diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/crepe/Resource.h | 33 | ||||
| -rw-r--r-- | src/crepe/facade/Sound.cpp | 30 | ||||
| -rw-r--r-- | src/crepe/facade/Sound.h | 14 | ||||
| -rw-r--r-- | src/crepe/facade/SoundContext.cpp | 5 | ||||
| -rw-r--r-- | src/crepe/facade/SoundContext.h | 5 | 
5 files changed, 31 insertions, 56 deletions
| diff --git a/src/crepe/Resource.h b/src/crepe/Resource.h deleted file mode 100644 index dcf3dbd..0000000 --- a/src/crepe/Resource.h +++ /dev/null @@ -1,33 +0,0 @@ -#pragma once - -#include <memory> - -namespace crepe { - -class ResourceManager; -class Asset; - -/** - * Resource is an interface class used to represent a (deserialized) game - * resource (e.g. textures, sounds). - */ -class Resource { -private: -	/** -	 * \brief Prototype pattern clone function. -	 * -	 * \param src Source file of new resource (abstraction for file saved on -	 * disk) -	 * -	 * \returns New instance of concrete resource -	 */ -	virtual std::unique_ptr<Resource> clone(const Asset & src) const = 0; -	/** -	 * The resource manager uses \c clone to create new instances of the concrete -	 * resource class. This may be used to inherit references to classes that -	 * would otherwise need to be implemented as singletons. -	 */ -	friend class ResourceManager; -}; - -} // namespace crepe diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp index b8ea71a..648ec81 100644 --- a/src/crepe/facade/Sound.cpp +++ b/src/crepe/facade/Sound.cpp @@ -1,24 +1,26 @@ -#include <memory> - -#include "../Asset.h"  #include "../util/log.h"  #include "Sound.h"  #include "SoundContext.h"  using namespace crepe; -using namespace std; -Sound::Sound(SoundContext & ctx) : context(ctx) { dbg_trace(); } +Sound::Sound(std::unique_ptr<Asset> res) { +	dbg_trace(); +	this->load(std::move(res)); +} + +Sound::Sound(const char * src) { +	dbg_trace(); +	this->load(std::make_unique<Asset>(src)); +} -unique_ptr<Resource> Sound::clone(const Asset & src) const { -	auto instance = make_unique<Sound>(*this); -	instance->sample.load(src.canonical()); -	return instance; +void Sound::load(std::unique_ptr<Asset> res) { +	this->sample.load(res->canonical());  }  void Sound::play() { -	SoundContext & ctx = this->context; +	SoundContext & ctx = SoundContext::get_instance();  	if (ctx.engine.getPause(this->handle)) {  		// resume if paused  		ctx.engine.setPause(this->handle, false); @@ -30,13 +32,13 @@ void Sound::play() {  }  void Sound::pause() { -	SoundContext & ctx = this->context; +	SoundContext & ctx = SoundContext::get_instance();  	if (ctx.engine.getPause(this->handle)) return;  	ctx.engine.setPause(this->handle, true);  }  void Sound::rewind() { -	SoundContext & ctx = this->context; +	SoundContext & ctx = SoundContext::get_instance();  	if (!ctx.engine.isValidVoiceHandle(this->handle)) return;  	ctx.engine.seek(this->handle, 0);  } @@ -44,7 +46,7 @@ void Sound::rewind() {  void Sound::set_volume(float volume) {  	this->volume = volume; -	SoundContext & ctx = this->context; +	SoundContext & ctx = SoundContext::get_instance();  	if (!ctx.engine.isValidVoiceHandle(this->handle)) return;  	ctx.engine.setVolume(this->handle, this->volume);  } @@ -52,7 +54,7 @@ void Sound::set_volume(float volume) {  void Sound::set_looping(bool looping) {  	this->looping = looping; -	SoundContext & ctx = this->context; +	SoundContext & ctx = SoundContext::get_instance();  	if (!ctx.engine.isValidVoiceHandle(this->handle)) return;  	ctx.engine.setLooping(this->handle, this->looping);  } diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h index e5b2f19..183bd7c 100644 --- a/src/crepe/facade/Sound.h +++ b/src/crepe/facade/Sound.h @@ -4,13 +4,11 @@  #include <soloud/soloud.h>  #include <soloud/soloud_wav.h> -#include "../Resource.h" +#include "../Asset.h"  namespace crepe { -class SoundContext; - -class Sound : public Resource { +class Sound {  public:  	/**  	 * \brief Pause this sample @@ -66,13 +64,15 @@ public:  	bool get_looping() const { return this->looping; }  public: -	Sound(SoundContext & ctx); -	std::unique_ptr<Resource> clone(const Asset & src) const override; +	Sound(const char * src); +	Sound(std::unique_ptr<Asset> res); + +private: +	void load(std::unique_ptr<Asset> res);  private:  	SoLoud::Wav sample;  	SoLoud::handle handle; -	SoundContext & context;  	float volume = 1.0f;  	bool looping = false; diff --git a/src/crepe/facade/SoundContext.cpp b/src/crepe/facade/SoundContext.cpp index b5f3db3..5e5a3a9 100644 --- a/src/crepe/facade/SoundContext.cpp +++ b/src/crepe/facade/SoundContext.cpp @@ -4,6 +4,11 @@  using namespace crepe; +SoundContext & SoundContext::get_instance() { +	static SoundContext instance; +	return instance; +} +  SoundContext::SoundContext() {  	dbg_trace();  	engine.init(); diff --git a/src/crepe/facade/SoundContext.h b/src/crepe/facade/SoundContext.h index 8d9e396..d3123d2 100644 --- a/src/crepe/facade/SoundContext.h +++ b/src/crepe/facade/SoundContext.h @@ -7,10 +7,12 @@  namespace crepe {  class SoundContext { -public: +private:  	SoundContext();  	virtual ~SoundContext(); +	// singleton +	static SoundContext & get_instance();  	SoundContext(const SoundContext &) = delete;  	SoundContext(SoundContext &&) = delete;  	SoundContext & operator=(const SoundContext &) = delete; @@ -18,7 +20,6 @@ public:  private:  	SoLoud::Soloud engine; -	//! Sound directly calls methods on \c engine  	friend class Sound;  }; |