diff options
Diffstat (limited to 'src/test')
| -rw-r--r-- | src/test/ParticleTest.cpp | 7 | ||||
| -rw-r--r-- | src/test/RenderSystemTest.cpp | 58 | 
2 files changed, 29 insertions, 36 deletions
| diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp index 8b81e74..ea3652a 100644 --- a/src/test/ParticleTest.cpp +++ b/src/test/ParticleTest.cpp @@ -1,4 +1,4 @@ -#include "api/Vector2.h" +#include "api/Texture.h"  #include <crepe/ComponentManager.h>  #include <crepe/Particle.h>  #include <crepe/api/Config.h> @@ -28,9 +28,10 @@ public:  			GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 0);  			Color color(0, 0, 0, 0); +			auto s1 = Texture("asset/texture/img.png");  			Sprite & test_sprite = game_object.add_component<Sprite>( -				make_shared<Texture>("asset/texture/img.png"), color, -				FlipSettings{true, true}); +				s1, color, +				FlipSettings{true, true}, 1,1,100);  			game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{  				.position = {0, 0}, diff --git a/src/test/RenderSystemTest.cpp b/src/test/RenderSystemTest.cpp index f37fb56..2c4f21c 100644 --- a/src/test/RenderSystemTest.cpp +++ b/src/test/RenderSystemTest.cpp @@ -1,4 +1,4 @@ -#include "api/Camera.h" +#include "types.h"  #include <functional>  #include <gtest/gtest.h>  #include <memory> @@ -12,6 +12,7 @@  #include <crepe/api/GameObject.h>  #include <crepe/api/Sprite.h>  #include <crepe/api/Texture.h> +#include "crepe/api/Camera.h"  #include <crepe/system/RenderSystem.h> @@ -29,40 +30,30 @@ public:  	GameObject entity4 = this->mgr.new_object("name");  	void SetUp() override { -		auto & sprite1 -			= entity1.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), -											Color(0, 0, 0, 0), FlipSettings{false, false}); -		ASSERT_NE(sprite1.sprite_image.get(), nullptr); -		sprite1.order_in_layer = 5; -		sprite1.sorting_in_layer = 5; +		auto s1 = Texture("asset/texture/img.png"); +		auto s2 = Texture("asset/texture/img.png"); +		auto s3 = Texture("asset/texture/img.png"); +		auto s4 = Texture("asset/texture/img.png"); +		auto & sprite1 = entity1.add_component<Sprite>(s1, Color(0, 0, 0, 0), +													   FlipSettings{false, false}, 5, 5, 100); +		ASSERT_NE(sprite1.sprite_image.texture.get(), nullptr);  		EXPECT_EQ(sprite1.order_in_layer, 5);  		EXPECT_EQ(sprite1.sorting_in_layer, 5); -		auto & sprite2 -			= entity2.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), -											Color(0, 0, 0, 0), FlipSettings{false, false}); -		ASSERT_NE(sprite2.sprite_image.get(), nullptr); -		sprite2.sorting_in_layer = 2; -		sprite2.order_in_layer = 1; - +		auto & sprite2 = entity2.add_component<Sprite>(s2, Color(0, 0, 0, 0), +													   FlipSettings{false, false}, 2, 1, 100); +		ASSERT_NE(sprite2.sprite_image.texture.get(), nullptr);  		EXPECT_EQ(sprite2.sorting_in_layer, 2);  		EXPECT_EQ(sprite2.order_in_layer, 1); -		auto & sprite3 -			= entity3.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), -											Color(0, 0, 0, 0), FlipSettings{false, false}); -		ASSERT_NE(sprite3.sprite_image.get(), nullptr); -		sprite3.sorting_in_layer = 1; -		sprite3.order_in_layer = 2; - +		auto & sprite3 = entity3.add_component<Sprite>(s3, Color(0, 0, 0, 0), +													   FlipSettings{false, false}, 1, 2, 100); +		ASSERT_NE(sprite3.sprite_image.texture.get(), nullptr);  		EXPECT_EQ(sprite3.sorting_in_layer, 1);  		EXPECT_EQ(sprite3.order_in_layer, 2); -		auto & sprite4 -			= entity4.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), -											Color(0, 0, 0, 0), FlipSettings{false, false}); -		ASSERT_NE(sprite4.sprite_image.get(), nullptr); -		sprite4.sorting_in_layer = 1; -		sprite4.order_in_layer = 1; +		auto & sprite4 = entity4.add_component<Sprite>(s4, Color(0, 0, 0, 0), +													   FlipSettings{false, false}, 1, 1, 100); +		ASSERT_NE(sprite4.sprite_image.texture.get(), nullptr);  		EXPECT_EQ(sprite4.sorting_in_layer, 1);  		EXPECT_EQ(sprite4.order_in_layer, 1);  	} @@ -73,8 +64,9 @@ TEST_F(RenderSystemTest, expected_throws) {  	// no texture img  	EXPECT_ANY_THROW({ -		entity1.add_component<Sprite>(make_shared<Texture>("NO_IMAGE"), Color(0, 0, 0, 0), -									  FlipSettings{false, false}); +		auto test = Texture(""); +		entity1.add_component<Sprite>(test, Color(0, 0, 0, 0), +									  FlipSettings{false, false},1,1,100);  	});  	// No camera @@ -121,7 +113,7 @@ TEST_F(RenderSystemTest, sorting_sprites) {  }  TEST_F(RenderSystemTest, Update) { -	entity1.add_component<Camera>(Color::WHITE); +	entity1.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, ivec2{2000, 2000}, 1.0f);  	{  		vector<reference_wrapper<Sprite>> sprites = this->mgr.get_components_by_type<Sprite>();  		ASSERT_EQ(sprites.size(), 4); @@ -149,7 +141,7 @@ TEST_F(RenderSystemTest, Camera) {  		EXPECT_NE(cameras.size(), 1);  	}  	{ -		entity1.add_component<Camera>(Color::WHITE); +		entity1.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, ivec2{2000, 2000}, 1.0f);  		auto cameras = this->mgr.get_components_by_type<Camera>();  		EXPECT_EQ(cameras.size(), 1);  	} @@ -157,9 +149,9 @@ TEST_F(RenderSystemTest, Camera) {  	//TODO improve with newer version  }  TEST_F(RenderSystemTest, Color) { -	entity1.add_component<Camera>(Color::WHITE); +	entity1.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, ivec2{2000, 2000}, 1.0f);  	auto & sprite = this->mgr.get_components_by_id<Sprite>(entity1.id).front().get(); -	ASSERT_NE(sprite.sprite_image.get(), nullptr); +	ASSERT_NE(sprite.sprite_image.texture.get(), nullptr);  	sprite.color = Color::GREEN;  	EXPECT_EQ(sprite.color.r, Color::GREEN.r); |