diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/crepe/CMakeLists.txt | 5 | ||||
-rw-r--r-- | src/crepe/RenderSystem.cpp | 23 | ||||
-rw-r--r-- | src/crepe/SdlContext.cpp | 2 | ||||
-rw-r--r-- | src/crepe/api/CMakeLists.txt | 6 | ||||
-rw-r--r-- | src/crepe/api/Rigidbody.h | 2 | ||||
-rw-r--r-- | src/crepe/api/Sprite.cpp | 6 | ||||
-rw-r--r-- | src/crepe/api/Sprite.h | 2 | ||||
-rw-r--r-- | src/crepe/api/Transform.cpp | 6 | ||||
-rw-r--r-- | src/crepe/api/Transform.h | 3 | ||||
-rw-r--r-- | src/example/CMakeLists.txt | 7 | ||||
-rw-r--r-- | src/example/rendering.cpp | 17 |
11 files changed, 40 insertions, 39 deletions
diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt index afaa74c..1b4b1c2 100644 --- a/src/crepe/CMakeLists.txt +++ b/src/crepe/CMakeLists.txt @@ -13,6 +13,7 @@ target_sources(crepe PUBLIC CollisionSystem.cpp Collider.cpp SdlContext.cpp + RenderSystem.cpp ) @@ -20,9 +21,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES Asset.h Sound.h SoundContext.h - ParticleSystem.h - Particle.h - SDLApp.h + SdlContext.h ComponentManager.h ComponentManager.hpp Component.h diff --git a/src/crepe/RenderSystem.cpp b/src/crepe/RenderSystem.cpp index 6aae3bb..b5503d3 100644 --- a/src/crepe/RenderSystem.cpp +++ b/src/crepe/RenderSystem.cpp @@ -6,7 +6,6 @@ #include "api/Sprite.h" #include "api/Transform.h" #include "util/log.h" -#include <cstddef> #include <functional> #include <vector> @@ -17,25 +16,27 @@ RenderSystem::RenderSystem() { dbg_trace(); } RenderSystem::~RenderSystem() { dbg_trace(); } -RenderSystem& RenderSystem::get_instance(){ +RenderSystem & RenderSystem::get_instance() { static RenderSystem instance; return instance; } void RenderSystem::update() { - ComponentManager& mgr = ComponentManager::get_instance(); - - std::vector<std::reference_wrapper<Sprite>> sprites = mgr.get_components_by_type<Sprite>(); - std::vector<std::reference_wrapper<Transform>> transforms = mgr.get_components_by_type<Transform>(); + ComponentManager & mgr = ComponentManager::get_instance(); - SdlContext& render = SdlContext::get_instance(); + std::vector<std::reference_wrapper<Sprite>> sprites + = mgr.get_components_by_type<Sprite>(); + + SdlContext & render = SdlContext::get_instance(); render.clear_screen(); - for (size_t i = 0; i < sprites.size(); ++i) { - render.draw(sprites[i].get(), transforms[i].get()); - } + for (const Sprite & sprite : sprites) { + std::vector<std::reference_wrapper<Transform>> transforms = mgr.get_components_by_id<Transform>(sprite.gameObjectId); + for (const Transform& transform : transforms) { + render.draw(sprite, transform); + } + } render.present_screen(); - } diff --git a/src/crepe/SdlContext.cpp b/src/crepe/SdlContext.cpp index cc5148c..09d9c9b 100644 --- a/src/crepe/SdlContext.cpp +++ b/src/crepe/SdlContext.cpp @@ -57,7 +57,7 @@ SdlContext::SdlContext() { m_game_window = SDL_CreateWindow( "Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, - 1920, 1080, SDL_WINDOW_HIDDEN); + 1920, 1080, SDL_WINDOW_SHOWN); if (!m_game_window) { std::cerr << "Window could not be created! SDL_Error: " << SDL_GetError() << std::endl; diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index f6de96e..f2d45eb 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -4,13 +4,14 @@ target_sources(crepe PUBLIC Script.cpp GameObject.cpp Rigidbody.cpp - Sprite.cpp Force.cpp ParticleEmitter.cpp Transform.cpp Color.cpp Texture.cpp AssetManager.cpp + Collider.cpp + Sprite.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -21,9 +22,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES GameObject.hpp Rigidbody.h Sprite.h - Force.h - ParticleEmitter.h - Transform.h Point.h Color.h Texture.h diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index b7a0064..e59e217 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -3,7 +3,7 @@ #include "../Component.h" #include <cstdint> -namespace crepe::api { +namespace crepe::api{ enum class BodyType { Static, // Does not move (e.g. walls, ground ...) diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp index d9e26ab..3cc263e 100644 --- a/src/crepe/api/Sprite.cpp +++ b/src/crepe/api/Sprite.cpp @@ -1,8 +1,10 @@ #include "Sprite.h" +#include "Component.h" #include "api/Texture.h" #include "util/log.h" +#include <cstdint> #include <memory> #include <utility> @@ -10,8 +12,8 @@ using namespace std; using namespace crepe; using namespace crepe::api; -Sprite::Sprite(shared_ptr<Texture> image, const Color & color, - const flip_settings & flip) : color(color), flip(flip), sprite_image(image) { +Sprite::Sprite(uint32_t id, shared_ptr<Texture> image, const Color & color, + const flip_settings & flip) : Component(id), color(color), flip(flip), sprite_image(image) { dbg_trace(); } diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index 920f91e..3d9e911 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -17,7 +17,7 @@ struct flip_settings{ class Sprite : public Component { public: - Sprite(std::shared_ptr<Texture> image, const Color& color, const flip_settings& flip ); + Sprite(uint32_t game_id, std::shared_ptr<Texture> image, const Color& color, const flip_settings& flip ); ~Sprite(); std::shared_ptr<Texture> sprite_image; Color color; diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp index c83461f..4f22843 100644 --- a/src/crepe/api/Transform.cpp +++ b/src/crepe/api/Transform.cpp @@ -1,13 +1,15 @@ #include "Transform.h" +#include "Component.h" #include "api/Point.h" #include "util/log.h" +#include <cstdint> using namespace crepe::api; -Transform::Transform(Point & point, double rot, double scale) - : position(point), rotation(rot), scale(scale) { +Transform::Transform(uint32_t game_id, Point & point, double rot, double scale) + : Component(game_id), position(point), rotation(rot), scale(scale) { dbg_trace(); } Transform::~Transform() { dbg_trace(); } diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h index a34ebb1..29e2a3d 100644 --- a/src/crepe/api/Transform.h +++ b/src/crepe/api/Transform.h @@ -2,11 +2,12 @@ #include "Component.h" #include "api/Point.h" +#include <cstdint> namespace crepe::api { class Transform : public Component { public: - Transform(Point&, double, double); + Transform(uint32_t id, Point&, double, double); ~Transform(); Point position; // Translation (shift) double rotation; // Rotation, in radians diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 475d31c..4295d19 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -19,10 +19,7 @@ endfunction() add_example(audio_internal) add_example(components_internal) add_example(script) -add_example(particle) -add_example(Physics) -target_link_libraries(particle PUBLIC SDL2) -target_link_libraries(Physics PUBLIC SDL2) add_example(rendering) add_example(asset_manager) - +add_example(particle) +add_example(Physics) diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index 34d9f66..1d83004 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -1,7 +1,7 @@ #include <crepe/ComponentManager.h> -#include <crepe/GameObject.h> +#include <crepe/api/GameObject.h> #include <crepe/RenderSystem.h> #include <crepe/util/log.h> @@ -24,8 +24,8 @@ int main() { dbg_trace(); auto obj = GameObject(0, "name", "tag", 0); - auto obj1= GameObject(0, "name", "tag", 0); - auto obj2 = GameObject(0, "name", "tag", 0); + auto obj1= GameObject(1, "name", "tag", 0); + auto obj2 = GameObject(2, "name", "tag", 0); auto& mgr = AssetManager::get_instance(); // Normal adding components @@ -40,17 +40,20 @@ int main() { make_shared<Texture>("../asset/texture/img.png"), color, flip_settings{true, true}); } + + { Color color(0, 0, 0, 0); Point point = { .x = 500, .y = 0, }; - obj.add_component<Transform>(point, 0, 0.1); + obj1.add_component<Transform>(point, 0, 0.1); auto img = mgr.cache<Texture>("../asset/texture/second.png"); - obj.add_component<Sprite>(img, color, + obj1.add_component<Sprite>(img, color, flip_settings{true, true}); } + { Color color(0, 0, 0, 0); Point point = { @@ -59,13 +62,11 @@ int main() { }; //obj.add_component<Transform>(point, 0, 0.1); auto img = mgr.cache<Texture>("../asset/texture/second.png"); - obj.add_component<Sprite>(img, color, + obj2.add_component<Sprite>(img, color, flip_settings{true, true}); } - - auto & sys = crepe::RenderSystem::get_instance(); auto start = std::chrono::steady_clock::now(); while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { |