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-rw-r--r--src/test/AudioTest.cpp7
-rw-r--r--src/test/CMakeLists.txt2
-rw-r--r--src/test/DBTest.cpp3
-rw-r--r--src/test/ECSTest.cpp156
-rw-r--r--src/test/EventTest.cpp11
-rw-r--r--src/test/ParticleTest.cpp13
-rw-r--r--src/test/PhysicsTest.cpp7
-rw-r--r--src/test/RenderSystemTest.cpp64
-rw-r--r--src/test/ResourceManagerTest.cpp5
-rw-r--r--src/test/SceneManagerTest.cpp23
-rw-r--r--src/test/ScriptEventTest.cpp51
-rw-r--r--src/test/ScriptSceneTest.cpp31
-rw-r--r--src/test/ScriptTest.cpp151
-rw-r--r--src/test/ScriptTest.h29
14 files changed, 385 insertions, 168 deletions
diff --git a/src/test/AudioTest.cpp b/src/test/AudioTest.cpp
index e181de9..afd2672 100644
--- a/src/test/AudioTest.cpp
+++ b/src/test/AudioTest.cpp
@@ -1,6 +1,6 @@
#include <gtest/gtest.h>
-#include <crepe/ComponentManager.h>
+#include <crepe/manager/ComponentManager.h>
#include <crepe/api/AudioSource.h>
#include <crepe/api/GameObject.h>
#include <crepe/system/AudioSystem.h>
@@ -10,9 +10,10 @@ using namespace crepe;
using namespace testing;
class AudioTest : public Test {
+ Mediator mediator;
public:
- ComponentManager component_manager{};
- AudioSystem system {component_manager};
+ ComponentManager component_manager{mediator};
+ AudioSystem system {mediator};
void SetUp() override {
auto & mgr = this->component_manager;
diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt
index b67baad..4174926 100644
--- a/src/test/CMakeLists.txt
+++ b/src/test/CMakeLists.txt
@@ -14,4 +14,6 @@ target_sources(test_main PUBLIC
ValueBrokerTest.cpp
DBTest.cpp
Vector2Test.cpp
+ ScriptEventTest.cpp
+ ScriptSceneTest.cpp
)
diff --git a/src/test/DBTest.cpp b/src/test/DBTest.cpp
index e80814c..99dedff 100644
--- a/src/test/DBTest.cpp
+++ b/src/test/DBTest.cpp
@@ -1,6 +1,7 @@
-#include <crepe/facade/DB.h>
#include <gtest/gtest.h>
+#include <crepe/facade/DB.h>
+
using namespace std;
using namespace crepe;
using namespace testing;
diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp
index 80b936b..22c4fe7 100644
--- a/src/test/ECSTest.cpp
+++ b/src/test/ECSTest.cpp
@@ -2,7 +2,7 @@
#define protected public
-#include <crepe/ComponentManager.h>
+#include <crepe/manager/ComponentManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Metadata.h>
#include <crepe/api/Transform.h>
@@ -12,8 +12,9 @@ using namespace std;
using namespace crepe;
class ECSTest : public ::testing::Test {
+ Mediator m;
public:
- ComponentManager mgr{};
+ ComponentManager mgr{m};
};
TEST_F(ECSTest, createGameObject) {
@@ -136,6 +137,53 @@ TEST_F(ECSTest, manyGameObjects) {
EXPECT_EQ(metadata.size(), 10000 - 5000);
EXPECT_EQ(transform.size(), 10000);
+
+ for (int i = 0; i < 10000 - 5000; i++) {
+ EXPECT_EQ(metadata[i].get().game_object_id, i + 5000);
+ EXPECT_EQ(metadata[i].get().name, "body");
+ EXPECT_EQ(metadata[i].get().tag, "person" + to_string(i));
+ EXPECT_EQ(metadata[i].get().parent, -1);
+ EXPECT_EQ(metadata[i].get().children.size(), 0);
+
+ EXPECT_EQ(transform[i].get().game_object_id, i);
+ EXPECT_EQ(transform[i].get().position.x, 0);
+ EXPECT_EQ(transform[i].get().position.y, 0);
+ EXPECT_EQ(transform[i].get().rotation, 0);
+ EXPECT_EQ(transform[i].get().scale, i);
+ }
+
+ mgr.delete_all_components();
+
