metadata[2].get().name, "scene_1"); +	EXPECT_EQ(metadata[2].get().tag, "tag_scene_1"); +	EXPECT_EQ(metadata[2].get().parent, -1); +	EXPECT_EQ(metadata[2].get().children.size(), 0); +	EXPECT_EQ(transform[2].get().position.x, 2); +	EXPECT_EQ(transform[2].get().position.y, 0); + +	scene_mgr.set_next_scene("scene2"); +	scene_mgr.load_next_scene(); + +	metadata = component_mgr.get_components_by_type<Metadata>(); +	transform = component_mgr.get_components_by_type<Transform>(); + +	EXPECT_EQ(metadata.size(), 4); +	EXPECT_EQ(transform.size(), 4); + +	EXPECT_EQ(metadata[0].get().game_object_id, 0); +	EXPECT_EQ(metadata[0].get().name, "scene_2"); +	EXPECT_EQ(metadata[0].get().tag, "tag_scene_2"); +	EXPECT_EQ(metadata[0].get().parent, -1); +	EXPECT_EQ(metadata[0].get().children.size(), 0); +	EXPECT_EQ(transform[0].get().position.x, 0); +	EXPECT_EQ(transform[0].get().position.y, 0); + +	EXPECT_EQ(metadata[1].get().game_object_id, 1); +	EXPECT_EQ(metadata[1].get().name, "scene_2"); +	EXPECT_EQ(metadata[1].get().tag, "tag_scene_2"); +	EXPECT_EQ(metadata[1].get().parent, -1); +	EXPECT_EQ(metadata[1].get().children.size(), 0); +	EXPECT_EQ(transform[1].get().position.x, 0); +	EXPECT_EQ(transform[1].get().position.y, 1); + +	EXPECT_EQ(metadata[2].get().game_object_id, 2); +	EXPECT_EQ(metadata[2].get().name, "scene_2"); +	EXPECT_EQ(metadata[2].get().tag, "tag_scene_2"); +	EXPECT_EQ(metadata[2].get().parent, -1); +	EXPECT_EQ(metadata[2].get().children.size(), 0); +	EXPECT_EQ(transform[2].get().position.x, 0); +	EXPECT_EQ(transform[2].get().position.y, 2); + +	EXPECT_EQ(metadata[3].get().game_object_id, 3); +	EXPECT_EQ(metadata[3].get().name, "scene_2"); +	EXPECT_EQ(metadata[3].get().tag, "tag_scene_2"); +	EXPECT_EQ(metadata[3].get().parent, -1); +	EXPECT_EQ(metadata[3].get().children.size(), 0); +	EXPECT_EQ(transform[3].get().position.x, 0); +	EXPECT_EQ(transform[3].get().position.y, 3); +} diff --git a/src/test/ValueBrokerTest.cpp b/src/test/ValueBrokerTest.cpp new file mode 100644 index 0000000..e6bb058 --- /dev/null +++ b/src/test/ValueBrokerTest.cpp @@ -0,0 +1,63 @@ +#include <gtest/gtest.h> + +#include <crepe/ValueBroker.h> +#include <crepe/util/Proxy.h> + +using namespace std; +using namespace crepe; +using namespace testing; + +class ValueBrokerTest : public Test { +public: +	int read_count = 0; +	int write_count = 0; +	int value = 0; + +	ValueBroker<int> broker{ +		[this](const int & target) -> void { +			this->write_count++; +			this->value = target; +		}, +		[this]() -> const int & { +			this->read_count++; +			return this->value; +		}, +	}; +	Proxy<int> proxy{broker}; + +	void SetUp() override { +		ASSERT_EQ(read_count, 0); +		ASSERT_EQ(write_count, 0); +	} +}; + +TEST_F(ValueBrokerTest, BrokerWrite) { +	broker.set(0); +	EXPECT_EQ(read_count, 0); +	EXPECT_EQ(write_count, 1); +} + +TEST_F(ValueBrokerTest, BrokerRead) { +	broker.get(); +	EXPECT_EQ(read_count, 1); +	EXPECT_EQ(write_count, 0); +} + +TEST_F(ValueBrokerTest, ProxyWrite) { +	proxy = 0; +	EXPECT_EQ(read_count, 0); +	EXPECT_EQ(write_count, 1); +} + +void dummy(int) {} +TEST_F(ValueBrokerTest, ProxyRead) { +	dummy(proxy); +	EXPECT_EQ(read_count, 1); +	EXPECT_EQ(write_count, 0); +} + +TEST_F(ValueBrokerTest, ProxyReadWrite) { +	proxy = proxy; +	ASSERT_EQ(read_count, 1); +	ASSERT_EQ(write_count, 1); +} |