diff options
Diffstat (limited to 'src/test')
-rw-r--r-- | src/test/CollisionTest.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index 5dbc670..2ad65fa 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -232,7 +232,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction) { collision_happend = true; EXPECT_EQ(ev.info.this_collider.game_object_id, 1); EXPECT_EQ(ev.info.resolution.x, -5); - EXPECT_EQ(ev.info.resolution.y, -5); + EXPECT_EQ(ev.info.resolution.y, 5); EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION); }; @@ -240,7 +240,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_x_direction) { collision_happend = true; EXPECT_EQ(ev.info.this_collider.game_object_id, 2); EXPECT_EQ(ev.info.resolution.x, 5); - EXPECT_EQ(ev.info.resolution.y, 5); + EXPECT_EQ(ev.info.resolution.y, -5); EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION); }; @@ -260,7 +260,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction) { script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { collision_happend = true; EXPECT_EQ(ev.info.this_collider.game_object_id, 1); - EXPECT_EQ(ev.info.resolution.x, -5); + EXPECT_EQ(ev.info.resolution.x, 5); EXPECT_EQ(ev.info.resolution.y, -5); EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION); @@ -268,7 +268,7 @@ TEST_F(CollisionTest, collision_box_box_dynamic_y_direction) { script_object2_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { collision_happend = true; EXPECT_EQ(ev.info.this_collider.game_object_id, 2); - EXPECT_EQ(ev.info.resolution.x, 5); + EXPECT_EQ(ev.info.resolution.x, -5); EXPECT_EQ(ev.info.resolution.y, 5); EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION); @@ -312,7 +312,7 @@ TEST_F(CollisionTest, collision_box_box_static_x_direction) { collision_happend = true; EXPECT_EQ(ev.info.this_collider.game_object_id, 1); EXPECT_EQ(ev.info.resolution.x, -5); - EXPECT_EQ(ev.info.resolution.y, -5); + EXPECT_EQ(ev.info.resolution.y, 5); EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::X_DIRECTION); }; @@ -336,7 +336,7 @@ TEST_F(CollisionTest, collision_box_box_static_y_direction) { script_object1_ref->test_fn = [&collision_happend](const CollisionEvent & ev) { collision_happend = true; EXPECT_EQ(ev.info.this_collider.game_object_id, 1); - EXPECT_EQ(ev.info.resolution.x, -5); + EXPECT_EQ(ev.info.resolution.x, 5); EXPECT_EQ(ev.info.resolution.y, -5); EXPECT_EQ(ev.info.resolution_direction, crepe::CollisionSystem::Direction::Y_DIRECTION); |