+ metadata = mgr.get_components_by_type<Metadata>();
+ transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 0);
+ EXPECT_EQ(transform.size(), 0);
+
+ for (int i = 0; i < 10000; i++) {
+ string name = "body" + to_string(i);
+ GameObject obj = mgr.new_object(name, "person", vec2{0, 0}, 0, 0);
+ }
+
+ metadata = mgr.get_components_by_type<Metadata>();
+ transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 10000);
+ EXPECT_EQ(transform.size(), 10000);
+
+ for (int i = 0; i < 10000; i++) {
+ EXPECT_EQ(metadata[i].get().game_object_id, i);
+ EXPECT_EQ(metadata[i].get().name, "body" + to_string(i));
+ EXPECT_EQ(metadata[i].get().tag, "person");
+ EXPECT_EQ(metadata[i].get().parent, -1);
+ EXPECT_EQ(metadata[i].get().children.size(), 0);
+
+ EXPECT_EQ(transform[i].get().game_object_id, i);
+ EXPECT_EQ(transform[i].get().position.x, 0);
+ EXPECT_EQ(transform[i].get().position.y, 0);
+ EXPECT_EQ(transform[i].get().rotation, 0);
+ EXPECT_EQ(transform[i].get().scale, 0);
+ }
}
TEST_F(ECSTest, getComponentsByID) {
@@ -234,3 +282,107 @@ TEST_F(ECSTest, partentChild) {
EXPECT_EQ(metadata[1].get().children[0], 3);
EXPECT_EQ(metadata[2].get().children[0], 4);
}
+
+TEST_F(ECSTest, persistent) {
+ GameObject obj0 = mgr.new_object("obj0", "obj0", vec2{0, 0}, 0, 1);
+ GameObject obj1 = mgr.new_object("obj1", "obj1", vec2{0, 0}, 0, 1);
+ obj1.set_persistent();
+ GameObject obj2 = mgr.new_object("obj2", "obj2", vec2{0, 0}, 0, 1);
+
+ vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
+ vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 3);
+ EXPECT_EQ(transform.size(), 3);
+
+ mgr.delete_components_by_id<Metadata>(1);
+ mgr.delete_components<Metadata>();
+ mgr.delete_all_components_of_id(1);
+
+ metadata = mgr.get_components_by_type<Metadata>();
+ transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 1);
+ EXPECT_EQ(transform.size(), 3);
+
+ mgr.delete_all_components();
+
+ metadata = mgr.get_components_by_type<Metadata>();
+ transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 1);
+ EXPECT_EQ(transform.size(), 1);
+
+ EXPECT_EQ(metadata[0].get().game_object_id, 1);
+ EXPECT_EQ(metadata[0].get().name, "obj1");
+ EXPECT_EQ(metadata[0].get().tag, "obj1");
+ EXPECT_EQ(metadata[0].get().parent, -1);
+ EXPECT_EQ(metadata[0].get().children.size(), 0);
+
+ EXPECT_EQ(transform[0].get().game_object_id, 1);
+ EXPECT_EQ(transform[0].get().position.x, 0);
+ EXPECT_EQ(transform[0].get().position.y, 0);
+
+ GameObject obj3 = mgr.new_object("obj3", "obj3", vec2{0, 0}, 0, 5);
+ GameObject obj4 = mgr.new_object("obj4", "obj4", vec2{0, 0}, 0, 5);
+
+ metadata = mgr.get_components_by_type<Metadata>();
+ transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 3);
+ EXPECT_EQ(transform.size(), 3);
+
+ EXPECT_EQ(metadata[0].get().game_object_id, 0);
+ EXPECT_EQ(metadata[0].get().name, "obj3");
+
+ EXPECT_EQ(metadata[1].get().game_object_id, 1);
+ EXPECT_EQ(metadata[1].get().name, "obj1");
+
+ EXPECT_EQ(metadata[2].get().game_object_id, 2);
+ EXPECT_EQ(metadata[2].get().name, "obj4");
+
+ EXPECT_EQ(transform[0].get().game_object_id, 0);
+ EXPECT_EQ(transform[0].get().scale, 5);
+
+ EXPECT_EQ(transform[1].get().game_object_id, 1);
+ EXPECT_EQ(transform[1].get().scale, 1);
+
+ EXPECT_EQ(transform[2].get().game_object_id, 2);
