diff options
Diffstat (limited to 'src/test')
-rw-r--r-- | src/test/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/test/RenderSystemTest.cpp (renamed from src/test/rendering.cpp) | 24 |
2 files changed, 13 insertions, 13 deletions
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index 0969a52..1c93220 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -3,6 +3,6 @@ target_sources(test_main PUBLIC PhysicsTest.cpp ScriptTest.cpp ParticleTest.cpp - rendering.cpp + RenderSystemTest.cpp ) diff --git a/src/test/rendering.cpp b/src/test/RenderSystemTest.cpp index 4c5fb1d..ac479d3 100644 --- a/src/test/rendering.cpp +++ b/src/test/RenderSystemTest.cpp @@ -121,7 +121,7 @@ TEST_F(RenderSystemTest, sorting_sprites) { } TEST_F(RenderSystemTest, Update) { - entity1.add_component<Camera>(Color::get_white()); + entity1.add_component<Camera>(Color::WHITE); { vector<reference_wrapper<Sprite>> sprites = this->mgr.get_components_by_type<Sprite>(); ASSERT_EQ(sprites.size(), 4); @@ -149,7 +149,7 @@ TEST_F(RenderSystemTest, Camera) { EXPECT_NE(cameras.size(), 1); } { - entity1.add_component<Camera>(Color::get_white()); + entity1.add_component<Camera>(Color::WHITE); auto cameras = this->mgr.get_components_by_type<Camera>(); EXPECT_EQ(cameras.size(), 1); } @@ -157,18 +157,18 @@ TEST_F(RenderSystemTest, Camera) { //TODO improve with newer version } TEST_F(RenderSystemTest, Color) { - entity1.add_component<Camera>(Color::get_white()); + entity1.add_component<Camera>(Color::WHITE); auto & sprite = this->mgr.get_components_by_id<Sprite>(entity1.id).front().get(); ASSERT_NE(sprite.sprite_image.get(), nullptr); - sprite.color = Color::get_green(); - EXPECT_EQ(sprite.color.r, Color::get_green().r); - EXPECT_EQ(sprite.color.g, Color::get_green().g); - EXPECT_EQ(sprite.color.b, Color::get_green().b); - EXPECT_EQ(sprite.color.a, Color::get_green().a); + sprite.color = Color::GREEN; + EXPECT_EQ(sprite.color.r, Color::GREEN.r); + EXPECT_EQ(sprite.color.g, Color::GREEN.g); + EXPECT_EQ(sprite.color.b, Color::GREEN.b); + EXPECT_EQ(sprite.color.a, Color::GREEN.a); this->sys.update(); - EXPECT_EQ(sprite.color.r, Color::get_green().r); - EXPECT_EQ(sprite.color.g, Color::get_green().g); - EXPECT_EQ(sprite.color.b, Color::get_green().b); - EXPECT_EQ(sprite.color.a, Color::get_green().a); + EXPECT_EQ(sprite.color.r, Color::GREEN.r); + EXPECT_EQ(sprite.color.g, Color::GREEN.g); + EXPECT_EQ(sprite.color.b, Color::GREEN.b); + EXPECT_EQ(sprite.color.a, Color::GREEN.a); } |