diff options
Diffstat (limited to 'src/test')
-rw-r--r-- | src/test/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/test/Profiling.cpp | 16 |
2 files changed, 7 insertions, 11 deletions
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index 15937af..7196404 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -15,7 +15,7 @@ target_sources(test_main PUBLIC ValueBrokerTest.cpp DBTest.cpp Vector2Test.cpp - #InputTest.cpp + InputTest.cpp ScriptEventTest.cpp ScriptSceneTest.cpp Profiling.cpp diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index 46da378..c753bca 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -1,6 +1,4 @@ -#include "facade/SDLContext.h" #include "manager/Mediator.h" -#include "manager/ResourceManager.h" #include "system/ParticleSystem.h" #include "system/PhysicsSystem.h" #include "system/RenderSystem.h" @@ -43,7 +41,7 @@ class TestScript : public Script { } }; -class ProfilingTest : public Test { +class DISABLED_ProfilingTest : public Test { public: // Config for test // Minimum amount to let test pass @@ -63,8 +61,6 @@ public: ParticleSystem particle_sys{m}; RenderSystem render_sys{m}; ScriptSystem script_sys{m}; - SDLContext ctx{m}; - ResourceManager resource_manager{m}; // Test data std::map<std::string, std::chrono::microseconds> timings; @@ -134,7 +130,7 @@ public: } }; -TEST_F(ProfilingTest, Profiling_1) { +TEST_F(DISABLED_ProfilingTest, Profiling_1) { while (this->total_time / this->average < this->duration) { { @@ -157,7 +153,7 @@ TEST_F(ProfilingTest, Profiling_1) { EXPECT_GE(this->game_object_count, this->min_gameobject_count); } -TEST_F(ProfilingTest, Profiling_2) { +TEST_F(DISABLED_ProfilingTest, Profiling_2) { while (this->total_time / this->average < this->duration) { { @@ -171,7 +167,7 @@ TEST_F(ProfilingTest, Profiling_2) { gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1}); gameobject.add_component<BehaviorScript>().set_script<TestScript>(); - auto img = Asset("asset/texture/square.png"); + auto img = Texture("asset/texture/square.png"); Sprite & test_sprite = gameobject.add_component<Sprite>( img, Sprite::Data{ .color = {0, 0, 0, 0}, @@ -196,7 +192,7 @@ TEST_F(ProfilingTest, Profiling_2) { EXPECT_GE(this->game_object_count, this->min_gameobject_count); } -TEST_F(ProfilingTest, Profiling_3) { +TEST_F(DISABLED_ProfilingTest, Profiling_3) { while (this->total_time / this->average < this->duration) { { @@ -209,7 +205,7 @@ TEST_F(ProfilingTest, Profiling_3) { }); gameobject.add_component<BoxCollider>(vec2{0, 0}, vec2{1, 1}); gameobject.add_component<BehaviorScript>().set_script<TestScript>(); - auto img = Asset("asset/texture/square.png"); + auto img = Texture("asset/texture/square.png"); Sprite & test_sprite = gameobject.add_component<Sprite>( img, Sprite::Data{ .color = {0, 0, 0, 0}, |