+ EXPECT_EQ(transform[2].get().scale, 5);
+}
+
+TEST_F(ECSTest, resetPersistent) {
+ GameObject obj0 = mgr.new_object("obj0", "obj0", vec2{0, 0}, 0, 1);
+ GameObject obj1 = mgr.new_object("obj1", "obj1", vec2{0, 0}, 0, 1);
+ obj1.set_persistent();
+ GameObject obj2 = mgr.new_object("obj2", "obj2", vec2{0, 0}, 0, 1);
+
+ vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>();
+ vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 3);
+ EXPECT_EQ(transform.size(), 3);
+
+ mgr.delete_all_components();
+
+ metadata = mgr.get_components_by_type<Metadata>();
+ transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 1);
+ EXPECT_EQ(transform.size(), 1);
+
+ vector<reference_wrapper<Metadata>> metadata_id = mgr.get_components_by_id<Metadata>(1);
+
+ EXPECT_EQ(metadata_id.size(), 1);
+ EXPECT_EQ(metadata_id[0].get().game_object_id, 1);
+ EXPECT_EQ(metadata_id[0].get().name, "obj1");
+
+ mgr.set_persistent(1, false);
+ mgr.delete_all_components();
+
+ metadata = mgr.get_components_by_type<Metadata>();
+ transform = mgr.get_components_by_type<Transform>();
+
+ EXPECT_EQ(metadata.size(), 0);
+ EXPECT_EQ(transform.size(), 0);
+}
diff --git a/src/test/EventTest.cpp b/src/test/EventTest.cpp
index a21a851..350dd07 100644
--- a/src/test/EventTest.cpp
+++ b/src/test/EventTest.cpp
@@ -1,10 +1,11 @@
-
-#include "api/Event.h"
-#include "api/EventManager.h"
-#include "api/IKeyListener.h"
-#include "api/IMouseListener.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>
+
+#include <crepe/api/Event.h>
+#include <crepe/manager/EventManager.h>
+#include <crepe/api/IKeyListener.h>
+#include <crepe/api/IMouseListener.h>
+
using namespace std;
using namespace std::chrono_literals;
using namespace crepe;
diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp
index 8b81e74..4e9fa4e 100644
--- a/src/test/ParticleTest.cpp
+++ b/src/test/ParticleTest.cpp
@@ -1,11 +1,11 @@
-#include "api/Vector2.h"
-#include <crepe/ComponentManager.h>
+#include <crepe/manager/ComponentManager.h>
#include <crepe/Particle.h>
#include <crepe/api/Config.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
#include <crepe/api/Transform.h>
#include <crepe/system/ParticleSystem.h>
#include <gtest/gtest.h>
@@ -16,9 +16,10 @@ using namespace std::chrono_literals;
using namespace crepe;
class ParticlesTest : public ::testing::Test {
+ Mediator m;
public:
- ComponentManager component_manager;
- ParticleSystem particle_system{component_manager};
+ ComponentManager component_manager{m};
+ ParticleSystem particle_system{m};
void SetUp() override {
ComponentManager & mgr = this->component_manager;
@@ -28,9 +29,9 @@ public:
GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 0);
Color color(0, 0, 0, 0);
+ auto s1 = Texture("asset/texture/img.png");
Sprite & test_sprite = game_object.add_component<Sprite>(
- make_shared<Texture>("asset/texture/img.png"), color,
- FlipSettings{true, true});
+ s1, color, Sprite::FlipSettings{true, true}, 1, 1, 100);
game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
.position = {0, 0},
diff --git a/src/test/PhysicsTest.cpp b/src/test/PhysicsTest.cpp
index 33b6020..01b7c51 100644
--- a/src/test/PhysicsTest.cpp
+++ b/src/test/PhysicsTest.cpp
@@ -1,4 +1,4 @@
-#include <crepe/ComponentManager.h>
