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Diffstat (limited to 'src/test')
-rw-r--r--src/test/InputTest.cpp23
1 files changed, 11 insertions, 12 deletions
diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp
index 975dbd6..1d29cee 100644
--- a/src/test/InputTest.cpp
+++ b/src/test/InputTest.cpp
@@ -37,11 +37,11 @@ public:
RenderSystem render{mediator};
EventManager event_manager{mediator};
//GameObject camera;
- int offset = 100;
-
+ int offset_x = 100;
+ int offset_y = 200;
protected:
void SetUp() override {
- GameObject obj = mgr.new_object("camera", "camera", vec2{offset, offset}, 0, 1);
+ GameObject obj = mgr.new_object("camera", "camera", vec2{offset_x, offset_y}, 0, 1);
auto & camera
= obj.add_component<Camera>(ivec2{500, 500}, vec2{500, 500},
Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
@@ -77,8 +77,8 @@ TEST_F(InputTest, MouseDown) {
EventHandler<MousePressEvent> on_mouse_down = [&](const MousePressEvent & event) {
mouse_triggered = true;
//middle of the screen = 0,0
- EXPECT_EQ(event.mouse_pos.x, offset);
- EXPECT_EQ(event.mouse_pos.y, offset);
+ EXPECT_EQ(event.mouse_pos.x, offset_x);
+ EXPECT_EQ(event.mouse_pos.y, offset_y);
EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);
return false;
};
@@ -102,8 +102,8 @@ TEST_F(InputTest, MouseUp) {
bool function_triggered = false;
EventHandler<MouseReleaseEvent> on_mouse_release = [&](const MouseReleaseEvent & e) {
function_triggered = true;
- EXPECT_EQ(e.mouse_pos.x, offset);
- EXPECT_EQ(e.mouse_pos.y, offset);
+ EXPECT_EQ(e.mouse_pos.x, offset_x);
+ EXPECT_EQ(e.mouse_pos.y, offset_y);
EXPECT_EQ(e.button, MouseButton::LEFT_MOUSE);
return false;
};
@@ -126,8 +126,8 @@ TEST_F(InputTest, MouseMove) {
bool function_triggered = false;
EventHandler<MouseMoveEvent> on_mouse_move = [&](const MouseMoveEvent & e) {
function_triggered = true;
- EXPECT_EQ(e.mouse_pos.x, offset);
- EXPECT_EQ(e.mouse_pos.y, offset);
+ EXPECT_EQ(e.mouse_pos.x, offset_x);
+ EXPECT_EQ(e.mouse_pos.y, offset_y);
EXPECT_EQ(e.mouse_delta.x, 10);
EXPECT_EQ(e.mouse_delta.y, 10);
return false;
@@ -200,8 +200,8 @@ TEST_F(InputTest, MouseClick) {
EventHandler<MouseClickEvent> on_mouse_click = [&](const MouseClickEvent & event) {
on_click_triggered = true;
EXPECT_EQ(event.button, MouseButton::LEFT_MOUSE);
- EXPECT_EQ(event.mouse_pos.x, offset);
- EXPECT_EQ(event.mouse_pos.y, offset);
+ EXPECT_EQ(event.mouse_pos.x, offset_x);
+ EXPECT_EQ(event.mouse_pos.y, offset_y);
return false;
};
event_manager.subscribe<MouseClickEvent>(on_mouse_click);
@@ -217,7 +217,6 @@ TEST_F(InputTest, testButtonClick) {
bool button_clicked = false;
std::function<void()> on_click = [&]() { button_clicked = true; };
auto & button = button_obj.add_component<Button>(vec2{10, 10}, vec2{0, 0}, on_click);
- // button.world_space =
bool hover = false;
button.active = true;
this->simulate_mouse_click(999, 999, SDL_BUTTON_LEFT);