+#include <crepe/manager/ComponentManager.h>
#include <crepe/api/Config.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Rigidbody.h>
@@ -11,9 +11,10 @@ using namespace std::chrono_literals;
using namespace crepe;
class PhysicsTest : public ::testing::Test {
+ Mediator m;
public:
- ComponentManager component_manager;
- PhysicsSystem system{component_manager};
+ ComponentManager component_manager{m};
+ PhysicsSystem system{m};
void SetUp() override {
ComponentManager & mgr = this->component_manager;
diff --git a/src/test/RenderSystemTest.cpp b/src/test/RenderSystemTest.cpp
index f37fb56..3528e46 100644
--- a/src/test/RenderSystemTest.cpp
+++ b/src/test/RenderSystemTest.cpp
@@ -1,4 +1,3 @@
-#include "api/Camera.h"
#include <functional>
#include <gtest/gtest.h>
#include <memory>
@@ -7,7 +6,8 @@
#define private public
#define protected public
-#include <crepe/ComponentManager.h>
+#include <crepe/api/Camera.h>
+#include <crepe/manager/ComponentManager.h>
#include <crepe/api/Color.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Sprite.h>
@@ -20,49 +20,40 @@ using namespace crepe;
using namespace testing;
class RenderSystemTest : public Test {
+ Mediator m;
public:
- ComponentManager mgr{};
- RenderSystem sys{mgr};
+ ComponentManager mgr{m};
+ RenderSystem sys{m};
GameObject entity1 = this->mgr.new_object("name");
GameObject entity2 = this->mgr.new_object("name");
GameObject entity3 = this->mgr.new_object("name");
GameObject entity4 = this->mgr.new_object("name");
void SetUp() override {
- auto & sprite1
- = entity1.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"),
- Color(0, 0, 0, 0), FlipSettings{false, false});
- ASSERT_NE(sprite1.sprite_image.get(), nullptr);
- sprite1.order_in_layer = 5;
- sprite1.sorting_in_layer = 5;
+ auto s1 = Texture("asset/texture/img.png");
+ auto s2 = Texture("asset/texture/img.png");
+ auto s3 = Texture("asset/texture/img.png");
+ auto s4 = Texture("asset/texture/img.png");
+ auto & sprite1 = entity1.add_component<Sprite>(
+ s1, Color(0, 0, 0, 0), Sprite::FlipSettings{false, false}, 5, 5, 100);
+ ASSERT_NE(sprite1.sprite_image.texture.get(), nullptr);
EXPECT_EQ(sprite1.order_in_layer, 5);
EXPECT_EQ(sprite1.sorting_in_layer, 5);
- auto & sprite2
- = entity2.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"),
- Color(0, 0, 0, 0), FlipSettings{false, false});
- ASSERT_NE(sprite2.sprite_image.get(), nullptr);
- sprite2.sorting_in_layer = 2;
- sprite2.order_in_layer = 1;
-
+ auto & sprite2 = entity2.add_component<Sprite>(
+ s2, Color(0, 0, 0, 0), Sprite::FlipSettings{false, false}, 2, 1, 100);
+ ASSERT_NE(sprite2.sprite_image.texture.get(), nullptr);
EXPECT_EQ(sprite2.sorting_in_layer, 2);
EXPECT_EQ(sprite2.order_in_layer, 1);
- auto & sprite3
- = entity3.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"),
- Color(0, 0, 0, 0), FlipSettings{false, false});
- ASSERT_NE(sprite3.sprite_image.get(), nullptr);
- sprite3.sorting_in_layer = 1;
- sprite3.order_in_layer = 2;
-
+ auto & sprite3 = entity3.add_component<Sprite>(
+ s3, Color(0, 0, 0, 0), Sprite::FlipSettings{false, false}, 1, 2, 100);
+ ASSERT_NE(sprite3.sprite_image.texture.get(), nullptr);
EXPECT_EQ(sprite3.sorting_in_layer, 1);
EXPECT_EQ(sprite3.order_in_layer, 2);
- auto & sprite4
- = entity4.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"),
- Color(0, 0, 0, 0), FlipSettings{false, false});
- ASSERT_NE(sprite4.sprite_image.get(), nullptr);
- sprite4.sorting_in_layer = 1;
- sprite4.order_in_layer = 1;
+ auto & sprite4 = entity4.add_component<Sprite>(
+ s4, Color(0, 0, 0, 0), Sprite::FlipSettings{false, false}, 1, 1, 100);
+ ASSERT_NE(sprite4.sprite_image.texture.get(), nullptr);
EXPECT_EQ(sprite4.sorting_in_layer, 1);
EXPECT_EQ(sprite4.order_in_layer, 1);
}
@@ -73,8 +64,9 @@ TEST_F(RenderSystemTest, expected_throws) {
// no texture img
EXPECT_ANY_THROW({
- entity1.add_component<Sprite>(make_shared<Texture>("NO_IMAGE"), Color(0, 0, 0, 0),
- FlipSettings{false, false});
+ auto test = Texture("");
+ entity1.add_component<Sprite>(test, Color(0, 0, 0, 0),
+ Sprite::FlipSettings{false, false}, 1, 1, 100);
});
// No camera
@@ -121,7 +113,7 @@ TEST_F(RenderSystemTest, sorting_sprites) {
}
TEST_F(RenderSystemTest, Update) {
- entity1.add_component<Camera>(Color::WHITE);
+ entity1.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f);
{
vector<reference_wrapper<Sprite>> sprites = this->mgr.get_components_by_type<Sprite>();
ASSERT_EQ(sprites.size(), 4);
@@ -149,7 +141,7 @@ TEST_F(RenderSystemTest, Camera) {
EXPECT_NE(cameras.size(), 1);
}
{
- entity1.add_component<Camera>(Color::WHITE);
+ entity1.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f);
auto cameras = this->mgr.get_components_by_type<Camera>();
EXPECT_EQ(cameras.size(), 1);
}
@@ -157,9 +149,9 @@ TEST_F(RenderSystemTest, Camera) {
//TODO improve with newer version
}
TEST_F(RenderSystemTest, Color) {
- entity1.add_component<Camera>(Color::WHITE);
+ entity1.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f);
auto & sprite = this->mgr.get_components_by_id<Sprite>(entity1.id).front().get();
- ASSERT_NE(sprite.sprite_image.get(), nullptr);
+ ASSERT_NE(sprite.sprite_image.texture.get(), nullptr);
sprite.color = Color::GREEN;
EXPECT_EQ(sprite.color.r, Color::GREEN.r);
diff --git a/src/test/ResourceManagerTest.cpp b/src/test/ResourceManagerTest.cpp
index cc3b022..1f56e23 100644
--- a/src/test/ResourceManagerTest.cpp
+++ b/src/test/ResourceManagerTest.cpp
@@ -4,7 +4,7 @@
#define protected public
#include <crepe/util/Log.h>
-#include <crepe/ResourceManager.h>
+#include <crepe/manager/ResourceManager.h>
#include <crepe/api/GameObject.h>
using namespace std;
@@ -12,8 +12,9 @@ using namespace crepe;
using namespace testing;
class ResourceManagerTest : public Test {
+ Mediator mediator;
public:
- ResourceManager resource_manager{};
+ ResourceManager resource_manager{mediator};
Asset asset_a{"asset/texture/img.png"};
Asset asset_b{"asset/texture/ERROR.png"};
diff --git a/src/test/SceneManagerTest.cpp b/src/test/SceneManagerTest.cpp
index 62b7d33..d027d89 100644
--- a/src/test/SceneManagerTest.cpp
+++ b/src/test/SceneManagerTest.cpp
@@ -1,12 +1,13 @@
-#include "types.h"
-#include <crepe/ComponentManager.h>
+#include <gtest/gtest.h>
+
+#include <crepe/types.h>
+#include <crepe/manager/SceneManager.h>
+#include <crepe/manager/ComponentManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Metadata.h>
#include <crepe/api/Scene.h>
-#include <crepe/api/SceneManager.h>
#include <crepe/api/Transform.h>
#include <crepe/api/Vector2.h>
-#include <gtest/gtest.h>
using namespace std;
using namespace crepe;
@@ -14,7 +15,8 @@ using namespace crepe;
class ConcreteScene1 : public Scene {
public:
void load_scene() {
- ComponentManager & mgr = this->component_manager;
+ Mediator & mediator = this->mediator;
+ ComponentManager & mgr = mediator.component_manager;
GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", vec2{0, 0}, 0, 1);
GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", vec2{1, 0}, 0, 1);
GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", vec2{2, 0}, 0, 1);
@@ -26,7 +28,8 @@ public:
class ConcreteScene2 : public Scene {
public:
void load_scene() {
- ComponentManager & mgr = this->component_manager;
+ Mediator & mediator = this->mediator;
+ ComponentManager & mgr = mediator.component_manager;
GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 0}, 0, 1);
GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 1}, 0, 1);
GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", vec2{0, 2}, 0, 1);
@@ -41,7 +44,8 @@ public:
ConcreteScene3(const string & name) : name(name) {}
void load_scene() {
- ComponentManager & mgr = this->component_manager;
+ Mediator & mediator = this->mediator;
+ ComponentManager & mgr = mediator.component_manager;
GameObject object1 = mgr.new_object("scene_3", "tag_scene_3", vec2{0, 0}, 0, 1);
}
@@ -52,9 +56,10 @@ private:
};
class SceneManagerTest : public ::testing::Test {
+ Mediator m;
public:
- ComponentManager component_mgr{};
- SceneManager scene_mgr{component_mgr};
+ ComponentManager component_mgr{m};
+ SceneManager scene_mgr{m};
};
TEST_F(SceneManagerTest, loadScene) {
diff --git a/src/test/ScriptEventTest.cpp b/src/test/ScriptEventTest.cpp
new file mode 100644
index 0000000..7a9abbb
--- /dev/null
+++ b/src/test/ScriptEventTest.cpp
@@ -0,0 +1,51 @@
+#include <gtest/gtest.h>
+
+// stupid hack to allow access to private/protected members under test
+#define private public
+#define protected public
+
+#include <crepe/manager/ComponentManager.h>
+#include <crepe/manager/EventManager.h>
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Event.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Script.h>
+#include <crepe/api/Vector2.h>
+#include <crepe/system/ScriptSystem.h>
+
+#include "ScriptTest.h"
+
+using namespace std;
+using namespace crepe;
+using namespace testing;
+
+class ScriptEventTest : public ScriptTest {
+public:
+ EventManager & event_manager = mediator.event_manager;
+
+ class MyEvent : public Event {};
+};
+
+TEST_F(ScriptEventTest, Inactive) {
+ BehaviorScript & behaviorscript = this->behaviorscript;
+ MyScript & script = this->script;
+ EventManager & evmgr = this->event_manager;
+
+ unsigned event_count = 0;
+ script.subscribe<MyEvent>([&](const MyEvent &){
+ event_count++;
+ return true;
+ });
+
+ system.update();
+ behaviorscript.active = false;
+ EXPECT_EQ(0, event_count);
+
+ evmgr.trigger_event<MyEvent>();
+ EXPECT_EQ(0, event_count);
+
+ behaviorscript.active = true;
+ evmgr.trigger_event<MyEvent>();
+ EXPECT_EQ(1, event_count);
+}
+
diff --git a/src/test/ScriptSceneTest.cpp b/src/test/ScriptSceneTest.cpp
new file mode 100644
index 0000000..f96ae8b
--- /dev/null
+++ b/src/test/ScriptSceneTest.cpp
@@ -0,0 +1,31 @@
+#include <gtest/gtest.h>
+
+// stupid hack to allow access to private/protected members under test
+#define private public
+#define protected public
+
+#include <crepe/manager/SceneManager.h>
+#include "ScriptTest.h"
+
+using namespace std;
+using namespace crepe;
+using namespace testing;
+
+class ScriptSceneTest : public ScriptTest {
+public:
+ SceneManager scene_manager{mediator};
+
+ class MyScene : public Scene {};
+};
+
+TEST_F(ScriptSceneTest, Inactive) {
+ BehaviorScript & behaviorscript = this->behaviorscript;
+ MyScript & script = this->script;
+
+ const char * non_default_value = "foo";
+ ASSERT_NE(non_default_value, scene_manager.next_scene);
+
+ script.set_next_scene(non_default_value);
+ EXPECT_EQ(non_default_value, scene_manager.next_scene);
+}
+
diff --git a/src/test/ScriptTest.cpp b/src/test/ScriptTest.cpp
index 78d5061..6d0d5fb 100644
--- a/src/test/ScriptTest.cpp
+++ b/src/test/ScriptTest.cpp
@@ -1,129 +1,78 @@
#include <gtest/gtest.h>
+#include <gmock/gmock.h>
// stupid hack to allow access to private/protected members under test
#define private public
#define protected public
-#include <crepe/ComponentManager.h>
-#include <crepe/api/BehaviorScript.h>
-#include <crepe/api/Event.h>
-#include <crepe/api/EventManager.h>
+#include "ScriptTest.h"
#include <crepe/api/GameObject.h>
-#include <crepe/api/Script.h>
-#include <crepe/api/Vector2.h>
-#include <crepe/system/ScriptSystem.h>
using namespace std;
using namespace crepe;
using namespace testing;
-class MyEvent : public Event {};
-
-class ScriptTest : public Test {
-public:
- ComponentManager component_manager{};
- ScriptSystem system{component_manager};
- EventManager & event_manager = EventManager::get_instance();
-
- class MyScript : public Script {
- // NOTE: default (private) visibility of init and update shouldn't cause
- // issues!
- void init() {
- this->init_count++;
-
- subscribe<MyEvent>([this](const MyEvent &) {
- this->event_count++;
- return true;
- });
-
- // init should never be called more than once
- EXPECT_LE(this->init_count, 1);
- }
- void update() { this->update_count++; }
-
- public:
- unsigned init_count = 0;
- unsigned update_count = 0;
- unsigned event_count = 0;
- };
-
- OptionalRef<BehaviorScript> behaviorscript;
- OptionalRef<MyScript> script;
-
- void SetUp() override {
- auto & mgr = this->component_manager;
- GameObject entity = mgr.new_object("name");
- BehaviorScript & component = entity.add_component<BehaviorScript>();
-
- this->behaviorscript = component;
- ASSERT_TRUE(this->behaviorscript);
- EXPECT_EQ(component.script.get(), nullptr);
- component.set_script<MyScript>();
- ASSERT_NE(component.script.get(), nullptr);
-
- this->script = *(MyScript *) component.script.get();
- ASSERT_TRUE(this->script);
-
- // sanity
- MyScript & script = this->script;
- ASSERT_EQ(script.init_count, 0);
- ASSERT_EQ(script.update_count, 0);
- ASSERT_EQ(script.event_count, 0);
- }
-};
+void ScriptTest::SetUp() {
+ auto & mgr = this->component_manager;
+ GameObject entity = mgr.new_object("name");
+ BehaviorScript & component = entity.add_component<BehaviorScript>();
+
+ this->behaviorscript = component;
+ ASSERT_TRUE(this->behaviorscript);
+ EXPECT_EQ(component.script.get(), nullptr);
+ component.set_script<NiceMock<MyScript>>();
+ ASSERT_NE(component.script.get(), nullptr);
+
+ this->script = *(MyScript *) component.script.get();
+ ASSERT_TRUE(this->script);
+}
TEST_F(ScriptTest, Default) {
MyScript & script = this->script;
- EXPECT_EQ(0, script.init_count);
- EXPECT_EQ(0, script.update_count);
- EXPECT_EQ(0, script.event_count);
+ EXPECT_CALL(script, init()).Times(0);
+ EXPECT_CALL(script, update()).Times(0);
}
TEST_F(ScriptTest, UpdateOnce) {
MyScript & script = this->script;
- system.update();
- EXPECT_EQ(1, script.init_count);
- EXPECT_EQ(1, script.update_count);
- EXPECT_EQ(0, script.event_count);
+ {
+ InSequence seq;
+
+ EXPECT_CALL(script, init()).Times(1);
+ EXPECT_CALL(script, update()).Times(1);
+ system.update();
+ }
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(script, init()).Times(0);
+ EXPECT_CALL(script, update()).Times(1);
+ system.update();
+ }
}
TEST_F(ScriptTest, UpdateInactive) {
BehaviorScript & behaviorscript = this->behaviorscript;
MyScript & script = this->script;
- behaviorscript.active = false;
- system.update();
- EXPECT_EQ(0, script.init_count);
- EXPECT_EQ(0, script.update_count);
- EXPECT_EQ(0, script.event_count);
-
- behaviorscript.active = true;
- system.update();
- EXPECT_EQ(1, script.init_count);
- EXPECT_EQ(1, script.update_count);
- EXPECT_EQ(0, script.event_count);
-}
+ {
+ InSequence seq;
-TEST_F(ScriptTest, EventInactive) {
- BehaviorScript & behaviorscript = this->behaviorscript;
- MyScript & script = this->script;
- EventManager & evmgr = this->event_manager;
-
- system.update();
- behaviorscript.active = false;
- EXPECT_EQ(1, script.init_count);
- EXPECT_EQ(1, script.update_count);
- EXPECT_EQ(0, script.event_count);
-
- evmgr.trigger_event<MyEvent>();
- EXPECT_EQ(1, script.init_count);
- EXPECT_EQ(1, script.update_count);
- EXPECT_EQ(0, script.event_count);
-
- behaviorscript.active = true;
- evmgr.trigger_event<MyEvent>();
- EXPECT_EQ(1, script.init_count);
- EXPECT_EQ(1, script.update_count);
- EXPECT_EQ(1, script.event_count);
+ EXPECT_CALL(script, init()).Times(0);
+ EXPECT_CALL(script, update()).Times(0);
+ behaviorscript.active = false;
+ system.update();
+ }
+
+ {
+ InSequence seq;
+
+ EXPECT_CALL(script, init()).Times(1);
+ EXPECT_CALL(script, update()).Times(1);
+ behaviorscript.active = true;
+ system.update();
+ }
}
+
diff --git a/src/test/ScriptTest.h b/src/test/ScriptTest.h
new file mode 100644
index 0000000..9a71ba7
--- /dev/null
+++ b/src/test/ScriptTest.h
@@ -0,0 +1,29 @@
+#pragma once
+
+#include <gtest/gtest.h>
+#include <gmock/gmock.h>
+
+#include <crepe/manager/ComponentManager.h>
+#include <crepe/system/ScriptSystem.h>
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Script.h>
+
+class ScriptTest : public testing::Test {
+protected:
+ crepe::Mediator mediator;
+public:
+ crepe::ComponentManager component_manager{mediator};
+ crepe::ScriptSystem system{mediator};
+
+ class MyScript : public crepe::Script {
+ // NOTE: explicitly stating `public:` is not required on actual scripts
+ public:
+ MOCK_METHOD(void, init, (), (override));
+ MOCK_METHOD(void, update, (), (override));
+ };
+
+ crepe::OptionalRef<crepe::BehaviorScript> behaviorscript;
+ crepe::OptionalRef<MyScript> script;
+
+ virtual void SetUp();
+};